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Ik heb nu dit alleen gaat hij niet meer uit de cutscene XD

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
DEFINE OBJECTS 1
DEFINE OBJECT STEVE-M.COM			 

DEFINE MISSIONS 0

DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

DEFINE UNKNOWN_EMPTY_SEGMENT 0

DEFINE UNKNOWN_THREADS_MEMORY 0

{$VERSION 3.1.0027}

//-------------MAIN---------------
thread 'MAIN' 
fade 0 0 
042C: set_total_missions_to 0 
030D: set_max_progress 0 
01F0: set_max_wanted_level_to 0 
set_wb_check_to 0 
00C0: set_current_time_hours_to 10 minutes_to 0 
$7 = 2435.302  // X
$6 = -1671.848 // Y
$5 = 12.8007   // Z
04E4: unknown_refresh_game_renderer_at $7 $6 
Camera.SetAtPos($7, $6, $5)
062A: change_float_stat 165 to 999.0 
062A: change_float_stat 23 to 999.0 
062A: change_float_stat 21 to 0.0 
062A: change_float_stat 163 to 999.0 
062A: change_float_stat 160 to 999.0 
062A: change_float_stat 229 to 999.0 
062A: change_float_stat 223 to 999.0 
062A: change_float_stat 230 to 999.0 
0629: change_integer_stat 181 to 4 
0629: change_integer_stat 68 to 0 
$PLAYER_CHAR = Player.Create(#NULL, $7, $6, $5)
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
Camera.SetBehindPlayer
Actor.Angle($PLAYER_ACTOR) = 262.0
set_weather 1 
Player.SetClothes($PLAYER_CHAR, "BBALLJACKRSTAR", "BBJACK", Torso)
Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)
Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)
Player.Build($PLAYER_CHAR)
select_interior 0 
Player.CanMove($PLAYER_CHAR) = True
01B7: release_weather 
016C: restart_if_wasted_at $7 $6 $5 angle 0.0 town_number 0 
//create-thread @MAIN_420
:MAIN_383
fade 1 1000 
wait 100
04CE: $icon = create_icon_marker_without_sphere 2 at 2458.2483 -1659.0264 13.3047
03BC: $140 = create_sphere_at 2458.2483 -1659.0264 13.3047 radius 2.0
03E6: remove_text_box 
create_thread @MAIN_420

:MAIN_441
wait 2500 
//jump @MAIN_441

:MAIN_420
wait 0
if
00ED:   actor $PLAYER_ACTOR 0 near_point 2458.2483 -1659.0264 13.3047 radius 2.0 2.0 on_foot  
jf @MAIN_420
03BD: destroy_sphere $140 
fade 0 1000
wait 1000
02A3: enable_widescreen 1
0A48: enable_menu_access_in_widescreen_mode 1 
Player.CanMove($PLAYER_CHAR) = False
Camera.SetPosition(468.8174 , -1848.294, 15.148442, 0.0, 0.0, 0.0)
Camera.PointAt($7, $6, $5, 2)
fade 1 1000
00BB: show_text_lowpriority GXT 'THEINF' time 5000 flag 1
0936: set_camera 468.8174 -1848.294 15.148442 position_to 457.8174 -1838.294 15.148442 time 20000 drop_mode 1 
wait 2000 
Camera.SetPosition(457.8174, -1838.294, 15.148442, 0.0, 0.0, 0.0)
wait 10000


end_thread

Bewerkt: door CorrectHost
Gast
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