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Geplaatst:

Is de GTA3 main.scm altijd zo geweest.

Het is redelijk klein..

DEFINE VERSION VICE 1.3

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DEFINE MEMORY  17245

:Label004364
0002: jump ££Label0054E0
DEFINE OBJECTS  186
DEFINE OBJECT (no name)                  ; This is an unused object. You can put anything here.
DEFINE OBJECT PLAYERSDOOR                ; Object number -1
DEFINE OBJECT FAKETARGET                 ; Object number -2
DEFINE OBJECT MISTYDOOR                  ; Object number -3
DEFINE OBJECT LAUNDRTDOOR1               ; Object number -4
DEFINE OBJECT JOEY_DOOR1                 ; Object number -5
DEFINE OBJECT JOEY_DOOR2                 ; Object number -6
DEFINE OBJECT ELECTRICGATE               ; Object number -7
DEFINE OBJECT DOGFOODOOR01               ; Object number -8
DEFINE OBJECT BANKJOBDOOR                ; Object number -9
DEFINE OBJECT CHNABANKDOOR               ; Object number -10
DEFINE OBJECT BACKDOOR                   ; Object number -11
DEFINE OBJECT FUZBALLDOOR                ; Object number -12
DEFINE OBJECT SUBWAYGATE                 ; Object number -13
DEFINE OBJECT TUNNELENTRANCE             ; Object number -14
DEFINE OBJECT HELIX_BARRIER              ; Object number -15
DEFINE OBJECT PLYSAV_LFTDR_LFT           ; Object number -16
DEFINE OBJECT PLYSAV_LFTDR_RGHT          ; Object number -17
DEFINE OBJECT FIXED_INSIDE               ; Object number -18
DEFINE OBJECT FIXED_OUTSIDE              ; Object number -19
DEFINE OBJECT NEWTOWERDOOR1              ; Object number -20
DEFINE OBJECT COLUMBIANGATE              ; Object number -21
DEFINE OBJECT AIRPORTDOOR1               ; Object number -22
DEFINE OBJECT AIRPORTDOOR2               ; Object number -23
DEFINE OBJECT BODYARMOUR                 ; Object number -24
DEFINE OBJECT INDHELIX_BARRIER           ; Object number -25
DEFINE OBJECT LOD_LAND014                ; Object number -26
DEFINE OBJECT INFO                       ; Object number -27
DEFINE OBJECT HEALTH                     ; Object number -28
DEFINE OBJECT ADRENALINE                 ; Object number -29
DEFINE OBJECT BRIBE                      ; Object number -30
DEFINE OBJECT KILLFRENZY                 ; Object number -31
DEFINE OBJECT LINE                       ; Object number -32
DEFINE OBJECT BONUS                      ; Object number -33
DEFINE OBJECT BRIDGEFUKA                 ; Object number -34
DEFINE OBJECT BRIDGEFUKB                 ; Object number -35
DEFINE OBJECT TRAFFICLIGHT1              ; Object number -36
DEFINE OBJECT RD_SRROAD2A50              ; Object number -37
DEFINE OBJECT RD_SRROAD2A20              ; Object number -38
DEFINE OBJECT RD_SRROAD2A10              ; Object number -39
DEFINE OBJECT RD_CROSSRDA1RW22           ; Object number -40
DEFINE OBJECT RD_CROSSROADSA24           ; Object number -41
DEFINE OBJECT COM_CUST_ROADS25           ; Object number -42
DEFINE OBJECT VEG_TREE3                  ; Object number -43
DEFINE OBJECT DOUBLESTREETLGHT1          ; Object number -44
DEFINE OBJECT VEG_TREEA3                 ; Object number -45
DEFINE OBJECT VEG_TREENEW17              ; Object number -46
DEFINE OBJECT STREETLAMP1                ; Object number -47
DEFINE OBJECT BOLLARDLIGHT               ; Object number -48
DEFINE OBJECT KB_SCRAP_5                 ; Object number -49
DEFINE OBJECT POLICETENKB1               ; Object number -50
DEFINE OBJECT SCRAPERKB3_NIT             ; Object number -51
DEFINE OBJECT CHUNK5LAND                 ; Object number -52
DEFINE OBJECT POLICEALLY                 ; Object number -53
DEFINE OBJECT POLICE_COM                 ; Object number -54
DEFINE OBJECT RD_CROSSRDA1W22            ; Object number -55
DEFINE OBJECT TREEPATCHKB7               ; Object number -56
DEFINE OBJECT ROADPLANTERKB3             ; Object number -57
DEFINE OBJECT ROADPLANTERKB1             ; Object number -58
DEFINE OBJECT RD_ROAD3A50                ; Object number -59
DEFINE OBJECT AMCO_FLOOR                 ; Object number -60
DEFINE OBJECT RD_ROAD2A20                ; Object number -61
DEFINE OBJECT BROADWAYBUILD2             ; Object number -62
DEFINE OBJECT BROADWAYBUILD              ; Object number -63
DEFINE OBJECT AREA5BUILD2                ; Object number -64
DEFINE OBJECT COMSWCENTRALBLD7           ; Object number -65
DEFINE OBJECT PAPERMACHN01               ; Object number -66
DEFINE OBJECT COMSWCENTRALBLD6           ; Object number -67
DEFINE OBJECT COM_21WAY5                 ; Object number -68
DEFINE OBJECT COM_21WAY50                ; Object number -69
DEFINE OBJECT COM_21WAY10                ; Object number -70
DEFINE OBJECT CM1WAYCROSSCOM             ; Object number -71
DEFINE OBJECT COM_21WAY20                ; Object number -72
DEFINE OBJECT TW@T_CAFE                  ; Object number -73
DEFINE OBJECT VEG_BUSH14                 ; Object number -74
DEFINE OBJECT TREEPATCHTTWRS             ; Object number -75
DEFINE OBJECT FLATIRON1                  ; Object number -76
DEFINE OBJECT BLOCK4_GROUND01            ; Object number -77
DEFINE OBJECT PLANTER_SHORT              ; Object number -78
DEFINE OBJECT COM_RVROADS52              ; Object number -79
DEFINE OBJECT ROAD_BROADWAY04            ; Object number -80
DEFINE OBJECT COM_ROADSRV                ; Object number -81
DEFINE OBJECT RD_ROAD1A20                ; Object number -82
DEFINE OBJECT RD_CROSSROADS11            ; Object number -83
DEFINE OBJECT OFIS_BILDKB_4              ; Object number -84
DEFINE OBJECT RD_ROAD1A10                ; Object number -85
DEFINE OBJECT COM_ROADKB23               ; Object number -86
DEFINE OBJECT COM_CUST_ROADS57           ; Object number -87
DEFINE OBJECT COM_ROADKB22               ; Object number -88
DEFINE OBJECT KB_UNDERPASS               ; Object number -89
DEFINE OBJECT MUSEUM                     ; Object number -90
DEFINE OBJECT NBCOM_ROADKB01             ; Object number -91
DEFINE OBJECT BVBRIDGSPPRT01             ; Object number -92
DEFINE OBJECT FLATIRON1B                 ; Object number -93
DEFINE OBJECT NBBRIDGCABLS01             ; Object number -94
DEFINE OBJECT NBBRIDGERDB                ; Object number -95
DEFINE OBJECT NBBRIDGERDA                ; Object number -96
DEFINE OBJECT OVERPASS_COMSE             ; Object number -97
DEFINE OBJECT COM_LANDNEW221B            ; Object number -98
DEFINE OBJECT COM_LANDNEW221             ; Object number -99
DEFINE OBJECT LODTIRON1B                 ; Object number -100
DEFINE OBJECT KB_OFIS1                   ; Object number -101
DEFINE OBJECT COMTREEPATCHPRK            ; Object number -102
DEFINE OBJECT HOTEL2                     ; Object number -103
DEFINE OBJECT UNDERGROUND_OVER7          ; Object number -104
DEFINE OBJECT RD_ROAD1A50                ; Object number -105
DEFINE OBJECT KBPLANTER4                 ; Object number -106
DEFINE OBJECT BLOCK4_SCRAPERL0           ; Object number -107
DEFINE OBJECT COM_ROADKB12               ; Object number -108
DEFINE OBJECT PLANTERBTM_1               ; Object number -109
DEFINE OBJECT LODRIDGSPPRT01             ; Object number -110
DEFINE OBJECT LODOM_ROADKB01             ; Object number -111
DEFINE OBJECT LODRIDGERDA                ; Object number -112
DEFINE OBJECT LODRIDGERDB                ; Object number -113
DEFINE OBJECT LODRIDGCABLS01             ; Object number -114
DEFINE OBJECT IND_CUSTOMROAD003          ; Object number -115
DEFINE OBJECT KMRICNDO01                 ; Object number -116
DEFINE OBJECT KMRICNDO02                 ; Object number -117
DEFINE OBJECT COM_DOCKSAA                ; Object number -118
DEFINE OBJECT COM_PIER3                  ; Object number -119
DEFINE OBJECT GRD_OVERPASS19KB           ; Object number -120
DEFINE OBJECT GRD_OVERPASS19BKB          ; Object number -121
DEFINE OBJECT COM_DOCKSB                 ; Object number -122
DEFINE OBJECT NEWDOCKBUILDING2           ; Object number -123
DEFINE OBJECT NEWDOCKBUILDING            ; Object number -124
DEFINE OBJECT NBBRIDGFK2                 ; Object number -125
DEFINE OBJECT DAMGBRIDGERDB              ; Object number -126
DEFINE OBJECT DAMGBBRIDGERDA             ; Object number -127
DEFINE OBJECT LODRIDGFK2                 ; Object number -128
DEFINE OBJECT LODGBRIDGERDB              ; Object number -129
DEFINE OBJECT LODGBBRIDGERDA             ; Object number -130
DEFINE OBJECT INDHIBUILD3                ; Object number -131
DEFINE OBJECT LUIGICLUBOUT               ; Object number -132
DEFINE OBJECT LUIGIINEERCLUB             ; Object number -133
DEFINE OBJECT JOGARAGEEXT                ; Object number -134
DEFINE OBJECT JOGARAGEINT                ; Object number -135
DEFINE OBJECT POLICEBALLSIGNS            ; Object number -136
DEFINE OBJECT NOODLESBOX                 ; Object number -137
DEFINE OBJECT IND_NEWRIZZOS              ; Object number -138
DEFINE OBJECT BRIEFCASE                  ; Object number -139
DEFINE OBJECT SALVSDETAIL                ; Object number -140
DEFINE OBJECT SWANK_INSIDE               ; Object number -141
DEFINE OBJECT FRANKSCLB02                ; Object number -142
DEFINE OBJECT FSHFCTRY_DSTRYD            ; Object number -143
DEFINE OBJECT FISH01                     ; Object number -144
DEFINE OBJECT FISHFCTORY                 ; Object number -145
DEFINE OBJECT IND_LAND089C               ; Object number -146
DEFINE OBJECT MAK_SEMTECH                ; Object number -147
DEFINE OBJECT MAK_BOMB01                 ; Object number -148
DEFINE OBJECT CS8_DOOR                   ; Object number -149
DEFINE OBJECT BARREL4                    ; Object number -150
DEFINE OBJECT RUSTSHIP_STRUCTURE         ; Object number -151
DEFINE OBJECT LODTSHIP_STRUCTURE         ; Object number -152
DEFINE OBJECT BOATRAMP1                  ; Object number -153
DEFINE OBJECT DONKEYMAG                  ; Object number -154
DEFINE OBJECT CONDO_IVY                  ; Object number -155
DEFINE OBJECT IND_CUSTOMROAD016          ; Object number -156
DEFINE OBJECT POLICE_CELHOLE             ; Object number -157
DEFINE OBJECT POLICE_CELL_WALL           ; Object number -158
DEFINE OBJECT CASINO_GARDEN              ; Object number -159
DEFINE OBJECT RUBBLE01                   ; Object number -160
DEFINE OBJECT RUBBLE02                   ; Object number -161
DEFINE OBJECT CONVSTORE01                ; Object number -162
DEFINE OBJECT CONVSTRE_DMGE01            ; Object number -163
DEFINE OBJECT CONVSTORE01_DOOR           ; Object number -164
DEFINE OBJECT TOILET                     ; Object number -165
DEFINE OBJECT SAFEHOUSE                  ; Object number -166
DEFINE OBJECT FILES                      ; Object number -167
DEFINE OBJECT TOILET_CUBICLE_DR2         ; Object number -168
DEFINE OBJECT BARREL2                    ; Object number -169
DEFINE OBJECT BODYCAST                   ; Object number -170
DEFINE OBJECT TSHRORCKGRDN               ; Object number -171
DEFINE OBJECT TSHRORCKGRDN_ALFAS         ; Object number -172
DEFINE OBJECT DEADMAN1                   ; Object number -173
DEFINE OBJECT DEADMANOBLOOD              ; Object number -174
DEFINE OBJECT CSITECUTSCENE              ; Object number -175
DEFINE OBJECT SCAFFOLDLIFT               ; Object number -176
DEFINE OBJECT BROKEN_INSIDE              ; Object number -177
DEFINE OBJECT BROKEN_OUTSIDE             ; Object number -178
DEFINE OBJECT COFFEE                     ; Object number -179
DEFINE OBJECT PACKAGELARGE               ; Object number -180
DEFINE OBJECT BOUY                       ; Object number -181
DEFINE OBJECT NEW_COLMANSN               ; Object number -182
DEFINE OBJECT LANDPART15                 ; Object number -183
DEFINE OBJECT SECURITY_HUT               ; Object number -184
DEFINE OBJECT COLUMANSION_WALL           ; Object number -185

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;-------------MAIN---------------


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0C02: (unknown)

Geplaatst:

Nee, normaal moet daar ook andere dingen staan, bijvoorbeeld wapens, pick ups, wagens en allemaal andere threads, raar

Geplaatst:

zeker weten dat je niks vergeten bent?

want hij is nog kleiner dan een gestripte.

toen ik hem opende kreeg ik 2 fouten toevalig ook gehad?

Geplaatst:

Naar mijn weten is er geen GTA3 missionbuilder. Misschien werkt die van VC, maar er zitten natuurlijk wel veel verschillen in. Ik sta dus niet te kijken van een error.

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