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Geplaatst:

Ik weet niet of dit eigenlijk wel mag of niet, maar ik zat net op mijn computer te kijken en vond daar nog GTA IV: TLAD op voor de 360.

Dus ben ik wat bestanden door gaan zoeken en kwam uit op verschillende bestanden die vooral modders eventueel handig zouden kunnen vinden voor mogelijk GTA IV voor de PC:

HUDCOLOR.DAT

# HUDCOLOR.DAT - E1
#
# this file contains RGB colour values that 'EPISODE 1' uses

# Please ensure you change the correct values for HD and CRT TVs

[HD]

# -------------------------------------------------
# -HUD COLOUR NAME-		-R-	-G-	-B-
# -------------------------------------------------
HUD_COLOUR_PURE_WHITE		255	255	255
HUD_COLOUR_WHITE		225	225	225
HUD_COLOUR_BLACK		0	0	0
HUD_COLOUR_GREY			100	100	100
HUD_COLOUR_RED			153	69	69
HUD_COLOUR_REDLIGHT		206	155	155
HUD_COLOUR_REDDARK		109	41	41
HUD_COLOUR_BLUE			74	148	160   
HUD_COLOUR_BLUELIGHT		151	201	206
HUD_COLOUR_BLUEDARK		51	105	114
HUD_COLOUR_YELLOW		206	169	13
HUD_COLOUR_YELLOWLIGHT		215	197	121
HUD_COLOUR_YELLOWDARK		127	106	18
HUD_COLOUR_ORANGE		188	130	74
HUD_COLOUR_ORANGELIGHT		234	184	125
HUD_COLOUR_ORANGEDARK		130	87	39
HUD_COLOUR_GREEN		87	124	88
HUD_COLOUR_GREENLIGHT		159	201	166
HUD_COLOUR_GREENDARK		64	94	75
HUD_COLOUR_PURPLE		152	111	158
HUD_COLOUR_PURPLELIGHT		213	178	216
HUD_COLOUR_PURPLEDARK		114	79	119
HUD_COLOUR_PINK			226	176	209
HUD_COLOUR_RADAR_HEALTH		225	225	225
HUD_COLOUR_RADAR_ARMOUR		74	148	160
HUD_COLOUR_RADAR_DAMAGE		153	69	69
HUD_COLOUR_NET_PLAYER1		255 115 0
HUD_COLOUR_NET_PLAYER2		128 0 230
HUD_COLOUR_NET_PLAYER3		9 210 0
HUD_COLOUR_NET_PLAYER4		210 29 0
HUD_COLOUR_NET_PLAYER5		250 250 0
HUD_COLOUR_NET_PLAYER6		61 166 235
HUD_COLOUR_NET_PLAYER7		67 56 210
HUD_COLOUR_NET_PLAYER8		210 159 114
HUD_COLOUR_NET_PLAYER9		1 210 100
HUD_COLOUR_NET_PLAYER10		25 25 255
HUD_COLOUR_NET_PLAYER11		189 153 233
HUD_COLOUR_NET_PLAYER12		255 163 87
HUD_COLOUR_NET_PLAYER13		91 210 139
HUD_COLOUR_NET_PLAYER14		172 210 25
HUD_COLOUR_NET_PLAYER15		110 120 210
HUD_COLOUR_NET_PLAYER16		210 155 25
HUD_COLOUR_SIMPLEBLIP_DEFAULT	159	201	166
HUD_COLOUR_MENU_BLUE		140	140	140
HUD_COLOUR_MENU_GREY_LIGHT	140	140	140
HUD_COLOUR_MENU_BLUE_EXTRA_DARK	40	40	40
HUD_COLOUR_MENU_YELLOW		118	14	16
HUD_COLOUR_MENU_YELLOW_DARK	118	14	16
HUD_COLOUR_MENU_GREEN		118	14	16
HUD_COLOUR_MENU_GREY		140	140	140
HUD_COLOUR_MENU_GREY_DARK	60	60	60
HUD_COLOUR_MENU_HIGHLIGHT	30	30	30
HUD_COLOUR_MENU_STANDARD	140	140	140
HUD_COLOUR_MENU_DIMMED		75	75	75
HUD_COLOUR_MENU_EXTRA_DIMMED	50	50	50
HUD_COLOUR_BRIEF_TITLE		95	95	95
HUD_COLOUR_MID_GREY_MP		100	100	100
# -------------------------------------------------


[CRT]

# -------------------------------------------------
# -HUD COLOUR NAME-		-R-	-G-	-B-
# -------------------------------------------------
HUD_COLOUR_PURE_WHITE		240	240	240
HUD_COLOUR_WHITE		220	220	220
HUD_COLOUR_BLACK		0	0	0
HUD_COLOUR_GREY			100	100	100
HUD_COLOUR_RED			153	69	69
HUD_COLOUR_REDLIGHT		206	155	155
HUD_COLOUR_REDDARK		109	41	41
HUD_COLOUR_BLUE			74	148	160   
HUD_COLOUR_BLUELIGHT		151	201	206
HUD_COLOUR_BLUEDARK		51	105	114
HUD_COLOUR_YELLOW		206	169	13
HUD_COLOUR_YELLOWLIGHT		226	208	134
HUD_COLOUR_YELLOWDARK		127	106	18
HUD_COLOUR_ORANGE		188	130	74
HUD_COLOUR_ORANGELIGHT		234	184	125
HUD_COLOUR_ORANGEDARK		130	87	39
HUD_COLOUR_GREEN		87	124	88
HUD_COLOUR_GREENLIGHT		159	201	166
HUD_COLOUR_GREENDARK		64	94	75
HUD_COLOUR_PURPLE		152	111	158
HUD_COLOUR_PURPLELIGHT		213	178	216
HUD_COLOUR_PURPLEDARK		114	79	119
HUD_COLOUR_PINK			226	176	209
HUD_COLOUR_RADAR_HEALTH		220	220	220
HUD_COLOUR_RADAR_ARMOUR		74	148	160
HUD_COLOUR_RADAR_DAMAGE		153	69	69
HUD_COLOUR_NET_PLAYER1		255 115 0
HUD_COLOUR_NET_PLAYER2		128 0 230
HUD_COLOUR_NET_PLAYER3		9 185 0
HUD_COLOUR_NET_PLAYER4		180 29 0
HUD_COLOUR_NET_PLAYER5		250 250 0
HUD_COLOUR_NET_PLAYER6		61 166 235
HUD_COLOUR_NET_PLAYER7		67 56 117
HUD_COLOUR_NET_PLAYER8		203 159 114
HUD_COLOUR_NET_PLAYER9		1 75 0
HUD_COLOUR_NET_PLAYER10		25 25 255
HUD_COLOUR_NET_PLAYER11		189 153 233
HUD_COLOUR_NET_PLAYER12		255 163 87
HUD_COLOUR_NET_PLAYER13		41 151 139
HUD_COLOUR_NET_PLAYER14		172 191 25
HUD_COLOUR_NET_PLAYER15		110 120 145
HUD_COLOUR_NET_PLAYER16		83 55 25
HUD_COLOUR_SIMPLEBLIP_DEFAULT	159	201	166
HUD_COLOUR_MENU_BLUE		140	140	140
HUD_COLOUR_MENU_GREY_LIGHT	140	140	140
HUD_COLOUR_MENU_BLUE_EXTRA_DARK	40	40	40
HUD_COLOUR_MENU_YELLOW		118	14	16
HUD_COLOUR_MENU_YELLOW_DARK	118	14	16
HUD_COLOUR_MENU_GREEN		118	14	16
HUD_COLOUR_MENU_GREY		140	140	140
HUD_COLOUR_MENU_GREY_DARK	75	75	75
HUD_COLOUR_MENU_HIGHLIGHT	30	30	30
HUD_COLOUR_MENU_STANDARD	140	140	140
HUD_COLOUR_MENU_DIMMED		75	75	75
HUD_COLOUR_MENU_EXTRA_DIMMED	50	50	50
HUD_COLOUR_BRIEF_TITLE		95	95	95
HUD_COLOUR_MID_GREY_MP		110	110	110
# -------------------------------------------------

# eof

HANDLING.DAT

; Author: Bill Henderson
; Created 10/12/1999
;
; > COMMENTS <
; ------------
; TWEAK AT YOUR OWN RISK
;
; > UNITS <
; ---------
; vehicle identifier 14 characters max
; dimensions in metres
; mass in Kg
; velocity in Km/h
; acceleration/deceleration in ms-2
; multipliers x1.0 is default
; angles in degrees
; Levels :- (L)ow, (M)edium, (H)igh
; buoyancy = percent submerged (> 100% vehicle sinks)
; engine type :- (P)etrol, (D)iesel, (E)lectric
; engine drive :- (F)ront, (R)ear, (4)-wheel drive
;
; > FIELD DESCRIPTIONS <
; ----------------------
; (A) vehicle identifier			[14 characters max]
; (B) fMass					
; (C) fDragMult				
; (D) nPercentSubmerged				[10 to 120]
; (E) CentreOfMass.x				[-10.0 > x > 10.0]
; (F) CentreOfMass.y				[-10.0 > x > 10.0]
; (G) CentreOfMass.z				[-10.0 > x > 10.0]
;
; TRANSMISSION
; (Tt)	m_nDriveType				(flag driven wheels		1: FRONT_WHEELS		2: MID_WHEELS	4: REAR_WHEELS)
; (Tg)	m_nDriveGears
; (Tf)	m_fDriveForce
; (Ti)	m_fDriveInertia
; (Tv)	m_fV
; (Tb)	m_fBrakeForce
; (Tbb)	m_fBrakeBias
; (Ts)	m_fSteeringLock
;
; WHEEL TRACTION
; (Wc+) m_fTractionCurveMax			(formerly fTractionMult)
; (Wc-) m_fTractionCurveMin			(formerly fTractionLoss)
; (Wc|) m_fTractionCurveLateral		(shape of lateral traction curve (peak traction position in degrees)
; (Wc-) m_fTractionCurveLongitudinal	(shape of longituduinal traction curve (peak traction position in degrees)
; (Ws+) m_fTractionSpringDeltaMax		(max dist for traction spring)
; (Wh) m_fTractionBias
;
; SUSPENSION
; (Sf)	m_fSuspensionForce
; (Scd)	m_fSuspensionCompDamp
; (Srd)	m_fSuspensionReboundDamp
; (Su)	m_fSuspensionUpperLimit
; (Sl)	m_fSuspensionLowerLimit
; (Sr)	m_fSuspensionRaise
; (Sb)	m_fSuspensionBias
;
; DAMAGE
; (Dc)	m_fCollisionDamageMult
; (Dw)	m_fWeaponDamageMult
; (Dd)	m_fDeformationDamageMult
; (De)	m_fEngineDamageMult
;
; MISC
; (Ms)	m_fSeatOffsetDist
; (Mv)	m_nMonetaryValue
; (Mmf)	mFlags			(model flags - see below)
; (Mhf) hFlags			(handling flags - see below)
; (Ma)	m_nAnimGroup	(anim group type - see below below)
;
; MODEL FLAGS - written HEX for easier reading of flags
;	1st digit	1: IS_VAN			2: IS_BUS			4: IS_LOW				8: IS_BIG
;	2nd digit	1: REVERSE_BONNET	2: HANGING_BOOT		4: TAILGATE_BOOT		8: NOSWING_BOOT
;	3rd digit	1: NO_DOORS			2: TANDEM_SEATS		4: SIT_IN_BOAT			8: N/A
;	4th digit	1: NO_EXHAUST		2: DOUBLE_EXHAUST	4: NO1FPS_LOOK_BEHIND	8: CAN_ENTER_IF_NO_DOOR
;	5th digit	1: AXLE_F_NOTILT	2: AXLE_F_SOLID		4: AXLE_F_MCPHERSON		8: AXLE_F_REVERSE
;	6th digit	1: AXLE_R_NOTILT	2: AXLE_R_SOLID		4: AXLE_R_MCPHERSON		8: AXLE_R_REVERSE
;	7th digit	1: IS_BIKE			2: IS_HELI			4: IS_PLANE				8: IS_BOAT
;	8th digit	1: BOUNCE_PANELS	2: DOUBLE_RWHEELS	4: FORCE_GROUND_CLEARANCE	8: IS_HATCHBACK
;
; HANDLING FLAGS - written HEX for easier reading of flags
;	1st digit	1: 1G_BOOST			2: 2G_BOOST			4: NPC_ANTI_ROLL		8: NPC_NEUTRAL_HANDL
;	2nd digit	1: NO_HANDBRAKE		2: STEER_REARWHEELS 4: HB_REARWHEEL_STEER	8: ALT_STEER_OPT
;	3rd digit	1: WHEEL_F_NARROW2	2: WHEEL_F_NARROW	4: WHEEL_F_WIDE			8: WHEEL_F_WIDE2
;	4th digit	1: WHEEL_R_NARROW2	2: WHEEL_R_NARROW	4: WHEEL_R_WIDE			8: WHEEL_R_WIDE2
;	5th digit	1: HYDRAULIC_GEOM 	2: HYDRAULIC_INST	4: HYDRAULIC_NONE		8: NOS_INST
;	6th digit	1: OFFROAD_ABILITY	2: OFFROAD_ABILITY2	4: HALOGEN_LIGHTS		8: PROC_REARWHEEL_1ST
;	7th digit	1: USE_MAXSP_LIMIT	2: LOW_RIDER		4: STREET_RACER
;	8th digit	1: SWINGING_CHASSIS	2: OLD_PHYSICS
;
; > THE DATA <
; name       mass    drag  boy  centreofmass  		transmission		 	brakes         steer	wheel-traction       	    	suspension									damage   			seat val     	mflags      hflags			anim
; A          B       C     D    E   F    G    		Tt   Tg Tf	  Ti  Tv	Tb   Tbb  Thb  Ts    	Wc+  Wc-  Wc-  Ws+  Wbias		Sf   Scd  Srd  Su    Sl   Sr   Sb   		Dc  Dw  Dd  De		Ms   Mv			Mmf 		Mhf	 			Ma
;
GBURRITO     2500.0  6.0   80	0.0 0.0 -0.30  		0.0  5  0.16  1.0 130.0	0.2  0.64 0.4  30.0		1.15 0.90 13.0 0.15 0.49		1.2  1.0  0.7  0.10 -0.21 0.0  0.5  		1.0 1.0 0.8 1.5 	0.0  22000 		4088		0				2
PBUS	     7500.0  5.0   80	0.0 0.0 -0.45  		0.5  5  0.16  0.6 140.0	0.2  0.50 0.3  35.0		0.90 0.75 13.0 0.15 0.5  		1.0  1.1  1.3  0.24 -0.25 0.0  0.5  		1.0 1.0 0.6 1.2 	0.0  40000 		48			300000			2
SLAMVAN      2500.0  9.0   85	0.0 0.0 -0.15  		0.0  5  0.18  1.0 125.0	0.19 0.65 0.4  35.0		1.15 0.95 15.0 0.14 0.48		2.2  0.9  0.9  0.10 -0.12 0.05  0.45  		1.0 1.0 0.8 1.5 	0.0  25000 		440080		0				0
TOWTRUCK     2500.0  7.0   85	0.0 0.0 -0.17  		0.0  5  0.14  1.0 125.0	0.19 0.65 0.4  35.0		1.10 0.85 16.0 0.15 0.48		1.8  0.7  0.7  0.15 -0.20 0.0  0.44  		1.0 1.0 0.8 1.5 	0.0  25000 		440080		0				0
YANKEE2      4000.0  8.0   80	0.0 0.0 -0.15  		0.5  5  0.18  1.0 130.0	0.3  0.65 0.7  35.0		1.15 0.90 13.0 0.15 0.5  		1.0  0.9  1.0  0.20 -0.25 0.0  0.5  		1.0 1.0 0.8 1.5 	0.0  40000 		220008		300000			2
RHAPSODY	 1400.0  8.0   85	0.0 0.1  0.05 		0.0  5  0.14  1.0 130.0	0.15 0.65 0.7  35.0		1.25 1.05 13.5 0.15 0.48		1.7  1.1  1.1  0.15 -0.14 0.0  0.5  		1.0 1.0 0.8 1.5 	0.0  14000 		440000		0				0
TAMPA		 1700.0  7.3   85	0.0 0.0 -0.08  		0.0  5  0.21  1.0 145.0	0.23 0.65 0.7  35.0		1.35 1.10 14.5 0.15 0.48		1.2  1.0  1.0  0.13 -0.21 0.0  0.5  		1.0 1.0 0.8 1.5 	0.0  25000 		440000		0				0
;
;------- bikes -------------------------------------
; name       mass    drag  boy  centreofmass  		transmission		 	brakes         steer	wheel-traction       	    	suspension									damage   			seat val     	mflags      hflags			anim
; A          B       C     D    E   F    G    		Tt   Tg Tf	  Ti  Tv	Tb   Tbb  Thb  Ts    	Wc+  Wc-  Wc-  Ws+  Wbias		Sf   Scd  Srd  Su    Sl   Sr   Sb   		Dc  Dw  Dd  De		Ms   Mv			Mmf 		Mhf	 			Ma
;
ANGEL	      300.0 10.0   85	0.0 0.0  -0.05 		0.0  5  0.18  1.0 125.0	0.6  0.65 0.5  35.0		1.50 1.20 13.0 0.12 0.49		4.0  2.0  2.0  0.10 -0.10 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
BATI	      250.0 10.0   85	0.0 -0.05 -0.10		0.0  5  0.25  1.0 150.0	0.6  0.85 0.7  35.0		1.80 1.50 20.0 0.13 0.48		4.5  2.5  3.0  0.20 -0.15 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
BATI2	      250.0 10.0   85	0.0 -0.05 -0.10		0.0  5  0.25  1.0 150.0	0.6  0.85 0.7  35.0		1.80 1.50 20.0 0.13 0.48		4.5  2.5  3.0  0.20 -0.15 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
DAEMON	      300.0 10.0   85	0.0 0.0  -0.20 		0.0  5  0.21  1.0 125.0	0.6  0.65 0.5  35.0		1.50 1.20 12.0 0.10 0.49		4.0  2.0  2.0  0.10 -0.10 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
DIABO	      300.0 10.0   85	0.0 0.0  -0.10 		0.0  5  0.20  1.0 125.0	0.6  0.65 0.5  35.0		1.50 1.20 12.0 0.10 0.49		4.0  2.0  2.0  0.20 -0.10 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
DOUBLE	      250.0 10.0   85	0.0 0.0  -0.10 		0.0  5  0.25  1.0 150.0	0.55 0.82 0.60 35.0		1.55 1.30 14.0 0.13 0.48		4.5  2.5  3.0  0.20 -0.15 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
DOUBLE2	      250.0 11.0   85	0.0 0.0  -0.15 		0.0  5  0.31  1.0 160.0	0.55 0.84 0.60 35.0		1.55 1.30 14.0 0.13 0.48		4.0  2.0  2.0  0.20 -0.15 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
HAKUCH	      250.0 10.0   85	0.0 0.0  -0.15 		0.0  5  0.27  1.0 150.0	0.58 0.84 0.55 35.0		1.55 1.30 14.0 0.13 0.48		4.5  2.5  3.0  0.20 -0.15 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
HAKUCH2	      250.0 12.0   85	0.0 0.0  -0.15 		0.0  5  0.35  1.0 160.0	0.58 0.85 0.55 35.0		1.55 1.30 14.0 0.13 0.48		4.0  2.0  2.0  0.20 -0.15 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
HEXER	      300.0 10.0   85	0.0 0.0  -0.15 		0.0  5  0.20  1.0 125.0	0.6  0.65 0.6  35.0		1.65 1.35 16.0 0.13 0.491		4.0  2.0  2.0  0.20 -0.10 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
;HEXER	      300.0 10.0   85	0.0 0.0  -0.15 		0.0  5  0.20  1.0 125.0	0.6  0.65 0.6  35.0		1.50 1.25 14.0 0.13 0.48		4.0  2.0  2.0  0.20 -0.10 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
INNOV	      300.0 10.0   85	0.0 0.0  -0.10 		0.0  5  0.20  1.0 125.0	0.6  0.65 0.5  35.0		1.50 1.25 14.0 0.13 0.49		4.0  2.0  2.0  0.20 -0.10 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
LYCAN	      300.0 10.0   85	0.0 0.0  -0.15 		0.0  5  0.20  1.0 125.0	0.6  0.65 0.5  35.0		1.50 1.25 14.0 0.13 0.49		4.0  2.5  2.5  0.20 -0.10 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
NIGHTBL	      300.0 10.0   85	0.0 0.0  -0.10 		0.0  5  0.20  1.0 125.0	0.5  0.65 0.5  35.0		1.50 1.20 13.0 0.12 0.49		4.0  2.0  2.3  0.20 -0.10 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
REVENANT	  300.0 12.0   85	0.0 0.0  -0.05 		0.0  5  0.25  1.0 130.0	0.6  0.65 0.5  35.0		1.50 1.25 13.0 0.12 0.48		4.5  2.5  2.5  0.14 -0.10 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
WAYFARER      300.0 10.0   85	0.0 0.0  -0.05 		0.0  5  0.18  1.0 125.0	0.6  0.65 0.5  35.0		1.50 1.20 13.0 0.12 0.49		4.0  2.0  2.0  0.10 -0.10 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
WOLFS	      300.0 10.0   85	0.0 0.0  -0.03 		0.0  5  0.21  1.0 125.0	0.6  0.65 0.5  35.0		1.50 1.20 13.0 0.12 0.49		4.0  2.0  2.0  0.14 -0.10 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
;
; GTAIV bikes for reference
;BOBBER	      300.0 10.0   85	0.0 0.0   0.0 		0.0  5  0.20  1.0 125.0	0.7  0.65 0.5  35.0		1.50 1.20 12.0 0.10 0.49		4.0  2.0  2.0  0.20 -0.10 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  20000 		440800		1				0
;FAGGIO	      200.0 13.0   85	0.0 0.0  -0.1 		0.0  4  0.15  1.0  80.0	1.0  0.60 0.7  35.0		1.60 1.30 13.5 0.10 0.48		5.0  3.0  3.0  0.15 -0.15 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  7000  		440800		1				0
;HELLFURY     300.0 10.0   85	0.0 0.0   0.0 		0.0  5  0.20  1.0 125.0	0.7  0.65 0.5  35.0		1.40 1.15 12.0 0.10 0.48		4.0  2.0  2.0  0.20 -0.10 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
;NG900	      250.0  9.0   85	0.0 0.0  -0.1 		0.0  5  0.25  1.0 150.0	0.6  0.85 0.5  35.0		1.55 1.30 14.0 0.13 0.48		4.0  2.5  2.5  0.20 -0.15 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
;PCJ		  250.0 11.0   85	0.0 0.0  -0.1 		0.0  5  0.25  1.0 140.0	0.6  0.80 0.5  35.0		1.50 1.25 15.0 0.13 0.48		5.0  3.0  3.0  0.20 -0.15 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  20000 		440800		1				0
;SANCHEZ	  200.0  9.0   85	0.0 0.0   0.0 		0.0  4  0.20  1.0 130.0	0.7  0.80 0.5  35.0		1.45 1.20 18.0 0.13 0.48		3.0  2.0  2.5  0.22 -0.15 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  12000 		440800		1				0
;ZOMBIE	      300.0 10.0   85	0.0 0.0   0.0 		0.0  5  0.20  1.0 125.0	0.7  0.65 0.5  35.0		1.50 1.20 12.0 0.10 0.49		4.0  2.0  2.0  0.20 -0.10 0.0  0.5  		0.5 1.0 0.8 1.5 	0.0  25000 		440800		1				0
;
;
;
;
; '!' identifies this line as bike data for reading
;	A		B		C		D		E		F		G		H		I		J		K		L		M		N		O		P
;
;			LeanFwdCOM		LeanBakCOM		MaxLean			DesLean			BrakeStabil		WheelieAng		WheelieSteer	StoppieStabMult
;	ID				LeanFwdForce	LeanBackForce	FullAnimLean	StickLean		InAirSteer		StoppieAng		WheelieStabMult
;
!	ANGEL		0.15 	 2.0	 0.20	 3.0	30.0	42.0	0.30	0.20	-0.5	-2.5	35.0	-40.0	-10.0	10.0	5.0
!	BATI		0.35 	 5.0 	 0.38	 6.0 	45.0	55.0	0.38	0.30	-1.0	-2.5	35.0	-40.0	-15.0	20.0	5.0
!	BATI2		0.35 	 5.0 	 0.38	 6.0 	45.0	55.0	0.38	0.30	-1.0	-2.5	35.0	-40.0	-15.0	20.0	5.0
!	DAEMON		0.15 	 2.0	 0.25	 4.0	36.0	45.0	0.30	0.20	-0.5	-2.5	35.0	-40.0	-10.0	10.0	5.0
!	DIABO		0.15 	 2.0	 0.20	 3.0	30.0	45.0	0.30	0.20	-0.5	-2.5	35.0	-40.0	-10.0	10.0	5.0
!	DOUBLE		0.3 	 5.0 	 0.36	 6.0 	45.0	55.0	0.38	0.30	-1.0	-2.5	35.0	-40.0	-15.0	20.0	5.0
!	DOUBLE2		0.3 	 5.0 	 0.3	 5.0 	40.0	50.0	0.38	0.30	-1.0	-2.5	40.0	-40.0	-15.0	10.0	5.0
!	HAKUCH		0.3 	 5.0 	 0.35	 5.0 	40.0	38.0	0.38	0.30	-1.0	-2.5	35.0	-40.0	-10.0	20.0	5.0
!	HAKUCH2		0.3 	 5.0 	 0.3	 5.0 	40.0	38.0	0.38	0.30	-1.0	-2.5	40.0	-40.0	-10.0	10.0	5.0
!	HEXER		0.15 	 2.0	 0.20	 3.0	35.0	45.0	0.30	0.20	-0.5	-2.5	35.0	-40.0	-10.0	10.0	5.0
!	INNOV		0.15 	 2.0	 0.20	 3.0	30.0	38.0	0.30	0.20	-0.5	-2.5	35.0	-40.0	-10.0	10.0	5.0
!	LYCAN		0.15 	 2.0	 0.25	 4.0	34.0	40.0	0.30	0.20	-0.5	-2.5	35.0	-40.0	-10.0	10.0	5.0
!	NIGHTBL		0.15 	 2.0	 0.20	 3.0	28.0	45.0	0.30	0.20	-0.5	-2.5	35.0	-40.0	-10.0	10.0	5.0
!	REVENANT	0.15 	 2.0	 0.26	 3.5	33.0	55.0	0.30	0.20	-0.5	-2.5	35.0	-40.0	-10.0	10.0	5.0
!	WAYFARER	0.15 	 2.0	 0.20	 3.0	30.0	42.0	0.30	0.20	-0.5	-2.5	35.0	-40.0	-10.0	10.0	5.0
!	WOLFS		0.15 	 3.0	 0.28	 4.0	33.0	50.0	0.30	0.20	-0.5	-2.5	35.0	-40.0	-10.0	10.0	5.0
;
;
; GTAIV bikes for reference
;	BOBBER		0.15 	 2.0	 0.25	 3.5	30.0	38.0	0.30	0.20	-0.5	-2.5	35.0	-40.0	-10.0	10.0	5.0
;	FAGGIO		0.25 	 4.5	 0.35	 5.0	30.0	38.0	0.30	0.40	-0.5	-2.5	35.0	-40.0	-10.0	10.0	5.0
;	HELLFURY	0.15 	 2.0	 0.20	 3.0	30.0	38.0	0.30	0.20	-0.5	-2.0	35.0	-40.0	-10.0	10.0	5.0
;	NRG900		0.3 	 5.0 	 0.3	 5.0 	40.0	38.0	0.38	0.30	-1.0	-2.5	40.0	-40.0	-10.0	10.0	5.0
;	PCJ			0.3 	 5.0 	 0.35	 5.0 	40.0	38.0	0.35	0.30	-1.0	-2.5	40.0	-40.0	-10.0	10.0	5.0
;	SANCHEZ		0.35	 5.0 	 0.35	 5.0 	45.0	38.0	0.32	0.40 	-0.5	-2.5	35.0	-40.0	-10.0	10.0	5.0
;	ZOMBIE		0.15 	 2.0	 0.20	 3.0	30.0	38.0	0.30	0.20	-0.5	-2.5	35.0	-40.0	-10.0	10.0	5.0
;
;the end

CARCOLS.DAT

# This file contains all the info about the car colours. There are two
# sections, col which contains the colour table and car which contains 
# the possible indices into the colour table for each car.
#
#
# the fields after RGB in the colour table are for the police scanner audio - prefix,colour
# prefix can be one of -, bright, light, dark.  Please use '-' (without the quotes) for a colour that is neither light nor dark
# colour can be one of:
# Black, blue, brown, graphite, green, grey, orange, pink, red, silver, white, yellow, GrottiRed, DewbaucheGreen
car3
angel,		74,112,4, 31,4,31, 49,112,49,
bati,           0,0,1, 0,35,1, 85,1,83, 28,0,1, 16,11,5, 1,0,5, 51,0,91, 35,35,33, 48,0,48, 131,1,90, 56,0,50, 67,67,65, 0,127,90, 127,127,90, 35,112,1, 5,112,1, 89,0,1,
bati2,		112,112,112,
daemon,		132,0,131, 128,0,128, 10,0,8, 27,0,132,
double2,	52,61,51, 126,87,126, 127,0,131, 17,1,4, 32,0,36, 69,69,125, 132,0,2,
diabolus,	98,102,6, 102,106,98, 106,106,127, 1,33,6, 31,31,35, 
gburrito	1,2,0,
hakuchou,	51,56,127, 0,0,29, 0,0,101, 0,1,4, 34,34,31, 85,85,84, 89,0,90, 59,1,59, 82,85,85, 0,7,1, 4,1,1, 29,1,1, 0,4,4,
hakuchou2,	112,112,1,
hexer,		4,0,96, 111,111,6, 129,129,129, 106,106,106,
innovation,     46,46,127, 0,0,63, 52,52,59, 88,88,87, 104,104,89, 2,2,89, 120,120,120, 
lycan,		106,106,105, 1,1,34, 23,23,5, 49,49,54, 92,92,92, 
nightblade,	85,0,82, 0,0,113, 3,0,113, 41,41,41, 54,54,55, 39,0,113,   
packer2, 	76,113,113, 64,79,79, 56,58,59, 1,1,2, 8,31,8, 1,78,8,
pbus, 		65,66,65,
rhapsody,	0,0,33, 7,7,8, 10,10,8, 23,23,8, 57,57,56, 62,62,62, 66,66,66, 72,72,72, 78,78,78, 95,95,95, 104,104,104, 107,107,107, 2,2,63, 21,21,72, 22,22,72, 13,11,91, 19,19,93,
revenant,	1,90,95, 6,93,113, 10,93,113, 33,33,35, 88,17,91, 
regina,		0,0,0, 28,1,0 44,1,0, 51,1,0, 57,1,0, 67,1,0, 128,1,0, 131,1,0,
tampa, 		0,0,49, 38,38,85, 0,97,102, 3,0,12, 6,6,4, 11,4,12, 13,13,12, 16,95,90, 24,1,12, 21,21,12, 23,23,2, 31,31,27, 32,113,34, 34,12,34, 49,13,41, 52,0,59, 62,13,69, 76,4,76, 82,85,76, 87,8,76, 89,0,4, 92,95,90, 95,95,2, 106,103,2, 
towtruck,	40,40,39, 52,52,53, 97,97,97, 90,90,90, 52,52,52, 41,41,41, 36,36,36, 41,41,41, 48,48,48, 55,55,55, 57,57,57, 64,64,64, 71,71,71, 77,77,77,
wayfarer,	112,0,8, 31,4,112, 94,1,112, 86,18,112, 18,69,112, 86,69,112,
wolfsbane,	33,0,5, 0,0,112, 52,0,52, 68,0,69, 113,0,113, 102,0,103,
end

car4
double,		131,0,103,131, 0,0,3,89, 0,1,3,0, 1,0,3,131, 0,35,49,35, 28,28,125,0, 5,0,4,0, 16,0,4,0, 29,0,34,10, 89,0,3,89, 125,0,3,89, 59,0,37,59, 69,0,74,0,
Slamvan 	0,0,2,35, 1,1,1,1, 11,4,10,3, 30,30,10,3
yankee2, 	1,2,8,5,

FONTS.DAT

# FONTS.DAT (E1)
# maintained by Derek Payne
# this file contains the proportional values for each font used

# resolution the font code is based on:
[RESOLUTION]
512,488


#
# Controller buttons (based on 32 width)
#
[bUTTONS]
22 # FO_CONTROLLER_UP
22 # FO_CONTROLLER_DOWN
22 # FO_CONTROLLER_LEFT
22 # FO_CONTROLLER_RIGHT
29 # FO_CONTROLLER_DPAD_UP
29 # FO_CONTROLLER_DPAD_DOWN
29 # FO_CONTROLLER_DPAD_LEFT
29 # FO_CONTROLLER_DPAD_RIGHT
29 # FO_CONTROLLER_DPAD_NONE
29 # FO_CONTROLLER_DPAD_ALL
29 # FO_CONTROLLER_DPAD_UPDOWN
29 # FO_CONTROLLER_DPAD_LEFTRIGHT
29 # FO_CONTROLLER_LSTICK_UP
29 # FO_CONTROLLER_LSTICK_DOWN
29 # FO_CONTROLLER_LSTICK_LEFT
29 # FO_CONTROLLER_LSTICK_RIGHT
29 # FO_CONTROLLER_LSTICK_NONE
29 # FO_CONTROLLER_LSTICK_ALL
29 # FO_CONTROLLER_LSTICK_UPDOWN,
29 # FO_CONTROLLER_LSTICK_LEFTRIGHT
29 # FO_CONTROLLER_RSTICK_UP
29 # FO_CONTROLLER_RSTICK_DOWN
29 # FO_CONTROLLER_RSTICK_LEFT
29 # FO_CONTROLLER_RSTICK_RIGHT
29 # FO_CONTROLLER_RSTICK_NONE
29 # FO_CONTROLLER_RSTICK_ALL
29 # FO_CONTROLLER_RSTICK_UPDOWN
29 # FO_CONTROLLER_RSTICK_LEFTRIGHT
29 # FO_CONTROLLER_BUTTON_A
29 # FO_CONTROLLER_BUTTON_B
29 # FO_CONTROLLER_BUTTON_X
29 # FO_CONTROLLER_BUTTON_Y
29 # FO_CONTROLLER_BUTTON_LB
30 # FO_CONTROLLER_BUTTON_LT
29 # FO_CONTROLLER_BUTTON_RB
30 # FO_CONTROLLER_BUTTON_RT
29 # FO_CONTROLLER_BUTTON_START
29 # FO_CONTROLLER_BUTTON_BACK
29 # FO_CONTROLLER_ACCEPT
29 # FO_CONTROLLER_CANCEL
58 # FO_CONTROLLER_SIXAXIS_DRIVE   // wont be read in on XENON
58 # FO_CONTROLLER_SIXAXIS_PITCH   // wont be read in on XENON
58 # FO_CONTROLLER_SIXAXIS_RELOAD  // wont be read in on XENON
58 # FO_CONTROLLER_SIXAXIS_ROLL    // wont be read in on XENON


#
# Radar blip size (based on 32 width)
#
[RADAR_BLIP]
29 # SIZE_FOR_BLIPS_IN_FONT_STRINGS



#
# FONT1.DDS: FO_FONT_STYLE_STANDARD (SUBFONT_1 = FO_FONT_STYLE_HEADING) (HELECOND / PRICEDOWN)
#

# this font id:
[font_ID]
0


# texture mapping:
[MAP]
# !  "   #   $   %   &   '   (   )   +   ,   -   .   /   0   1
33  34  35  36  37  38  39  40  41  43  44  45  46  47  48  49
# 2  3   4   5   6   7   8   9   :   ;   <   =   >   ?   @   A
50  51  52  53  54  55  56  57  58  59  60  61  62  63  64  65
# B  C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q
66  67  68  69  70  71  72  73  74  75  76  77  78  79  80  81
# R  S   T   U   V   W   X   Y   Z   \   a   b   c   d   e   f
82  83  84  85  86  87  88  89  90  92  97  98  99 100 101 102
# g  h   i   j   k   l   m   n   o   p   q   r   s   t   u   v
103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118
# w  x   y   z   ¡   °   ¿   À   Á   Â   Ä   Æ   Ç   È   É   Ê
119 120 121 122 161 176 191 192 193 194 196 198 199 200 201 202
# Ë  Ì   Í   Î   Ï   Ñ   Ò   Ó   Ô   Ö   Ù   Ú   Û   Ü   ß   à
203 204 205 206 207 209 210 211 212 214 217 218 219 220 223 224
# á  â   ä   æ   ç   è   é   ê   ë   ì   í   î   ï   ñ   ò   ó
225 226 228 230 231 232 233 234 235 236 237 238 239 241 242 243
# ô  ö   ù   ú   û   ü   $   0   1   2   3   4   5   6   7   8
244 246 249 250 251 252  36  48  49  50  51  52  53  54  55  56
# 9  :   +   -   G   O   ©   ®   ™   *   ^   œ   Œ   _  ¬R*
57  58  43 45  71  79  169 174 153  42  94 156 140  95 172
[/MAP]

# start/end of main font
[MAINFONT]
0 134

# start/end of subfont 1
[sUBFONT_1]
134 150

# start/end of subfont 2
[sUBFONT_2]
0 0

# start/end of common font
[COMMON_FONT]
150 158

# proportional values:
[PROP]
26 23 15 12 16 10 27 23 23 13 23 20 25 19 15 21
15 15 14 15 15 16 14 14 25 26 13 12 13 17  9 11
12 13 12 14 14 13 12 24 16 11 14 08 10 13 12 11
12 14 13 12 12  3 13 14 14 19 16 15 16 15 15 21
15 15 25 22 15 24  4 15 15 15 16 20 16 21 14 15
6 15 15 17 25 20 17 11 11 11 11  2 12 14 14 14
14 24 23 21 21 11 13 13 13 13 13 13 13 13 15 16
16 16 16  6 15 15 15 15 15 24 24 21 21 15 15 15
15 15 14 14 14 14  9  9  9  9  9  9  9  9  9  9
9 18  9  9  9  9 12 12 10  0  0  5  2 11  0
[/PROP]

# value for unproportional
[uNPROP]
26

# value for spacing between each character
[sPACE_BETWEEN_CHARS]
0 -2 0

# width of space:
[WHITESPACE]
8






#
# FONT3.DDS: FO_FONT_STYLE_STREAMED:  (STANDARD = FO_FONT_STYLE_TAXI, SUBFONT_1 = FO_FONT_STYLE_CHALK, SUBFONT_2 = FO_FONT_STYLE_GARAGE) (TAXI / CHALK / GARAGE)
#

# this font id
[font_ID]
1

# texture mapping:
[MAP]
# !  "   $   %   &   '   (   )   +   ,   -   .   /   0   1   2
33  34  36  37  38  39  40  41  43  44  45  46  47  48  49  50
# 3  4   5   6   7   8   9   :   ;   <   =   >   ?  A   B   C
51  52  53  54  55  56  57  58  59  60  61  62  63  65  66  67
# D  E   F   G   H   I   J   K   L   M   N   O   P   Q  R   S
68  69  70  71  72  73  74  75  76  77  78  79  80  81  82  83
# T  U   V   W   X   Y   Z   \   ¡   ¿   À   Á   Â   Ä   Æ   Ç
84  85  86  87  88  89  90  92 161 191 192 193 194 196 198 199
# È  É   Ê   Ë   Ì   Í   Î   Ï   Ñ   Ò   Ó   Ô   Ö   Ù   Ú   Û
200 201 202 203 204 205 206 207 209 210 211 212 214 217 218 219
# Ü   ß   0   1   2   3   4   5   6   7   8   9   !   $   &   '
220 223  48  49  50  51  52  53  54  55  56  57  33  36  38  39
# (   )   .   0   1   2   3   4   5   6   7   8   9   :   ?   A
40  41  46  48  49  50  51  52  53  54  55  56  57  58  63  65
# B   C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q
66  67  68  69  70  71  72  73  74  75  76  77  78  79  80  81
# R   S   T   U   V   W   X   Y   Z   ¡   ¿   À   Á   Â   Ä   Æ 
82  83  84  85  86  87  88  89  90  161 191 192 193 194 196 198
# Ç  È   É   Ê   Ë   Ì   Í   Î   Ï   Ñ   Ò   Ó   Ô   Ö   Ù   Ú 
199 200 201 202 203 204 205 206 207 209 210 211 212 214 217 218
# Û  Ü   ß   -   °   /   _
219 220 223 045 176 047 095
[/MAP]

# start/end of main font
[MAINFONT]
0 81

# start/end of subfont 1
[sUBFONT_1]
82 92

# start/end of subfont 2
[sUBFONT_2]
93 206

# start/end of common font
[COMMON_FONT]
164 164

# proportional values:
[PROP] 
25 20 12 11 11 26 21 21 14 24 13 25 09 12 23 13
12 12 13 12 12 14 12 25 24 21 11 21 11 12 12 12
12 15 15 13 12 19 13 12 14 12 12 12 12 13 12 12
13 12 12 12 14 13 15 11 25 12 13 13 13 13 04 13 
14 14 14 14 19 19 19 19 12 12 12 12 12 13 13 13
13 12 06 22 10 09 08 07 07 08 07 07 25 21 16 26
24 23 25 18 23 21 21 19 20 18 19 18 18 25 20 19
20 21 19 21 21 19 18 25 21 18 21 15 19 19 20 18
19 21 19 19 19 13 19 19 21 24 22 19 19 19 19 15
22 21 21 21 21 25 25 24 23 18 19 19 19 19 19 19
19 19 19 22 22 19 11  0  0  0  0  0  0  0  0  1
[/PROP]

# value for unproportional
[uNPROP]
25

# value for spacing between each character
[sPACE_BETWEEN_CHARS]
-1 -1 -1

# width of space:
[WHITESPACE]
8







#############################################
#############################################
#############################################
## ALL STREAMED FONTS MUST COME UNDER HERE ##
#############################################
#############################################
#############################################




#
# FONT2.DDS: FO_FONT_STYLE_BANK (SUBFONT_1 = FO_FONT_STYLE_SPACEAGE) (HELE BLACK / HELE ROMAN)
#

# this font id (starts at ZERO):
[font_ID]
2

# texture mapping:
[MAP]
# !  "   #   $   %   &   '   (   )   +   ,   -   .   /   0   1
33  34  35  36  37  38  39  40  41  43  44  45  46  47  48  49
# 2  3   4   5   6   7   8   9   :   ;   <   =   >   ?   @   A
50  51  52  53  54  55  56  57  58  59  60  61  62  63  64  65
# B  C   D   E   F   G   H   I   J   K   L   M   N   O   P   Q
66  67  68  69  70  71  72  73  74  75  76  77  78  79  80  81
# R  S   T   U   V   W   X   Y   Z   \   a   b   c   d   e   f
82  83  84  85  86  87  88  89  90  92  97  98  99 100 101 102
# g  h   i   j   k   l   m   n   o   p   q   r   s   t   u   v
103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118
# w  x   y   z   ¡   °   ¿   À   Á   Â   Ä   Æ   Ç   È   É   Ê
119 120 121 122 161 176 191 192 193 194 196 198 199 200 201 202
# Ë  Ì   Í   Î   Ï   Ñ   Ò   Ó   Ô   Ö   Ù   Ú   Û   Ü   ß   à
203 204 205 206 207 209 210 211 212 214 217 218 219 220 223 224
# á  â   ä   æ   ç   è   é   ê   ë   ì   í   î   ï   ñ   ò   ó
225 226 228 230 231 232 233 234 235 236 237 238 239 241 242 243
# ô  ö   ù   ú   û   ü   0   1   2   3   4   5   6   7   8   9
244 246 249 250 251 252  48  49  50  51  52  53  54  55  56  57
# :  A   B   C   D   E   F   G   H   I   J   K   L   M   N   O 
58  65  66  67  68  69  70  71  72  73  74  75  76  77  78  79
# P  Q   R   S   T   U   V   W   X   Y   Z   À   Á   Â   Ä   Æ 
80  81  82  83  84  85  86  87  88  89  90 192 193 194 196 198
# Ç  È   É   Ê   Ë   Ì   Í   Î   Ï   Ñ   Ò   Ó   Ô   Ö   Ù   Ú 
199 200 201 202 203 204 205 206 207 209 210 211 212 214 217 218
# Û  Ü   ß   ©   ®   ™   œ   Œ   _
219 220 223 169 174 153 156 140  95
[/MAP]


# start/end of main font
[MAINFONT]
0 134

# start/end of subfont 1
[sUBFONT_1]
135 195


# start/end of subfont 2
[sUBFONT_2]
0 0

# start/end of common font
[COMMON_FONT]
196 201



# proportional values:
[PROP]
24 17 13  8  2  6 24 21 21 14 24 19 24 17 12 17
12 12 12 12 12 13 12 12 24 24 13 13 13 13  6  7
9  8  8 11 13  7  9 23 14  8 13  4  9  6 10  7
9 10 10  9  9  1  8  8 10 17 13 12 13 12 12 19
12 12 23 22 13 24  3 13 12 13 13 19 14 18 13 12
3 13 13 14 24 19 14  7  7  7  7  1  8 11 11 11
11 22 22 19 19  9  6  6  6  6  9  9  9  9 12 13
13 13 13  1 13 12 12 12 12 22 22 19 19 13 12 12
12 12 14 14 14 14 14 21 14 14 14 14 14 15 14 14
25  9 11  9 10 13 14 10 11 25 16 10 14  6 11  8
12  8 11 11 11 11 10  0 10 10 11  9  9  9  9  1
9 13 13 13 13 24 25 21 21 11  8  8  8  8 11 11
11 11 11 11 11 10  3  2 12
[/PROP]

# value for unproportional
[uNPROP]
25

# value for spacing between each character
[sPACE_BETWEEN_CHARS]
-1 -1 -1

# width of space:
[WHITESPACE]
10





# -eof-

Dit script bevatte:

58 # FO_CONTROLLER_SIXAXIS_DRIVE   // wont be read in on XENON
58 # FO_CONTROLLER_SIXAXIS_PITCH   // wont be read in on XENON
58 # FO_CONTROLLER_SIXAXIS_RELOAD  // wont be read in on XENON
58 # FO_CONTROLLER_SIXAXIS_ROLL    // wont be read in on XENON

Wie weet wat dit kan betekenen?

Als ik meer vind post ik het wel..

Al deze files zijn Copyright Rockstar Games.

- Haakon

Geplaatst:

Er zijn al verschillende manieren om TLAD op de PC te krijgen, zij het dan in een zeer gestripte versie met enkel de skins, wapens en motors. Zonder story line welteverstaan. Ik heb er zelf al een paar van geprobeerd, en door een erg simpel aantal bestandjes is het mogelijk om TLAD motors te spawnen. Ik kan ze alleen nergens vinden in-game en ze spawnen lukt niet, en al de anderen kreeg ik ook niet aan de praat.

Behalve ééntje, en die verneukt heel je IV installatie. :puh: Alles ziet er slecht uit in een onleesbaar lettertype, en veel andere wijzigingen zijn er niet. Heb 'm moeten herinstalleren omdat ik niet meer op multiplayer kon.

Bovenstaande teksten waren dus wel al bekend, maar wel goed gevonden. :)

Geplaatst:

Nee hij heeft het niet illegaal.

R* heeft gewoon wat slordig gedaan met de tald bestanden en die zitten nu in de pc versie.

Er is toch niks illegaals aan want het zit er gewoon in ;)

Geplaatst:

Dat heeft hij wel. Want R* had alleen models en een paar regels gedaan in de PC versie niet hele bestanden voor de motoren en alles. Die heeft hij van het internet gedownload en toen de bestanden bekeken want die zijn bijna hetzelfde als de PC versie.

Geplaatst:

Het is nu heel duidelijk.

58 # FO_CONTROLLER_SIXAXIS_DRIVE // wont be read in on XENON

58 # FO_CONTROLLER_SIXAXIS_PITCH // wont be read in on XENON

58 # FO_CONTROLLER_SIXAXIS_RELOAD // wont be read in on XENON

58 # FO_CONTROLLER_SIXAXIS_ROLL // wont be read in on XENON

Sixaxis zit in de PS3 controller. DUS LOST AND DAMNED kan voor de PS3 worden uitgebracht

Geplaatst:

Dat zou heel vet zijn maar ik zou liever tbogt hebben.

Maar als tlad voor de ps3 komt zal tbogt ook wel komen.(hopen! :) )

  • 3 weken later...
Geplaatst:

Mischien wel een teken dat The Lost and Damned op de pc komt :bier:

waarom een teken, hij heeft de bestanden van hem hier geplaatst, geen teken hoor, het is gewoon van de xbox gehaald.

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