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Beste mensen.

Ik wil in mijn cutscene een auto ergens heen laten rijden alleen ik kan mijn script nu niet compilen omdat hij zegt niet genoeg verwachte parameters :?

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
DEFINE OBJECTS 1
DEFINE OBJECT SANNY BUILDER 3.04	  

DEFINE MISSIONS 0

DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

DEFINE UNKNOWN_EMPTY_SEGMENT 0

DEFINE UNKNOWN_THREADS_MEMORY 0

{$VERSION 3.1.0027}

//-------------MAIN---------------
thread 'MAIN' 
fade 0 0 
042C: set_total_missions_to 0 
030D: set_max_progress 0 
01F0: set_max_wanted_level_to 0 
set_wb_check_to 0 
00C0: set_current_time_hours_to 10 minutes_to 0 
$7 = 2435.302 
$6 = -1671.848 
$5 = 12.8007 
04E4: unknown_refresh_game_renderer_at $7 $6 
Camera.SetAtPos($7, $6, $5)
062A: change_float_stat 165 to 999.0 
062A: change_float_stat 23 to 999.0 
062A: change_float_stat 21 to 0.0 
062A: change_float_stat 163 to 999.0 
062A: change_float_stat 160 to 999.0 
062A: change_float_stat 229 to 999.0 
062A: change_float_stat 223 to 999.0 
062A: change_float_stat 230 to 999.0 
0629: change_integer_stat 181 to 4 
0629: change_integer_stat 68 to 0 
$PLAYER_CHAR = Player.Create(#NULL, $7, $6, $5)
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
Camera.SetBehindPlayer
Actor.Angle($PLAYER_ACTOR) = 262.0
set_weather 1 
Player.SetClothes($PLAYER_CHAR, "HOODJACKBEIGE", "HOODJACK", Torso)
Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)
Player.SetClothes($PLAYER_CHAR, "MOHAWK", "MOHAWK", Head)
Player.Build($PLAYER_CHAR)
select_interior 0 
Player.CanMove($PLAYER_CHAR) = True
01B7: release_weather 
016C: restart_if_wasted_at $7 $6 $5 angle 0.0 town_number 0 
fade 1 1000 
wait 100 
$ICOON = Marker.CreateIconWithoutSphere(0, 2458.248, -1659.026, 13.3047)
Marker.SetColor($ICOON, 0)
03BC: $140 = create_sphere_at 2458.248 -1659.026 13.3047 radius 2.0 
03E6: remove_text_box 
create_thread @MODEL 

:MAIN_451
wait 2500 
jump @MAIN_451 

:MODEL
wait 0 
if 
00ED:   actor $PLAYER_ACTOR 0 near_point 2458.248 -1659.026 radius 13.3047 2.0 on_foot 
else_jump @MODEL 
03BD: destroy_sphere $140 
fade 0 1000 
wait 1000 
02A3: enable_widescreen 1 
0A48: enable_menu_access_in_widescreen_mode 1 
Player.CanMove($PLAYER_CHAR) = False
Camera.SetPosition(2322.19, -1659.426, 13.8387, 0.0, 0.0, 0.0)
Camera.PointAt($7, $6, $5, 2)
fade 1 1000 
020C: create_explosion_with_radius 10 at 2490.36 -1664.757 13.3437 
wait 700 
020C: create_explosion_with_radius 10 at 2413.986 -1643.494 18.4562 
wait 700 
020C: create_explosion_with_radius 10 at 2437.52 -1671.929 13.5927 
wait 700 
020C: create_explosion_with_radius 10 at 2532.836 -1658.684 19.654 
wait 700 
020C: create_explosion_with_radius 10 at 2437.52 -1671.929 13.5927 
wait 700 
020C: create_explosion_with_radius 10 at 2420.667 -1656.951 26.4148 
wait 700 
020C: create_explosion_with_radius 10 at 2363.794 -1670.986 13.5469 
wait 700 
020C: create_explosion_with_radius 10 at 2490.36 -1664.757 13.3437 
wait 700 
020C: create_explosion_with_radius 10 at 2413.986 -1643.494 18.4562 
wait 700 
020C: create_explosion_with_radius 10 at 2365.813 -1658.88 13.3828 
wait 700 
020C: create_explosion_with_radius 10 at 2367.865 -1649.396 13.5469 
wait 700 
020C: create_explosion_with_radius 10 at 2357.738 -1644.264 13.52 
wait 700 
020C: create_explosion_with_radius 10 at 2343.611 -1659.13 13.3853 
wait 700 
020C: create_explosion_with_radius 10 at 2335.618 -1658.697 13.379 
wait 700 
020C: create_explosion_with_radius 10 at 2331.01 -1659.267 13.4573 
wait 700 
020C: create_explosion_with_radius 10 at 2325.072 -1658.935 13.7141 
33@ = Car.Create(#PONY, 2473.1768 -1659.105 13.3437)
Car.Angle(33@) = 89.3751
Car.Health(33@) = 5000
00A7: car 33@ drive_to 2297.8562 -1659.0084 14.6508
00AD: set_car 33@ max_speed_to 90.0

00BB: show_text_lowpriority GXT 'THEINF' time 3000 flag 1 
wait 6000 
Camera.Restore
02A3: enable_widescreen 0 
Player.CanMove($PLAYER_CHAR) = True
Marker.Disable($ICOON)
00BB: show_text_lowpriority GXT 'OK' time 1000 flag 1 
wait 3000 

:MODEL_565
thread 'MODEL' 
Model.Load(#BLOODRA)
Model.Load(#PONY)
Model.Load(#M4)
Model.Load(#BFYST)

:MODEL_590
if or
  not Model.Available(#BLOODRA)
  not Model.Available(#PONY)
  not Model.Available(#M4)
  not Model.Available(#BFYST)
else_jump @MODEL_626 
wait 0 
jump @MODEL_590 

:MODEL_626
0674: set_car_model #BLOODRA numberplate "RUBENMOD" 
$BLOODRA = Car.Create(#BLOODRA, 2320.115, -1653.321, 14.1276)
Car.Angle($BLOODRA) = 90.0746
Car.Health($BLOODRA) = 10500
$M1 = Marker.CreateAboveCar($BLOODRA)
01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 1000 // Load the weapon model before using this 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 31 

:MODEL_707
wait 0 
  Actor.InCar($PLAYER_ACTOR, $BLOODRA)
else_jump @MODEL_707 
Marker.Disable($M1)
$COORDINAAT_X = 2320.115 
$COORDINAAT_Y = -1653.321 
$COORDINAAT_Z = 14.1276 

:MODEL_761
wait 0 
if 
  Car.Wrecked($BLOODRA)
else_jump @MODEL_792 
wait 0 
jump @MODEL_565 

:MODEL_792
if 
01AE:   car $BLOODRA sphere 0 near_point $COORDINAAT_X $COORDINAAT_Y radius 5.0 5.0 stopped 
else_jump @MODEL_761 
wait 0 
10@ = Actor.Create(CivFemale, #BFYST, 2094.35, -1342.952, 23.9844)
Marker.Disable($COORDINAAT)
Actor.Angle(10@) = 88.44
$MARKER = Marker.CreateAboveActor(10@)
Actor.WeaponAccuracy(10@) = 80
Actor.Health(10@) = 300
01B2: give_actor 10@ weapon 30 ammo 1000 // Load the weapon model before using this 
01B9: set_actor 10@ armed_weapon_to 30 
05E2: AS_actor 10@ kill_actor $PLAYER_ACTOR 

:MODEL_917
wait 0 
  Actor.Dead(10@)
else_jump @MODEL_917 
Model.Destroy(#BLOODRA)
Model.Destroy(#M4)
Model.Destroy(#BFYST)
Model.Destroy(#PONY)
Marker.Disable($MARKER)
wait 2000 
0394: play_music 2 
01E3: show_text_1number_styled GXT 'M_PASS' number 10000 time 5000 style 4  // MISSION PASSED!~n~~w~$~1~
Player.Money($PLAYER_CHAR) += 10000


end_thread

Geplaatst:

33@ = Car.Create(#PONY, 2473.1768 -1659.105 13.3437)

Je moet kommas na de coordinaten zetten, zoals dit.

33@ = Car.Create(#PONY, 2473.1768, -1659.105, 13.3437)

Geplaatst: (bewerkt)

Ik zou het eventjes proberen!

Hij crasht nu :S

// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
DEFINE OBJECTS 1
DEFINE OBJECT SANNY BUILDER 3.04	  

DEFINE MISSIONS 0

DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

DEFINE UNKNOWN_EMPTY_SEGMENT 0

DEFINE UNKNOWN_THREADS_MEMORY 0

{$VERSION 3.1.0027}

//-------------MAIN---------------
thread 'MAIN' 
fade 0 0 
042C: set_total_missions_to 0 
030D: set_max_progress 0 
01F0: set_max_wanted_level_to 0 
set_wb_check_to 0 
00C0: set_current_time_hours_to 10 minutes_to 0 
$7 = 2435.302 
$6 = -1671.848 
$5 = 12.8007 
04E4: unknown_refresh_game_renderer_at $7 $6 
Camera.SetAtPos($7, $6, $5)
062A: change_float_stat 165 to 999.0 
062A: change_float_stat 23 to 999.0 
062A: change_float_stat 21 to 0.0 
062A: change_float_stat 163 to 999.0 
062A: change_float_stat 160 to 999.0 
062A: change_float_stat 229 to 999.0 
062A: change_float_stat 223 to 999.0 
062A: change_float_stat 230 to 999.0 
0629: change_integer_stat 181 to 4 
0629: change_integer_stat 68 to 0 
$PLAYER_CHAR = Player.Create(#NULL, $7, $6, $5)
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
Camera.SetBehindPlayer
Actor.Angle($PLAYER_ACTOR) = 262.0
set_weather 1 
Player.SetClothes($PLAYER_CHAR, "HOODJACKBEIGE", "HOODJACK", Torso)
Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)
Player.SetClothes($PLAYER_CHAR, "MOHAWK", "MOHAWK", Head)
Player.Build($PLAYER_CHAR)
select_interior 0 
Player.CanMove($PLAYER_CHAR) = True
01B7: release_weather 
016C: restart_if_wasted_at $7 $6 $5 angle 0.0 town_number 0 
fade 1 1000 
wait 100 
$ICOON = Marker.CreateIconWithoutSphere(0, 2458.248, -1659.026, 13.3047)
Marker.SetColor($ICOON, 0)
03BC: $140 = create_sphere_at 2458.248 -1659.026 13.3047 radius 2.0 
03E6: remove_text_box 
create_thread @MODEL  

:MAIN_451
wait 2500 
jump @MAIN_451  

:MODEL
wait 0 
if 
00ED:   actor $PLAYER_ACTOR 0 near_point 2458.248 -1659.026 radius 13.3047 2.0 on_foot 
else_jump @MODEL 
03BD: destroy_sphere $140 
fade 0 1000 
wait 1000 
02A3: enable_widescreen 1 
0A48: enable_menu_access_in_widescreen_mode 1 
Player.CanMove($PLAYER_CHAR) = False
Camera.SetPosition(2322.19, -1659.426, 13.8387, 0.0, 0.0, 0.0)
Camera.PointAt($7, $6, $5, 2)
fade 1 1000 
020C: create_explosion_with_radius 10 at 2490.36 -1664.757 13.3437 
wait 700 
020C: create_explosion_with_radius 10 at 2413.986 -1643.494 18.4562 
wait 700 
020C: create_explosion_with_radius 10 at 2437.52 -1671.929 13.5927 
wait 700 
020C: create_explosion_with_radius 10 at 2532.836 -1658.684 19.654 
wait 700 
020C: create_explosion_with_radius 10 at 2437.52 -1671.929 13.5927 
wait 700 
020C: create_explosion_with_radius 10 at 2420.667 -1656.951 26.4148 
wait 700 
020C: create_explosion_with_radius 10 at 2363.794 -1670.986 13.5469 
wait 700 
020C: create_explosion_with_radius 10 at 2490.36 -1664.757 13.3437 
wait 700 
020C: create_explosion_with_radius 10 at 2413.986 -1643.494 18.4562 
wait 700 
020C: create_explosion_with_radius 10 at 2365.813 -1658.88 13.3828 
wait 700 
020C: create_explosion_with_radius 10 at 2367.865 -1649.396 13.5469 
wait 700 
020C: create_explosion_with_radius 10 at 2357.738 -1644.264 13.52 
wait 700 
020C: create_explosion_with_radius 10 at 2343.611 -1659.13 13.3853 
wait 700 
020C: create_explosion_with_radius 10 at 2335.618 -1658.697 13.379 
wait 700 
020C: create_explosion_with_radius 10 at 2331.01 -1659.267 13.4573 
wait 700 
020C: create_explosion_with_radius 10 at 2325.072 -1658.935 13.7141 

33@ = Car.Create(#PONY, 2473.1768, -1659.105, 13.3437)
Car.Angle(33@) = 89.3751
Car.Health(33@) = 5000
00A7: car 33@ drive_to 2297.8562 -1659.0084 14.6508
00AD: set_car 33@ max_speed_to 90.0

00BB: show_text_lowpriority GXT 'THEINF' time 3000 flag 1 
wait 6000 
Camera.Restore
02A3: enable_widescreen 0 
Player.CanMove($PLAYER_CHAR) = True
Marker.Disable($ICOON)
00BB: show_text_lowpriority GXT 'OK' time 1000 flag 1 
wait 3000 

:MODEL_565
thread 'MODEL' 
Model.Load(#BLOODRA)
Model.Load(#PONY)
Model.Load(#M4)
Model.Load(#BFYST)

:MODEL_590
if or
  not Model.Available(#BLOODRA)
  not Model.Available(#PONY)
  not Model.Available(#M4)
  not Model.Available(#BFYST)
else_jump @MODEL_626 
wait 0 
jump @MODEL_590 

:MODEL_626
0674: set_car_model #BLOODRA numberplate "RUBENMOD" 
$BLOODRA = Car.Create(#BLOODRA, 2320.115, -1653.321, 14.1276)
Car.Angle($BLOODRA) = 90.0746
Car.Health($BLOODRA) = 10500
$M1 = Marker.CreateAboveCar($BLOODRA)
01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 1000 // Load the weapon model before using this 
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 31 

:MODEL_707
wait 0 
  Actor.InCar($PLAYER_ACTOR, $BLOODRA)
else_jump @MODEL_707 
Marker.Disable($M1)
$COORDINAAT_X = 2320.115 
$COORDINAAT_Y = -1653.321 
$COORDINAAT_Z = 14.1276 

:MODEL_761
wait 0 
if 
  Car.Wrecked($BLOODRA)
else_jump @MODEL_792 
wait 0 
jump @MODEL_565 

:MODEL_792
if 
01AE:   car $BLOODRA sphere 0 near_point $COORDINAAT_X $COORDINAAT_Y radius 5.0 5.0 stopped 
else_jump @MODEL_761 
wait 0 
10@ = Actor.Create(CivFemale, #BFYST, 2094.35, -1342.952, 23.9844)
Marker.Disable($COORDINAAT)
Actor.Angle(10@) = 88.44
$MARKER = Marker.CreateAboveActor(10@)
Actor.WeaponAccuracy(10@) = 80
Actor.Health(10@) = 300
01B2: give_actor 10@ weapon 30 ammo 1000 // Load the weapon model before using this 
01B9: set_actor 10@ armed_weapon_to 30 
05E2: AS_actor 10@ kill_actor $PLAYER_ACTOR 

:MODEL_917
wait 0 
  Actor.Dead(10@)
else_jump @MODEL_917 
Model.Destroy(#BLOODRA)
Model.Destroy(#M4)
Model.Destroy(#BFYST)
Model.Destroy(#PONY)
Marker.Disable($MARKER)
wait 2000 
0394: play_music 2 
01E3: show_text_1number_styled GXT 'M_PASS' number 10000 time 5000 style 4  // MISSION PASSED!~n~~w~$~1~
Player.Money($PLAYER_CHAR) += 10000


end_thread

Bewerkt: door CorrectHost
Geplaatst: (bewerkt)

En waar kan ik die dan het beste plaatsen?

Ik had het zelf al aangepast! En het werkt nu ! THX BB!

Bewerkt: door CorrectHost
Geplaatst:

Onder al die explosies en boven de car.create kun je hem het beste laden.

repeat

wait 0

Model.Load(#PONY)

until Model.Available(#PONY)

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