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Help met Autospawnmenu


Pattypat

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/*
					Vehilce Spawn Menu
					Door [JD]jordy_nl
*/
#include <a_samp>

#define COLOR_BASIC 0x0066FFAA

//Menu's
new Menu:HoofdMenu;
new Menu:Motors;
new Menu:AutosVrachtwagens;
new Menu:VliegtuigenHelikopters;
new Menu:Booten;
//---

//Spawn Pos
new Float:PosX;
new Float:PosY;
new Float:PosZ;
new Float:Angle;
//---

public OnGameModeInit()
{
print("\n--------------------------------------");
print("Vehilce Spawn Menu - Door [JD]jordy_nl");
print("					Gestart				 ");
print("--------------------------------------\n");
//-------------------------------------------
HoofdMenu = CreateMenu("Menu", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(HoofdMenu, 0, "Motors");
AddMenuItem(HoofdMenu, 0, "Auto's en vrachtwagens");
AddMenuItem(HoofdMenu, 0, "Vliegtuigen en helikopters");
AddMenuItem(HoofdMenu, 0, "Boten");
AddMenuItem(HoofdMenu, 0, "Sluit Menu");
//-------------------------------------------
Motors = CreateMenu("Menu", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Motors, 0, "Nrg-500");
AddMenuItem(Motors, 0, "Quad");
AddMenuItem(Motors, 0, "Fcr-900");
AddMenuItem(Motors, 0, "Sanchez");
AddMenuItem(Motors, 0, "Sluit Menu");
//-------------------------------------------
AutosVrachtwagens = CreateMenu("Menu", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(AutosVrachtwagens, 0, "Infernus");
AddMenuItem(AutosVrachtwagens, 0, "Turismo");
AddMenuItem(AutosVrachtwagens, 0, "Swat Tank");
AddMenuItem(AutosVrachtwagens, 0, "RoadTrain");
AddMenuItem(AutosVrachtwagens, 0, "Sluit Menu");
//-------------------------------------------
   VliegtuigenHelikopters = CreateMenu("Menu", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(VliegtuigenHelikopters, 0, "Maverick");
AddMenuItem(VliegtuigenHelikopters, 0, "Dodo");
AddMenuItem(VliegtuigenHelikopters, 0, "Beagle");
AddMenuItem(VliegtuigenHelikopters, 0, "Hydra");
AddMenuItem(VliegtuigenHelikopters, 0, "Sluit Menu");
//-------------------------------------------
Booten = CreateMenu("Menu", 1, 50.0, 180.0, 200.0, 200.0);
AddMenuItem(Booten, 0, "Jetmax");
AddMenuItem(Booten, 0, "Predator");
AddMenuItem(Booten, 0, "Marguis");
AddMenuItem(Booten, 0, "Tropic");
AddMenuItem(Booten, 0, "Sluit Menu");
//-------------------------------------------
return 1;
}

public OnGameModeExit()
{
print("\n--------------------------------------");
print("Vehilce Spawn Menu - Door [JD]jordy_nl");
print("					Gestopt				 ");
print("--------------------------------------\n");
//-------------------------------------------
DestroyMenu(HoofdMenu);
DestroyMenu(Motors);
DestroyMenu(AutosVrachtwagens);
DestroyMenu(VliegtuigenHelikopters);
//-------------------------------------------
return 1;
}


public OnPlayerConnect(playerid)
{
SendClientMessage(playerid,COLOR_BASIC,"Om een auto, vliegtuig, boot of wat anders te spawnen, Typ: '/Menu' Registeer jezelf !Gebruik daarvoor /register [wachtwoord] Heb je al een account ? Gebruik /login [wachtwoord].. ");
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/Menu", cmdtext, true, 10) == 0)
{
ShowMenuForPlayer(HoofdMenu,playerid);
GameTextForPlayer(playerid,"~w~Menu Geopend",2000,5);
TogglePlayerControllable(playerid,0);
return 1;
}
return 0;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
//-------------------------------------------
   new Menu:current;
   current = GetPlayerMenu(playerid);
//-------------------------------------------
   if(current == HoofdMenu)
   {
       switch(row)
       {
           case 0:{
           	//Row 1 code
			ShowMenuForPlayer(Motors,playerid);
           }
           case 1:{
			//Row 2 code
			ShowMenuForPlayer(AutosVrachtwagens,playerid);
           }
           case 2:{
			//Row 3 code
			ShowMenuForPlayer(VliegtuigenHelikopters,playerid);
           }
           case 3:{
			//Row 4 code
			ShowMenuForPlayer(Booten,playerid);
           }
           case 4:{
			//Row 5 code
			HideMenuForPlayer(HoofdMenu,playerid);
			TogglePlayerControllable(playerid,1);
           }
       }
   }
//-------------------------------------------
   if(current == Motors)
   {
       switch(row)
       {
           case 0:{
               //Row 1 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(522,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 1:{
			//Row 2 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(471,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 2:{
			//Row 3 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(521,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 3:{
			//Row 4 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(468,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 4:{
			//Row 5 code
			HideMenuForPlayer(Motors,playerid);
			TogglePlayerControllable(playerid,1);
           }
       }
   }
//-------------------------------------------
if(current == AutosVrachtwagens)
   {
       switch(row)
       {
           case 0:{
               //Row 1 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(411,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 1:{
			//Row 2 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(451,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 2:{
			//Row 3 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(601,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 3:{
			//Row 4 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(515,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 4:{
			//Row 5 code
			HideMenuForPlayer(AutosVrachtwagens,playerid);
			TogglePlayerControllable(playerid,1);
           }
       }
   }
//-------------------------------------------
   if(current == VliegtuigenHelikopters)
   {
       switch(row)
       {
           case 0:{
               //Row 1 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(487,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 1:{
			//Row 2 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(593,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 2:{
			//Row 3 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(511,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 3:{
			//Row 4 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(520,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 4:{
			//Row 5 code
			HideMenuForPlayer(VliegtuigenHelikopters,playerid);
			TogglePlayerControllable(playerid,1);
           }
       }
   }
//-------------------------------------------
if(current == Booten)
   {
       switch(row)
       {
           case 0:{
               //Row 1 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(493,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 1:{
			//Row 2 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(430,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 2:{
			//Row 3 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(484,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 3:{
			//Row 4 code
			GetPlayerPos(playerid,PosX,PosY,PosZ);
			GetPlayerFacingAngle(playerid,Angle);
			CreateVehicle(454,PosX+2,PosY,PosZ,Angle,-1,-1,0);
			TogglePlayerControllable(playerid,1);
           }
           case 4:{
			//Row 5 code
			HideMenuForPlayer(Booten,playerid);
			TogglePlayerControllable(playerid,1);
           }
       }
   }
//-------------------------------------------
   return 1;
}

public OnPlayerExitedMenu(playerid)
{
TogglePlayerControllable(playerid,1);
return 1;
}

Hoe kan ik ervoor zorgen dat het alleen door Admins kan worden gebruikt ?

Bewerkt: door Pattypat
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public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/Menu", cmdtext, true, 10) == 0)
{
	if(IsPlayerAdmin(playerid))//Dit dus, kijk of de speler een admin is.
	{
		ShowMenuForPlayer(HoofdMenu,playerid);
		GameTextForPlayer(playerid,"~w~Menu Geopend",2000,5);
		TogglePlayerControllable(playerid,0);
		return 1;
	}
return 1;
}
return 0;
}

Bewerkt: door Remi-X
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