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Counsterstrike:source


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Ik heb nu counterstrike:source sinds een paar dagen, en heb console al ingesteld.

Maar wat kan ik nu hierin typen? Er is geloof ik één om je croshair nog te verkleinen enz.

En wat kan ik dan in het spel typen? "Rank","timeleft" weet ik al, maar zijn er nog zo andere codes?

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Command / Variable name   	 Who's using it   	 Main Category   	 Description
_snd_mixahead 0.100 	client 	audio 	sets sound mixahead value - similar to s_mixahead in Quake2 - can fix stuttering issues with some sound cards
_vid_default_mode 0 	client 	video 	sets default video mode (screen resolution)
_vid_default_mode_win 3 	client 	video 	sets default windowed video mode (screen resolutoin)
_vid_wait_override 0 	client 	video 	sets video wait override
_windowed_mouse 0 	client 	player 	enables mouse in windowed mode
+attack 	client 	player 	primary fire
+attack2 	client 	player 	secondary fire - *see special
+back 	client 	player 	move backwards
+camdistance 	client 	chase cam 	moves chase cam perspective away from player - *works only if thirdperson is activated
+camin 	client 	chase cam 	moves chase cam forward - *works only if thirdperson is activated
+cammousemove 	client 	chase cam 	moves chase with mouse - *works only if thirdperson is activated
+camout 	client 	chase cam 	moves chase cam backward - *works only if thirdperson is activated
+campitchdown 	client 	chase cam 	decreases chase cam pitch to look down - *works only if thirdperson is activated
+campitchup 	client 	chase cam 	increases chase cam pitch to look up - *works only if thirdperson is activated
+camyawleft 	client 	chase cam 	tilts chase cam left - *works only if thirdperson is activated
+camyawright 	client 	chase cam 	tilts chase cam right - *works only if thirdperson is activated
+det20 	client 	player 	sets detpack with 20 second timer - *demo class only
+det5 	client 	player 	sets detpack with 5 second timer - *demo class only
+det50 	client 	player 	sets detpack with 50 second timer - *demo class only
+duck 	client 	player 	crouches
+forward 	client 	player 	moves forward
+ip xxx.xxx.xxx.xxx 				sets ip address
+jlook 	client 	joystick 	enables joystick to look around
+jump 	client 	player 	jumps
+klook 	client 	player 	enables the keyboard to look around
+left 	client 	player 	strafes left
+lookdown 	client 	player 	looks down
+lookup 	client 	player 	looks up
+mlook 	client 	mouse 	enables mouse to look around
+movedown 	client 	player 	moves player down - *climbing down a ladder, swimming down
+moveleft 	client 	player 	strafes left
+moveright 	client 	player 	strafes right
+moveup 	client 	player 	moves player up - *climbing up a ladder, swimming up
+reload 	client 	player 	reloads current weapon
+right 	client 	player 	strafes right
+showscores 	client 	player 	shows player scores and pings
+speed 	client 	player 	forces player to walk if 'always run' is enabled, and forces player to run if 'always run' is disabled
+strafe 	client 	player 	strafe modifier - while this is held down, use direction keys to strafe in different directions
+use 	client 	player 	uses an item- such as a button, machine gun, etc.
addip <min> <ipaddress> 	server 	server admin 	adds an ip address to the filterban list - * use 0 minutes to make the addition permanent
alias <name> "cmd1; cmd2" 	client 	player 	binds commands together in an alias to perform mutiple tasks at the hit of one button
allowupload 	client 	uploading/ downloading 	toggles the uploading of local decals and models to the server on/off
ambient_fade 100 	client 	audio 	sets the distance at which ambient sounds fade away
ambient_level 0.300 	client 	audio 	sets the sound level for ambient sounds
appenddemo <demoname> 	client 	demo 	records a demo and appends it to the demo file in existence at Half-Life/Valve/demo.dem
autosave 	client 	player 	enables autosave feature
banid <minutes> <uniqueid> 	server 	server admin 	bans a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
banid <minutes> <uniqueid> kick 	server 	server admin 	bans AND kicks a player from a server using their uniqueid - get this unique id from the "users" command - 0 minutes is a permanent ban - **Version 4.0.1.3+ only
bgetmod 	client 	player 	requests batch mod status
bgetsv 	client 	player 	requests batch server list
bgmbuffer 4096 	client 	audio 	sets the CD audio buffer size
bgmvolume 0 	client 	audio 	toggles CD audio on/off- * 1 is 'on', 0 is 'off'
bind <key> <command> 	client 	player 	combines a <key> with a command or alias
bottomcolor 6 	client 	player 	sets the bottom color of the player model
brightness 1 	client 	video 	enables glare reduction - *the higher the value, the brighter it gets
build 	client 	player 	displays the build menu to choose from sentry or dispenser - *engineer class only
c_maxdistance 200 	client 	chase cam 	sets the maximum distance of the chase cam
c_maxpitch 90 	client 	chase cam 	sets the maximum pitch of the chase cam
c_maxyaw 135 	client 	chase cam 	sets the maximum yaw of the chase cam
c_minidistance 30 	client 	chase cam 	sets the minimum distance of the chase cam
c_minpitch 0 	client 	chase cam 	sets the minimum pitch of the chase cam
c_minyaw -135 	client 	chase cam 	sets the minimum yaw of the chase cam
cam_command 0 	client 	chase cam 	toggles chase cam commands on/off - * 1 is 'on', 0 is 'off'
cam_contain 0 	client 	chase cam 	toggles chase cam auto-contain in current room on/off - * 1 is 'on', 0 is 'off'
cam_idealdist 64 	client 	chase cam 	sets the preferred distance from the player model to the chase cam - *works only if thirdperson is activated
cam_idealpitch 0 	client 	chase cam 	sets the preferred pitch for the chase cam - *works only if thirdperson is activated
cam_idealyaw 90 	client 	chase cam 	sets the preferred yaw for the chase cam - *works only if thirdperson is activated
cam_snapto 0 	client 	chase cam 	sets the preferred snap interval for the chase cam - *works only if thirdperson is activated
cancelselect 	client 	player 	cancels selection
cd 	client 	audio 	controls CD audio - * i.e., 'cd stop' stops the cd play, 'cd loop X' plays track X using tracks 1-16
centerview 	client 	player 	centers the players view
changeclass 	client 	player 	displays the change class menu
changelevel <mapname> 	client/server 	server admin 	changes the map and maintains client connections
changelevel2 <mapname> 	client/server 	server admin 	continues the current game on a new map
changeteam 	client 	player 	displays the team change menu
chase_back 100 	client 	chase cam 	sets the preferred chase cam distance from the player when backing up
chase_right 0 	client 	chase cam 	sets the preferred offset to the side for the chase cam
chase_up 16 	client 	chase cam 	sets the preferred offset up for the chase cam
cl_adaptive 	client 	player 	displays time, dropped packet %, average latency, up/down rates, and frames per second (FPS)
cl_allow_download 0 	client 	uploading/ downloading 	toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allow_upload 0 	client 	uploading/ downloading 	toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowdownload 0 	client 	uploading/ downloading 	toggles download of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_allowupload 0 	client 	uploading/ downloading 	toggles upload of maps, models and decals when joining a server - * 1 is 'on', 0 is 'off'
cl_anglespeedkey 0.670 	client 	player 	sets the speed that the direction keys change the view angle
cl_appendmixed 0 	client 	audio 	toggles the forcing the playing of mixed sounds as sequential sounds instead - * 1 is 'on', 0 is 'off'
cl_backspeed 400 	client 	player 	sets the backup speed of a player - number can only go as fast as a particular server allows
cl_bitcounts 	client 	player 	shows list of bits received for each player, with delta values
cl_bob 0.010 	client 	player 	sets the amount that the view bobs while the player is running
cl_bobcycle 0.800 	client 	player 	sets how frequently the view of a player bobs while running
cl_bobup 0.500 	client 	player 	sets the amount that the view of a player bobs while running
cl_download_ingame 0 	client 	uploading/ downloading 	toggles downloads of models and decals during a game - * 1 is 'on', 0 is 'off'
cl_download_max 0 	client 	uploading/ downloading 	sets the maximum number of files downloaded from a server
cl_downloadinterval 1 	client 	uploading/ downloading 	sets the minimum time in between downloads from a server
cl_forwardspeed 400 	client 	player 	sets the forward speed of a player - *can only go as fast as the server allows
cl_gaitestimation 1 	client 	player 	enables estimated player stepping motion
cl_gg 0 	client 	player 	toggles game gauge mode - * 1 is 'on', 0 is 'off'
cl_himodels 	client 	player 	toggles higer quality player models - * 1 is 'on', 0 is 'off'
cl_messages 	client 	player 	shows server messages
cl_movespeedkey 0.300 	client 	player 	sets movement speed for keyboard use
cl_nodelta 	client 	player 	toggles delta compression - * 1 is 'on', 0 is 'off'
cl_nopred 0 	client 	player 	toggles client-side prediction - * 1 is 'on', 0 is 'off'
cl_pitchdown <angle> 	client 	player 	sets the maximum angle to look down - *default is 89
cl_pitchspeed 225 	client 	player 	sets the speed at which the pitch changes
cl_pitchup <angle> 	client 	player 	sets the maximum angle to look up - *default is 89
cl_pred_fraction 0.5 	client 	player 	sets the client-side prediction faction - *closer to 1.0 is more prediction
cl_pred_link 1 	client 	player 	sets the client-side prediction link value
cl_pred_maxtime 255 	client 	player 	sets the maximum client-side prediction time
cl_predict_players 1 	client 	player 	toggles prediction of other players - * 1 is 'on', 0 is 'off'
cl_print_custom 	client 	player 	displays loaded custom .wad files or decals
cl_resend 3 	client 	player 	sets the resend count
cl_rollangle 2 	client 	video 	sets the view tilt angle for roll motion
cl_rollspeed 200 	client 	video 	sets the view tilt speed
cl_shownet 0 	client 	player 	toggles the display of network packet numbers - * 1 is 'on', 0 is 'off'
cl_showsizes 0 	client 	player 	toggles the display of network packet size graph - * 1 is 'on', 0 is 'off'
cl_sidespeed 400 	client 	player 	sets the strafing speed of a player
cl_skycolor_b 0 	client 	video 	sets the blue component of the sky color
cl_skycolor_g 0 	client 	video 	sets the green component of the sky color
cl_skycolor_r 0 	client 	video 	sets the red component of the sky color
cl_skyname <name> 	client 	video 	sets the sky pattern - * such as 'cl_skyname desert'
cl_skyvec_x 0 	client 	video 	sets the sky pattern position x-coordinate
cl_skyvec_y 0 	client 	video 	sets the sky pattern position y-coordinate
cl_skyvec_z 0 	client 	video 	sets the sky pattern position z-coordinate
cl_slist 10 	client 	player 	sets the number of servers in the serverlist
cl_solid_players 1 	client 	player 	toggles solid player models - * 1 is 'on', 0 is 'off'
cl_timeout 305 				sets the inactivity time brfore a client times out
cl_upload_max 0 				sets the maximum number of files a client can upload to a server
cl_upspeed 320 	client 	player 	sets the speed of a player when he climbs up
cl_usr 	client 	player 	displays user HUD information
cl_view 	client 	player 	displays list of current on-screen entities
cl_waterdist 4 	client 	player 	sets the underwater distance
cl_yawspeed 210 	client 	player 	sets the turning speed - * only will go as fast as a server allows
clear 	client 	player 	clears the console screen
clearlist 	client 	player 	clears the server list
clientport 27005 	client 	player 	sets the port that the client will use to connect to a server
cmd 	client 	player 	can use this in conjunction with a command
cmdlist 	client/server 	all 	lists all of the console commands - * if you type 'cmdlist a', it will only list those commands that begin with the letter a, and so on - also, 'cmdlist log logfile writes the list to C:\logfile
con_notifytime 4 				sets client notification time
connect <ip address> 	client 	player 	connects to a server with the used ip address
contimes <n> 				shows n overlay lines - * n = 4 to 64
coop 0 				toggles cooperatice play mode - * 1 is 'on', 0 is 'off'
crc <mapname> 				displays the crc value for the map at maps\<mapname>.bsp
crosshair 0 	client 	player 	toggles the crosshair on/off - * 1 is 'on', 0 is 'off'
customrsrclist <arg> 				issues a resource request
cvarlist 	client/server 	all 	lists all the console variables in the console - * 'cvar log filename' will write this list to the file C:\filename
d_spriteskip 				 
dc 0 	client 	player 	toggles the display of the class briefings - * 1 is 'on', 0 is 'off'
deathmatch 0 				toggles deathmatch mode - * 1 is 'on', 0 is 'off'
decalfrequency <seconds> 	server 	server admin 	sets how frequently players can display their logo - * default is 30
default_fov 90 	client 	player 	sets the default field of view in degrees - * smaller number is a smaller angle of view, while a larger number is a larger field of view
demos 	client 	demo 	runs a loop of demos set with startdemos
detdispenser 	client 	player 	remotely detonates ammo dispenser - * engineer class only
developer 0 	mod authors 	developers 	toggles on/off special developer debug console messages - * 1 is 'on', 0 is 'off'
discard 	client 	player 	drops unusable ammo
disconnect 	client 	player 	disconnects a player from a server
displaysoundlist 0 	client 	audio 	toggles on/off a list of all loaded sounds - * 1 is 'on', 0 is 'off'
download 	client 	uploading/ downloading 	begins downloading files from a server - * only if 'cl_download_ingame' is set to 1
dropclient 	server 		  disconnects a client from a server
echo "message" 	client 	player 	echos text to the console - * useful for letting a player know that a script or .cfg file was loaded successfully
edgefriction 2 				sets the amount of friction between players and objects
enableconsole 	client 	player 	enables the console screen
endmovie 	client 	player 	ends a currently ongoing movie
entities 	mod authors 	developers 	lists currently loaded entities
envmap 				creates the 6 .bmp images for sky boxes from the player's current position
escape 	client 	player 	acts as <ESCAPE> key by hiding the console and cancelling selections
exec <filename> 	client/server 	all 	executes a script of .cfg file
exit 	client/server 	all 	closes a game or dedicated server program to windows without confirmation
fakelag 0 	client 	player 	simulates lag - * the higher the number, the more simulated lag
fakeloss 0 	client 	player 	simulates packet loss - * the higher the value, the more simulated packet loss
feign 	client 	player 	fake death - * spy class only
filterban 0 	server 	server admin 	toggles ip banning - * 1 is 'on', 0 is 'off'
firstperson 	client 	player 	enables first person viewing of the game
flaginfo 	client 	player 	displays flag status
flush 				flushes the memory and reloads the map
fly 				 
force_centerview 	client 	player 	forces the player's view to look straight ahead
fps_lan 31 	client 	player 	sets the maximum framerate on a LAN game
fps_modem 31 	client 	player 	sets the maximum framerate in an internet game
fps_single 80 	client 	player 	sets the maximum framerate in a single playergame
fullinfo <complete info string> 				displays user information
fullserverinfo 				displays server information
gamma 3 	client 	video 	sets the gamma level
getcertificate 	client 	player 	gets certificate from WON
getsv 	client 	player 	lists each server's ip address and the total number of servers
gg <demoname> 	client 	demo 	runs the game gauge benchmark using <demoname> - * 'cl_gg' must be set to 1
gl_affinemodels 0 	client 	video 	 
gl_alphamin 0.250 	client 	video 	sets the minimum alpha blending level
gl_clear 0 	client 	video 	toggles visual quality - * cracks between textures show when set to 1
gl_cull 1 	client 	video 	toggles rendering of visible objects only - * 1 is 'on', 0 is 'off', and 0 will lower fps
gl_d3dflip 0 	client 	video 	toggles reversed rendering order for D3D
gl_dither 1 	client 	video 	toggles dithering - * 1 is 'on', 0 is 'off'
gl_dump 	client 	video 	lists the data for the video card: vendor, renderer, version, and extensions used
gl_flipmatrix 0 	client 	video 	toggles special crosshair fix when using the 3DNow! 3Dfx MiniGL - * 1 is 'on', 0 is 'off'
gl_keeptjunctions 0 	client 	video 	toggles showing of cracks between textures - * 1 is 'on', 0 is 'off', with 1 being the better quality and slower fps
gl_lightholes 0 	client 	video 	toggles light holes - * 1 is 'on', 0 is 'off'
gl_log <logfilename> 	client 	video 	writes graphic debug messages to <logfilename>
gl_max_size 256 	client 	video 	sets the maximum texture size
gl_monolights 0 	client 	video 	toggles a uniform light source with no shadows - * 1 is 'on', 0 is 'off', and works in OpenGL only
gl_nobind 0 	client 	video 	toggles the replacement of textures with alphanumeric characters - * 1 is 'on', 0 is 'off'
gl_overbright 0 	client 	video 	toggles maximum brightness mode - * 1 is 'on', 0 is 'off'
gl_palette_tex 0 	client 	video 	toggles paletted textures - * 1 is 'on', 0 is 'off'
gl_picmip 0 	client 	video 	sets the rendering quality - * higher the number is faster but lower quality
gl_playermip 0 	client 	video 	sets the player rendering quality - * higher the number is faster but lower quality
gl_polyoffset 4 	client 	video 	sets the polygon offset - try out different values for texture flickering problems
gl_reporttjunctions 0 	client 	video 	toggles writing T-junction reporting to the console
gl_round_down 3 	client 	video 	sets the texture rounding down value - * higher the number faster but lower quality
gl_smoothmodels 0 	client 	video 	toggles model smoothing - * 1 is 'on', 0 is 'off'
gl_spriteblend 0 	client 	video 	toggles blending sprite graphics - * 1 is 'on', 0 is 'off'
gl_texels 	client 	video 	reports the number of texels uploaded to the video card
gl_texsort 0 	client 	video 	toggles a texel sort - * 1 is 'on', 0 is 'off'
gl_texturemode [type] 	client 	video 	sets the rendering mode in order from the lowest quality but fastest to highest quality which is slower - * [type] options are: gl_nearest_mipmap_nearest, gl_linear_mipmap_nearest (these two deal with bilinear filtering) and gl_nearest_mipmap_linear, gl_linear_mipmap_linear (which deals with trilinear filtering)
gl_wateramp 0.300 	client 	video 	 
gl_zmax 4096 	client 	video 	sets the maximum size for the Z-Buffer
gl_ztrick 1 	client 	video 	toggles the speeding up of 3Dfx rendering - * 1 is 'on', 0 is 'off'
god 	client 	player 	god mode makes player invincible - * 'sv_cheats' must be set to 1
graphheight 64 	client 	player 	sets the height of the r_netgraph display
graphhigh 512 	client 	player 	sets the maximum value of the r_netgraph display
graphmean 1 	client 	player 	sets the mean value of the r_netgraph display
graphmedian 128 	client 	player 	sets the median value of the r_netgraph display
heartbeat 	server 	server admin 	sends a heartbeat signal to the master server to "remind" the master server that your server is still online and available
hideconsole 	client 	player 	hides the console
hisound 1 	client 	audio 	toggles high-quality sound - * 1=22kHz, 0=11kHz
host_framerate 0 	server 	server admin 	sets the speed that the host/server interacts with the game
host_killtime 0 				sets a time delay before killing the server
hostname <name> 	server 	server admin 	sets the server hostname
hostport 27015 	server 	server admin 	sets connection port for the server
hpkextract <filename> [all|1 idx] 	mod authors 	developers 	extracts files from hpk file - * opts = <hpkname> [all | single index]
hpklist <hpkfilename> 	mod authors 	developers 	lists the files in <hpkfilename>
hpkremove <name> <index> 	mod authors 	developers 	removes files from <hpkfilename>
hpkval <filename> 	mod authors 	developers 	displays the checksum value for <hpkfilename>
hud_centerid 0 	client 	player 	toggles player ID display - * 1 is 'on', 0 is 'off'
hud_deathnotice_time 6 	client 	player 	sets how long death messages remain onscreen
hud_drawhistory_time 5 	client 	player 	sets how long HUD item icons remain onscreen
hud_fastswitch 0 	client 	player 	toggles fast weapon switching - * 1 is 'on', 0 is 'off'
hud_saytext_time 5 	client 	player 	sets how long chat messages remain onscreen
impulse 100 	client 	player 	enables flashlight
impulse 101 				gives all weapons and ammo - * 'sv_cheats' must be set to 1
impulse 201 	client 	player 	sprays logo decal
info <userid> 	client/server 	player/ server admin 	lists info on a player
interp 	client 	player 	enables frame interpolation
invlast 	client 	player 	selects previous item in inventory
invnext 	client 	player 	selects next item in inventory
invprev 	client 	player 	selects previous item in inventory
ip xxx.xxx.xxx.xxx 				sets ip address
ip_clientport 0 	client 	player 	sets the client port for a TCP/IP game
ip_hostport 0 	server 	server admin 	sets the server port for a TCP/IP game
ipx_clientport 0 	client 	player 	sets the client port for an IPX game
ipx_serverport 0 	server 	server admin 	sets the server port for an IPX game
joyadvanced 0 	client 	joystick 	These do joystick things - who the hell uses joysticks for FPSes anyway?!? :)
joyadvancedupdate 	client 	joystick
joyadvaxisr 0 	client 	joystick
joyadvaxisv 0 	client 	joystick
joyadvaxisx 0 	client 	joystick
joyadvaxisy 0 	client 	joystick
joyadvaxisz 0 	client 	joystick
joyforwardsensitivity -1 	client 	joystick
joyforwardthreshold 0.150 	client 	joystick
joyname 0 	client 	joystick
joypitchsensitivity 1 	client 	joystick
joypitchthreshold 0.150 	client 	joystick
joysidesensitivity -1 	client 	joystick
joysidethreshold 0.150 	client 	joystick
joystick 0 	client 	joystick
joywwhack1 0 	client 	joystick
joywwhack2 0 	client 	joystick
joyyawsensitivity -1 	client 	joystick
joyyawthreshold 0.150 	client 	joystick
keys 	server 	server admin 	shows the CD key info
kick <player> 	server 	server admin 	kicks a player from a server using their name
kick # <keys#> 	server 	server admin 	kicks a player from a server using their id keys # - get this # from using the "keys" command
kick # <userid> 	server 	server admin 	kicks a player from a server using their userid - get the userid from using the "users" command - **Version 4.0.1.3+ only
kill 	client 	player 	player suicides to respawn again
killserver 	server 	server admin 	shuts down the server
lambert 1.500 				 
lcd_x 0 				may have something to do with lcd display monitors
lcd_yaw 0 				may have something to do with lcd display monitors
lightgamma 2.500 	client 	video 	sets the lighting gamma value
list 	client 	player 	lists local servers found after using the 'slist' commands
listdemo <demoname> 	client 	demo 	lists information about <demoname>
listid 	server 	server admin 	lists the uniqueid's in the banlist
listip 	server 	server admin 	lists the ip addresses in the filterban list
load <name> 	client 	player 	loads a saved game
loadas8bit 0 	client 	audio 	toggles the forcing of 8-bit (lower quality) sounds - * 1 is 'on', 0 is 'off'
localinfo 	client 	player 	shows local settings
log on
log off 	server 	server admin 	toggles logging
logaddress <ip> <port> 	server 	server admin 	sets the address for logfile when logging to a remote machine
logos 				lists decals
lookspring 0 	client 	mouse 	toggles automatic view centering when 'mlook' is deactivated - * 1 is 'on', 0 is 'off'
lookstrafe 0 	client 	mouse 	toggles mouse strafing when 'mlook' is active - * 1 is 'on', 0 is 'off'
lservercfgfile 	server 	server admin 	sets the listen server config file - default is listenserver.cfg
m_filter 0 	client 	mouse 	toggles mouse filtering (smoothing) - * 1 is 'on', 0 is 'off'
m_forward 	client 	mouse 	sets the mouse forward speed sensitivity multiplier
m_pitch 0.022 	client 	mouse 	sets the mouse pitch (up and down motion) speed sensitivity multiplier - * negative numbers result in an inverted mouselook
m_side 0.800 	client 	mouse 	sets the mouse strafing speed sensitivity multiplier
m_yaw 0.022 	client 	mouse 	sets the yaw speed sensitivity multiplier
map <mapname> 	client/server 	server admin 	changes the map running on server  and disconnects currently connected players
mapcyclefile 0 	server 	server admin 	specifies the name of the list of maps to cycle through on a server - * default is 'mapcycle.txt'
maps <substring> 	server 	server admin 	lists maps containing <substring>
maxplayers 16 	server 	server admin 	sets maximum number of clients allowed on a server
mcache 				lists modem cache contents
menuselect <x> 	client 	player 	selects item <x> from a menu
messagemode <text> 	client 	player 	displays <text> to all other players on a server
messagemode2 <text> 	client 	player 	displays <text> to only other players on same team
model <modelname> 	client 	player 	changes current player model to <modelname>
motd 	client 	player 	displays the Message Of The Day from the server's motd.txt file
motd_display_time 8 	server 	server admin 	sets the amount of time that the motd will remain displayed on players' screens
mp_autocrosshair 0 	server 	server admin 	toggles the use of autoaim crosshairs - * 1 is 'on', 0 is 'off'
mp_decals 300 	server 	server admin 	sets the maximum number of decals to be displayed at a time
mp_falldamage 0 	server 	server admin 	toggles realistic fall damage - * 1 is 'on', 0 is 'off'
mp_flashlight 0 	server 	server admin 	toggles use of flashlight for clients - * 1 is 'on', 0 is 'off'
mp_footsteps 0 	server 	server admin 	toggles footstep sounds - * 1 is 'on', 0 is 'off'
mp_forcerespawn 0 	server 	server admin 	toggles forcing clients to immediately respawn when killed - * 1 is 'on', 0 is 'off'
mp_fraglimit 40 	server 	server admin 	sets number of frags that changes maps when reached
mp_friendlyfire 0 	server 	server admin 	toggles friendly fire damage from teammates - * 1 is 'on', 0 is 'off'
mp_logecho 0 	server 	server admin 	toggles logging of echo commands - * 1 is 'on', 0 is 'off'
mp_logfile 0 	server 	server admin 	toggles logging during multiplayer games - * 1 is 'on', 0 is 'off'

mp_teamlist <teamname/modelname;
teamname/modelname>
server 	server admin 	sets the teamnames and models used for the teams in teamplay mode
mp_teamplay 21 	server 	server admin 	set the flag number (such as 21 listed here) to enable teamplay with that flag number's corresponding actions
mp_timelimit 25 	server 	server admin 	sets the time in minutes between map changes
mp_weaponstay 0 	server 	server admin 	toggles whether weapons remain after a player picks them up - * 1 is 'on', 0 is 'off'
name <playername> 	client 	player 	used to change a player's name
netbad 				simulates a bad network connection
netchokeloop 0 				 
netmax 				displays maximum packets and game packets
netusage 0 	client 	player 	toggles a network usage graph - * 1 is 'on', 0 is 'off'
new 	client 	player 	begins a new singleplayer game
nextdl 	client 	player 	downloads next file
noclip 0 	client 	player 	if turned on, players can walk through walls - * 1 is 'on', 0 is 'off', and 'sv_cheats' must be set to 1
nosound 0 	client 	audio 	toggles sound - * 1 is 'on', 0 is 'off'
notarget 0 	client 	player 	makes players ignore you - * 'sv_cheats' must be set to 1
notify 				 
password <pass> 	server 	server admin 	sets private server password
path 	server 	server admin 	displays current search path
pausable 0 	server 	server admin 	toggles whether or not clients can pause a server game - * 1 is 'on', 0 is 'off'
pause 	client 	player 	pauses a game
ping 	server 	server admin 	displays pings of all clients
pingservers 	client 	player 	displays pings of servers in the serverlist
pingsv <ip:port> 	client 	player 	pings a server at <ip:port>
play <filename> 	client 	audio 	plays a .wav designated by <filename>
playdemo <filename> 	client 	demo 	plays <filename>.dem at normal speed
playvol 9 	client 	demo 	sets demo playback volume
pm_nostucktouch 0 				 
pm_nostudio 0 				 
pm_pushfix 0 				 
pm_worldonly 0 				 
pointfile <filename> 				loads maps\<filename>.pts
port 27015 	server 	server admin 	sets the defualt server connection port
precache 0 	client 	player 	toggles preloading of all needed files at map start - * 1 is 'on', 0 is 'off'
prespawn 	client 	player 	 
primegren1 	client 	player 	primes grenade type 1
primegren2 	client 	player 	primes grenade type 2
protocol 				 
ptrack 				 
pushlatency -100 	client 	player 	set this number to the inverse of your ping to help latency
quit 	client/server 	all 	exits to windows without confirmation
r_decals 250 	client 	player 	sets the maximum number of decals
r_drawadaptive 0 				 
r_drawentities 0 	client 	player 	toggles drawing player models and sprites - * 1 is 'on', 0 is 'off'
r_drawviewmodel 0 	client 	player 	toggles drawing player weapon model - * 1 is 'on', 0 is 'off'
r_dynamic 0 	client 	video 	toggles dynamic lighting - * 1 is 'on', 0 is 'off'
r_fullbright 	client 	player 	toggles maximum brightness in local games only - * 1 is 'on', 0 is 'off'
r_glowshellfreq 2.2 				 
r_lightmap <map#> 	client 	developers 	software rendering mode only - * displays one of four (0,1,2,3) possible lightmaps to view range of switched lights
r_lightstyle <style#> 	client 	developers 	software rendering mode only - * displays only specified lighting style for viewing full range of pulsing, blinking, etc. lighting effects
r_mirroralpha 0 	client 	player 	toggles reflective textures - * 1 is 'on', 0 is 'off'
r_mmx 0 	client 	player 	toggles MMX xalculations for MMX cpu's - * 1 is 'on', 0 is 'off'
r_netgraph 0 	client 	player 	toggles graph of network conditions - *0 is 'off', 1 shows green = good, yellow = bad, red = horrible, 2 shows packetsize
r_norefresh 0 				toggles clearing HUD and console before redrawing - * 1 is 'on', 0 is 'off'
r_novis 0 				toggles drawing underwater polygons - * 1 is 'on', 0 is 'off', 'r_wateralpha' must be set to 1
r_shadows 0 	client 	player 	toggles players' shadows - * 1 is 'on', 0 is 'off'
r_speeds 0 	client 	developers 	toggles average fps, draw speed and polygon info - * 1 is 'on', 0 is 'off', very useful when making maps
r_traceglow 0 				toggles inclusion of monsters in glow sprite occlusion checking - * 1 is 'on', 0 is 'off'
r_wadtextures 0 				 
r_wateralpha 0 	client 	player 	toggles alpha blending underwater - * 1 is 'on', 0 is 'off', 'r_novis' must be set to 1
rate 5000 	client 	player 	sets client data rate - * 1000 - 5000 for modems, and 10000+ for LAN
rcon <password>
rcon <command> 	client/server 	server admin 	remote console command of a server - * <password> must be given first by rcon client before any commands will be accepted by the server
rcon_address <ip addy> 	server 	server admin 	sets the rcon ip address
rcon_password <pass> 	server 	server admin 	sets the rcon password
rcon_port 27015 	server 	server admin 	sets the rcon console port
reconnect 	client 	player 	reconnects to the current server
record <filename> 	client 	demo 	begins to record a demo and saves it to Half-Life\Valve\<filename>.dem
registered 0 	server 	server admin 	 
reload 	client/server 	server admin 	reloads current map
removedemo <demo> <sgmt> 		  demo 	removes a segment <sgmt> from <demo>
removeid <uniqueid> 	server 	server admin 	removes uniqueid from being banned on a server - **Version 3.0.1.3 / 4.0.1.3+ only
removeip <ip addy> 	server 	server admin 	removes ip address from the filterban list
resourcelist 	client 	player 	lists all loaded resources
resources 	client 	player 	lists loaded decals
restart 	client/server 	server admin 	restarts the current map and cleans the slate
retry 	client 	player 	tries four more times to connect to a server that has already failed four connect attempts
room_delay 0.3 	client 	audio 	3D sound setting
room_dlylp 2 	client 	audio 	3D sound setting
room_feedback 0.42 	client 	audio 	3D sound setting
room_left 0 	client 	audio 	3D sound setting
room_lp 0 	client 	audio 	3D sound setting
room_mod 0 	client 	audio 	3D sound setting
room_off 0 	client 	audio 	3D sound setting
room_refl 0 	client 	audio 	3D sound setting
room_refl 0 	client 	audio 	3D sound setting
room_rvblp 0 	client 	audio 	3D sound setting
room_size 0 	client 	audio 	3D sound setting
room_type 20 	client 	audio 	3D sound setting
s_2dvolume 1 	client 	audio 	maximum volume at which 2D sounds are played - * range from 0 to 1.0
s_a3d 0.000000 	client 	audio 	toggles A3D support - * 1 is 'on', 0 is 'off'
s_automax_distance 30 	client 	audio 	sets the distance for maximum sound volume
s_automin_distance 2 	client 	audio 	sets the distance for minimum sound volume
s_blipdir 0 				 
s_bloat 2.0 	client 	audio 	bloat factor for polygons in A3D 2.0 only
s_buffersize 65536 	client 	audio 	sets the buffer size
s_disable_a3d 0 	client 	audio 	toggles disabling a3D - * 1 is 'on', 0 is 'off'
s_distance 60 	client 	audio 	adjust the ratio of game units to meters, affecting velocity, positioning and distance - * higher the number, the closer everything gets in audio terms - range from 0 to infinity
s_doppler 0.0 	client 	audio 	adjusts the doppler - * 1 is 'on', 0 is 'off', range from 0 to 10, and is very sensitive
s_eax 0 	client 	audio 	toggles EAX support - * 1 is 'on', 0 is 'off'
s_enable_a3d 	client 	audio 	enables A3D support
s_geometry 0 	client 	audio 	toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_leafnum 0 				 
s_materials 0 				 
s_max_distance 1000 	client 	audio 	maximum distance from the listener before rolloff is no longer applied - * valid range from 's_min_distance' to infinity
s_min_distance 5 	client 	audio 	minimum distance a source will be from the listener before rolloff is applied - * range from 0 to 's_max_distance'
s_numpolys 200 	client 	audio 	maximum polygons to be rendered in A3D 2.0 only - setting this to 0 is the same as turning off 's_geometry' - * range from 0 to infinity
s_occfactor 0.250 	client 	audio 	transmission value of material - the smaller the number, the less sound passes through material - * range from 0 to 1.0
s_occlude 0 	client 	audio 	toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_polykeep 1000000000 	client 	audio 	 
s_polysize 10000000 	client 	audio 	 
s_refdelay 4 	client 	audio 	delays between a source and its closest reflection in A3D 2.0 only - higher the delay, the more time it takes between when the source and its first reflection is played - * range from 0 to 100
s_refgain 0.4 	client 	audio 	adjusts the gain on each reflection in A3D 2.0 only, where the effects of distance are increased: high frequencies are filtered and volume lowered - * range from 0 to 10
s_rolloff 1.0 	client 	audio 	 
s_showtossed 0 	client 	audio 	 
s_usepvs 0 	client 	audio 	 
s_verbwet 0.25 	client 	audio 	controls the wet/dry mix of reverb for A3D only - higher the number, the more wet the sounds - * range from 0 to 1.0
save 	client 	player 	save current game in single player only
saveme 	client 	player 	calls for a medic
say "message" 	client 	player 	chat with all other players on a server
say_team "message" 	client 	players 	relay a message to only your teammates
scr_centertime 2 				sets how long server messages remain on the screen
scr_connectmsg "msg" 				displays "msg" in screen's lower left
scr_connectmsg1 "msg" 				displays "msg" 1 in screen's lower left
scr_connectmsg2 "msg" 				displays "msg" 2 in screen's lower left
scr_conspeed 600 	client 	player 	sets the console scroll speed
scr_ofsx 0 	client 	player 	sets the screen message offset
scr_ofsy 0 	client 	player 	sets the screen message offset
scr_ofsz 0 	client 	player 	sets the screen message offset
scr_printspeed 7 	client 	player 	sets the screen message print speed
scr_transparentui 1 				 
screenshot 	client 	player 	captures the screen and saves it in the Half-Life/Valve directory
sensitivity 9 	client 	mouse 	sets the sensitivity of the mouse
servercfgfile 	server 	server admin 	sets the sercer config file - * default is server.cfg
serverinfo 	client 	player 	displays the server infromation
serverprofile <profile string> 	server 	server admin 	sets the server profile
setdemoinfo <demo> <sgmt> info 	client 	demo 	adds information to a demo, such as a text title, play 'tracknum', fade <in/out> or <fast/slow>
setinfo 	client 	player 	- * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'
setinfo tf_id <Battle ID> 	client 	player 	sets the tfc clan battle id
shortname 	client 	player 	displays client's name
showdrop 0 	client 	player 	toggles the display of dropped packets - * 1 is 'on', 0 is 'off'
showinfo 0 	client 	player 	toggles display of all packets - * 1 is 'on', 0 is 'off'
showpackets 0 	client 	player 	toggles network packet info display - * 1 is 'on', 0 is 'off'
showpause 0 	client 	player 	toggles pause of graphic display - * 1 is 'on', 0 is 'off'
showram 0 	client 	player 	toggles display of available ram - * 1 is 'on', 0 is 'off'
showtriggers 0 	client 	developers 	toggles display of map trigger entities - * 1 is 'on', 0 is 'off'
sizedown 	client 	player 	decreases screen size and increases fps
sizeup 	client 	player 	increases screen size and decreases fps
skill 1 	client 	player 	sets the skill level in singleplayer and coop mode
skin 0 	client 	player 	sets the model skin
skipdl 	client 	player 	skips the current download and moves on to the next, if any exist
skipul 	client 	player 	skips the current upload and moves to the next, if any exist
slist 	client 	player 	searches for local servers - * use 'list' to display this list
slot1 	client 	player 	select weapon group 1 (or menu item 1) see 'use'
slot2 	client 	player 	select weapon group 2 (or menu item 2) see 'use'
slot3 	client 	player 	select weapon group 3 (or menu item 3) see 'use'
slot4 	client 	player 	select weapon group 4 (or menu item 4) see 'use'
slot5 	client 	player 	select weapon group 5 (or menu item 5) see 'use'
slot6 	client 	player 	select weapon group 6 (or menu item 6) see 'use'
slot7 	client 	player 	select weapon group 7 (or menu item 7) see 'use'
slot8 	client 	player 	select weapon group 8 (or menu item 8) see 'use'
slot9 	client 	player 	select weapon group 9 (or menu item 9) see 'use'
slot10 	client 	player 	select weapon group 10 (or menu item 10) see 'use'
snapshot 	client 	player 	takes a screenshot
snapto 				 
snd_noextraupdate 0 	client 	audio 	toggles extra sound system updates - * 1 is 'on' and only use if having problems, 0 is 'off'
snd_show 0 	client 	audio 	toggles the display of which sounds are being played - * 1 is 'on', 0 is 'off'
soundfade <parameter> 	client 	audio 	sets the soundfade parameters - *<param> = <%><hold>[<out><in>]
soundinfo 	client 	audio 	displays the number of stereo channels, samples, samplebits, speed DMA, and sound channels
soundlist 	client 	audio 	displays a list of all loaded sounds
spawn 	client 	player 	spawns a player back into the game
speak <message> 	client 	player 	to say something over the intercom - * try: hello, #000000, mesa, you, go alert
special 	client 	player 	displays the special menu for each class
spectator 0 	client 	player 	toggles entering a game as a spectator - * 1 is 'on', 0 is 'off' - spectator mode does not currently work
startdemos 	client 	demo 	begins playing demos in a loop
startmovie <filename> 	client 	demo 	plays a movie
status 	server 	server admin 	lists each client and the following info for each client: user#, frags, name, framerate, latency, ping, packet drop %
stop 	client 	demo 	stops the recording of a demo
stopdemo 	client 	demo 	stop the playing of a demo
stopsound 	client 	audio 	stops playing the current sound
stuffcmds 	server 	server admin 	used to initialize client console commands from server and restarts server and then does some funky thing to the server display
suitvolume 0.220000 	client 	audio 	sets the volume of the HEV suit
sv_accelerate 10 	server 	server admin 	sets the player acceleration for a server
sv_aim 0 	server 	server admin 	toggles auto-aim for clients - * 1 is 'on', 0 is 'off'
sv_airaccelerate 10 	server 	server admin 	sets the movement speed while player is in the air
sv_airmove 0 	server 	server admin 	toggles clients ability to move in the air
sv_allow_download 	server 	server admin 	enables ability of clients to download maps and decals
sv_allow_upload 	server 	server admin 	enables ability of clients to upload models and decals
sv_allowdownload 0 	server 	server admin 	toggles the ability of clients to download maps and decals - * 1 is 'on', 0 is 'off'
sv_allowupload 0 	server 	server admin 	toggles the ability of clients to upload models and decals - * 1 is 'on', 0 is 'off'
sv_bounce 0 	server 	server admin 	toggles bounce pads - * 1 is 'on', 0 is 'off'
sv_challengetime 15 	server 	server admin 	sets the time allowed for clients to connect to a game
sv_cheats 0 	server 	server admin 	toggles cheats - * 1 is 'on', 0 is 'off'
sv_clienttrace 3.5 	server 	server admin 	sets the client bounding box for collisions
sv_clipmode 0 	server 	server admin 	toggles client clipping mode - * 1 is 'on', 0 is 'off'
sv_friction 4 	server 	server admin 	sets friction
sv_gravity 800 	server 	server admin 	sets level of in-game gravity
sv_idealpitchscale 0.800 	server 	server admin 	sets the pitch preference
sv_lan 0 	server 	server admin 	toggles LAN server mode - * 1 is 'on', 0 is 'off'
sv_language 0 	server 	server admin 	sets language
sv_logrelay 				 
sv_maxrate 5000 	server 	server admin 	sets the maximum data rate allowed on a server - good for HPB only servers - **Version 3.0.1.3/4.0.1.3+ only
sv_maxspectators 8 	server 	server admin 	sets the maximum number of spectators - spectator mode does not currently work
sv_maxspeed 500 	server 	server admin 	sets the maximum player speed for all clients
sv_maxvelocity 2000 	server 	server admin 	sets the maximum velocity
sv_minrate 8000 	server 	server admin 	sets the minimum data rate allowed on a server - good for LPB only servers - **Version 3.0.1.3/4.0.1.3+ only
sv_netsize 0 	server 	server admin 	sets the maximum network packet size - * 0 = auto
sv_newunit 0 	server 	server admin 	 
sv_password 0 	server 	server admin 	sets a password for clients to enter a server
sv_print_custom 	server 	server admin 	gives me SZ_Overflow error and then exits server
sv_sendvelocity 1 	server 	server admin 	 
sv_showcmd 0 	server 	server admin 	 
sv_skyname 0 	server 	server admin 	sets the sky texture
sv_smartdelta 1 	server 	server admin 	 
sv_spectalk 1 	server 	server admin 	toggles allowing spectator clients to chat - * 1 is 'on', 0 is 'off' - spectator mode does not currently work
sv_spectator_password 0 	server 	server admin 	sets a password for clients to enter spectator mode - spectator mode does not currently work
sv_spectatormaxspeed 500 	server 	server admin 	sets the maximum movement speed of spectators - spectator mode does not currently work
sv_stepsize 18 	server 	server admin 	sets monster and player auto step-up size - * larger values allows auto-climbing of steeper slopes
sv_stopspeed 100 	server 	server admin 	speed at which the player stops when running forward, back, left or right
sv_timeout 65 	server 	server admin 	sets the timeout inactivity limit
sv_type 	server 	server admin 	enables server cpu and os type to be given out on server queries
sv_upload_maxsize 0 	server 	server admin 	sets the maximum upload file size
sv_wateraccelerate 10 	server 	server admin 	sets the in-water acceleration of clients
sv_wateramp 0 	server 	server admin 	 
sv_waterfriction 1 	server 	server admin 	sets friction underwater
sv_zmax 4096 	server 	server admin 	sets the maximum zbuffer size
swapdemo <demo> <seg> <seg> 	client 	demo 	swaps two segments' positions inside a demo
team 0 	server 	server admin 	toggles team mode - * 1 is 'on', 0 is 'off'
team1_color <color> 	server 	server admin 	sets team1 color
team1_model <model> 	server 	server admin 	sets team1 model
team1_name <name> 	server 	server admin 	sets team1 name
team1_skin <skin> 	server 	server admin 	sets team1 skin
team2_color <color> 	server 	server admin 	sets team2 color
team2_model <model> 	server 	server admin 	sets team2 model
team2_name <name> 	server 	server admin 	sets team2 name
team2_skin <skin> 	server 	server admin 	sets team2 skin
tell <message> 	client 	player 	speks a message
texgamma 2 	client 	player 	possibly sets the gamma of the text?
thirdperson 	client 	player 	enables third-person view
throwgren 	client 	player 	throws the grenade type last primed with 'primegren1' or 'primegren2'
timedemo <demoname> 	client 	demo 	plays <demoname>.dem at max fps and reports average fps
timerefresh 	client 	player 	player spins in plave and reports average fps for the spinning view
toggleconsole 	client 	player 	toggles the console screen - * usually bound to '~'
topcolor 30 	client 	player 	sets the model top color
traceralpha 0.500 	client 	player 	sets tracer bullet alpha component
tracerblue 0.400 	client 	player 	sets tracer bullet blue component
tracergreen 0.800 	client 	player 	sets tracer bullet green component
tracerlength 0.800 	client 	player 	sets the tracer bullet length
traceroffset 30 	client 	player 	sets the tracer bullet offset
tracerred 0.800 	client 	player 	sets the tracer bullet red component
tracerspeed 6000 	client 	player 	sets the tracer bullet speed
unbind <key> 	client 	player 	removes binding to key <key>
unbindall 	client 	player 	removes all key binds
uprate 	client 	player 	displays the transmission rate to a server
use <item> 	client 	player 	uses an item or weapon, such as 'use weapon_knife'
user <name/id#> 	client 	player 	lists model color, name, rate, and model for specified user
users 	server 	server admin 	lists all players with their corresponding userid's (#'s generated by server) and uniqueid's (id # unique per cd key and assigned by WON) - **Version 3.0.1.3/4.0.1.3+ only
v_centermove 0.150 				 
c_centerspeed 500 				 
v_dark 0 				 
v_kickpitch 0.600 	client 	player 	sets the amount player view pitch changes when player is hit
v_kickroll 0.600 	client 	player 	sets the amount player view roll changes when player is hit
v_kicktime 0.500 	client 	player 	sets the duration of player view pitch and roll when player is hit
version 	client 	player 	gives build version and date it was installed
vid_config_x 800 	client 	video 	sets horizontal screen resolution
vid_config_y 600 	client 	video 	sets vertical screen resolution
vid_d3d 0 	client 	video 	toggles Direct3D support - * 1 is 'on', 0 is 'off'
vid_describemode 	client 	video 	displays video mode settings
vid_mode 0 	client 	video 	sets video mode
vid_nopageflip 0 	client 	video 	toggles disabling video page flipping - * 1 is 'on', 0 is 'off'
vid_stretch_by_2 	client 	video 	enables video stretching (for interlaced display)
vid_wait 0 	client 	video 	toggles video sync - * 1 is 'on', 0 is 'off'
viewframe 	client 	video 	enables wire-frame display - * OpenGL only
viewmodel 	client 	player 	enables model display
viewnext 	client 	player 	selects next model
viewprev 	client 	player 	selects previous model
viewsize 120 	client 	player 	sets view size
violence_ablood 0 	client 	player 	toggles blood - * 1 is 'on', 0 is 'off'
violence_agibs 0 	client 	player 	toggles gibs - * 1 is 'on', 0 is 'off'
violence_hgibs 0 	client 	player 	toggles gibs - * 1 is 'on', 0 is 'off'
volume 1.0 	client 	audio 	sets game volume
wait 	client 	player 	pauses for 1 tick during running an alias or script
waterroom_type 14 				 
wc 				 
writeid 	server 	server admin 	writes unique id's to banned.cfg - **Version 3.0.1.3/4.0.1.3+ only
writeip 	server 	server admin 	writes ip addresses to listip.cfg
zoom_sensitivity_ratio 1.200 	client 	player 	sets mouse sensitivity while using weapon zoom

Alle commands, die kan je hier nakijken, check ff rechts

Bewerkt: door Jowx
Codes in een codebox geplaatst
Geplaatst: (bewerkt)

Owkay...dat zijn er een heleboel...meer als ik dacht....maar dankje wel.

Het is meer voor admins en waar moet dit? console?

Bewerkt: door Think

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