Exoit Geplaatst: 12 juli 2009 Rapport Geplaatst: 12 juli 2009 (bewerkt) Ik heb nu dit alleen gaat hij niet meer uit de cutscene XD // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 DEFINE OBJECTS 1 DEFINE OBJECT STEVE-M.COM DEFINE MISSIONS 0 DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script DEFINE UNKNOWN_EMPTY_SEGMENT 0 DEFINE UNKNOWN_THREADS_MEMORY 0 {$VERSION 3.1.0027} //-------------MAIN--------------- thread 'MAIN' fade 0 0 042C: set_total_missions_to 0 030D: set_max_progress 0 01F0: set_max_wanted_level_to 0 set_wb_check_to 0 00C0: set_current_time_hours_to 10 minutes_to 0 $7 = 2435.302 // X $6 = -1671.848 // Y $5 = 12.8007 // Z 04E4: unknown_refresh_game_renderer_at $7 $6 Camera.SetAtPos($7, $6, $5) 062A: change_float_stat 165 to 999.0 062A: change_float_stat 23 to 999.0 062A: change_float_stat 21 to 0.0 062A: change_float_stat 163 to 999.0 062A: change_float_stat 160 to 999.0 062A: change_float_stat 229 to 999.0 062A: change_float_stat 223 to 999.0 062A: change_float_stat 230 to 999.0 0629: change_integer_stat 181 to 4 0629: change_integer_stat 68 to 0 $PLAYER_CHAR = Player.Create(#NULL, $7, $6, $5) 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) Camera.SetBehindPlayer Actor.Angle($PLAYER_ACTOR) = 262.0 set_weather 1 Player.SetClothes($PLAYER_CHAR, "BBALLJACKRSTAR", "BBJACK", Torso) Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs) Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes) Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head) Player.Build($PLAYER_CHAR) select_interior 0 Player.CanMove($PLAYER_CHAR) = True 01B7: release_weather 016C: restart_if_wasted_at $7 $6 $5 angle 0.0 town_number 0 //create-thread @MAIN_420 :MAIN_383 fade 1 1000 wait 100 04CE: $icon = create_icon_marker_without_sphere 2 at 2458.2483 -1659.0264 13.3047 03BC: $140 = create_sphere_at 2458.2483 -1659.0264 13.3047 radius 2.0 03E6: remove_text_box create_thread @MAIN_420 :MAIN_441 wait 2500 //jump @MAIN_441 :MAIN_420 wait 0 if 00ED: actor $PLAYER_ACTOR 0 near_point 2458.2483 -1659.0264 13.3047 radius 2.0 2.0 on_foot jf @MAIN_420 03BD: destroy_sphere $140 fade 0 1000 wait 1000 02A3: enable_widescreen 1 0A48: enable_menu_access_in_widescreen_mode 1 Player.CanMove($PLAYER_CHAR) = False Camera.SetPosition(468.8174 , -1848.294, 15.148442, 0.0, 0.0, 0.0) Camera.PointAt($7, $6, $5, 2) fade 1 1000 00BB: show_text_lowpriority GXT 'THEINF' time 5000 flag 1 0936: set_camera 468.8174 -1848.294 15.148442 position_to 457.8174 -1838.294 15.148442 time 20000 drop_mode 1 wait 2000 Camera.SetPosition(457.8174, -1838.294, 15.148442, 0.0, 0.0, 0.0) wait 10000 end_thread Bewerkt: 12 juli 2009 door CorrectHost
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