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Verkoopt iemand een book met hydrofiel?

Hydrofiel?

enchanted book, engels is aqua affinity (heb lange tijd nederlands gespeeld)

ik ben btw begonnen aan een onderwater dorp

v6sndk.jpg

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  • 4 weken later...
Geplaatst:

Eens wat anders aan het uitwerken. Probeer nu een treinstation op ware schaal te bouwen en het structureel realistisch te maken (nou, Minecraft-physicsgewijs) Had eerst een schaalmodel van 1/3 gemaakt om bepaalde dingen uit te zoeken. Als je al weet dat dat schaalmodel 150 op 60 meette, dan weet je het ook wel. Block-render Distance is hier 320.

Dus deze screen is genomen met MCEdit. "Awoert, MCEdit!" Nou, probeer maar eens een pic te maken van een gebouw van 130x500 in Minecraft, dat is echt geen lachertje. Zal wel eens de moeite nemen om screens te maken wanneer het af is. Heb nu bijna alles tot aan het gelijkvloers af. Ja, het station telt 4 verdiepen aan sporen, dus dat is tof om mee te werken.

Al eventjes geen post, even topic omhoog :D

Geplaatst:

Haha, tof dat jij altijd wel weer iets weet te verzinnen om je te vermaken met dit spel. Is dit een soort pauze van je andere project? :)

Anyway, het ziet er weer gaaf uit. Ga je, naast al die sporen, ook nog verdere voorzieningen (winkels, restaurants, etc.) toevoegen aan je station? En gebruik je een bepaald station als inspiratiebron of heb je alles verzonnen? Ik ben wel benieuwd. :puh:

Geplaatst:

Ik ga zeker proberen van uiteindelijk dat station "af" te krijgen in zoverre Minecraft mij dat toelaat. Maar ben momenteel voornamelijk bezig met het gebouw zelf en de sporen. Het is best groot, de 2 centrale sporenblokken moeten meerdere woontorens kunnen dragen. Er moeten nog verbindingen komen met de metro en directe omgeving bijbouwen is ook niet slecht. Maar die sporen is toch lastig.

Dit is dus een pic van aan het uiteinde van de perrons. Er zijn 10 gewone sporen op het gelijkvloers, 6 op de -1 en 18 op de -2. Als je even goed kijkt zie je binnenin de "balken" bij beide 4 sporen liggen die afgescheiden liggen van de rest. Dit zijn HST-sporen en zijn om deze manier ontoegankelijk vanaf de andere perrons. Station telt dus 42 sporen. Zo'n station heeft natuurlijk een gigantisch vormingsstation nodig en dat heb ik bijgevolg maar naar de kelder verplaatst. Daar liggen 44 sporen bij mekaar, goed voor opslag en zo. In totaal telt het dus 86 sporen, waarvan het hooteverschil tot 24 meter gaat. Al die vormingssporen moeten dus op een manier verweven geraken met de normale sporen, de HST-lijnen mogen niet met de gewone lijnen mengen, maar hebben wel toegang nodig tot de vormingssporen etc.

Hier zie je dus dat ik er aan bezig ben. Weer een MCEdit pic :puh:

Heb het station zelf "ontworpen" (blijft natuurlijk maar Minecraft), maar heb het idee van een atrium opgedaan in Antwerpen Centraal. Heb er hier wel 3 en ze zijn elk een tig keer groter, maar het principe telt.

Antwerpen_Centraal_Atrium02.jpg

Geplaatst:

Informatie omtrent de server:

De hosting verloopt deze maand, gezien de activiteit zal ik het deze maand niet verlengd worden.

Er wordt een volledige kopie gemaakt van de server, deze kan op elk moment later weer op een andere server gezet worden.

Dus wanneer er weer genoeg animo voor is, kan een server zo weer opgezet worden in de oude staat.

Geplaatst:

Uiteraard.

Dan heb je een stad van een halve vierkante kilometer liggen en dan brengen ze dat nu pas uit.

Ik ben blij dat het er is, maar had vroeger gemogen :7

  • 4 weken later...
Geplaatst:

De laatste update heeft heel wat wijzigingen, na een aantal maanden niet gespeeld te hebben, vanavond maar weer eens een kijkje nemen.

Changelog 1.7.2:

1.7.2

General

Improvements & Changes

  • Resource packs
    • Complete menu overhaul
      • The ability to select multiple resource packs at once.
      • Resource packs at the top take precedence over those below if files appear more than once
      • Allows for non-manual merging of textures from multiple packs, a sound pack and a different texture pack, etc.

      [*]Servers can offer resource packs

      • Max size increased to 50 MB

    [*]Sounds

    • You are now able to add new sounds using resource packs
    • Resource packs can now add, remove, supplement, randomize, and group sounds using JSON
    • Sounds and music are now stored together in the new .minecraft/assets/sounds folder
    • Music now pauses when pausing the game

    [*]Network Code

    • Completely rewritten
    • Uses Netty now
    • Most packets won't change, handshake and ping procedure redone
    • There is a packet length header

    [*]Lighting

    • Several lighting issues fixed.
    • A lot fewer "black spots" in the terrain generator.[2]
    • Torch bugs in strongholds and abandoned mineshafts have been fixed.[3][4]
    • The light level actually falls to 7 during thunderstorms now (before it stayed at 12 like normal rain but hostile mobs could spawn as if the light level was 7).
      • The clouds go black and the sky goes much darker.

    [*]Options

    • Grouped a few options into the Controls section, allowed rebinding of 1-9 hotkeys, screenshot key, cinematic camera toggle (can be rebinded and no longer has a default key), camera switching and added sprint button which will keep re-engaging sprint whenever possible (left control by default)
    • Music & Sounds
      • Now allows separate volume controls for Master Volume, Music, Jukebox/Noteblocks, Weather, Blocks, Hostile Creatures, Friendly Creatures, Players and Ambient/Environment

      [*]The Resource Pack screen

      • Now a split view to list selected and unselected resource packs - multiple resource packs can now be used simultaneously with higher priority resource packs getting to use eventual duplicate textures/files

      [*]Video Settings

      • Render Distance is now a slider ranging from 2 to 16 chunks, Max Framerate is now a slider ranging from 10 to 250 fps, Unlimited; Mipmapping can be set to levels 1 to 4 or disabled, Anisotropic Filtering can be set to 2, 4, 8, 16 or disabled

      [*]Super Secret Settings

      • Plays a random sound when clicked and cycles through various experimental shaders: fxaa, art, bumpy, blobs2, pencil, color_convolve, deconverge, flip, invert, ntsc, outline, phosphor, scan_pincushion, sobel, bits, desaturate, green, blur, wobble, blobs, antialias

      [*]Language Selection

      • Added 'Force Unicode Font' option which allows you to change whether Unicode font is forced for text or not.

    [*]Inventory

    • The armor boxes get black when empty and away from cursor.
    • Putting cursor over the armor inventory displays which armor is to put on there.
    • In creative mode, the display item for the Decoration Blocks tab changed from Rose to Peony.

    [*]Server list

    • Can now be refreshed using F5
    • Added server icons
    • Lists the current players on a server when you hover over the player number
    • Added support for multi-line MOTD comments which do not go offscreen
    • Hovering over the player count will now show a few online players

    [*]Logging

    • Now done using Log4j 2
    • Default logging location is now in logs/latest.logs, older logs are archived in logs/<year>-<month>-<day>-1.lg.gz with the number at the end increasing each startup
    • The way logs are saved can be changed to, for example, html pages, databases, errors only, no logging at all

    [*]Minecraft Realms

    • Started preparing buying support internally
    • Started offering an option to download the world map

Gameplay

Additions

  • Commands
    • /setidletimeout
      • Automatically kick idle players after some time
      • Multiplayer-only command, can be used only by server operators
      • Usage: /setidletimeout <Minutes until kick>

      [*]/tellraw

      • Is written in json to create "buttons" and formatted text (underlined, bold, italics, colored, etc.) in chat.
      • Usage: /tellraw <player> <raw json message>

      [*]/summon

      • Used to spawn any entity in the game, including Giants, Ender Crystals, Ender Dragons, and primed TNT.
      • Usage: /summon <EntityName> [x] [y] [z] [dataTag]

      [*]/achievement

      • Used to give a player achievements.
      • Usage: /achievement give <stat_name> [player]

      [*]/setblock

      • Used to create, delete, or replace a block.
      • Usage: /setblock [x] [y] [z] <BlockID> [data] [method] [dataTag]

      [*]/testforblock

      • Checks for blocks in specific locations.
      • Usage: /testforblock <x> <y> <z> <TileName> [dataValue] [dataTag]

      [*]/setworldspawn

      • Sets the world spawn point for all players (even if they have never joined the server or are offline, but will not override beds).
      • Usage: /setworldspawn [x] [y] [z]

    [*]Particle effects

    • Fishing now has particle effects.
      • Bubbles will show up moving towards your bobber just before you have something on your hook. This has the appearance of a fish swimming towards the hook.

      [*]Falling now has particle effects.

      • Particle size depends on distance fallen.

    [*]New achievements

    • Repopulation
      • Breed two cows with Wheat
      • Requires the "Cow Tipper" achievement

      [*]Diamonds to you!

      • Throw Diamonds at another player or to a zombie that has the CanPickUpLoot NBT tag
      • Requires the "DIAMONDS!" achievement

      [*]Adventuring Time

      • Discover all Biomes
      • Requires the "The End?" achievement

      [*]The Beginning?

      • Spawn the Wither
      • Requires the "The End." achievement

      [*]The Beginning.

      • Kill the Wither
      • Requires the "The Beginning?" achievement

      [*]Beaconator

      • Create a full beacon
      • Requires the "The Beginning." achievement

    [*]New statistics

    • Distance by Horse
    • Junk Fished
    • Treasure Fished
    • Mobs statistics

Improvements & Changes

  • Fishing

    [*]Achievements and statistics[5]

    • Now ties in with the scoreboard system - added 744 new objective criteria that were previously tracked with statistics and achievements
    • Are now per world/server[6]
    • Achievements screen can now be zoomed in and out using the mouse wheel.
    • Achievements don't appear on the achievements screen if more than five achievements need to be achieved first (i.e. "DIAMONDS!" doesn't appear until "Getting Wood" is achieved).
    • Data for blocks, items, and mobs don't appear in their respective tab in the Statistics screen unless the player has crafted/placed/mined that block, crafted/used/depleted that item, or killed/was killed by that mob.
    • When a player earns an achievement it is now announced in chat. This can be turned off on servers by changing a line in the server.properties file.
      • Can be hovered over to show an achievement tooltip
      • Cannot be turned off in Singleplayer

    [*]Scoreboard

    • Can now use statistics to create objectives; anything that statistics can track can be used as an objective (can also track achievements)
      • This is the reason why statistics/achievements were changed to be stored per world/server

    [*]Commands

    • /give
      • Can now give items to players with custom names, lore and enchantments [7]
      • Can give items with other custom NBT tags, such as SkullOwner to obtain the Head of a specific player, or even custom mob spawner traits, which removes the necessity to use an NBT editing program to obtain these items.
      • Will now print renamed items' name in chat and show tooltips when hovered over
      • Usage: /give <player> <ID> [quantity] [damage value] [dataTag]

      [*]/time set day

      • Now sets the time to 1000 instead of 0

      [*]/time set night

      • Now sets the time to 13000 instead of 12000

      [*]Custom NBT data can now be added via commands

      • Works with /give and /summon
      • Syntax examples:
        • /give @p 1 1 0 {display:{Lore:["Hi,","How are you?"],Name:"Nice Stone Block"},ench:[{id:1,lvl:10}]}
        • /summon Pig ~ ~ ~ {Saddle:1, CustomName:"Babe", CustomNameVisible:1}
        • /give @p 397 1 3 {SkullOwner:MHF_Pig}

    [*]NBT format

    • List tags no longer need to be named
    • No longer crashes when given the wrong type (integer/short)

    [*]Chat system

    • "Useful to map makers, modders, players and server admins"
    • Added a way to do things when clicking things in chat, like executing a command
    • Other actions include opening a URL and showing an item tooltip when hovered on
    • "Saved screenshot as" messages can now be clicked to open the screenshot, takes you to the .minecraft folder
    • Names can now be clicked to PM people
    • Added /tellraw <player> <raw json message> to send chat messages with custom functionality to players - sender will not appear
    • Syntax example: /tellraw @p {text:"Daytime? ",color:"green",extra:[{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set day"}},{text:" Nighttime? "},{text:"Click here!",color:"blue",clickEvent:{action:"run_command",value:"/time set night"}},{text:" Have fun!"}]}

    [*]Fog

    • Removed the thin fog around the player
      • Fog is only at the edge of the visible chunks now

    [*]Death Screen

    • If you die and you select the 'Title screen' button, a prompt will ask if you are sure you want to quit and give you the options to go to the title screen or respawn and continue playing

    [*]Edge of the World

    • All blocks beyond X/Z 30 million (±30,000,000) from origin now act as solid blocks.
      • This includes air blocks.
      • This creates essentially an invisible wall at the boundary.

      [*]As all blocks function as solid, if the player is moved outside the boundary via external tools, they will be unable to move outside the block space they are within.

      [*]Despite the above, the camera can still move normally. This reveals that ghost chunks still generate, as the camera can pass through normally solid blocks beyond the boundary.

    [*]Block/Item IDs

    • Can now be referred to by their names instead of numbers.
      • Will be the only option in the future.
      • Necessary for the Plugin API.

    [*]Visuals

    • Changed F3+B visuals
    • Block bounding boxes are now completely black instead of dark grey
    • The sky now darkens when inside.

    [*]Nether Portal

    • Planned to have odd width to allow for design variations, and, if the one in the Nether is big enough, ghasts can go through them.
    • Portals can now be activated from any block within the portal, not just the bottom (when any fire block appears inside the frame)
    • New nether portal building rules: Any size from 4x5 to 23x23, but rectangular

    [*]Enchanting

    • Unbreaking can now appear on any item without the use of an Anvil
    • Enchanted Books can now receive multiple enchants at once

World Generation

Additions

  • Trees
    • Acacia Tree
      • Curved trees made of Acacia Wood
      • These spawn in Savanna biomes

      [*]Dark Oak Trees

      • Very large, short trees
      • These spawn in Roofed Forest biomes

    [*]Biomes[8]

    • Mesa
      • Composed of multiple colored hardened clay that are layered in a way that resembles sedimentary rock
        • There are seven colours including normal, orange, red, yellow, white, light grey and brown.

        [*]Has a floor similar to a desert biome, but made of red sand instead of sand

        [*]Dead bushes spawn in this biome

        [*]Occasional dying forests spawn on top of the clay mountains

        [*]There is no rain in this biome

      [*]Savanna

      • Acacia trees
        • New wood, sapling, and leaf type

        [*]Horses can spawn in this biome

        [*]NPC Villages may generate in savanna biomes

        [*]There is no rain in this biome

        [*]Very flat with plateaus and the occasional giant mountain

      [*]Sunflower Plains

      • Exactly the same as Plains, but can spawn Sunflowers

      [*]Roofed Forest

      • Has dark grass and giant mushrooms
      • Has Dark Oak trees; dark and dangerous under the canopy even during the day
        • New wood, sapling, and leaf type

        [*]Monsters will most likely be able to spawn during the day and the night

        [*]Monsters that spawned at night can survive during the day

        [*]This is the first biome aside from Mushroom Island that naturally spawns with giant mushrooms

      [*]Birch Forest

      • A forest made entirely of birch trees

      [*]Flower Forest

      • Forest variant with several of the new flowers, including peonies, orange tulips, white tulips, oxeye daisies, rose bush and allium
      • Very densely packed with the various new flowers

      [*]Taiga

      • Now generates without snow
        • The previous taiga biomes are now Cold Taiga biomes

      [*]Mega Taiga

      • This is a very rare biome
      • Contains 2x2 Spruce trees
      • Has a dirt block variant known as Podzol.
        • Currently obtained only by the silk touch enchantment.

        [*]Contains dirt blocks that do not allow grass to grow.

        [*]Moss Stone "boulders" are scattered around in this biome.

        [*]Dead bushes, mushrooms, and ferns spawn in this biome.

      [*]Extreme Hills+

      • Contains spruce trees
      • Goes considerably higher than the normal Extreme Hills

      [*]Ice Plains Spikes

      • Contains giant ice spires similar to upside down icicles made of Packed Ice
      • These ice spikes can reach y=120 from normal ground
      • Lakes of packed ice are dotted around the biome

      [*]Deep Ocean

      • Is about ten blocks deeper than normal oceans, the maximum depth is in the low 30s

    [*]Biome Variants/Technical Biomes

    • Over 20 variants for the biomes.
    • M - Biomes with an M variant are much rarer than any other variant.
      • Extreme Hills M, Taiga M, Roofed Forest M, JungleEdge M, Birch Forest Hills M, Cold Taiga M, Extreme Hills+ M, Savanna M, Savanna Plateau M, Swampland M, Jungle M, Mesa Plateau M and Mesa Plateau F M are more mountainous versions of their normal biome counterpart.
      • Desert M has patches of water unlike normal deserts
      • Birch Forest M has taller birch trees than usual
      • Savanna M has grassless dirt and mountains that can generate above the clouds and up to Y: 220 on rare occasions

      [*]Plateau - Biomes with a Plateau variant are like the hills technical biome, but flattened at the top

      • Savanna Plateau and Mesa Plateau are both plateaus
        • These are landforms which are raised by up to about 30 blocks and have flat tops

      [*]Mesa (Bryce) - A rare variant of the Mesa biome which works similar to ice spikes with tall clay spikes generating from the sandy mesa floor.

      [*]Hills - More technical hills biomes have been added to fit with the new biomes.

      • Birch Forest Hills, Cold Taiga Hills, and Mega Taiga Hills can now be generated.

      [*]Beach - New beaches separate certain biomes from oceans and rivers.

      • Stone Beach is composed mainly of Stone and often generates between an Extreme Hills biome and a body of water.
      • Cold Beach is composed of Sand with a layer of Snow on top.
        • Usually generates between a cold biome, such as Ice Plains, and a body of water.

    [*]World type

    • AMPLIFIED
      • Amplifies the terrain hugely, using the entire world height
        • Almost all biomes can generate huge mountains that can reach well above Y: 200
          • Extreme Hills biomes frequently reach the world height limit at Y: 256
          • Swampland and ocean biomes unaffected by this world type

        [*]Extremely resource intensive and requires powerful computer to run

        [*]Ravines here can reach down to bedrock

        [*]Contains numerous various landforms that are very rare or non-existent in default generation

        • Some examples include floating islands, overhangs, large water and lava falls and huge indents

        [*]Taiga biomes reach such altitudes that snow starts generating (about Y: 130)

Improvements & Changes

  • Biomes
    • Jungle
      • Melons can now be found in Jungle Biomes in patches similar to Pumpkins
      • Jungle biomes have been made much rarer
      • Has a Jungle Edge which has less foliage, but slowly leads into the main jungle
      • Jungle trees now have branches

      [*]Swampland

      • Grass is greener and fluctuates more in color, depending on biome temperature
      • In shallower parts, the coast is covered in staggered dirt block with lilypads between them

      [*]Plains

      • Now spawns with three of the new flowers - azure bluets, oxeye daisies and sometimes tulips
        • Double tall grass also generates here

      [*]Extreme Hills

      • Snow at high elevations of over y=95
      • Contain Stone and large dirt patches
      • Gravel can replace ground cover
      • Flat valleys near sea level
      • Can generate up to y=150, slightly above the clouds (previously y=124)
      • Has much more height variation and has flat parts as well, as opposed to the previous extreme hills which forced endless high peaks to generate

      [*]Ocean[9][10][11]

      • Oceans are smaller and take up much less of the map[8]
      • Contain only gravel on the floor instead of sand, dirt, and gravel

      [*]Gravel Beaches

      • Appear more often

    [*]Categorisation of Biomes

    • Four main categories based on temperature[8]
      • Snow-covered, cold, medium, dry/warm

    [*]Placement of Biomes

    • Biomes will attempt to avoid getting placed next to a biome that is too different to itself[8]

    [*]Elevation of Biomes

    • Much greater variation of elevation in general
    • Most biomes can generate to y=100
    • Hills technical biomes have been made taller

    [*]Modified the temperature system

    • Each biome has a base temperature that determines whether the biome is snow-covered, whether it rains or snows, or whether it rains at all
    • Biomes with a base temperature of 0.15 or less snow instead of rain
    • Biomes with a base temperature of 1.5 or greater don't rain[citation needed]
    • Biomes are grouped according to their temperature and attempt to generate next to biomes with similar temperatures
    • Temperature decreases by 0.05 every 30 blocks increase in altitude
      • Extreme Hills generate snow because of this at about y=95 as their ground base temperature is 0.2

    [*]Bonus Chests

    • Bonus chests now also contain Acacia logs

Blocks & Items

Additions

  • Wood Varieties
    • Acacia Wood
      • Silver outside with orange inside
      • Makes up the Acacia Tree, found in Savanna biomes

      [*]Dark Oak Wood

      • A darker version of the Oak Wood
      • Makes up the Dark Oak Tree, found in Roofed Forest biomes

      [*]Acacia Wood Planks

      • Orange in appearence

      [*]Dark Oak Wood Planks

      • Same texture as normal oak planks but darkened almost black

      [*]Acacia and Dark Oak Wood Slabs

      [*]Acacia and Dark Oak Wood Stairs

    [*]Saplings

    • Acacia Sapling, found in savannas
    • Dark Oak Sapling, found in roofed forests
      • Must have 4 saplings placed in a 2x2 square to be grown, much like Big Jungle Trees

      [*]2x2 spruce saplings now create the large spruce trees from Mega Taiga biomes

    [*]Leaves

    • Acacia leaves
    • Dark Oak leaves
      • Both visually identical to oak leaves

    [*]Fish

    • Pufferfish
      • Restores 18px-Half_Hunger.svg.png
      • If eaten, you will be given Poison IV for 1 minute, Hunger III and Nausea II for 15 seconds
      • Used to brew a water breathing potion

      [*]Salmon

      • Can be cooked and eaten
      • Uncooked: Restores 18px-Hunger.svg.png
      • Cooked: Restores 18px-Hunger.svg.png18px-Hunger.svg.png18px-Hunger.svg.png

      [*]Clownfish

      • Usage still unknown besides being eaten and used to tame Ocelots
      • Restores 18px-Half_Hunger.svg.png

    [*]Packed Ice

    • When broken, does not turn to water like normal ice blocks do
    • Does not melt
    • Opaque, rather than translucent like normal ice

    [*]Podzol

    • New dirt variation
    • Only found in Mega Taiga Biomes

    [*]Grassless Dirt

    • Grass can not grow on it
    • Obtainable only through /give

    [*]Red Sand

    • Generated in the Mesa biome
    • Behaves like normal sand (can be smelted into Glass and crafted into TNT)

    [*]Flowers

    • Red, Orange, White and Pink Tulips
      • Can be crafted to Red, Orange, Light Gray, and Pink Dyes, respectively

      [*]Blue Orchid

      • Can be crafted to Light Blue Dye

      [*]Allium

      • Can be crafted to Magenta Dye

      [*]Azure Bluet

      • Can be crafted to Light Gray Dye

      [*]Oxeye Daisy

      • Can be crafted to Light Gray Dye

      [*]Poppy

      • Replacement for the rose - roses no longer exist

      [*]All flowers can burn

      [*]All flowers and grasses are now randomly offset to the sides like tall grass

    [*]Two blocks tall Flowers

    • Applying bonemeal to them causes them to dispense a flower item that can be collected. Therefore, all two blocks tall flowers are renewable.
    • Sunflowers
      • Typically face East
      • Can be grown, unlike Roses and Dandelions
      • Can be crafted into 2 Yellow Dye

      [*]Peonies

      • Can be crafted into 2 Pink Dye

      [*]Rose bush

      • Can be crafted into 2 Red Dye

      [*]Lilac

      • Can be crafted into 2 Magenta Dye

    [*]Two block tall grass

    • Double Tallgrass

      [*]Large Fern

      • Can be made by applying Bone Meal to Fern.

    [*]New variants of Monster Egg

    • Includes Mossy Stone Brick Monster Egg, Cracked Stone Brick Monster Egg and Chiseled Stone Brick Monster Egg.
    • Added to fix a bug where Silverfish entering Mossy, Cracked, or Chiseled Stone Brick would cause the block to change into regular Stone Brick.

    [*]Minecart with Command Block

    • Can only be obtained using /give (item ID minecraft:command_block_minecart) or /summon (entity ID MinecartCommandBlock)
    • Activate using activator rails
    • Run their command every 2 redstone ticks when powered (activates once when passing over an activator rail at full speed)

    [*]Potion of Water Breathing

    • Made by brewing a Pufferfish with an Awkward Potion
    • Enables you to breathe underwater for 3 minutes without oxygen bar depleting
    • The potion is dark blue in appearance

    [*]Stained Glass

    • Glass can now be dyed into all 16 colours
      • This is done by putting a coloured dye in the centre of a crafting table and surrounding it with 8 pieces of normal glass, yielding 8 stained glass

      [*]Stained glass can be crafted into stained glass panes using the same recipe as normal glass panes

      • Doing this yields 16 stained glass planes, like normal glass

      [*]Water, nether portals, and other stained glass blocks remain visible when looked at through a stained glass block

      [*]The colour of blocks they are placed on are tinted towards the colour of the glass

      • This includes glass of two different colours behind one another

Improvements & Changes

  • Wood
    • Wooden logs now have different textures for their top and bottom (with the exception of Oak Logs)

    [*]Written Books

    • Can now be cloned the same way maps can, but by using Book and Quills instead of Empty Maps.
    • Can clone multiple copies of the same Written Book by putting more Book and Quills in the crafting grid.
    • Can now be stacked (up to 16 per stack)

    [*]Item Frames

    • Now drop the item inside them when punched, then drop themselves if they are punched when empty[12]
    • Will display the name of the item they hold (if it is custom-named) when looked at up close
    • Maps now display on a full block basis and no longer display player markers

    [*]Weighted Pressure Plates

    • Now output a signal relative to the amount of entities on them, always starting at 1 signal strength if any entities are present
    • For Light Weighted Pressure Plates, every entity adds 1 strength to the signal
    • For Heavy Weighted Pressure Plates, starting at 1, every 10 entities adds 1 strength to the signal (Example: 11 entities increases signal strength to 2)

    [*]Sugar Cane

    • Color/shade is now affected by the biome color (similar to leaves, grass, vines, etc.)

    [*]Flint and Steel

    • Is now a shapeless crafting recipe.
    • Can now be used to ignite Creepers

    [*]Dead Bushes

    • Can now be placed on Hardened Clay, Stained Clay, and Dirt.

    [*]Command Blocks

    • Now show what command it ran recently.
    • Extended character command limit to "many thousand characters".

    [*]Armor, Bows, Fishing Rods & Swords

    • Can now get the Unbreaking enchantment from enchantment tables

    [*]Technical blocks

    • Many technical block items removed (see Technical Blocks page for complete list)

    [*]Removed Locked Chest

    [*]Maps

    • Maps in item frames now cover the whole block so that connected maps join together smoothly. The item frame can only be seen when viewed from the side.
    • Now show colors for Colored Wool and Stained Clay, allowing a wider range of colors visible on maps
    • Each different type of block has a different shading on the map

    [*]Ice, Portals & Water

    • Now visible through each other
    • If Water is directly adjacent to Ice, when looking through the ice you cannot see the Water. However, you can see the Ice when looking through Water.
    • If Water is not directly adjacent to Ice, you can see the Water when looking through the Ice
    • You can no longer see the Water surface from underwater

    [*]Iron Bars & Glass Panes

    • Now connect to each other

    [*]Cauldrons

    • Cauldrons with water in them will now put out burning entities, taking away one water level each time

    [*]Boats

    • No longer inflict fall damage when running aground - replace existing Boats to fix them
    • Slightly improved boats being broken by Lily Pads
    • Boats have been reverted to the previous WASD controls
      • Note that the A and D keys can be used only while the W key is pressed

      [*]Players can now "sprint" in boats, which speeds them up slightly

Mobs

Improvements & Changes

  • Iron Golems
    • Now drop poppies instead of roses

    [*]Creepers

    [*]Zombies

    • Reduced the lag that zombies create

    [*]Baby Zombies & Baby Zombie Pigmen

    • Can now walk in one block tall spaces, but their hitbox remains the size of that of an adult

    [*]Witches

    • Can drop a Potion of Water Breathing upon death as a rare drop
    • Now drink a Potion of Water Breathing when they are trapped underwater
    • Have been added to the mix of low light-level hostile mobs, now spawning anywhere where the light level is below 7, including at night in every biome and in caverns
      • They usually spawn in pairs
      • They have roughly the same spawn rate as the Enderman

      [*]Witch Huts now generate with a Witch inside.

      • They formerly generated empty with Witches spawning inside later.

Bug Fixes

Fixed 78 Bugs:

  • MC-242 - Sprinting works inconsistently - very aggravating on PVP servers
  • MC-673 - Sky/lighting doesn't get darker during a thunderstorm
  • MC-715 - V-Sync in Window mode, settings not activated between sessions.
  • MC-881 - Boat inflicts fall damage if it runs aground in some fashion (Slabs, Mobs, Soul Sand)
  • MC-944 - Armor with Protection on it seems to reduce against hunger damage
  • MC-1018 - Black Lighting under overhangs
  • MC-1105 - Villagers act like it is Raining when they are in the Desert, and it Rains elsewhere.
  • MC-1379 - Transparent texture makes transparent texture behind invisible
  • MC-2638 - Once hit old AI mobs and Wolves don't turn back to passive in Creative until they die or despawn
  • MC-2915 - Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
  • MC-3305 - Cyrillic font not displaying on signs and in chat (Russian language)
  • MC-3871 - Cauldron water does not put out fire / damage blaze
  • MC-3973 - Silk Touch, pre-lit Redstone Lamps
  • MC-4150 - Baby Zombies do not drop any loot / xp
  • MC-4482 - Saplings placed on Farmland are not affected by Bonemeal
  • MC-4592 - When mobs start to attack you in survival and you switch to creative mobs keep attacking you
  • MC-4732 - Tools and weapons lose durability without doing damage
  • MC-4921 - Sounds (eg. Mobs / Portals / Water) Don't Immediately Fade
  • MC-4973 - Zombie Pigman from Nether Portal still spawns even if doMobSpawning is false
  • MC-5238 - 10 MB server texture pack limit too small
  • MC-5305 - Arrows from a flame bow aren't extinguished from rain but are extinguished from other water.
  • MC-5550 - Night Time Doesn't Immediately Allow Sleep
  • MC-6820 - The generation of terrain surface layer produces local straight glitches (fix included)
  • MC-7449 - Silverfish enter Chiseled Stone Brick, and the Chiseled Stone Brick appears as normal stone brick.
  • MC-8331 - Command block text disappears if too long
  • MC-9271 - Opening a singleplayer world is counted as a multiplayer join in the statistics
  • MC-9547 - Incorrect usage string for `/scoreboard teams empty`
  • MC-10077 - Adjacent Obsidian Blocks prevent Nether portal appearing
  • MC-10257 - When a pig gets struck by lightning it spawns a Zombie Pigman without a sword
  • MC-10984 - GS4 query listener fails to send player list when len(players) > 127
  • MC-11027 - Axes accelarate the speed at which Slabs are broken
  • MC-11280 - Sometimes Water flows out of newly generated Village Farms
  • MC-11518 - RCON and Scoreboard Command Output Formatting
  • MC-12450 - Missing usage string commands.scoreboard.players.list.usage
  • MC-12452 - Scoreboard team join command fails on invalid team name
  • MC-12454 - Scoreboard option seeFriendlyInvisibles not listed in usage
  • MC-12541 - The letters for the 'off' setting on smooth lighting aren't capitalised
  • MC-12731 - Minecraft crashes if you click edit or delete on a LAN game
  • MC-12769 - when typing /help with a number higher than 4, it produces the wrong message
  • MC-12984 - getting a locked chest pushed into your head crashes the game
  • MC-13565 - Fireworks sometimes don't stack when they should
  • MC-13661 - When re-sizing window before game loads internal view doesn't resize
  • MC-14865 - Carpets Are Not Flammable
  • MC-15688 - Axe breaks all slabs in adventure mode. No drops for stone.
  • MC-16324 - Massive Amount of "[sEVERE] Reached end of stream" messages in Minecraft server terminal when client pings the server
  • MC-16435 - Boats Still Break on Lily's
  • MC-16849 - Crash near pyramid
  • MC-16910 - Packet250CustomPayload(dk)
  • MC-17090 - Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
  • MC-18569 - Server resourcepacks not implemented yet
  • MC-18672 - Textures disappearing after setting player walkSpeed to 0
  • MC-19483 - sounds playing after leaving world
  • MC-19604 - Cannot /playsound records
  • MC-21870 - Screen goes blank when modifying walk speed
  • MC-22927 - Animals running forever after being hit
  • MC-26151 - Minecraft has advice on an error report that should be deleted.
  • MC-26608 - /spreadplayers confirmation text is wrong
  • MC-26660 - Constant minecart sound
  • MC-27284 - /scoreboard teams option color: Tab doesnt list all options.
  • MC-27904 - The Hindi, Malay and Norsk (Bokmål) language appear 2 times
  • MC-28400 - Breeding animals gives xp even if doMobLoot gamerule is false
  • MC-28405 - The saddle equip sound effect does not play when equipping a pig with a saddle.
  • MC-28478 - Successful hit sound effect does not match the sound in the assets sound folder
  • MC-28625 - The horse armor equip sound does not play when replacing it with already equipped armour
  • MC-28768 - Horse Breeding Doesn't Produce Markings Correctly on Foal
  • MC-29088 - Shearing sound does not play when shearing a mooshroom
  • MC-29279 - Bug: the command block can be damaged by the explosion of Blue Wither Skulls
  • MC-29321 - Jukeboxes play at the sound volume for effects until you change the music volume
  • MC-29361 - Oceans are too big
  • MC-29424 - Players appear offset for other clients after going through nether portals
  • MC-31031 - Spawn eggs can be used on top of water, but not lava
  • MC-32250 - Typo on "Unable to Load Worlds" screen

>>> Door Bassieboy35: In verband met de lengte toch maar even in een spoiler gezet. ;)<<<

Geplaatst:

Het is voor mij ook al tijden geleden dat ik voor het laatst zat te Minecraften. Volg de ontwikkelingen ook niet echt meer, moet ik zeggen. Bewaar wel heel goede herinneringen aan de laatste maanden van 2010, waarin we met een vaste kern aan spelers een heel toffe wereld gebouwd hadden. Kan me herinneren dat er een gigantische 'brug' dwars door de dorpjes en bossen liep. Mooie tijd. :)

Geplaatst:

Ik doe nog steeds actief minecraft, wekelijks bijna wel een LAN-party met vrienden maar bij gebrek aan premium spelers doen we altijd de 1.4.7 versie. Die nieuwe update ziet er heel vet uit, maar ik ben bang dat ik hem nooit zal gaan spelen, ook omdat mijn laptop hem waarschijnlijk niet aan kan. :puh:

Geplaatst:

Het is voor mij ook al tijden geleden dat ik voor het laatst zat te Minecraften. Volg de ontwikkelingen ook niet echt meer, moet ik zeggen. Bewaar wel heel goede herinneringen aan de laatste maanden van 2010, waarin we met een vaste kern aan spelers een heel toffe wereld gebouwd hadden. Kan me herinneren dat er een gigantische 'brug' dwars door de dorpjes en bossen liep. Mooie tijd. :)

Hihi:

Geplaatst:

wat :7

hebbe hebbe hebbe!

>>> Door Bassieboy35: Wat voegt dit toe aan het topic?<<<

nou, dat ik gekleurd glas wil hebben. en dat heb ik nu ook.

Geplaatst:

Och, dat filmpje :7 Toen ik iemand over die brug hoorde, wist ik meteen welke map er bedoeld werd. Vervolgens die fonteintjes bij m'n stenen hut, en toen wist ik 't weer. Meende dat ik toen 'druk' bezig was een waterbaan aan te leggen, maar geloof dat dat niet te zien is in dat filmpje.

Toevallig dat ik sinds een paar dagen weer wat ben gaan Minecraften in een singleplayer wereld, waar ik echt een heel vette map blijk te hebben (of dit komt door de laatste update, weet ik niet). :puh: Blijft toch wel grappig om op z'n tijd aan te zetten.

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