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SA Limit Adjuster Probleem.


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Hey Allemaal...

Ik heb echt een k*t Probleem :l Ik ben geen beginner in modden dus daar hoef je niet over te beginnen.

Maaaaaaaar, mijn Sa Limit Adjuster doet het niet meer sinds ik mij GTA files heb verwijdert.

Nou kijk het zit zo:

Ik had eerst een gemodde GTA Sa, werkte prima met Sa Limit Adjuster, toen ik in de Sound files alle sirene's enzo ging vervangen, deed t goed, maar gaf steeds errors terwijl die er niet waren!? Ok toen dacht ik van F*c* it ik Instal me GTA opnieuw, dus ik alllees gedelete, en opnieuw van me SA CD geinstalleerd en weer gelijk geupdate naar V1/ of v1.1 weet ik veel welke ik heb maar iedergeval geen v2. Dus gelijk cleo 4 erin gezet oke prima alles doet t ... Totdat ik Sa limit adjuster erin zet. ASI Loader files erin BTW en dan starten maar. Nou laad perfect tot dat ik mijn game probeer te loaden, ik druk op me savegame en gelijk bam weg.

Mijn error:

GTA:SA Crashed, Debug Info Follows:

GTA Info:

Version: EU 1.0

Last File Loaded: PLANTS.DAT

Last Library Loaded:

Error: Unknown

Assembly Info:

Exception At Address: 0x014D0B4E

Exception Code: 0xc0000005 (EXCEPTION_ACCESS_VIOLATION)

Registers:

EAX: 0x00000000 EBX: 0x00000000

ECX: 0x2E64332C EDX: 0x00B73F2C

ESI: 0x00B73EF2 EDI: 0x0000001C

EBP: 0x00B73EEE ESP: 0x0018FD3C

En dit mijn instellingen van mijn SA limit Adjuster:

# SA Limit Adjuster

# Filename: salimit.ini

# Made By: Sacky

[DYNAMIC LIMITS]

; The Number of IPL Instances allowed in the game (inst)

#Buildings=13000

; NOTE: Increase to increase IPL Limit

#Dummys=2500

; NOTE: Increase to increase IPL Limit

#PtrNode Doubles=3200

; NOTE: Increase to increase IPL Limit

#IPL Files=256

; The number of jumps allowed in the game

#Stunt Jumps=256

; The number of Collision Models that can be load (NOTE: Increase if you want to increase the IDE Limit)

#ColModels=10150

#Collision Files=255

#QuadTreeNodes=400

#QuadTreeNodes2=40

#MatDataPool=4096

#AtmDataPool=1024

; The number of vehicles that can be created via an SCM script

#Vehicles=110

; The number of Vehicle Models that can be loaded via SCM at any one time

#Vehicle Structs=50

; The number of Peds that can be created via SCM Scripts

#Peds=140

; The maximum number of Polygons that a model can have

#Polygons=5000

#PtrNode Singles=70000

; Number of pickupable items you can create via SCM Scripts

#EntryInfoNodes=500

; The Number of Dynamic Objects creatable

#Objects=350

#Tasks=500

#Events=200

#Point Routes=64

#Patrol Routes=32

#Node Routes=64

#Ped Attractors=64

; Maximum number of Enex's able to be defined in IPL's

#Entry Exits=400

; Streaming Memory (in MB's)

Streaming Memory=2000

#Streaming Vehicles=22

[sTATIC LIMITS]

; Limits that have a fixed allocation in the executable, also note that the Flight Height limit is automatically circumvented

; The number of tobj's that can be defined in IDE files

#Timed Objects=227

; The number of entries you can make to vehicles.IDE

#Vehicle Models=213

; The maximum number of Water Planes available

#Water Planes=1021

; The Max number of Colours defined in carcols.daat

#CarCols=128

#IPLs=40

; The Number of IDE Entries allowed

#IDEs=14000

#Current Mission=69000

; BUGGY STATIC Limits

; The Number of Carmods allowed

#CarMods=70

; The Number of Weapon Names you have defined in saweapons.txt

#Weapon IDs=47

#Audio=180

; The number of Menu Item's

#Menu's=44

; Markers and Garages and Pickups are buggy, use at own risk

#Markers=175

#Garages=50

#Pickups=620

#SCM Block=200000

[MULTIPLIERS]

#Vehicles=2584

#Vehicle Structs=788

[FILES]

; Here you can detour files that GTA Loads (some require paths relative to the GTA Directory)

gta_sa.set=gta_sa.set

[MODULES]

; Here you can detour librarys that GTA Loads

user32.dll=user32.dll

[COLOURS]

; Colours are in hexidecimal RGBA Format (google)

#Health Bar=B4191DFF

#Money Font=36682CFF

#Title Menu=ACCBF1FF

#Title Menu Border=000000FF

#Wanted Level=906210FF

#Radio Station=969696FF

[MODELS]

# Models the game uses internally

; New models need to be loaded via the SCM before use

#CopCar 1=599

#CopCar 2=596

#CopCar 3=597

#CopCar 4=598

#CopCar 5=523

#CopPed 1=283

#CopPed 2=280

#CopPed 3=281

#CopPed 4=282

#CopPed 5=284

#Ambulance 1=416

#Ambulance 2=416

#Ambulance 3=416

#Medic 1=274

#Medic 2=276

#Medic 3=275

#Firetruck 1=407

#Firetruck 2=407

#Firetruck 3=407

#Fireman 1=277

#Fireman 2=279

#Fireman 3=278

#TaxiDriver 1=262

#TaxiDriver 2=261

#TaxiDriver 3=220

#TaxiDriver 4=234

#TaxiDriver 5=182

#TaxiDriver 6=206

#Enforcer Replacement=427

#SWAT Ped Replacement=285

#FBI Rancher Replacement=427

#FBI Ped Replacement=286

#Rhino Replacement=432

#Barracks Replacement=433

#Army Ped Replacement=287

#Police Maverick Replacement=497

#SAN Maverick Replacement=488

#Police Weapon 1=3

#Police Weapon 2=22

#SWAT Weapon=28

#FBI Weapon=29

#Army Weapon=31

; Siren Positions

#Siren 1=0.6999999881

#Siren 2=-0.1000000015

#Siren 3=1.200000048

#Siren 4=-0.6999999881

#Siren 5=-0.400000006

#Siren 6=1.0

#Siren 7=0.5500000119

#Siren 8=1.100000024

#Siren 9=1.399999976

#Siren 10=-0.5500000119

#Siren 11=0.6000000238

#Siren 12=0.8999999762

#Siren 13=-0.6000000238

#Siren 14=3.200000048

#Siren 15=1.299999952

#Siren 16=-0.8999999762

#Siren 17=0.9499999881

#Siren 18=0.8500000238

#Siren 19=1.200000048

#Siren 20=0.5

[GRAPHICS]

# Change aspects of the games graphics

#Ped Dynamic Shadows=1

#Map Dynamic Shadows=1

#License Plate Texture Filtering=1

#Texture Filter 1=2

#Texture Filter Min=3

#Texture Filter Max=2

#Shadow Wrapper 1=3

#Shadow Wrapper 2=10

#Diffuse Texture Wrap=1

#Alpha Blend=6

#Object/Vehicle Shadow Cull=4

#Character Shadow Max Size=128

#Character Shadow Min Size=64

#Vehicle Vertex Alpha=1

#Vehicle UV Ref Flags=17

#Vehicle Texture Trans Flags=259

#Vehicle Lighting=1.0

#Stencil Shaded Opacity=6

[PERFORMANCE]

# Alter Functions that affect the games performance

#Cloud1 Height=200.0

#Cloud2 Height=200.0

#Zone Text=1

#Vertgio=1

#Speed Limiter=1

#Heat Haze=1

[AI]

; Change AI Pools

#Max AI Vehicles=85

#Max AI Peds=25

#Ped Density=1.0

#Vehicle Density=5.0

#Law Vehicles=1

[HUD]

; Strings the HUD Function uses to draw

#Time Format=%02d:%02d

#Time Position X=0.0015625

#Time Position Y=0.002232142957

#Weapon Ammo Format=%d-%d

#Weapon Position X=0.0015625

#Weapon Position Y=0.002232143

#+Money Format=$%08d

#-Money Format=-$%07d

#Money Position X=0.0015625

#Money Position Y=89.0

#Health Bar X=0.0015625

#Health Bar Y=141.0

#Armour Bar X=0.0015625

#Armour Bar Y=0.002232143

#Air Bar X=0.0015625

#Air Bar Y=0.002232143

[MISC]

#Enable Ads=0

#Window Name=GTA: San Andreas

#Windowed=0

[CREDITS]

Made By=Sacky

Op de vorige GTA files van mij werkte hij perfect en met de precies de zelfde cleo en troep!

Dankje

EDIT: AL GEFIXED ;) Ik heb de d3d9.dll verandert in d3dx9.dll ;) voor de mensen die deze probleem dus ook hebben Viola!

Bewerkt: door DubstepKing

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