Ziceykr Geplaatst: 17 november 2008 Rapport Geplaatst: 17 november 2008 Beste Mensen ik heb onlangs cod 5 gekocht en patch 1.1 v gedownload en als ik nou cooperactive of multyplayer wil doen komt dit er te staan : ----- Initializing Renderer ---- execing ragdoll.cfg from disk ----- Client Initialization ----- ----- Client Initialization Complete ----- Trying SMP acceleration... ...succeeded. ----- R_Init ----- Getting Direct3D 9 interface... Pixel shader version is 3.0 Vertex shader version is 3.0 Shader model 2.0 code path is available. Shader model 3.0 code path is available. Using Shader model 3.0 code path because it is the best available path on this hardware. Attempting 640 x 480 fullscreen with 32 bpp at 60 hz Game window successfully created. Creating Direct3D device... Com_TouchMemory: 0 msec. Using sum: 0 Loading fastfile code_post_gfx Loading fastfile ui Loading fastfile common Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... Loading fastfile 'code_post_gfx' used 1.13 MB memory in DB alloc Loading fastfile 'ui' used 39.48 MB memory in DB alloc Setting initial state... DirectX reports 256 MB of video memory and 1458 MB of available texture memory. Using video memory size to cap used texture memory at 240 MB. Texture detail is set automatically. Using picmip 0 on most textures, 1 on normal maps, and 1 on specular maps Error: Could not load material "water_droplet". Error: Could not load material "water_dynamic_spray". ------- sound system initialization ------- ------- sound system successfully initialized ------- -------------- GamerProfile_UpdateProfileFromDvars(0): "mis_01" = "1". "mis_difficulty" = "10000000000000000000000000000000000000000000000000". "cheat_points" = "0". "cheat_items_set1" = "0". "cheat_items_set2" = "0". "takeCoverWarnings" = "9". "r_gamma" = "1". "snd_volume" = "0.8". "ps3_voiceSpeakerGain" = "". Hostname: PC_van_Habibeh PC IP: 192.168.0.101 end $init 3949 ms --- Common Initialization Complete --- Waited 284 msec for asset 'loadscreen_mak' of type 'material'. Waited 17 msec for asset 'loadscreen_pel1' of type 'material'. Waited 16 msec for asset 'loadscreen_pel2' of type 'material'. Waited 15 msec for asset 'loadscreen_see2' of type 'material'. Waited 32 msec for asset 'playlist_sp_recr' of type 'material'. Working directory: C:\Call of Duty - World at War Error: Unable to initialize punkbuster. Punkbuster is disabled Huffman Took 4 Milliseconds Connecting to Demonware... Controller #0 signed in locally DW_DNS_RESOLVING DW_DNS_RESOLVING . . DW_GETUSERNAMES(219 msecs) Loading fastfile 'common' used 41.51 MB memory in DB alloc Retrieving usernames Retrieving usernames. Retrieving usernames.. Retrieving usernames... Retrieving usernames.... Retrieving usernames..... Retrieving usernames...... Retrieving usernames....... Retrieving usernames........ Retrieving usernames......... Retrieving usernames.......... Retrieving usernames........... Retrieving usernames............ Retrieving usernames............. Retrieving usernames.............. Retrieving usernames............... Retrieving usernames................ Retrieving usernames................. Retrieving usernames.................. Retrieving usernames................... Retrieving usernames.................... Retrieving usernames..................... Retrieving usernames...................... Retrieving usernames....................... Retrieving usernames........................ Retrieving usernames........................ '6' is not a valid value for dvar 'dw_numaccounts' Domain is any integer from -1 to 5 Populated dw_user dvars with 6 accounts Animorfus reasonkill xMichaelx Mesopotamia Quentin-be mike01 Attempting to login with username $$$, but username doesn't match list from Demonware. Hax? Save Message First Frame Shown: 9093 - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device. - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device. - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device. - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device. - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device. - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device. - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device. - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device. - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device. - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device. - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device. - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device. - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device. - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreenUpdate()... Finished recovering lost device. - R_Cinematic_BeginLostDevice()... DB_BeginRecoverLostDevice()... R_ResetModelLighting()... R_ReleaseAllModels()... R_ReleaseLostImages()... Material_ReleaseAll()... R_ReleaseWorld()... Com_TouchMemory: 0 msec. Using sum: 0 Recovering lost device... R_ResetDevice()... Initializing render targets... Requested frame buffer to be 24-bit color with 8-bit alpha DirectX returned a frame buffer that is 24-bit color with 8-bit alpha Initializing static model cache... Initializing dynamic buffers... Initializing particle cloud buffer... Creating Direct3D queries... R_ReloadWorld()... Material_ReloadAll()... R_ReloadLostImages()... R_OptimizeAllModels()... DB_EndRecoverLostDevice()... R_Cinematic_EndLostDevice()... R_AbortRenderCommands()... R_PushRemoteScreen Unhandled exception caught ------------------------------------------------------------------------------------------------------------------------------------- Ik Snap er geen bal van kan miss iemand me ermee helpen ? uhh nog een vraag die key code als ik online acc wil aanmaken ofzow lukt ie niet mVG Ziceykr Reageren
gta master 1 Geplaatst: 17 november 2008 Rapport Geplaatst: 17 november 2008 voor de keycode: kijk in je hoesje en typ hem nog eens over, lukt het nog steeds niet?? email activision...daarnaast werkt de keycode ook vaak niet met gedownloade games! (ik beschuldig niemand hoor ) Reageren
End Of The Riot Geplaatst: 17 november 2008 Rapport Geplaatst: 17 november 2008 Sorry dat ik offtopic ga maar eigenlijk is dit niet call of duty 5. Dit is er één tussen call of duty 5 moet nog komen. Nogmaals excuses voor dit offtopic bericht. :$ Reageren
Im_SiK Geplaatst: 8 maart 2009 Rapport Geplaatst: 8 maart 2009 Sorry dat ik offtopic ga maar eigenlijk is dit niet call of duty 5. Dit is er één tussen call of duty 5 moet nog komen. Nogmaals excuses voor dit offtopic bericht. :$ CoD5 is na CoD:MW2 .. And die error heb ik ook vaak.. mail Activision of Treyarch of laat je connectie/ps3 checken. Reageren
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