Dutchy3010 Posted December 1, 2009 Report Posted December 1, 2009 Releases [table=header]Versie|Datum|Grote veranderingen 1.0|30 November 2008|Eerste release 1.1|30 November 2008|Bugs gefixt 2.0|13 December 2008|Text, timed/timelimit missions, edit/delete item, riots 2.1|18 December 2008|Bugs gefixt 3.0|9 Januari 2009|]Animaties, objecten, walking/running actors, hide and spawn concept 4.0|14 Februari 2009|Cutscenes, meer checkpoints, teleport objective, playonly missions 4.1|9 Maart 2009|Bugs gefixt 5.0|30 Oktober 2009|Vehicle Related Animations, Special objectives, Fire/Explosions, new tools[/table]
Dutchy3010 Posted December 1, 2009 Author Report Posted December 1, 2009 Versie 1.1 - Download Changelog versie 1: Markers: make selectable for objectives Markers: remove for non-objectives Support interiors for player, actor, cars, en objectives(cars, actors) Fix texts after placement of items. Actor behaviour: stay in position, attack on sight, kill player, ....... Fix texts in marker color menu Designtime items: actors lock in place, pickups can't be picked up. Clean Mission must really destroy all designtime items Friend behaviour: hold position, follow player Must-live (set for friend and test during mission) Show items after load and after mission. Colorcode items at designtime: friend-actor:green, enemy-actor:red, objectives: white, player: blue Maximum number of items Automatic objective texts Disable wanted level in designmode. Sequence in mission menu: play mission must be first, and thus default. Remove existing weapons from player at start of mission Must live for cars Car: health, properties(bp, fp), color Fix buildings/enexes voor nonsolid interiors. Spawn designtime items with full immunities Implemented storage for timelimit, timeofday, weather, minwantedlevel, maxwantedlevel Usage in mission for timeofday, weather, minwantedlevel, maxwantedlevel Timelimit usage during mission: init timer display, check during objectoves if timer has expired. Create settings menu to set: timelimit, timeofday, weather, minwantedlevel, maxwantedlevel Sequence of main menu: mission, settings, player, objectives, actor, car, pickup Fix helpteksten voor de nieuwe missie settings Incremented ammo to 9999 Removed spawnmode for objective pickup (is always one) Following friend improved, now also follow in car. Changelog versie 1.1 Fixed crash when loading a savefile
Dutchy3010 Posted December 1, 2009 Author Report Posted December 1, 2009 Versie 2.0 - Download Changelog versie 2.0: Texts (name, author, intro & objectives) Edit items Delete specific items "Select Objective" for adding items to old objectives Support special actors. Teleporter/JetPack Timelimit per objective. Timed missions. Riots Versie 2.1 - Download Changelog version 2.1: Fixes crash if special actors were spawned
Dutchy3010 Posted December 1, 2009 Author Report Posted December 1, 2009 Versie 3.0 - Download Changelog versie 3.0: Actor animations Walking/Running Actors Insert objectives after selected objective Disable head shot (for actors/obj-actors). Secondary carcolor Player health Added Parachute and Jetpack Pickup Increase number of objectives to 50 Fixed Objective Time limits Changed default health of actors and player to normal level. Objects (jumps/barriers/gates etc etc) Able to destroy objects after an objective (Hide Object) Hide/Spawn concept for e.g. replacing Car Lockable Add ingame reference to the upload site.
Dutchy3010 Posted December 1, 2009 Author Report Posted December 1, 2009 Versie 4.0 - Download Changelog versie 4.0: Added Support for Cutscene-objectives Add a seperate "Add Objective" menu, the objective menu now becomes too cluthered Corona's, racecheckpoints Checkpoints after a car-objective must be done with that car "Playonly" mission files. Publish mission. If you load a playonly file, it will start immediatly and clears afterwards Teleporting objective Timelimit increments from 30 sec to 10 sec New tool: Interior selection Reset interior when using teleport to marker Versie 4.1 - Download Changelog versie 4.1: Skip cutscenes with <space> press Fix Cutscenes in interiors when player is not in the same interior Fixing behavior at end of designing cutscene Fixed must_live property Scaling Issue in weapon accuracy solved Fixed issue when changing a enemy actor to friendly/neutral Next objective is only displayed when in an objective-car-checkpoint sequence. Previous texts were not cleared when loading V1.x missions Fixed crashes when adding actor/checkpoints
Dutchy3010 Posted December 1, 2009 Author Report Posted December 1, 2009 Versie 5.0 - Download Changelog versie 5.0: Animations for actors: Enter nearest car Leave nearest car Sit in nearest car Multipoint routes also for walk and run "die" animation. [*] Behaviour for actors in vehicles(cars, bikes, boats, planes, heli's): Follow player Attack player Drive route Driveby Behaviour for passengers [*] Special objectives: Teleport to car Timeout Countdown Weather Wantedlevel/max wanted level Ped behaviour Set time of day Timelimit objective Start timer objective [*] Options for objectives: Actor Objective: "kill all enemies" option. Checkpoint objective: Add "invisible" checkpoint. Destroy car objective [*] Tools: "Spawn test Vehicle" tool "Teleport to objective" tool "Play from Selected" tool [*]Generic Info-thread for displaying objective and items info Standard accuracy was 100, changed to 50% Add Fire and Explosion as special objects Support for 10 special characters during text input, mapped on shift 1 - 9 Hotkeys during vehicle selection: H(eli),P(lane),B(oat),C(ar),S(pecial) Increased limits: Pickups(20-> 50), Cars(20-> 50), Objectives(50->100), 400 Points No traffic/peds in designmode "Move objective" option Radar off in interiors [*]Bugfixes Fixed bug when canceling load of mission. Fixed bug in menu-sequencing "New Game" in interior placed player way up in the air. Speeded up detection of marker objective. scroll back from interiour 99 did not work. Fixed bug: Cancel during animation selection freezes player. Cancel of "edit actor" during animation leaves player in actorskin Colour car fix Checkpoint sphere remains visible after checkpoint has been deleted. Car animations of actors didn't work for teleport_to_car vehicle. (only for the current objective) Driveby doesn't work properly for the first passenger Pathpoints are not all freed, when deleting an actor or defining a new path Invisible markers were not removed with editing/deleting Only initiate plane landing if final targetpoint is close to the ground. Crash when canceling vehicle selection in "spawn test-vehicle" Fixed cancel problem in car selection Display of hide after was sometime strange (after 999) Deformed actors in interiors Crashes after play from selected
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