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help ik heb een flip/repair


brianQ

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#include <a_samp>

// This is a comment

// uncomment the line below if you want to write a filterscript

//#define FILTERSCRIPT

#if defined FILTERSCRIPT

#define KLEUR 0xFFCCCCFF

public OnFilterScriptInit()

{

print("\n--------------------------------------");

print(" Blank Filterscript by your name here");

print("--------------------------------------\n");

return 1;

}

public OnFilterScriptExit()

{

return 1;

}

#else

main()

{

print("\n----------------------------------");

print(" Blank Gamemode by your name here");

print("----------------------------------\n");

}

#endif

public OnGameModeInit()

{

// Don't use these lines if it's a filterscript

SetGameModeText("Blank Script");

AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);

return 1;

}

public OnGameModeExit()

{

return 1;

}

public OnPlayerRequestClass(playerid, classid)

{

SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);

SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);

SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);

return 1;

}

public OnPlayerRequestSpawn(playerid)

{

return 1;

}

public OnPlayerConnect(playerid)

{

return 1;

}

public OnPlayerDisconnect(playerid, reason)

{

return 1;

}

public OnPlayerSpawn(playerid)

{

return 1;

}

public OnPlayerDeath(playerid, killerid, reason)

{

return 1;

}

public OnVehicleSpawn(vehicleid)

{

return 1;

}

public OnVehicleDeath(vehicleid, killerid)

{

return 1;

}

public OnPlayerText(playerid, text[])

{

return 1;

}

public OnPlayerPrivmsg(playerid, recieverid, text[])

{

return 1;

}

public OnPlayerCommandText(playerid, cmdtext[])

{

if(strcmp(cmdtext, "/flip", true) == 0)

{

if (IsPlayerInAnyVehicle(playerid) == 1)

{

new currentveh;

new Float:angle;

currentveh = GetPlayerVehicleID(playerid);

GetVehicleZAngle(currentveh, angle);

SetVehicleZAngle(currentveh, angle);

SetVehicleHealth(currentveh, 1000.0);

SendClientMessage(playerid, kleur, "Your vehicle is flipped and repaired!");

}

else

{

SendClientMessage(playerid, kleur, "You're not in a vehicle!");

}

return 1;

}

return 0;

}

public OnPlayerInfoChange(playerid)

{

return 1;

}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)

{

return 1;

}

public OnPlayerExitVehicle(playerid, vehicleid)

{

return 1;

}

public OnPlayerStateChange(playerid, newstate, oldstate)

{

return 1;

}

public OnPlayerEnterCheckpoint(playerid)

{

return 1;

}

public OnPlayerLeaveCheckpoint(playerid)

{

return 1;

}

public OnPlayerEnterRaceCheckpoint(playerid)

{

return 1;

}

public OnPlayerLeaveRaceCheckpoint(playerid)

{

return 1;

}

public OnRconCommand(cmd[])

{

return 1;

}

public OnObjectMoved(objectid)

{

return 1;

}

public OnPlayerObjectMoved(playerid, objectid)

{

return 1;

}

public OnPlayerPickUpPickup(playerid, pickupid)

{

return 1;

}

public OnPlayerSelectedMenuRow(playerid, row)

{

return 1;

}

public OnPlayerExitedMenu(playerid)

{

return 1;

}

dit is me script en ja ik ben pas begonne

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Even uitleg waarom het niet werkt:

#include <a_samp>
// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#if defined FILTERSCRIPT
#define KLEUR 0xFFCCCCFF

Doordat #define FILTERSCRIPT niet "geuncomment" is (de // is niet weggehaald), word alles wat tussen #if defined FILTERSCRIPT en #else staat niet uitgevoerd, dus wordt KLEUR ook niet gedefined ;)

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ooooooooooooooooooooow... nou dan zijn hier de errors:

C:\Program Files\Rockstar Games\GTA San Andreas\pawno\my server.pwn(117) : warning 209: function "OnPlayerCommandText" should return a value

C:\Program Files\Rockstar Games\GTA San Andreas\pawno\my server.pwn(118) : error 010: invalid function or declaration

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

en hier me script:

#include <a_samp>

#define FILTERSCRIPT

#define KLEUR 0xFFCCCCFF

#if defined FILTERSCRIPT

public OnFilterScriptInit()

{

print("\n--------------------------------------");

print(" Blank Filterscript by your name here");

print("--------------------------------------\n");

return 1;

}

public OnFilterScriptExit()

{

return 1;

}

#else

main()

{

print("\n----------------------------------");

print(" Blank Gamemode by your name here");

print("----------------------------------\n");

}

#endif

public OnGameModeInit()

{

// Don't use these lines if it's a filterscript

SetGameModeText("Blank Script");

AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);

return 1;

}

public OnGameModeExit()

{

return 1;

}

public OnPlayerRequestClass(playerid, classid)

{

SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);

SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);

SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);

return 1;

}

public OnPlayerRequestSpawn(playerid)

{

return 1;

}

public OnPlayerConnect(playerid)

{

return 1;

}

public OnPlayerDisconnect(playerid, reason)

{

return 1;

}

public OnPlayerSpawn(playerid)

{

return 1;

}

public OnPlayerDeath(playerid, killerid, reason)

{

return 1;

}

public OnVehicleSpawn(vehicleid)

{

return 1;

}

public OnVehicleDeath(vehicleid, killerid)

{

return 1;

}

public OnPlayerText(playerid, text[])

{

return 1;

}

public OnPlayerPrivmsg(playerid, recieverid, text[])

{

return 1;

}

public OnPlayerCommandText(playerid, cmdtext[])

{

if(strcmp(cmdtext, "/flip", true) == 0)

{

if (IsPlayerInAnyVehicle(playerid) == 1)

{

new currentveh;

new Float:angle;

currentveh = GetPlayerVehicleID(playerid);

GetVehicleZAngle(currentveh, angle);

SetVehicleZAngle(currentveh, angle);

SetVehicleHealth(currentveh, 1000.0);

SendClientMessage(playerid, KLEUR, "Your vehicle is flipped and repaired!");

}

else

{

SendClientMessage(playerid, KLEUR, "You're not in a vehicle!");

}

return 1;

}

}

return 0;

}

public OnPlayerInfoChange(playerid)

{

return 1;

}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)

{

return 1;

}

public OnPlayerExitVehicle(playerid, vehicleid)

{

return 1;

}

public OnPlayerStateChange(playerid, newstate, oldstate)

{

return 1;

}

public OnPlayerEnterCheckpoint(playerid)

{

return 1;

}

public OnPlayerLeaveCheckpoint(playerid)

{

return 1;

}

public OnPlayerEnterRaceCheckpoint(playerid)

{

return 1;

}

public OnPlayerLeaveRaceCheckpoint(playerid)

{

return 1;

}

public OnRconCommand(cmd[])

{

return 1;

}

public OnObjectMoved(objectid)

{

return 1;

}

public OnPlayerObjectMoved(playerid, objectid)

{

return 1;

}

public OnPlayerPickUpPickup(playerid, pickupid)

{

return 1;

}

public OnPlayerSelectedMenuRow(playerid, row)

{

return 1;

}

public OnPlayerExitedMenu(playerid)

{

return 1;

}

Bewerkt: door brianQ
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public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp(cmdtext, "/flip", true) == 0)
{
	if (IsPlayerInAnyVehicle(playerid) == 1)
	{
		new currentveh;
		new Float:angle;
		currentveh = GetPlayerVehicleID(playerid);
		GetVehicleZAngle(currentveh, angle);
		SetVehicleZAngle(currentveh, angle);
		SetVehicleHealth(currentveh, 1000.0);
		SendClientMessage(playerid, KLEUR, "Your vehicle is flipped and repaired!");
	}
	else
	{
		SendClientMessage(playerid, KLEUR, "You're not in a vehicle!");
	}
return 1;
}
return 0;
}

Haal 1 haakje boven "return 0" weg ;)

Edit: Je kan een groot script voortaan beter op Pastebin plaatsen ;)

Bewerkt: door David22
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Pastebin voor grote scripts. [.CODEBOX](zonder.) voor middelgrote scripts. [.CODE](zonder.) voor kleine scripts.

[ codebox ] is niet aan te raden, omdat deze de pagina behoorlijk kan uitrekken...

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ey ik lijk nu best n zeikert hoor vind mare nu heb ik het script hoe zorg ik dat ie het doet aan me server????

Zet het script in de map: gamemodes open dan server.cfg en verander je gamemode naar jouw gamemode

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