bromfiets Geplaatst: 20 juli 2008 Rapport Geplaatst: 20 juli 2008 (bewerkt) hallo wie kan me de link van de ontleding van handling geven? ik ben hem naemlijk kwijt :$ er is ergens een topic over de handling wat alles is waar de verschillende letters voor die in de handling.cfg staan gr. Bewerkt: 20 juli 2008 door bromfiets Reageren
_KoE_Mzungu Geplaatst: 20 juli 2008 Rapport Geplaatst: 20 juli 2008 Dat staat gewoon bovenaan dat bestand: ; > FIELD DESCRIPTIONS < ; ---------------------- ; (A) vehicle identifier [14 characters max] ; (B) fMass [1.0 to 50000.0] ; © fTurnMass //was////Dimensions.x [0.0 > x > 20.0] ; (D) fDragMult //was////Dimensions.y [0.0 > x > 20.0] ; (E) (not used) //was////Dimensions.z, [0.0 > x > 20.0] ; (F) CentreOfMass.x [-10.0 > x > 10.0] ; (G) CentreOfMass.y [-10.0 > x > 10.0] ; (H) CentreOfMass.z [-10.0 > x > 10.0] ; (I) nPercentSubmerged [10 to 120] ; (J) fTractionMultiplier [0.5 to 2.0] ; (K) fTractionLoss [0.0 > x > 1.0] ; (L) fTractionBias [0.0 > x > 1.0] ; (M) TransmissionData.nNumberOfGears [1 to 4] ; (N) TransmissionData.fMaxVelocity [5.0 to 150.0] ; (O) TransmissionData.fEngineAcceleration [0.1 to 10.0] ; (P) TransmissionData.fEngineInertia [0.0 to 50.0] ; (Q) TransmissionData.nDriveType [F/R/4] ; ® TransmissionData.nEngineType [P/D/E] ; (S) fBrakeDeceleration [0.1 to 10.0] ; (T) fBrakeBias [0.0 > x > 1.0] ; (U) bABS [0/1] ; (V) fSteeringLock [10.0 to 40.0] ; ; (a) fSuspensionForceLevel not [L/M/H] ; (b) fSuspensionDampingLevel not [L/M/H] ; © fSuspensionHighSpdComDamp often zero - 200.0 or more for bouncy vehicles ; (d) suspension upper limit ; (e) suspension lower limit ; (f) suspension bias between front and rear ; (g) suspension anti-dive multiplier ; ; (aa) fSeatOffsetDistance // ped seat position offset towards centre of car ; (ab) fCollisionDamageMultiplier [0.2 to 5.0] ; (ac) nMonetaryValue [1 to 100000] ; ; (af) modelFlags!!! WARNING - Now written HEX for easier reading of flags ; ; 1st digit 1: IS_VAN 2: IS_BUS 4: IS_LOW 8: IS_BIG ; 2nd digit 1: REVERSE_BONNET 2: HANGING_BOOT 4: TAILGATE_BOOT 8: NOSWING_BOOT ; 3rd digit 1: NO_DOORS 2: TANDEM_SEATS 4: SIT_IN_BOAT 8: CONVERTIBLE ; 4th digit 1: NO_EXHAUST 2: DOUBLE_EXHAUST 4: NO1FPS_LOOK_BEHIND 8: FORCE_DOOR_CHECK ; 5th digit 1: AXLE_F_NOTILT 2: AXLE_F_SOLID 4: AXLE_F_MCPHERSON 8: AXLE_F_REVERSE ; 6th digit 1: AXLE_R_NOTILT 2: AXLE_R_SOLID 4: AXLE_R_MCPHERSON 8: AXLE_R_REVERSE ; 7th digit 1: IS_BIKE 2: IS_HELI 4: IS_PLANE 8: IS_BOAT ; 8th digit 1: BOUNCE_PANELS 2: DOUBLE_RWHEELS 4: FORCE_GROUND_CLEARANCE 8: IS_HATCHBACK ; ; (ag) handlingFlags - written in HEX ; ; 1st digit 1: 1G_BOOST 2: 2G_BOOST 4: NPC_ANTI_ROLL 8: NPC_NEUTRAL_HANDL ; 2nd digit 1: NO_HANDBRAKE 2: STEER_REARWHEELS 4: HB_REARWHEEL_STEER 8: ALT_STEER_OPT ; 3rd digit 1: WHEEL_F_NARROW2 2: WHEEL_F_NARROW 4: WHEEL_F_WIDE 8: WHEEL_F_WIDE2 ; 4th digit 1: WHEEL_R_NARROW2 2: WHEEL_R_NARROW 4: WHEEL_R_WIDE 8: WHEEL_R_WIDE2 ; 5th digit 1: HYDRAULIC_GEOM 2: HYDRAULIC_INST 4: HYDRAULIC_NONE 8: NOS_INST ; 6th digit 1: OFFROAD_ABILITY 2: OFFROAD_ABILITY2 4: HALOGEN_LIGHTS 8: PROC_REARWHEEL_1ST ; 7th digit 1: USE_MAXSP_LIMIT 2: LOW_RIDER 4: STREET_RACER ; 8th digit 1: SWINGING_CHASSIS ; ; (ah) front lights (0 = long, 1 = small, 2 = big, 3 = tall) ; (ai) rear lights (0 = long, 1 = small, 2 = big, 3 = tall) ; (aj) vehicle anim group Reageren
GTA Monster Geplaatst: 21 juli 2008 Rapport Geplaatst: 21 juli 2008 Het topic dat je bedoelt vind je hier! Een simpel werkje van de MTL in het modding fora Reageren
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