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THE MAFIA CAMP


Mr. Vriecetti

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gister avond ging ik is me eigen leveltje maken,

en ik noem hem, The Mafia Camp.

(ben 3 uur mee bezig geweest dus ik hoop maar dat julie hem leuk vinden)

de bedoeling is dat je gaat schieten op die tonnetjes enzo.

en hier is de code(zet gewoon in je cheat map):

#cheat THE MAFIA CAMP
moveto(1161.17,-267.21,22.17);  object(0x01F3,0,0,359);
move(-9.57,-0.11,0.00);  object(0x01F3,0,0,359);
move(-4.18,-3.16,2.50);  object(0x021C,270,0,173);
move(0.00,0.00,3.50);  object(0x021C,270,0,173);
move(0.00,0.00,3.70);  object(0x021C,270,0,173);
move(0.00,0.00,4.60);  object(0x021C,270,0,173);
move(2.40,15.03,-14.10);  object(0x021C,0,0,87);
move(11.10,31.38,-2.40);  object(0x01E4,0,350,2);
move(-53.44,45.54,-3.70);  object(0x01E0,115,0,314);
move(2.48,-13.57,5.00);  object(0x01F0,300,0,297);
move(40.29,-53.16,-3.50);  object(0x01F3,0,0,91);
move(0.52,5.17,0.10);  object(0x01F3,0,0,93);
move(-4.86,28.91,0.00);  object(0x0257,0,0,14);
move(-35.01,20.41,-0.30);  object(0x0257,350,0,225);
move(59.02,15.33,4.90);  object(0x026C,45,0,284);
move(-22.68,-70.23,-2.30);  object(0x0369,70,0,273);
move(0.32,5.98,0.00);  object(0x0369,70,0,273);
move(0.22,1.92,0.00);  object(0x0369,70,0,273);
move(5.56,5.46,-1.00);  object(0x0369,90,0,358);
move(-0.12,4.86,0.00);  object(0x0369,90,0,358);
move(-5.66,-4.46,1.10);  object(0x0369,70,0,271);
move(0.00,4.51,0.00);  object(0x0369,70,0,271);
move(-38.00,-32.34,2.80);  object(0x016B,155,0,276);
move(60.66,13.21,-5.10);  object(0x01A8,180,180,232);
move(-5.86,-18.56,-0.40);  object(0x01B7,180,90,176);
move(2.36,37.68,10.00);  object(0x01B7,185,270,176);
move(4.50,-0.23,0.00);  object(0x01B7,185,270,176);
move(-1.49,0.16,0.00);  object(0x01B7,185,270,176);
move(-3.23,0.10,0.30);  object(0x021C,185,270,1);
move(-0.01,0.10,1.60);  object(0x0251,180,175,108);
move(-16.66,-21.62,-7.30);  object(0x0FB0,0,40,275);
move(0.11,1.65,1.90);  object(0x0FB0,0,40,276);
move(0.16,1.58,1.80);  object(0x0FB0,0,40,276);
move(0.16,1.51,1.90);  object(0x0FB0,0,40,276);
move(0.15,1.49,1.90);  object(0x0FB0,0,40,276);
move(0.14,1.34,1.50);  object(0x0FB0,0,40,276);
move(0.07,1.52,1.70);  object(0x0FB0,0,40,275);
move(-0.17,1.60,1.70);  object(0x0FB0,0,40,275);
move(0.04,1.71,2.00);  object(0x0FB0,0,85,274);
move(0.06,2.16,0.20);  object(0x0FB0,0,85,274);
move(-3.64,2.45,0.00);  object(0x0FB0,0,85,97);
move(2.03,0.13,0.30);  object(0x0FB0,0,60,181);
move(4.05,-18.81,-18.50);  object(0x0FB0,180,225,96);
move(0.09,0.56,-0.70);  object(0x0FB0,180,220,95);
move(-3.46,-0.87,4.20);  object(0x0FB0,180,270,181);
move(3.80,-3.71,-1.70);  object(0x0FB0,180,270,182);
move(-0.43,4.44,-2.40);  object(0x0FB0,180,45,95);
move(-3.27,-2.35,2.70);  object(0x0FB0,180,125,96);
move(9.95,-13.45,-1.80);  object(0x0FB0,180,345,92);
move(0.00,0.00,0.60);  object(0x0FB0,180,345,92);
move(8.15,57.88,30.60);  object(0x0FDE,20,0,224);
move(-23.39,-20.16,-15.40);  object(0x0F37,85,0,274);
move(14.04,-38.45,-16.10);  object(0x0CDB,85,90,265);
move(0.07,-0.85,0.00);  object(0x021C,85,90,265);
move(-1.10,-0.09,0.00);  object(0x021C,85,90,265);
move(2.09,0.17,0.00);  object(0x021C,85,90,265);
move(0.00,0.00,-1.10);  object(0x021C,85,90,265);
move(-1.89,-0.15,0.00);  object(0x021C,85,90,265);
move(0.19,-2.41,0.00);  object(0x021C,85,90,265);
move(1.70,0.14,0.00);  object(0x021C,85,90,265);
move(2.84,7.04,-0.90);  object(0x021C,85,90,78);
move(0.95,1.76,0.00);  object(0x021C,85,90,78);
move(0.30,47.52,29.40);  object(0x021C,85,90,347);
move(4.04,4.82,3.50);  object(0x021C,85,90,0);
move(3.67,1.17,1.30);  object(0x021C,85,90,63);
move(-1.66,3.70,0.10);  object(0x021C,85,90,78);
move(5.84,-11.52,-2.50);  object(0x021C,85,90,55);
move(-2.66,3.30,0.10);  object(0x021C,85,90,359);
move(-11.07,13.51,0.50);  object(0x021C,85,90,237);
move(2.72,-5.32,-0.90);  object(0x021C,85,90,166);
move(3.83,-1.62,0.00);  object(0x021C,85,90,149);
move(-4.43,-5.19,-1.70);  object(0x021C,85,90,170);
move(4.53,-57.27,-20.50);  object(0x021C,85,90,168);
move(0.90,0.03,0.00);  object(0x021C,85,90,168);
move(0.60,0.02,0.00);  object(0x021C,85,90,168);
move(-0.30,-0.01,0.60);  object(0x021C,85,90,168);
move(-0.60,-0.02,0.00);  object(0x021C,85,90,168);
move(0.40,0.02,0.50);  object(0x021C,85,90,168);
move(-3.07,28.43,-0.80);  object(0x0FAA,85,90,85);
move(0.71,-10.34,-1.30);  object(0x0FB0,85,90,84);
move(-0.93,-0.45,0.00);  object(0x0FB0,85,90,83);
move(-1.09,0.16,0.00);  object(0x0FB0,85,90,83);
move(-1.19,0.18,0.00);  object(0x0FB0,85,90,83);
move(0.02,1.25,-1.60);  object(0x0FB0,175,120,185);
move(-2.09,0.12,-0.10);  object(0x0FB0,175,100,185);
move(2.83,-1.05,-0.80);  object(0x0FB0,185,115,87);
move(0.21,-1.46,-0.90);  object(0x0FB0,185,115,93);
move(0.12,-1.28,-1.20);  object(0x0FB0,185,125,94);
move(0.03,-1.13,-1.00);  object(0x0FB0,185,125,94);
move(-0.50,-1.96,-1.20);  object(0x0FB0,185,125,94);
move(-1.86,-2.29,-0.20);  object(0x0FB0,190,100,192);
move(-0.27,-2.08,0.00);  object(0x0FB0,190,100,192);
move(0.23,0.12,0.20);  object(0x0FB0,190,65,280);
move(-0.18,-2.09,-0.70);  object(0x0FB0,190,60,10);
move(-14.39,2.26,3.80);  object(0x0FAA,270,180,358);
move(-0.01,-2.23,5.70);  object(0x0CDB,270,180,268);
move(3.74,-8.10,-5.60);  object(0x0CDB,350,180,270);
move(2.04,-0.11,-0.40);  object(0x0CDB,350,180,270);
move(2.40,-0.06,0.10);  object(0x0CDB,350,180,270);
move(-6.43,0.25,1.50);  object(0x021C,350,180,309);
move(0.26,-0.54,0.00);  object(0x021C,350,180,309);
move(0.43,-0.90,0.00);  object(0x021C,350,180,309);
move(-1.00,2.07,0.00);  object(0x021C,350,180,309);
move(0.78,0.82,-0.40);  object(0x021C,350,180,309);
move(0.43,-0.90,0.00);  object(0x021C,350,180,309);
move(-0.93,-0.67,0.00);  object(0x021C,350,180,309);
move(-0.84,-0.97,0.00);  object(0x021C,350,180,309);
move(0.12,9.09,5.20);  object(0x021C,350,180,359);
move(3.51,7.99,-9.40);  object(0x021C,350,180,56);
move(-4.01,-3.72,-0.50);  object(0x021C,350,180,349);
move(1.36,2.04,6.40);  object(0x021C,350,180,0);
move(-0.19,0.26,1.10);  object(0x021C,350,180,343);
move(0.00,0.00,0.90);  object(0x021C,350,180,343);
move(0.00,0.00,0.80);  object(0x021C,350,180,343);
move(0.00,0.00,0.80);  object(0x021C,350,180,343);
move(7.29,20.83,-5.90);  object(0x021C,350,180,81);
move(7.53,-11.56,3.10);  object(0x021C,0,180,190);
move(0.75,1.06,0.00);  object(0x021C,0,180,190);
move(-2.21,-4.49,0.80);  object(0x021C,0,180,207);
move(-0.15,-2.25,0.00);  object(0x021C,0,180,220);
move(1.74,-4.49,1.60);  object(0x021C,0,180,217);
move(-14.24,24.07,10.70);  object(0x021C,0,180,302);

Hoe kom je er?

vinden is niet moeilijk, het is bij je portland save huis.(hij staat zelfs in het rijdje van teleporteer dingen.

je kan de cheat het beste aanzetten, net iets voordat je bij portland savehuis aankomt(laad beter)

na ongeveer 30 sec is hij gelanden(als je bij portlandbent), zet dan de cheat weer uit(anders gaat lcs heel sloom)

voor de mensen die het level eerst willen zien heb ik ff een filmpje gemaakt (de onplofing lijken door het opnemen veel klijner dan ze zijn, vuur gaat weg tijden het opnemen van filmpjes)

Klik hier om het filmpje te downloaden

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Mr. Vriecetti, jij verdient hier wel een complimentje voor.

Je bent er zo lang mee bezig geweest, dus wat complimentjes te horen is wel leuk.

Nou super gedaan hoor, ik vind het eenleuk filmpje. Vooral met dat vliegtuig! Boemmmm... :sigaar:

Bewerkt: door Ruurd31
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