-Niels- Geplaatst: 15 december 2005 Rapport Geplaatst: 15 december 2005 Wij hebben binnenkort een actie dag op school. Een paar vrienden en ik, hebben het hele computer lokaal tot onze beschikking. We hebben al een spel en hij werkt goed. (We hebben hem al getest) Het spel is Wolfenstein Enemy Territory. We maken dus een lokale server... Maar we moeten nog goede regels instellen op de server. Geen flauw idee hoe dat moet. Weet iemand van jullie het? Heeft jij hier ervaring mee? Of weet je een aantal goede sites? Post het alsjeblieft hier. Alvast bedankt voor alle info! Reageren
T@rget Geplaatst: 15 december 2005 Rapport Geplaatst: 15 december 2005 Al de readme gecheck? meer weet ik niet er is vast wel ergen een console en een Configuratie-instellingen bestandje waar het kan suc6 Reageren
-Niels- Geplaatst: 27 december 2005 Auteur Rapport Geplaatst: 27 december 2005 (bewerkt) Bij deze wil ik meedelen, dat de actiedag helemaal geslaagd was. We hadden 10 potjes van 20 minuten en al die keren zat het helemaal vol. Alle 25 computers bezet! Maar nu kamp ik met een ander probleem. Ik wil thuis een LOKALE server hosten voor Call of Duty. Zodat ik alleen 1 vs 1 tegen mijn broer kan! Maar als ik de server opstart, klapt hij zoals gewoonlijk terug naar de destkop. (Dat moet, dat is niet fout) Maar dan zegt hij dit in de CoD Console: Wat kan ik daar aan doen, want door die fout zegt hij: ServerShutdown Alvast bedankt voor de hulp! Bewerkt: 27 december 2005 door -Niels- Reageren
Kraay Geplaatst: 27 december 2005 Rapport Geplaatst: 27 december 2005 Als je dat leest zegt ie dat je de hoeveelheid kogels die je bij je springfield krijgt, veranderd hebt naar 150 maar dat ie al op 200 staat. Kun je misschien heel je log plaatsen? ik geloof niet dat het hieraan kan liggen . Bij mij werkt het namelijk wel Reageren
-Niels- Geplaatst: 27 december 2005 Auteur Rapport Geplaatst: 27 december 2005 Hier alle tekst! COD MP 1.5 build win-x86 Nov 10 2004 ----- FS_Startup ----- Current language: english Current search path: G:\PROGRA~1\CALLOF~1\main\___CoDaM__CoD1.4__.pk3 (48 files) G:\PROGRA~1\CALLOF~1\main\___CoDaM_ServerMessages1.3.pk3 (1 files) G:\PROGRA~1\CALLOF~1\main\_cookable_grenades.pk3 (6 files) G:\PROGRA~1\CALLOF~1\main\z_OGGclan_tacticalgreenscope_.pk3 (17 files) G:\PROGRA~1\CALLOF~1\main\z_mc_bloodfx_v6.pk3 (45 files) G:\PROGRA~1\CALLOF~1\main\zzz_Flamer_AT_Mod.pk3 (17 files) G:\PROGRA~1\CALLOF~1\main\zzzCK-ToutesLesArmes.pk3 (31 files) G:\PROGRA~1\CALLOF~1\main\zz-RoH-WeaponSounds_&_Skinpack.pk3 (221 files) G:\PROGRA~1\CALLOF~1\main\zSKMWSFINAL.pk3 (31 files) G:\PROGRA~1\CALLOF~1\main\xs_sniperwood_day.pk3 (10 files) G:\PROGRA~1\CALLOF~1\main\w_awe_cod_v2.1_client.pk3 (43 files) G:\PROGRA~1\CALLOF~1\main\Winter_War.pk3 (8 files) G:\PROGRA~1\CALLOF~1\main\wcanka_awe_v1.4.4_clientside_plus.pk3 (33 files) G:\PROGRA~1\CALLOF~1\main\wcanka_awe_v1.4.4beta3.pk3 (42 files) G:\PROGRA~1\CALLOF~1\main\vikings_revenge.pk3 (8 files) G:\PROGRA~1\CALLOF~1\main\vikings_omaha_1.pk3 (24 files) G:\PROGRA~1\CALLOF~1\main\user_pistolmod.pk3 (4 files) G:\PROGRA~1\CALLOF~1\main\user_mp_Sniperarena.pk3 (15 files) G:\PROGRA~1\CALLOF~1\main\trainingchaos.pk3 (23 files) G:\PROGRA~1\CALLOF~1\main\toybox_bloodbath.pk3 (32 files) G:\PROGRA~1\CALLOF~1\main\stargate_v12.pk3 (106 files) G:\PROGRA~1\CALLOF~1\main\snipers_canyon_v2.pk3 (12 files) G:\PROGRA~1\CALLOF~1\main\second_coming.pk3 (35 files) G:\PROGRA~1\CALLOF~1\main\raiders.pk3 (87 files) G:\PROGRA~1\CALLOF~1\main\Parapet.pk3 (13 files) G:\PROGRA~1\CALLOF~1\main\pakXSK.pk3 (27 files) G:\PROGRA~1\CALLOF~1\main\pakb.pk3 (60 files) G:\PROGRA~1\CALLOF~1\main\paka.pk3 (41 files) G:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files) G:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files) G:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files) G:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files) G:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files) G:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files) G:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files) G:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files) G:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files) G:\PROGRA~1\CALLOF~1\main\mp_wolfsquare_final.pk3 (19 files) G:\PROGRA~1\CALLOF~1\main\mp_thunderville.pk3 (11 files) G:\PROGRA~1\CALLOF~1\main\mp_streetwar.pk3 (11 files) G:\PROGRA~1\CALLOF~1\main\mp_stcomedumont.pk3 (58 files) G:\PROGRA~1\CALLOF~1\main\mp_stanjel.pk3 (79 files) G:\PROGRA~1\CALLOF~1\main\mp_stanjel.a31284ed.pk3 (79 files) G:\PROGRA~1\CALLOF~1\main\mp_maaloy_final.pk3 (16 files) G:\PROGRA~1\CALLOF~1\main\mp_junobeach_final.pk3 (59 files) G:\PROGRA~1\CALLOF~1\main\mp_falaisevilla.pk3 (17 files) G:\PROGRA~1\CALLOF~1\main\mp_bellicourt_night.pk3 (26 files) G:\PROGRA~1\CALLOF~1\main\mp_acrosstheborder.pk3 (21 files) G:\PROGRA~1\CALLOF~1\main\hedgrow_1.2.pk3 (7 files) G:\PROGRA~1\CALLOF~1\main\CST_Autobahn.pk3 (26 files) G:\PROGRA~1\CALLOF~1\main\commando.pk3 (48 files) G:\PROGRA~1\CALLOF~1\main\carcasson_final.pk3 (41 files) G:\PROGRA~1\CALLOF~1\main\carcasson.pk3 (9 files) G:\PROGRA~1\CALLOF~1\main\arkov4.pk3 (8 files) G:\PROGRA~1\CALLOF~1/main G:\PROGRA~1\CALLOF~1\main\localized_english_pak5.pk3 (46 files) localized assets pak file for english G:\PROGRA~1\CALLOF~1\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english G:\PROGRA~1\CALLOF~1\main\localized_english_pak2.pk3 (9 files) localized assets pak file for english G:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english G:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 31634 files in pk3 files execing default_mp.cfg couldn't exec language.cfg execing config_mp.cfg couldn't exec autoexec_mp.cfg Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Measured CPU speed is 1.99 GHz System memory is 256 MB (capped at 1 GB) Video card memory is 64 MB Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: cc502187-a IP: 192.168.0.102 ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 4: 800 600 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (800x600) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...50 PFDs found ...hardware acceleration found ...PIXELFORMAT 8 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...GL_ARB_vertex_program not found ...GL_NV_texture_shader not found ...using GL_NV_register_combiners ...GL_NV_register_combiners2 not found ...using WGL_EXT_swap_control ...using OpenGL 1.3 multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2 normal rescaling ...GL_ATI_pn_triangles not found ...GL_ARB_vertex_buffer_object not found ...ignoring GL_NV_fog_distance ...using GL_NV_vertex_array_range ...using GL_NV_vertex_array_range2 ...using GL_NV_fence ...GL_ATI_vertex_array_object not found ...GL_ATI_fragment_shader not found ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce4 MX 460/AGP/SSE2 GL_VERSION: 1.3.1 GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_transpose_matrix GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_evaluators GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_EXT_extensions_string WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 2 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 4, 800 x 600 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 3 picmip2: 3 texture bits: 16 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: disabled Allocated 0 MB of AGP memory for vertex data Initializing Shaders ...loading 'scripts/reticles_dds.shader' ...loading 'scripts/scbeta.shader' ...loading 'scripts/scbeta2.shader' ...loading 'scripts/decals.shader' ...loading 'scripts/hood.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/water.shader' ...loading 'scripts/window.shader' ...loading 'scripts/hud.shader' ...loading 'scripts/ui_menus_mp.shader' ...loading 'scripts/brad.shader' ...loading 'scripts/carride.shader' ...loading 'scripts/cloudshadow.shader' ...loading 'scripts/common.shader' ...loading 'scripts/effects.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/jeff.shader' ...loading 'scripts/nodlight.shader' ...loading 'scripts/paulj.shader' ...loading 'scripts/river_pj.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/sun.shader' ...loading 'scripts/surfacelight.shader' ...loading 'scripts/talon.shader' ...loading 'scripts/tankcountry.shader' ...loading 'scripts/tankhud.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/transparents.shader' ...loading 'scripts/treeshadowtest.shader' ...loading 'scripts/truckride.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_menus.shader' ...loading 'scripts/weapons.shader' ...loading 'scripts/ra_stanjel.shader' ...loading 'scripts/mp_bellicourt_night.shader' ...loading 'fxshaders/mc_bloodfx.shader' ...loading 'fxshaders/awe_fx.shader' ...loading 'fxshaders/jh_fx.shader' ...loading 'fxshaders/pj_fx.shader' ...loading 'fxshaders/pj_impact.shader' ...loading 'fxshaders/weaponfx.shader' ----- finished R_Init ----- ------- Miles sound system initialization ------- Attempting 44 kHz 16 bit stereo sound 2D provider initialized at 9369312 0 38403444 available 3D providers: Aureal A3D Interactive (TM) Aureal A3D 2.0 (TM) DirectSound3D Software Emulation DirectSound3D Hardware Support DirectSound3D 7+ Software - Pan and Volume DirectSound3D 7+ Software - Light HRTF DirectSound3D 7+ Software - Full HRTF Creative Labs EAX 3 (TM) Creative Labs EAX 2 (TM) Creative Labs EAX (TM) RAD Game Tools RSX 3D Audio Dolby Surround Miles Fast 2D Positional Audio using 3D provider 'Miles Fast 2D Positional Audio' 32 max 3D channels ------- Miles successfully initialized ------- file ui_mp/settings_dm.menu, line 6: redefinition of OPTIONS_CONTROL_XALIGN file ui_mp/settings_tdm.menu, line 6: redefinition of OPTIONS_CONTROL_XALIGN file ui_mp/settings_sd.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN file ui_mp/settings_re.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN file ui_mp/settings_bel.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN file ui_mp/settings_hq.menu, line 5: redefinition of OPTIONS_CONTROL_XALIGN --- Common Initialization Complete --- Working directory: G:\PROGRA~1\CALLOF~1 PunkBuster Client: PunkBuster Client (v1.216 | A0) Enabled PunkBuster Client: Game Version [COD MP 1.5 build 2040 Nov 16 2004 18:55:03 win-x86] PunkBuster Client: Not Connected to a Server ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hitch warning: 2969 msec frame time ------ Server Initialization ------ Server: mp_pavlov Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current language: english Current search path: G:\PROGRA~1\CALLOF~1\main\___CoDaM__CoD1.4__.pk3 (48 files) G:\PROGRA~1\CALLOF~1\main\___CoDaM_ServerMessages1.3.pk3 (1 files) G:\PROGRA~1\CALLOF~1\main\_cookable_grenades.pk3 (6 files) G:\PROGRA~1\CALLOF~1\main\z_OGGclan_tacticalgreenscope_.pk3 (17 files) G:\PROGRA~1\CALLOF~1\main\z_mc_bloodfx_v6.pk3 (45 files) G:\PROGRA~1\CALLOF~1\main\zzz_Flamer_AT_Mod.pk3 (17 files) G:\PROGRA~1\CALLOF~1\main\zzzCK-ToutesLesArmes.pk3 (31 files) G:\PROGRA~1\CALLOF~1\main\zz-RoH-WeaponSounds_&_Skinpack.pk3 (221 files) G:\PROGRA~1\CALLOF~1\main\zSKMWSFINAL.pk3 (31 files) G:\PROGRA~1\CALLOF~1\main\xs_sniperwood_day.pk3 (10 files) G:\PROGRA~1\CALLOF~1\main\w_awe_cod_v2.1_client.pk3 (43 files) G:\PROGRA~1\CALLOF~1\main\Winter_War.pk3 (8 files) G:\PROGRA~1\CALLOF~1\main\wcanka_awe_v1.4.4_clientside_plus.pk3 (33 files) G:\PROGRA~1\CALLOF~1\main\wcanka_awe_v1.4.4beta3.pk3 (42 files) G:\PROGRA~1\CALLOF~1\main\vikings_revenge.pk3 (8 files) G:\PROGRA~1\CALLOF~1\main\vikings_omaha_1.pk3 (24 files) G:\PROGRA~1\CALLOF~1\main\user_pistolmod.pk3 (4 files) G:\PROGRA~1\CALLOF~1\main\user_mp_Sniperarena.pk3 (15 files) G:\PROGRA~1\CALLOF~1\main\trainingchaos.pk3 (23 files) G:\PROGRA~1\CALLOF~1\main\toybox_bloodbath.pk3 (32 files) G:\PROGRA~1\CALLOF~1\main\stargate_v12.pk3 (106 files) G:\PROGRA~1\CALLOF~1\main\snipers_canyon_v2.pk3 (12 files) G:\PROGRA~1\CALLOF~1\main\second_coming.pk3 (35 files) G:\PROGRA~1\CALLOF~1\main\raiders.pk3 (87 files) G:\PROGRA~1\CALLOF~1\main\Parapet.pk3 (13 files) G:\PROGRA~1\CALLOF~1\main\pakXSK.pk3 (27 files) G:\PROGRA~1\CALLOF~1\main\pakb.pk3 (60 files) G:\PROGRA~1\CALLOF~1\main\paka.pk3 (41 files) G:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files) G:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files) G:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files) G:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files) G:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files) G:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files) G:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files) G:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files) G:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files) G:\PROGRA~1\CALLOF~1\main\mp_wolfsquare_final.pk3 (19 files) G:\PROGRA~1\CALLOF~1\main\mp_thunderville.pk3 (11 files) G:\PROGRA~1\CALLOF~1\main\mp_streetwar.pk3 (11 files) G:\PROGRA~1\CALLOF~1\main\mp_stcomedumont.pk3 (58 files) G:\PROGRA~1\CALLOF~1\main\mp_stanjel.pk3 (79 files) G:\PROGRA~1\CALLOF~1\main\mp_stanjel.a31284ed.pk3 (79 files) G:\PROGRA~1\CALLOF~1\main\mp_maaloy_final.pk3 (16 files) G:\PROGRA~1\CALLOF~1\main\mp_junobeach_final.pk3 (59 files) G:\PROGRA~1\CALLOF~1\main\mp_falaisevilla.pk3 (17 files) G:\PROGRA~1\CALLOF~1\main\mp_bellicourt_night.pk3 (26 files) G:\PROGRA~1\CALLOF~1\main\mp_acrosstheborder.pk3 (21 files) G:\PROGRA~1\CALLOF~1\main\hedgrow_1.2.pk3 (7 files) G:\PROGRA~1\CALLOF~1\main\CST_Autobahn.pk3 (26 files) G:\PROGRA~1\CALLOF~1\main\commando.pk3 (48 files) G:\PROGRA~1\CALLOF~1\main\carcasson_final.pk3 (41 files) G:\PROGRA~1\CALLOF~1\main\carcasson.pk3 (9 files) G:\PROGRA~1\CALLOF~1\main\arkov4.pk3 (8 files) G:\PROGRA~1\CALLOF~1/main G:\PROGRA~1\CALLOF~1\main\localized_english_pak5.pk3 (46 files) localized assets pak file for english G:\PROGRA~1\CALLOF~1\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english G:\PROGRA~1\CALLOF~1\main\localized_english_pak2.pk3 (9 files) localized assets pak file for english G:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english G:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 63268 files in pk3 files ------- Game Initialization ------- gamename: Call of Duty gamedate: Nov 10 2004 ******************** ERROR: Max ammo mismatch for "springfield" ammo: 'springfield__mp" set it to 150, but "springfield_mp" already set it to 200. ******************** ----- Server Shutdown ----- ==== ShutdownGame ==== --------------------------- Hunk_Clear: reset the hunk ok Hitch warning: 4582 msec frame time Hitch warning: 1418 msec frame time Reageren
Kraay Geplaatst: 27 december 2005 Rapport Geplaatst: 27 december 2005 Raar. Het enigste is wat me opvalt is toch: ERROR: Max ammo mismatch for "springfield" ammo: 'springfield__mp" set it to 150, but "springfield_mp" already set it to 200. Dat bij springfield_mp de eerste keer 2 van die streepjes onderaan staan(__) en de 2e keer maar een zo'n streepje(_). wat zijn je instellingen trouwens? Dit zijn ze bij mij en dat wrkt: Reageren
-Matthijs- Geplaatst: 28 december 2005 Rapport Geplaatst: 28 december 2005 (bewerkt) Dit zijn mijn instellingen: Als je dan op Start Server drukt opent hij dus die console, dan ga ik weer naar CoD Multiplayer Ik klik Join a Game en ik kan mijn eigen server joinen. Dan ga ik naar mijn andere pc ik klik join a game met de instellingen: Local/ISDN/Gametype <-- Deze instellingen geloof ik, moet je beetje mee prutsen.) Of je kunt gewoon het ip invullen van de andere pc die dan al in de server zit, moet je op tab drukken en dan onderaan kijken. Als je ip in wilt vullen moet je de console toets indrukken (~) dan typ je in /connect jouw ip met punten! Zo heb ik het.. Bewerkt: 28 december 2005 door Ghostsniper Reageren
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