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Geplaatst: (bewerkt)

Ik heb dus een keer de clothes label vooraan gezet:

Resultaat: Ik druk op links en heb net pak, ik druk op boven, ik heb golf aan, ik druk rechts spel loopt vast :bonk:

Ik geloof dat hij nu werkt!! Althans, voor 80%, soms moet je lang wachten tot de tekst weg is, ik dacht dat ik dat verholpen had

Hier isie dan!!! Goed en wel:

:Label031F3C

0001: wait 100 ms

03A4: name_thread "PIZZA"

03BC: $519 = create_sphere 145.346 -827.235 9.457 .75

:Label031F63

0001: wait 0 ms

00D6: if 0

00E3: player $PLAYER_CHAR 0 ()near_point 145.346 -827.235 radius .75 .75

004D: jump_if_false ££Label031F63

01B4: set_player $PLAYER_CHAR frozen_state 0 (frozen)

00BE: text_clear_all

00BB: text_lowpriority "PIZZA0" 2000 ms 1 ;; Press left for boomshine or armor, press right for clothes, or press up to leave.

0001: wait 100 ms

0002: jump ££Label031faa

:Label031FAA

00D6: if 0

00E1: key_pressed 0 10

004D: jump_if_false ££Label032006

0002: jump ££Label0322AD

:Label031FC2

0001: wait 0 ms

00D6: if 0

00E1: key_pressed 0 10

004D: jump_if_false ££Label0321A3

00D6: if 0

010A: player $PLAYER_CHAR money > 0

004D: jump_if_false ££Label032285

0109: player $PLAYER_CHAR money += 0

052C: set_player $PLAYER_CHAR drunk_visuals 255

01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)

0002: jump ££Label0322C9

:label032006

0001: wait 0 ms

00d6: if 0

00E1: key_pressed 0 11

004D: jump_if_false ££Label031faa

00BE: text_clear_all

00BB: text_lowpriority "CLOTH" 4000 ms 1 ;; Wich?

0002: jump ££Label032059

:Label032031

0001: wait 0 ms

01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)

00BE: text_clear_all

00BB: text_lowpriority "CLOTHA" 2000 ms 1 ;; Thanks for buying!

0001: wait 2000 ms

0002: jump ££Label031F63

:Label032059

0001: wait 0 ms

00D6: if 0

00E1: key_pressed 0 10

004D: jump_if_false ££Label032090

0109: player $PLAYER_CHAR money += 0

0352: set_actor $PLAYER_ACTOR skin_to "PLAYER2"

038B: load_requested_models

0353: refresh_actor $PLAYER_ACTOR

0002: jump ££Label032031

:Label032090

0001: wait 0 ms

00D6: if 0

00E1: key_pressed 0 11

004D: jump_if_false ££Label0320C7

0109: player $PLAYER_CHAR money += 0

0352: set_actor $PLAYER_ACTOR skin_to "PLAYER"

038B: load_requested_models

0353: refresh_actor $PLAYER_ACTOR

0002: jump ££Label032031

:Label0320C7

0001: wait 0 ms

00D6: if 0

00E1: key_pressed 0 9

004D: jump_if_false ££Label0320FE

0109: player $PLAYER_CHAR money += 0

0352: set_actor $PLAYER_ACTOR skin_to "PLAYER3"

038B: load_requested_models

0353: refresh_actor $PLAYER_ACTOR

0002: jump ££Label032031

:Label0320FE

0001: wait 0 ms

00D6: if 0

00E1: key_pressed 0 8

004D: jump_if_false ££Label032135

0109: player $PLAYER_CHAR money += 0

0352: set_actor $PLAYER_ACTOR skin_to "PLAYER6"

038B: load_requested_models

0353: refresh_actor $PLAYER_ACTOR

0002: jump ££Label032031

:Label032135

0001: wait 0 ms

00D6: if 0

00E1: key_pressed 0 15

004D: jump_if_false ££Label032059

01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)

00BE: text_clear_all

00BB: text_lowpriority "PIZZA4" 2000 ms 1 ;; Goodbye!

0001: wait 3000 ms

0002: jump ££Label031F63

:Label0321A3

0001: wait 0 ms

00D6: if 0

00E1: key_pressed 0 11

004D: jump_if_false ££Label0321EF

00D6: if 0

010A: player $PLAYER_CHAR money > 0

004D: jump_if_false ££Label03225D

035E: set_player $PLAYER_CHAR armour_to 200

0222: set_player $PLAYER_CHAR health_to 200

0109: player $PLAYER_CHAR money += 0

01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)

0002: jump ££Label0322C9

:Label0321EF

0001: wait 0 ms

00D6: if 0

00E1: key_pressed 0 15

004D: jump_if_false ££Label031FC2

01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)

00BE: text_clear_all

00BB: text_lowpriority "PIZZA4" 2000 ms 1 ;; Goodbye!

0001: wait 3000 ms

0002: jump ££Label031F63

:Label03225D

0001: wait 0 ms

01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)

00BE: text_clear_all

00BB: text_lowpriority "PIZZA2" 2000 ms 1 ;; Come back when you got the money...

0001: wait 3000 ms

0002: jump ££Label031F63

:Label032285

0001: wait 0 ms

01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)

00BE: text_clear_all

00BB: text_lowpriority "PIZZA3" 3000 ms 1 ;; You don't have enough cash, but maybe you can affort some health and armor.

0001: wait 3000 ms

0002: jump ££Label031F63

:Label0322AD

0001: wait 0 ms

00BE: text_clear_all

00BB: text_lowpriority "PIZZA" 2000 ms 1 ;; Press left to buy some boomshine pizza for 2500 dollars, or press right for health and armor, 1000 dollars. Or press enter/exit to leave.

0002: jump ££Label031FC2

:Label0322C9

0001: wait 0 ms

00BE: text_clear_all

00BB: text_lowpriority "MEAL" 2000 ms 1 ;; enjoy youre meal!

0001: wait 3000 ms

0002: jump ££Label031F63

Bewerkt: door Flotje

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