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Posted

Releases

[table=header]Versie|Datum|Grote veranderingen

1.0|30 November 2008|Eerste release

1.1|30 November 2008|Bugs gefixt

2.0|13 December 2008|Text, timed/timelimit missions, edit/delete item, riots

2.1|18 December 2008|Bugs gefixt

3.0|9 Januari 2009|]Animaties, objecten, walking/running actors, hide and spawn concept

4.0|14 Februari 2009|Cutscenes, meer checkpoints, teleport objective, playonly missions

4.1|9 Maart 2009|Bugs gefixt

5.0|30 Oktober 2009|Vehicle Related Animations, Special objectives, Fire/Explosions, new tools[/table]

Posted

Versie 1.1 - Download

Changelog versie 1:

  • Markers: make selectable for objectives
  • Markers: remove for non-objectives
  • Support interiors for player, actor, cars, en objectives(cars, actors)
  • Fix texts after placement of items.
  • Actor behaviour: stay in position, attack on sight, kill player, .......
  • Fix texts in marker color menu
  • Designtime items: actors lock in place, pickups can't be picked up.
  • Clean Mission must really destroy all designtime items
  • Friend behaviour: hold position, follow player
  • Must-live (set for friend and test during mission)
  • Show items after load and after mission.
  • Colorcode items at designtime: friend-actor:green, enemy-actor:red, objectives: white, player: blue
  • Maximum number of items
  • Automatic objective texts
  • Disable wanted level in designmode.
  • Sequence in mission menu: play mission must be first, and thus default.
  • Remove existing weapons from player at start of mission
  • Must live for cars
  • Car: health, properties(bp, fp), color
  • Fix buildings/enexes voor nonsolid interiors.
  • Spawn designtime items with full immunities
  • Implemented storage for timelimit, timeofday, weather, minwantedlevel, maxwantedlevel
  • Usage in mission for timeofday, weather, minwantedlevel, maxwantedlevel
  • Timelimit usage during mission: init timer display, check during objectoves if timer has expired.
  • Create settings menu to set: timelimit, timeofday, weather, minwantedlevel, maxwantedlevel
  • Sequence of main menu: mission, settings, player, objectives, actor, car, pickup
  • Fix helpteksten voor de nieuwe missie settings
  • Incremented ammo to 9999
  • Removed spawnmode for objective pickup (is always one)
  • Following friend improved, now also follow in car.

Changelog versie 1.1

  • Fixed crash when loading a savefile

Posted

Versie 2.0 - Download

Changelog versie 2.0:

  • Texts (name, author, intro & objectives)
  • Edit items
  • Delete specific items
  • "Select Objective" for adding items to old objectives
  • Support special actors.
  • Teleporter/JetPack
  • Timelimit per objective.
  • Timed missions.
  • Riots

Versie 2.1 - Download

Changelog version 2.1:

  • Fixes crash if special actors were spawned

Posted

Versie 3.0 - Download

Changelog versie 3.0:

  • Actor animations
  • Walking/Running Actors
  • Insert objectives after selected objective
  • Disable head shot (for actors/obj-actors).
  • Secondary carcolor
  • Player health
  • Added Parachute and Jetpack Pickup
  • Increase number of objectives to 50
  • Fixed Objective Time limits
  • Changed default health of actors and player to normal level.
  • Objects (jumps/barriers/gates etc etc)
  • Able to destroy objects after an objective (Hide Object)
  • Hide/Spawn concept for e.g. replacing
  • Car Lockable
  • Add ingame reference to the upload site.

Posted

Versie 4.0 - Download

Changelog versie 4.0:

  • Added Support for Cutscene-objectives
  • Add a seperate "Add Objective" menu, the objective menu now becomes too cluthered
  • Corona's, racecheckpoints
  • Checkpoints after a car-objective must be done with that car
  • "Playonly" mission files. Publish mission. If you load a playonly file, it will start immediatly and clears afterwards
  • Teleporting objective
  • Timelimit increments from 30 sec to 10 sec
  • New tool: Interior selection
  • Reset interior when using teleport to marker

Versie 4.1 - Download

Changelog versie 4.1:

  • Skip cutscenes with <space> press
  • Fix Cutscenes in interiors when player is not in the same interior
  • Fixing behavior at end of designing cutscene
  • Fixed must_live property
  • Scaling Issue in weapon accuracy solved
  • Fixed issue when changing a enemy actor to friendly/neutral
  • Next objective is only displayed when in an objective-car-checkpoint sequence.
  • Previous texts were not cleared when loading V1.x missions
  • Fixed crashes when adding actor/checkpoints

Posted

Versie 5.0 - Download

Changelog versie 5.0:

  • Animations for actors:
    • Enter nearest car
    • Leave nearest car
    • Sit in nearest car
    • Multipoint routes also for walk and run
    • "die" animation.

    [*] Behaviour for actors in vehicles(cars, bikes, boats, planes, heli's):

    • Follow player
    • Attack player
    • Drive route
    • Driveby Behaviour for passengers

    [*] Special objectives:

    • Teleport to car
    • Timeout
    • Countdown
    • Weather
    • Wantedlevel/max wanted level
    • Ped behaviour
    • Set time of day
    • Timelimit objective
    • Start timer objective

    [*] Options for objectives:

    • Actor Objective: "kill all enemies" option.
    • Checkpoint objective: Add "invisible" checkpoint.
    • Destroy car objective

    [*] Tools:

    • "Spawn test Vehicle" tool
    • "Teleport to objective" tool
    • "Play from Selected" tool

    [*]Generic

    • Info-thread for displaying objective and items info
    • Standard accuracy was 100, changed to 50%
    • Add Fire and Explosion as special objects
    • Support for 10 special characters during text input, mapped on shift 1 - 9
    • Hotkeys during vehicle selection: H(eli),P(lane),B(oat),C(ar),S(pecial)
    • Increased limits: Pickups(20-> 50), Cars(20-> 50), Objectives(50->100), 400 Points
    • No traffic/peds in designmode
    • "Move objective" option
    • Radar off in interiors

    [*]Bugfixes

    • Fixed bug when canceling load of mission.
    • Fixed bug in menu-sequencing
    • "New Game" in interior placed player way up in the air.
    • Speeded up detection of marker objective.
    • scroll back from interiour 99 did not work.
    • Fixed bug: Cancel during animation selection freezes player.
    • Cancel of "edit actor" during animation leaves player in actorskin
    • Colour car fix
    • Checkpoint sphere remains visible after checkpoint has been deleted.
    • Car animations of actors didn't work for teleport_to_car vehicle. (only for the current objective)
    • Driveby doesn't work properly for the first passenger
    • Pathpoints are not all freed, when deleting an actor or defining a new path
    • Invisible markers were not removed with editing/deleting
    • Only initiate plane landing if final targetpoint is close to the ground.
    • Crash when canceling vehicle selection in "spawn test-vehicle"
    • Fixed cancel problem in car selection
    • Display of hide after was sometime strange (after 999)
    • Deformed actors in interiors
    • Crashes after play from selected

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