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Geplaatst:

ik zat dus net voor het eerst te kijken of er iets te modden viel in gta iv, in de bestandjes. maar nou zag ik bij melee het volgende:

# AVAILABLE MELEE FLAGS (stored in hex):

# 1st digit 1:ATTACK_2 2:ATTACK_3 4:GROUND 8:RUNNING f:ALL

# 2nd digit 1:FALL_1 2:FALL_2 4:FALL_3 8:FALL_GROUND (don't set!!)

# 3rd digit 1:FALL_RUN 2:BLOCK 4:OWN_IDLE

# 4th digit 1:NOFALL_1 2:NOFALL_2 4:NOFALL_3

# HITLEVELS

# H:HIGH L:LOW G:GROUND B:BEHIND N:NONE

#

START_LEVELS

LEVEL_H 0.0 0.7 0.5

LEVEL_L 0.0 0.7 0.0

LEVEL_G 0.0 0.7 -1.0

LEVEL_B 0.0 0.7 0.4

LEVEL_HL 0.0 0.7 0.5

LEVEL_LL 0.0 0.7 0.0

LEVEL_GL 0.0 0.7 -1.0

END_COMBO

# standard fist combo

START_COMBO UNARMED_1

ANIMGROUP melee_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 5.0 15.0 0.4 H 6 5 6

ATTACK2 8.0 17.0 0.4 H 9 5 6

ATTACK3 10.0 20.0 0.4 H 15 1 2

AGROUND 10.5 20.0 0.4 G 25 4 4 8.5

AMOVING 7.0 10.0 0.4 HL 5 5 6

ABLOCK 6.0 11.0

#----------------

FLAGS 0x60f

END_COMBO

# boxing combo (LS gym)

START_COMBO UNARMED_2

ANIMGROUP melee_2

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 6.0 18.0 0.4 L 10 8 8

ATTACK2 8.0 27.0 0.4 H 7 8 8

ATTACK3 11.0 99.0 0.4 H 16 8 8

AGROUND 12.0 21.0 0.4 G 25 4 4 8.0

AMOVING 4.0 10.0 0.35 HL 5 8 8

ABLOCK 6.0 11.0

#----------------

FLAGS 0x64f

END_COMBO

# kung-fu combo (SF gym)

START_COMBO UNARMED_3

ANIMGROUP melee_3

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 9.0 15.0 0.4 H 6 8 8

ATTACK2 13.0 23.0 0.4 H 9 8 8

ATTACK3 15.0 99.0 0.4 H 15 8 8

AGROUND 8.0 17.0 0.4 G 25 4 4 4.0

AMOVING 7.0 10.0 0.4 HL 5 8 8

ABLOCK 6.0 100.0

#----------------

FLAGS 0x64f

END_COMBO

# toughguy combo (LV gym)

START_COMBO UNARMED_4

ANIMGROUP melee_4

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 13.0 25.0 0.4 L 12 8 8

ATTACK2 6.0 48.0 0.5 HL 15 8 8

ATTACK3 9.0 99.0 0.4 L 200 8 8

AGROUND 11.0 99.0 0.4 G 25 4 4 4.0

AMOVING 9.0 10.0 0.4 HL 5 8 8

ABLOCK 6.0 100.0

#----------------

FLAGS 0x264f

END_COMBO

START_COMBO BBALLBAT

ANIMGROUP bbbat_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 11.0 22.0 0.5 L 18 2 2

ATTACK2 14.0 28.0 0.5 L 18 2 2

ATTACK3 13.0 99.0 0.5 L 25 2 2

AGROUND 18.0 30.0 0.4 GL 25 3 3 7.0

AMOVING 11.0 13.0 0.5 LL 10 2 2

ABLOCK 6.0 100.0

#----------------

FLAGS 0x64f

END_COMBO

START_COMBO KNIFE

ANIMGROUP knife_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 8.0 20.0 0.4 H 10 1 2

ATTACK2 9.0 24.0 0.4 H 10 1 2

ATTACK3 10.0 99.0 0.4 H 25 1 2

AGROUND 11.0 21.0 0.4 G 25 3 3 10.0

AMOVING 6.0 10.0 0.4 HL 10 1 2

ABLOCK 6.0 100.0

#----------------

FLAGS 0x64f

END_COMBO

START_COMBO GOLFCLUB

ANIMGROUP bbbat_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 11.0 20.0 0.5 H 18 1 2

ATTACK2 11.0 21.0 0.5 H 15 1 2

ATTACK3 15.0 99.0 0.5 H 25 1 2

AGROUND 18.0 30.0 0.5 G 25 3 3 4.0

AMOVING 11.0 10.0 0.5 HL 10 1 2

ABLOCK 100.0 100.0

#----------------

FLAGS 0x00f

END_COMBO

START_COMBO SWORD

ANIMGROUP sword_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 11.0 20.0 0.5 H 10 1 2

ATTACK2 15.0 22.0 0.5 H 15 1 2

ATTACK3 12.0 99.0 0.5 H 25 1 2

AGROUND 18.0 30.0 0.4 G 25 3 3 4.0

AMOVING 8.0 10.0 0.5 HL 10 1 2

ABLOCK 6.0 100.0

#----------------

FLAGS 0x64f

END_COMBO

START_COMBO CHAINSAW

ANIMGROUP csaw_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 14.0 25.0 0.5 LL 50 2 2

ATTACK2 14.0 20.0 0.5 LL 60 2 2

ATTACK3 13.0 99.0 0.5 LL 100 2 2

AGROUND 10.0 11.0 0.4 G 25 3 3 9.0

AMOVING 1.0 1.1 0.4 LL 25 2 2

ABLOCK 6.0 100.0

#----------------

FLAGS 0x44f

END_COMBO

#START_COMBO SKATEBOARD

# ANIMGROUP sk8_1

# RANGES 1.6

# #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

# ATTACK1 11.0 20.0 0.5 H 10 1 2

# ATTACK2 11.0 21.0 0.5 H 15 1 2

# ATTACK3 15.0 99.0 0.5 H 25 1 2

# AGROUND 10.0 20.0 0.5 G 25 3 3 7.0

# AMOVING 6.0 10.0 1.0 HL 15 1 2

# ABLOCK 100.0 100.0

# #----------------

# FLAGS 0x007

#END_COMBO

START_COMBO DILDO

ANIMGROUP dildo_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 11.0 22.0 0.5 L 18 2 2

ATTACK2 15.0 28.0 0.5 L 18 2 2

ATTACK3 13.0 99.0 0.5 L 25 2 2

AGROUND 18.0 30.0 0.5 G 25 3 3 7.0

AMOVING 11.0 13.0 0.5 LL 10 2 2

ABLOCK 6.0 100.0

#----------------

FLAGS 0x607

END_COMBO

START_COMBO FLOWERS

ANIMGROUP flowers_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 6.0 21.0 0.5 H 18 1 2

ATTACK2 15.0 28.0 0.5 L 18 2 2

ATTACK3 13.0 99.0 0.5 L 25 2 2

AGROUND 18.0 30.0 0.5 G 25 4 4 7.0

AMOVING 11.0 13.0 0.5 HL 10 1 2

ABLOCK 6.0 100.0

#----------------

FLAGS 0x00

END_COMBO

# std extra combo (punch + kick)

START_COMBO KICK_STD

ANIMGROUP kick_std

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 6.0 16.0 0.5 L 8 8 8

ATTACK2 10.0 99.0 0.5 HL 20 8 8

ATTACK3 99.0 99.0 0.5 H 0 8 8

AGROUND 99.0 99.0 0.5 G 0 4 4 0.0

AMOVING 99.0 99.0 0.5 H 0 8 8

ABLOCK 100.0 100.0

#----------------

FLAGS 0x021

END_COMBO

START_COMBO PISTOL_WHIP

ANIMGROUP pistlwhp

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 7.0 99.0 0.5 L 10 2 2

ATTACK2 7.0 99.0 0.5 L 10 2 2

ATTACK3 99.0 99.0 0.5 H 0 1 2

AGROUND 99.0 99.0 0.5 G 0 4 4 0.0

AMOVING 99.0 99.0 0.5 H 0 1 2

ABLOCK 100.0 100.0

#----------------

FLAGS 0x001

END_COMBO

END_MELEE_DATA

maar hier staat dus kung fu (sf gym) en ook van lv gym, maar dat kan toch helemaal niet in gta iv? :s en ook zag ik een golfclub staan, maar die heb je ook niet in gta iv.. zou dit gewoon een verkeerd geplaatst bestandje zijn ofzo?

Geplaatst:

ik zat dus net voor het eerst te kijken of er iets te modden viel in gta iv, in de bestandjes. maar nou zag ik bij melee het volgende:

# AVAILABLE MELEE FLAGS (stored in hex):

# 1st digit 1:ATTACK_2 2:ATTACK_3 4:GROUND 8:RUNNING f:ALL

# 2nd digit 1:FALL_1 2:FALL_2 4:FALL_3 8:FALL_GROUND (don't set!!)

# 3rd digit 1:FALL_RUN 2:BLOCK 4:OWN_IDLE

# 4th digit 1:NOFALL_1 2:NOFALL_2 4:NOFALL_3

# HITLEVELS

# H:HIGH L:LOW G:GROUND B:BEHIND N:NONE

#

START_LEVELS

LEVEL_H 0.0 0.7 0.5

LEVEL_L 0.0 0.7 0.0

LEVEL_G 0.0 0.7 -1.0

LEVEL_B 0.0 0.7 0.4

LEVEL_HL 0.0 0.7 0.5

LEVEL_LL 0.0 0.7 0.0

LEVEL_GL 0.0 0.7 -1.0

END_COMBO

# standard fist combo

START_COMBO UNARMED_1

ANIMGROUP melee_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 5.0 15.0 0.4 H 6 5 6

ATTACK2 8.0 17.0 0.4 H 9 5 6

ATTACK3 10.0 20.0 0.4 H 15 1 2

AGROUND 10.5 20.0 0.4 G 25 4 4 8.5

AMOVING 7.0 10.0 0.4 HL 5 5 6

ABLOCK 6.0 11.0

#----------------

FLAGS 0x60f

END_COMBO

# boxing combo (LS gym)

START_COMBO UNARMED_2

ANIMGROUP melee_2

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 6.0 18.0 0.4 L 10 8 8

ATTACK2 8.0 27.0 0.4 H 7 8 8

ATTACK3 11.0 99.0 0.4 H 16 8 8

AGROUND 12.0 21.0 0.4 G 25 4 4 8.0

AMOVING 4.0 10.0 0.35 HL 5 8 8

ABLOCK 6.0 11.0

#----------------

FLAGS 0x64f

END_COMBO

# kung-fu combo (SF gym)

START_COMBO UNARMED_3

ANIMGROUP melee_3

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 9.0 15.0 0.4 H 6 8 8

ATTACK2 13.0 23.0 0.4 H 9 8 8

ATTACK3 15.0 99.0 0.4 H 15 8 8

AGROUND 8.0 17.0 0.4 G 25 4 4 4.0

AMOVING 7.0 10.0 0.4 HL 5 8 8

ABLOCK 6.0 100.0

#----------------

FLAGS 0x64f

END_COMBO

# toughguy combo (LV gym)

START_COMBO UNARMED_4

ANIMGROUP melee_4

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 13.0 25.0 0.4 L 12 8 8

ATTACK2 6.0 48.0 0.5 HL 15 8 8

ATTACK3 9.0 99.0 0.4 L 200 8 8

AGROUND 11.0 99.0 0.4 G 25 4 4 4.0

AMOVING 9.0 10.0 0.4 HL 5 8 8

ABLOCK 6.0 100.0

#----------------

FLAGS 0x264f

END_COMBO

START_COMBO BBALLBAT

ANIMGROUP bbbat_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 11.0 22.0 0.5 L 18 2 2

ATTACK2 14.0 28.0 0.5 L 18 2 2

ATTACK3 13.0 99.0 0.5 L 25 2 2

AGROUND 18.0 30.0 0.4 GL 25 3 3 7.0

AMOVING 11.0 13.0 0.5 LL 10 2 2

ABLOCK 6.0 100.0

#----------------

FLAGS 0x64f

END_COMBO

START_COMBO KNIFE

ANIMGROUP knife_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 8.0 20.0 0.4 H 10 1 2

ATTACK2 9.0 24.0 0.4 H 10 1 2

ATTACK3 10.0 99.0 0.4 H 25 1 2

AGROUND 11.0 21.0 0.4 G 25 3 3 10.0

AMOVING 6.0 10.0 0.4 HL 10 1 2

ABLOCK 6.0 100.0

#----------------

FLAGS 0x64f

END_COMBO

START_COMBO GOLFCLUB

ANIMGROUP bbbat_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 11.0 20.0 0.5 H 18 1 2

ATTACK2 11.0 21.0 0.5 H 15 1 2

ATTACK3 15.0 99.0 0.5 H 25 1 2

AGROUND 18.0 30.0 0.5 G 25 3 3 4.0

AMOVING 11.0 10.0 0.5 HL 10 1 2

ABLOCK 100.0 100.0

#----------------

FLAGS 0x00f

END_COMBO

START_COMBO SWORD

ANIMGROUP sword_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 11.0 20.0 0.5 H 10 1 2

ATTACK2 15.0 22.0 0.5 H 15 1 2

ATTACK3 12.0 99.0 0.5 H 25 1 2

AGROUND 18.0 30.0 0.4 G 25 3 3 4.0

AMOVING 8.0 10.0 0.5 HL 10 1 2

ABLOCK 6.0 100.0

#----------------

FLAGS 0x64f

END_COMBO

START_COMBO CHAINSAW

ANIMGROUP csaw_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 14.0 25.0 0.5 LL 50 2 2

ATTACK2 14.0 20.0 0.5 LL 60 2 2

ATTACK3 13.0 99.0 0.5 LL 100 2 2

AGROUND 10.0 11.0 0.4 G 25 3 3 9.0

AMOVING 1.0 1.1 0.4 LL 25 2 2

ABLOCK 6.0 100.0

#----------------

FLAGS 0x44f

END_COMBO

#START_COMBO SKATEBOARD

# ANIMGROUP sk8_1

# RANGES 1.6

# #-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

# ATTACK1 11.0 20.0 0.5 H 10 1 2

# ATTACK2 11.0 21.0 0.5 H 15 1 2

# ATTACK3 15.0 99.0 0.5 H 25 1 2

# AGROUND 10.0 20.0 0.5 G 25 3 3 7.0

# AMOVING 6.0 10.0 1.0 HL 15 1 2

# ABLOCK 100.0 100.0

# #----------------

# FLAGS 0x007

#END_COMBO

START_COMBO DILDO

ANIMGROUP dildo_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 11.0 22.0 0.5 L 18 2 2

ATTACK2 15.0 28.0 0.5 L 18 2 2

ATTACK3 13.0 99.0 0.5 L 25 2 2

AGROUND 18.0 30.0 0.5 G 25 3 3 7.0

AMOVING 11.0 13.0 0.5 LL 10 2 2

ABLOCK 6.0 100.0

#----------------

FLAGS 0x607

END_COMBO

START_COMBO FLOWERS

ANIMGROUP flowers_1

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 6.0 21.0 0.5 H 18 1 2

ATTACK2 15.0 28.0 0.5 L 18 2 2

ATTACK3 13.0 99.0 0.5 L 25 2 2

AGROUND 18.0 30.0 0.5 G 25 4 4 7.0

AMOVING 11.0 13.0 0.5 HL 10 1 2

ABLOCK 6.0 100.0

#----------------

FLAGS 0x00

END_COMBO

# std extra combo (punch + kick)

START_COMBO KICK_STD

ANIMGROUP kick_std

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 6.0 16.0 0.5 L 8 8 8

ATTACK2 10.0 99.0 0.5 HL 20 8 8

ATTACK3 99.0 99.0 0.5 H 0 8 8

AGROUND 99.0 99.0 0.5 G 0 4 4 0.0

AMOVING 99.0 99.0 0.5 H 0 8 8

ABLOCK 100.0 100.0

#----------------

FLAGS 0x021

END_COMBO

START_COMBO PISTOL_WHIP

ANIMGROUP pistlwhp

RANGES 1.6

#-----------hit-----chain---radius--hitlevel----damage--hit-altHit--groundLoop

ATTACK1 7.0 99.0 0.5 L 10 2 2

ATTACK2 7.0 99.0 0.5 L 10 2 2

ATTACK3 99.0 99.0 0.5 H 0 1 2

AGROUND 99.0 99.0 0.5 G 0 4 4 0.0

AMOVING 99.0 99.0 0.5 H 0 1 2

ABLOCK 100.0 100.0

#----------------

FLAGS 0x001

END_COMBO

END_MELEE_DATA

maar hier staat dus kung fu (sf gym) en ook van lv gym, maar dat kan toch helemaal niet in gta iv? :s en ook zag ik een golfclub staan, maar die heb je ook niet in gta iv.. zou dit gewoon een verkeerd geplaatst bestandje zijn ofzo?

aangezien er

SF / LV / LS

staat denk ik dat je een verkeerde map hebt want dat komt uit Gta SA

Las venturas Los sentos San fiero

Geplaatst: (bewerkt)

Nee, Rockstar vergeet heeft heel vaak bestanden van oudere GTA's er nog tussen staan. Ik kan me b.v. herinneren dat een van de Bloodring Bangers uit Vice City in San Andreas nog voor kwam, of van GTA 3 ofzo in VC...

Als je b.v. de handling.dat van GTA EFLC(te vinden in Rockstar Games\EFLC\common\data\handling.dat) opent, zul je bovenaan zien staan:

; Author: Bill Henderson
; Created 10/12/1999
;
; > COMMENTS <
; ------------
; TWEAK AT YOUR OWN RISK
;
; > UNITS <
; ---------
; vehicle identifier 14 characters max
; dimensions in metres
; mass in Kg
; velocity in Km/h
; acceleration/deceleration in ms-2
; multipliers x1.0 is default
; angles in degrees
; Levels :- (L)ow, (M)edium, (H)igh
; buoyancy = percent submerged (> 100% vehicle sinks)
; engine type :- (P)etrol, (D)iesel, (E)lectric
; engine drive :- (F)ront, (R)ear, (4)-wheel drive

"Hè, wat? 10/12/1999?! Zijn ze toen al begonnen met GTA IV?!"

Nee, 3 keer raden wat er bij San Andreas, Vice City en GTA 3 in de handling.cfg stond bovenaan... Hint: Dit is het bovenste stukje van de handling.cfg van GTA 3(te vinden in Rockstar Games\GTA III\data\handling.cfg):

; Author: Bill Henderson
; Created 10/12/1999
;
; > COMMENTS <
; ------------
; TWEAK AT YOUR OWN RISK
;
; > UNITS <
; ---------
; vehicle identifier 14 characters max
; dimensions in metres
; mass in Kg
; velocity in Km/h
; acceleration/deceleration in ms-2
; multipliers x1.0 is default
; angles in degrees
; Levels :- (L)ow, (M)edium, (H)igh
; buoyancy = percent submerged (> 100% vehicle sinks)
; engine type :- (P)etrol, (D)iesel, (E)lectric
; engine drive :- (F)ront, (R)ear, (4)-wheel drive

Zo zul je dus ook zien dat die unit identifiers helemaal niet zo goed kloppen met wat de getalletjes eigenlijk betekenen, dit is vooral in San Andreas en uiteraard GTA IV/EFLC het geval.

(Nog een leuk weetje: Onderaan in de handling.dat van GTA IV/EFLC staan onder andere nog oude handling lines van San Andreas voertuigen :))

Rockstar gaat volgens mij bij elke nieuwe GTA vanaf GTA 3 uit van het laatste nieuwe spel, en werkt daarmee verder. In de San Andreas mappen komen ook de GTA 3 / Vice City wielen nog ergens voor. San Andreas gebruikte volgens mij tijdens de vroege ontwikkeling die wielen ook.

Rockstar is dus gewoon nogal slordig :)

Bewerkt: door Mythbuster
Geplaatst: (bewerkt)

En omdat ze gewoon geen nieuwe IMG hebben aangemaakt... Een van de bloodring Bangers uit Vice City zit als ik het me goed herinner ook nog in die van San Andreas :puh: (kan ook van GTA 3 in VC zijn, maar dacht van VC in SA)

Bewerkt: door Mythbuster

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