BoerTijger Geplaatst: 12 september 2011 Rapport Geplaatst: 12 september 2011 (bewerkt) SA-MP 0.3d is nu officieel gereleased. Release notes en download link vind je hieronder. SA-MP 0.3d is released! You can find it on the Download Page. SA-MP 0.3d features - Support for Shoutcast/Icecast audio streams. - Major performance improvements and smoother game-play. - Improvements to sync, including vehicle passengering and motorbikes. - New models, including a replacement mall, hot air balloon, fireman hats. - You can surf on objects attached to moving objects and objects attached to vehicles. - Servers can remove static buildings from the map. - Moving objects can now rotate smoothly. - Many new scripting functions and callbacks for SA-MP servers. Thanks to all the players and server owners who helped test this new version. SAMP 0.3d is zojuist 12 september aangekondigd. Er is inmiddels ook al een test versie online gezet. Let op: Dit is een test versie, niet te downloaden via sa-mp.com Changes for SA-MP 0.3d:- Support for Shoutcast/Icecast internet radio - All misson sounds (IDs greater than 2000) from GTA:SA single player can now be used with PlayerPlaySound - RemoveBuildingForPlayer can be used to remove any building or object from the game - Fixed issue with radar jumping up and down while passengering in a vehicle - Fixed quite a few issues with the vehicle sync which might cause vehicles to warp or to appear to be moving sideways - Fixed problems with the motorbike/pushbike sync - Fixed surfing on train carriages - MAX_OBJECTS has been increased to 1000 - MAX_PICKUPS has been increased to 4096 - The frame limiter will now default to 50 fps - Fixed some small issues with the vehicle exiting animation - Fixed game crashes related to escalators - Server has a feature to monitor internal frame rate in the network stats string - Fixed an issue where you might respawn on top of the last vehicle you were surfing - Removed the PED FACTALK animation from showing up in GetPlayerAnimationIndex - Fixed the collision on the elevator model which would allow you to jump out while it was moving down Meer info voor 0.3d en een downloadlink Bewerkt: 1 december 2011 door Big Boss Release notes Reageren
Basssss Geplaatst: 12 september 2011 Rapport Geplaatst: 12 september 2011 Ziet er goed uit! De nieuwe natives zijn echt gaaf en het nieuwe objectenlimiet spreekt me ook wel aan. Ik kan niet wachten op de officiële release. Reageren
Megadreams Geplaatst: 12 september 2011 Rapport Geplaatst: 12 september 2011 Eindelijk een goede update, dit is een update die ik nu echt handig vind. Reageren
Big Boss Geplaatst: 12 september 2011 Rapport Geplaatst: 12 september 2011 Mooi. Pinned. - All misson sounds (IDs greater than 2000) from GTA:SA single player can now be used with PlayerPlaySound Lijkt het niet echt goed doen bij mij. Moet ik nog even verder onderzoeken. Reageren
Megadreams Geplaatst: 12 september 2011 Rapport Geplaatst: 12 september 2011 (bewerkt) Ik zal ook ineens de wiki pagina's aanmaken voor de nieuwe natives. Waar hun werking uitgelegd staat. EDIT: RemoveBuildingForPlayer Note dat dit het allereerste is van 0.3d dat op de wiki verschijnt, alle specifieke templates, functie lijsten etc ervan zijn ook door mij aangemaakt. EDIT: Client/Server update SA-MP 0.3d RC2- Added OnPlayerTakeDamage script callback for tracking damage events on a player - Fixed problems with tow trucks losing their tow around other players - Added DIALOG_STYLE_PASSWORD for ShowPlayerDialog() which shows a masked input box - The audio stream will stop playing once the player is disconnected from the server - Fixed problems playing certain audio IDs above 2000 in PlayerPlaySound - Added /audiomsg command to disable audio stream URL messages in the chat - The 0.3d server lists are now live cessil has been working on some new models for SA-MP 0.3d. Included in SA-MP 0.3d RC2 are replacement jail cell doors' date=' a replacement SFPD interior model with the cell doors removed, taxi signs which can be attached to any vehicle. [pawn']public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)[/pawn] OnPlayerTakeDamage is called when a player takes damage and loses health. playerid is the player who has taken damage. issuerid might be the player responsible for the damage. If the player has lost health as the result of a fall or collision, the issuerid will be INVALID_PLAYER_ID. The Float:amount contains the amount of health lost by the player from this damage event. weaponid contains the weapon type which might have caused the damage, similar to OnPlayerDeath. Bewerkt: 18 september 2011 door Megadreams Reageren
Megadreams Geplaatst: 1 december 2011 Rapport Geplaatst: 1 december 2011 (bewerkt) SA-MP 0.3d is released! You can find it on the Download Page.SA-MP 0.3d features - Support for Shoutcast/Icecast audio streams. - Major performance improvements and smoother game-play. - Improvements to sync, including vehicle passengering and motorbikes. - New models, including a replacement mall, hot air balloon, fireman hats. - You can surf on objects attached to moving objects and objects attached to vehicles. - Servers can remove static buildings from the map. - Moving objects can now rotate smoothly. - Many new scripting functions and callbacks for SA-MP servers. Thanks to all the players and server owners who helped test this new version. Bewerkt: 1 december 2011 door Megadreams Reageren
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