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double wield all wapens


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Geplaatst:

Ik heb de mod double wield all wapens gedownload allen ik snap het readme niet :N

Het readme is dit:

<<< Double Wield All Weapons >>>

================================

By: Blue Zircon

Released: June 11, 2005

E-Mail: zircon@ulkgang.com

Version: 1.1

http://www.ulkgang.com/zircon/pafiledb.php

================================

<<< Installing >>>

================================

weapon - #1.dat: Allows you to double

wield Pistols, Silenced Pistols, Desert

Eagles, Combat Shotguns, Sawn-Off

Shotguns, SMGs, M4s, and AK-47s, and

Miniguns.

weapon - #2.dat: Allows you to double

wield only Pistols, Silenced Pistols,

Desert Eagles, Sawn-Off Shotguns, Machine

Pistols, Tec9s, and SMGs.

The reason I have provided two is because

some weapons in the first weapon.dat look

sort of awkward in some situations when double

wielded. All of the weapons in the second

weapon.dat look much more natural (although he

still appears to cross guns while firing, but

it's not that noticable).

Rename the weapon.dat of your choosing

provided in this zip and replace it with

the one in your your San Andreas 'data'

folder. Remember to back up your original

weapon.dat!

================================

<<< Uninstalling >>>

================================

Replace the modded weapon.dat with the

one you backed up.

================================

<<< Known Issues >>>

================================

1. The way CJ holds and fires certain

weapons (Combat Shotguns, M4s, and AK-47s,

and Miniguns) looks strange.

Yes, I do realize this, but that is

the correct way to hold the weapons,

and there's nothing I can really do

about it other than further editing

the animations used, which I have no clue

how to do at this point.

If you know how, please contact me and

I'll give you full credit for your

contributions.

2. My skill level is still being upgraded

as I use weapons. I thought I was

already at Hitman level?

Just ignore the notifications stating

that you've "reached Gangster level,"

or "keep practicing and you'll reach

Hitman level," and so on. The game is

programmed to display this once you've

attained so many skill level points. The

Hitman stats and the weapon levels listed

in the start menu should never change.

3. I replaced the weapon.dat file and I

no longer have dual weapons or Hitman

level for any of my weapons.

Simply put, you can't double wield weapons

without the "TWIN_PISTOL" flag, you can

only have and Hitman level without

actually having 1000 skill level points if

you have "req stat level to get this

weapon skill level" (which is Q) on the

Hitman level line (determined by "int

skillLevel," which is P) set to 0. So you

can either do this manually or use my

weapon.dat which does it for you.

================================

<<< Notes/Legal >>>

================================

This mod allows you to have dual Silenced

Pistols, Desert Eagles, Combat Shotguns,

SMGs, M4s, and AK-47s, and Miniguns (in

addition to Pistols, Sawn-Off Shotguns,

Machine Pistols, and Tec9s). Hitman stats

are applied to each weapon.

Copyright © Blue Zircon 2005

Ik snap niet hoe je het moet instaleren :N

Zou iemand dit in stappen voor em uit willen leggen?

Alvast bedankt _O_

MVG gtaman122

Geplaatst:

Hij heeft twee versies meegeleverd, namelijk #1.dat en #2.dat en de daarbij horende aangepaste wapens. Je moet even kiezen welke je wilt. Dan hernoem je dat bestand naar ''weapon.dat'' en kopieer je deze. Plak hem in de ''data'' map van je San Andreas map. Overschrijfen? Ja. Nu is de mod geinstalleerd.

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