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Waar is SA-MP nu te downloaden dan??

Nergens meer, Public beta (#1) is ten einde :)

The tests were mostly successful, with close to 300 people testing during the peak. Some servers were constantly full with 50 players. Thanks to everyone who helped test and reported any crashes.

Toch nog iets nuttigs gedaan :D

Beta 2 verwacht in een paar weken.

Geplaatst:

als er iemand anders in de tuning shop zit te tunen kan je er dan nog bij in of moet je aanschuiven :puh: ??

Geplaatst:
als er iemand anders in de tuning shop zit te tunen kan je er dan nog bij in of moet je aanschuiven :puh: ??
je kan er gewoon bij :)

@Jarno: Kyeman heeft ook hulp van de rest van het team he ;) (Cam heeft o.a. het SCM gedeelte voor de modshops gedaan...).

Geplaatst: (bewerkt)

Blog Update: What's fixed so far for beta #2? :: Posted by kyeman on 15 Apr 2006

We've worked very hard over the past two weeks to fix many of the problems found in beta #1. Apart from many updates to the server-side script the following has been fixed:

- Problems related to the EU version of SA should be solved.

- Fixed weapon model not always displaying during passenger driveby.

- Fixed player couldn't do a normal driveby while passengers were drivebying.

- Fixed remote players animation not aiming up/down with certain weapons.

- Weapons are now disabled in some interiors to prevent Ammunation campers and Casino lurkers.

- Cheaters who manage to spawn invalid vehicles will be banned automatically.

- max_players is now checked against MAX_PLAYERS internally to prevent servers from spoofing artificial player limits.

- Radio has mostly been fixed. There are some minor issues with it still. Turn the radio off if it gets too annoying.

We have the following new features:

- Chat now supports extended ASCII, which means Polish and Russian characters will display if you have Polish or Russian selected as the default language for non-Unicode applications in Windows. F6 is the alternate chat key if you don't have 'T'.

- Chat font has been improved and number of chat lines increased to 10 instead of 7.

- Checkpoints now show on the radar.

- Players no longer have arrows floating over them when player markers are enabled.

- Car mod shops are now useable and synced.

When will beta #2 come? The truth is that we don't know. Beta's must pass through a set of smaller tests with 10-20 players before we allow them to be tested publicly. If any serious issues pop up in smaller tests we have to cancel the public beta, which means it can be delayed for upto several weeks.

bron: SA:MP Blog

Bewerkt: door Azer
  • 2 weken later...
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Kyeman

Some new features and improvements for Beta #3

There were many minor bugs and annoying things found in Beta #2. I believe SA:MP Beta #2 was the first time GTA:SA had been played with 90 other players, and there were some things we weren't prepared for.

One of the biggest complaints was with the weapon aiming. After doing some research into the problem, sure enough, I found some of my vector compression code was flawed and resulted in a vector which was not normalised. This problem has now been fixed and the weapon aiming is dramatically improved for Beta #3. The vehicle sync has also been improved.

The second biggest complaint was, with 90 players, the chat could barely be read, as the messages were scrolling too fast. I've attempted to deal with this problem by creating a seperate information window, which displays things like death messages and game join/parts in picture form. See screenshot:

infownd_sml.jpg

Currently this window can be enabled and disabled with the F9 key and stops the chat being spammed. This new system combined with DracoBlue's ChatSystem filterscript should make for better communication as we try and get the player limit higher.

I've also noted that the Polish or Russian chat was not fixed in Beta #2 and I'll be looking into the problem again. It's hard for me to test since I don't have a Polish or Russian keyboard.

I don't know at this point when Beta #3 will be. It doesn't look like it will be this weekend. I will post more information at a later date. I'm interested on working on SA-MP 0.1 until the player limits are as high as we can get them and that most bugs/annoyances have been squashed.

Groter Screenshot

Kans is groot dat BETA 3 uit komt deze weekend :) .

Bewerkt: door AmsterdamBoy
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It doesnt look like it will be this weekend

Hij zegt toch duidelijk dat er weinig kans is op Beta #3 dit weekend..

Het extra toegevoegde venster is vet :)

@Amsterdamboy: lees eerst voordat je een conclusie trekt ;)

Sorry

Amsterdam Blind

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