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symbol already defined: "OnVehicleSpawn Help...


PatricknL

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Hoi,

Ik had een script gedownload en die wou ik in mijn gamemode zetten, maar ik krijg een error bij het compilen.

Error 021 "symbol already defined: "OnVehicleSpawn

Help my :muur:

(dikgedrukte is waar het fout is)

forward FlasherFunc();

new obj[MAX_VEHICLES] = { INVALID_OBJECT_ID, ... };

new obj2[MAX_VEHICLES] = { INVALID_OBJECT_ID, ... };

new LightPwr[MAX_VEHICLES];

new Flasher[MAX_VEHICLES] = 0;

new FlasherState[MAX_VEHICLES];

new FlashTimer;

public OnFilterScriptInit()

{

print("\n--------------------------------------");

print(" Police Flash lights V2.1");

print(" By Stefantjuh97");

print("--------------------------------------\n");

for (new x=0; x<MAX_VEHICLES; x++)

{

LightPwr[x]=1;

Flasher[x]=0;

FlasherState[x]=0;

}

FlashTimer = SetTimer("FlasherFunc",200,1); // "200" is the speed from the flashing headlights

return 1;

}

public OnFilterScriptExit()

{

KillTimer(FlashTimer);

for (new i = 0; i < MAX_VEHICLES; i++)

{

DestroyObject(obj);

DestroyObject(obj2);

}

return 1;

}

public OnVehicleSpawn(vehicleid)

{

DestroyObject(obj[vehicleid]);

DestroyObject(obj2[vehicleid]);

return 1;

}

public OnVehicleDeath(vehicleid, killerid)

{

DestroyObject(obj[vehicleid]);

DestroyObject(obj2[vehicleid]);

return 1;

}

command(flash, playerid, params[])

{

new vehicleid,panels,doors,lights,tires;

vehicleid = GetPlayerVehicleID(playerid);

if(!Flasher[vehicleid]) {

if (GetPlayerState(playerid) != PLAYER_STATE_DRIVER)

{

return SendClientMessage(playerid, -1, "* You are not the driver!");

}

if (!GetVehicleModel(vehicleid)) return SendClientMessage(playerid, -1, "* You are not in a vehicle!");

if (IsValidObject(obj[vehicleid]) || IsValidObject(obj2[vehicleid]))

{

SendClientMessage(playerid, -1, "You switched off the lights."), DestroyObject(obj[vehicleid]), DestroyObject(obj2[vehicleid]);

GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);

if(LightPwr[vehicleid] == 1)

UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);

else

UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);

Flasher[vehicleid] = 0;

}

switch (GetVehicleModel(vehicleid))

{

case 596:

{

obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);

obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);

AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);

AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);

GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);

Flasher[vehicleid] = 1;

}

case 597:

{

obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);

obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);

AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);

AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.599999,-0.375000,0.899999,0.000000,0.000000,0.000000);

GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);

Flasher[vehicleid] = 1;

}

case 598:

{

obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);

obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);

AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);

AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.524999, -0.300000, 0.899999, 0.000000, 0.000000, 0.000000);

GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);

Flasher[vehicleid] = 1;

}

case 599:

{

obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);

obj2[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);

AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);

AttachObjectToVehicle(obj2[vehicleid], vehicleid, -0.524999,0.000000,1.125000,0.000000,0.000000,0.000000);

GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);

Flasher[vehicleid] = 1;

}

case 541://bullet

{

obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);

AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.375000,0.524999,0.375000,0.000000,0.000000,0.000000);

GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);

Flasher[vehicleid] = 1;

}

case 426://premier

{

obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);

AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.524999,0.749999,0.375000,0.000000,0.000000,0.000000);

GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);

Flasher[vehicleid] = 1;

}

case 427://enforcer

{

GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);

Flasher[vehicleid] = 1;

}

case 416://Ambulance

{

GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);

Flasher[vehicleid] = 1;

}

case 407://FireTruck

{

GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);

Flasher[vehicleid] = 1;

}

case 560://sultan

{

obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);

AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.225000,0.750000,0.449999,0.000000,0.000000,0.000000);

GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);

Flasher[vehicleid] = 1;

}

case 490://FBI

{

obj[vehicleid] = CreateObject(18646, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0);

AttachObjectToVehicle(obj[vehicleid], vehicleid, 0.000000,1.125000,0.599999,0.000000,0.000000,0.000000);

GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);

Flasher[vehicleid] = 1;

}

default:

{

return SendClientMessage(playerid, -1, "You are not in a CODE 2 compatible police vehicle!");

}

}

return SendClientMessage(playerid, -1, "Lights on, you are now in a CODE 2 run!");

} else {

if (IsValidObject(obj[vehicleid]) || IsValidObject(obj2[vehicleid])) {

SendClientMessage(playerid, -1, "You switched off the lights."), DestroyObject(obj[vehicleid]), DestroyObject(obj2[vehicleid]);

}

GetVehicleDamageStatus(vehicleid,panels,doors,lights,tires);

if(LightPwr[vehicleid] == 1)

UpdateVehicleDamageStatus(vehicleid, panels, doors, 0, tires);

else

UpdateVehicleDamageStatus(vehicleid, panels, doors, 5, tires);

Flasher[vehicleid] = 0;

}

return 1;

}

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Je hebt hoogstwaarschijnlijk al een "OnVehicleSpawn" in jou gamemode. :) Je kan deze samenvoegen tot één OnVehicleSpawn door alles wat in deze staat te kopiëren naar de OnVehicleSpawn in jou gamemode. De rest kan je er dan natuurlijk ook bij zetten.

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