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Onplayerspawn bij PEN script probleem


RRGangstertje

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Kijk. ik heb een probleem sinds 0.3a er is. ik spawn in de lucht, en ergens in LS. terwijl het een PEN SF script is.

Dit is mijn onplayerspawn. ik denk dat daar het probleem ligt:

public OnPlayerSpawn(playerid)
{
/*
   CreateMapIcon( 56, 0, -1520.6923,1452.9288,3.3827); //island2
CreateMapIcon( 56, 0, -2066.6128,1715.5884,5.3586); // island1
CreateMapIcon( 56, 0, -2159.2866,1780.5558,4.6454); // island1
CreateMapIcon( 56, 0, -2080.6829,1850.5492,4.6733); // island1
*/

if(jailed2[playerid] == 1)
{
	SetPlayerInterior(playerid,3);
		SetPlayerPos(playerid,197.72,175.06,1003.02);
	jailed2[playerid] = 1;
	return 1;
}

if (gdebug >=1){printf("OnPlayerSpawn Playerid:%d", playerid);}
if (teamcarlock)
{
	TeamLockDoors(playerid);
}
InitLockDoors(playerid);
if(accountplay)
{
	if (gdebug >=1){printf("accountplay");}
	if (gPlayerAccount[playerid] == 0)
	{
		gTeam[playerid] = 0;
		GameTextForPlayer(playerid, "~w~Welcome.~n~In order to play you need to create an account, type ~n~~r~/register (password)~w~ to register", 20000, 3);
		//SetPlayerInterior(playerid,0);
		SetPlayerInterior(playerid,3);
		PlayerInfo[playerid][pInt] = 3;
		SetPlayerPos(playerid,198.5,162.5,1003.0);
		// airport
		PlayJailSound(1153 , 1154, 2000,264.395200, 77.564040, 1001.039000);
		gPlayerSpawned[playerid] = 1;
   		return 1;
	}
	if (gPlayerLogged[playerid] == 0)
	{
		gTeam[playerid] = 0;
		GameTextForPlayer(playerid, "~w~In order to play you need to log in to your account, type ~n~~g~/login (password)~w~ to log in", 20000, 3);
		//SetPlayerInterior(playerid,0);
		SetPlayerInterior(playerid,3);
		PlayerInfo[playerid][pInt] = 3;
		SetPlayerPos(playerid,198.5,162.5,1003.0);
		// airport
		PlayJailSound(1153 , 1154, 2000,264.395200, 77.564040, 1001.039000);
		gPlayerSpawned[playerid] = 1;
   		return 1;
	}
}
if (gPlayerSpawned[playerid] == 0)
{
		gTeam[playerid] = PlayerInfo[playerid][pTeam];
	if (gTeam[playerid] == 2 && forceteam && CopCheck(playerid))
	{
		gTeam[playerid] = 3;
		PlayerInfo[playerid][pTeam] = 3;
		SetPlayerRandomSpawn(playerid);
		SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Your are not allowed to be a cop.");
	}
 		if(gTeam[playerid] == 2 && PlayerInfo[playerid][pRank] < 1)
	{
		gTeam[playerid] = 3;
		PlayerInfo[playerid][pTeam] = 3;
		SetPlayerRandomSpawn(playerid);
		SendClientMessage(playerid, COLOR_BLUE, "You Require a Badge to be on the Force");
		SendClientMessage(playerid, COLOR_WHITE, "Visit www.roleplayandstunt.nl");
		SendClientMessage(playerid, COLOR_WHITE, "Apply And Join the San Fierro Police Dept!");
	}
	if (gTeam[playerid] == 1 && forceteam && MedCheck(playerid))
	{
		gTeam[playerid] = 3;
		PlayerInfo[playerid][pTeam] = 3;
		SetPlayerRandomSpawn(playerid);
		SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Your are not allowed to be a paramedic.");
	}
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
		gTeam[playerid] = PlayerInfo[playerid][pTeam];
	}
	/*
	if (FirstSpawn[playerid] == 0)
	{
		SetPlayerToTeamColor(playerid);
		SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
		printf("PlayerInfo[playerid][pInt]= %d",PlayerInfo[playerid][pInt]);
		SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]);
		gPlayerSpawned[playerid] = 1;
		FirstSpawn[playerid] = 1;
		print("insidespawn or firstsawpn");
		return 1;
	}
	*/
	SetPlayerRandomSpawn(playerid);
	if (gdebug){printf("DEBUG id = %d gTeam = %d",playerid,gTeam[playerid]);}
	//SetPlayerPos(playerid, 1360.0217,2565.6328,10.8265);///badspawn
	//SetPlayerWorldBounds(playerid,3500.00,66.67,-653.33,-2806.67);
	/*
	switch (MissionActive)
	{
		case 1://Cashbox not picked up
		{
			if ((gTeam[playerid]) == 1)
			{
				SendClientMessage(playerid, COLOR_YELLOW, objstore);
				gPlayerCheckpointStatus[playerid] = CHECKPOINT_PICKUP;
			}
			else if (gTeam[playerid] == 2)
			{
				SendClientMessage(playerid, TEAM_COPS_COLOR, cbjstore);
			}
			SetPlayerCheckpoint(playerid,cwx, cwy, cwz, 1.0);
		}
		case 2://Cashbox picked up firsttime
		{
			if ((gTeam[playerid]) == 1)
			{
				SendClientMessage(playerid, COLOR_YELLOW, objstore);
				gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE;
			}
			else if (gTeam[playerid] == 2)
			{
				SendClientMessage(playerid, TEAM_COPS_COLOR, cbjstore);
			}
			SetPlayerCheckpoint(playerid,cwx, cwy, cwz, 1.0);
		}
		case 3://Cashbox was dropped
		{

			SetPlayerCheckpoint(playerid,cwx,cwy,cwz, 1.0);
			gPlayerCheckpointStatus[playerid] = CHECKPOINT_PICKUP;
			return 1;
		}
		case 5://racewait
		{
			if (gdebug){print("DEBUG Checkp5");}
			if ((gTeam[playerid]) == 1)
			{
				gPlayerCheckpointStatus[playerid] = CHECKPOINT_SR1START;
			}
				SetPlayerCheckpoint(playerid,cwx,cwy,cwz, 8.0);
			return 1;
		}
		case 6://racewait
		{
			if (gdebug){print("DEBUG Checkp5");}
			if ((gTeam[playerid]) == 1 || (gTeam[playerid]) == 3)
			{
				gPlayerCheckpointStatus[playerid] = CHECKPOINT_SRA;
			}
				SetPlayerCheckpoint(playerid,cwx,cwy,cwz, 8.0);
			return 1;
		}
		case 7://progress
		{
			if (gdebug){print("DEBUG Checkp5");}
			if ((gTeam[playerid]) == 1)
			{
				gPlayerCheckpointStatus[playerid] = CHECKPOINT_SRA;
				SetPlayerCheckpoint(playerid,cwx,cwy,cwz, 8.0);
			}
			if ((gTeam[playerid]) == 2 )
			{
				gPlayerCheckpointStatus[playerid] = CHECKPOINT_SR1START;
				SetPlayerCheckpoint(playerid,scx,scy,scz, 8.0);
			}
			return 1;
		}
		case 9://Car is waiting first occupent
		{
			if (gTeam[playerid] == 1)
			{
				SendClientMessage(playerid, COLOR_YELLOW, objstore);
				SetVehicleParamsForPlayer(stealcar,playerid,1,0);
			}
			else if (gTeam[playerid] == 2)
			{
			SendClientMessage(playerid, TEAM_COPS_COLOR, cbjstore);
			SetVehicleParamsForPlayer(stealcar,playerid,1,1);
			}
		}
		case 10://Car has been takin by Criminal
		{
			if (gTeam[playerid] == 1)
			{
				SendClientMessage(playerid, COLOR_YELLOW, objstore);
			}
			else if (gTeam[playerid] == 2)
			{
				SendClientMessage(playerid, TEAM_COPS_COLOR, cbjstore);
			}
			SetPlayerCheckpoint(playerid, cwx, cwy, cwz, 16.0);
			SetVehicleParamsForPlayer(stealcar,playerid,1,0);
		}
		case 101://Car is empty but was takin
		{
			SetVehicleParamsForPlayer(stealcar,playerid,1,0);
		}
		default:
		{

		}
	}
	*/

}
return 1;
}

Kan iemand dit fixen? :D want dan zijn de huizen ook weer fixd :)

Bewerkt: door RRGangstertje
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Kijk. ik heb een probleem sinds 0.3a er is. ik spawn in de lucht, en ergens in LS. terwijl het een PEN SF script is.

Dit is mijn onplayerspawn. ik denk dat daar het probleem ligt:

Kan iemand dit fixen? :D want dan zijn de huizen ook weer fixd :)

In deze spoiler hieronder heb ik 3 regels vetgedrukt en groot gemaakt. Hiermee verplaats je de coordinaten van een speler. Het 3e getal is de hoogte. Deze is dus onderstreept. Je ziet dat dit getal altijd boven de 1000 ligt. Daar zit dus je probleem. Om het op te lossen zul je de positie opnieuw op moeten slaan en opnieuw invoeren, of het laatste getal verlagen.

public OnPlayerSpawn(playerid)

{

/*

CreateMapIcon( 56, 0, -1520.6923,1452.9288,3.3827); //island2

CreateMapIcon( 56, 0, -2066.6128,1715.5884,5.3586); // island1

CreateMapIcon( 56, 0, -2159.2866,1780.5558,4.6454); // island1

CreateMapIcon( 56, 0, -2080.6829,1850.5492,4.6733); // island1

*/

if(jailed2[playerid] == 1)

{

SetPlayerInterior(playerid,3);

SetPlayerPos(playerid,197.72,175.06,1003.02);

jailed2[playerid] = 1;

return 1;

}

if (gdebug >=1){printf("OnPlayerSpawn Playerid:%d", playerid);}

if (teamcarlock)

{

TeamLockDoors(playerid);

}

InitLockDoors(playerid);

if(accountplay)

{

if (gdebug >=1){printf("accountplay");}

if (gPlayerAccount[playerid] == 0)

{

gTeam[playerid] = 0;

GameTextForPlayer(playerid, "~w~Welcome.~n~In order to play you need to create an account, type ~n~~r~/register (password)~w~ to register", 20000, 3);

//SetPlayerInterior(playerid,0);

SetPlayerInterior(playerid,3);

PlayerInfo[playerid][pInt] = 3;

SetPlayerPos(playerid,198.5,162.5,1003.0);

// airport

PlayJailSound(1153 , 1154, 2000,264.395200, 77.564040, 1001.039000);

gPlayerSpawned[playerid] = 1;

return 1;

}

if (gPlayerLogged[playerid] == 0)

{

gTeam[playerid] = 0;

GameTextForPlayer(playerid, "~w~In order to play you need to log in to your account, type ~n~~g~/login (password)~w~ to log in", 20000, 3);

//SetPlayerInterior(playerid,0);

SetPlayerInterior(playerid,3);

PlayerInfo[playerid][pInt] = 3;

SetPlayerPos(playerid,198.5,162.5,1003.0);

// airport

PlayJailSound(1153 , 1154, 2000,264.395200, 77.564040, 1001.039000);

gPlayerSpawned[playerid] = 1;

return 1;

}

}

if (gPlayerSpawned[playerid] == 0)

{

gTeam[playerid] = PlayerInfo[playerid][pTeam];

if (gTeam[playerid] == 2 && forceteam && CopCheck(playerid))

{

gTeam[playerid] = 3;

PlayerInfo[playerid][pTeam] = 3;

SetPlayerRandomSpawn(playerid);

SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Your are not allowed to be a cop.");

}

if(gTeam[playerid] == 2 && PlayerInfo[playerid][pRank] < 1)

{

gTeam[playerid] = 3;

PlayerInfo[playerid][pTeam] = 3;

SetPlayerRandomSpawn(playerid);

SendClientMessage(playerid, COLOR_BLUE, "You Require a Badge to be on the Force");

SendClientMessage(playerid, COLOR_WHITE, "Visit www.roleplayandstunt.nl");

SendClientMessage(playerid, COLOR_WHITE, "Apply And Join the San Fierro Police Dept!");

}

if (gTeam[playerid] == 1 && forceteam && MedCheck(playerid))

{

gTeam[playerid] = 3;

PlayerInfo[playerid][pTeam] = 3;

SetPlayerRandomSpawn(playerid);

SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Your are not allowed to be a paramedic.");

}

if (gTeam[playerid] == 4) //medic / criminal reset team

{

gTeam[playerid] = PlayerInfo[playerid][pTeam];

}

}

// Rest van de code

return 1;

}

(Tabs worden niet goed weergegeven in spoilers, dus niet op letten).

MVG,

Wanted

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En wat je natuurlijk niet ziet zijn de regels die er steeds boven staan; SetPlayerInterior(playerid, 3);

Naar mijn weten liggen alle interiors nog altijd op zo'n 1000 z-hoogte.

Oeps, inderdaad niet gezien. :$ Het is ook zo'n lang stukje script wat gegeven is. :puh:

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