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Resultaten weergeven voor de tags 'Zombie script'.
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Hoi, ik ben nieuw bij dit forum en ik heb eerlijk gezegd een klein beetje hulp nodig. Ik ben bezig met een GTA Zombie mod en gebruik het volgende script wat ik online heb gedownload: {$CLEO .cs} //-------------MAIN--------------- thread 'WWWZAZ' :WWWZAZ_11 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @WWWZAZ_11 077E: get_active_interior_to 29@ if and 29@ == 0 $ONMISSION == 0 else_jump @WWWZAZ_11 if and jump @WWWZAZ_72 :WWWZAZ_72 1@ = 0 2@ = 0 3@ = 0 4@ = 0 5@ = 0 6@ = 0 7@ = 0 8@ = 0 9@ = 0 10@ = 0 11@ = 0 12@ = 0 13@ = 0 14@ = 0 15@ = 0 17@ = 1 20@ = 12 24@ = 0 25@ = 45.5 :WWWZAZ_208 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @WWWZAZ_208 077E: get_active_interior_to 29@ if and 29@ == 0 $ONMISSION == 0 else_jump @WWWZAZ_208 wait 1000 $ONMISSION = 1 :WWWZAZ_270 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @WWWZAZ_270 if 20@ > 0 else_jump @WWWZAZ_270 Model.Load(#BRASSKNUCKLE) Model.Load(#KNIFECUR) Model.Load(#BAT) Model.Load(#CHNSAW) Model.Load(#KATANA) Model.Load(#GOLFCLUB) Model.Load(#SHOVEL) Model.Load(#KATANA) :WWWZAZ_348 wait 0 if and Model.Available(#BRASSKNUCKLE) Model.Available(#KNIFECUR) Model.Available(#BAT) Model.Available(#CHNSAW) Model.Available(#KATANA) Model.Available(#GOLFCLUB) Model.Available(#SHOVEL) Model.Available(#KATANA) else_jump @WWWZAZ_348 33@ = 0 01F0: set_max_wanted_level_to 0 :WWWZAZ_414 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @WWWZAZ_1483 077E: get_active_interior_to 29@ if 29@ == 0 else_jump @WWWZAZ_1483 if and wait 0 if 10.0 > 28@ else_jump @WWWZAZ_1483 if 002D: 20@ >= 17@ // (int) else_jump @WWWZAZ_1022 if 60000 > 33@ else_jump @WWWZAZ_1483 if 33@ > 5000 else_jump @WWWZAZ_555 25@ = 75.5 :WWWZAZ_555 Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@) 08E5: get_actor_in_sphere 21@ 22@ 23@ radius 25@ handle_as 1@(17@,16i) wait 50 if not 1@(17@,16i) == -1 else_jump @WWWZAZ_414 gosub @WWWZAZ_1757 060B: set_actor 1@(17@,16i) decision_maker_to 32 05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR 17@ += 1 jump @WWWZAZ_414 if 17@ > 1 else_jump @WWWZAZ_414 17@ -= 1 0085: 18@ = 17@ // (int) 17@ = 1 :WWWZAZ_700 wait 0 if 002D: 18@ >= 17@ // (int) else_jump @WWWZAZ_857 if not Actor.Dead(1@(17@,16i)) else_jump @WWWZAZ_813 if 00F2: actor 1@(17@,16i) near_actor $PLAYER_ACTOR radius 80.0 80.0 0 else_jump @WWWZAZ_813 if or wait 500 05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR 17@ += 1 jump @WWWZAZ_700 :WWWZAZ_813 Actor.RemoveReferences(1@(17@,16i)) Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@) jump @WWWZAZ_879 17@ += 1 jump @WWWZAZ_700 :WWWZAZ_857 0085: 17@ = 18@ // (int) 17@ += 1 jump @WWWZAZ_414 :WWWZAZ_879 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @WWWZAZ_1451 Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@) 08E5: get_actor_in_sphere 21@ 22@ 23@ radius 75.0 handle_as 1@(17@,16i) wait 50 if not 1@(17@,16i) == -1 else_jump @WWWZAZ_879 gosub @WWWZAZ_1757 060B: set_actor 1@(17@,16i) decision_maker_to 32 05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR 17@ += 1 jump @WWWZAZ_700 Actor.RemoveReferences(1@(17@,16i)) jump @WWWZAZ_414 :WWWZAZ_1022 17@ = 1 33@ = 0 :WWWZAZ_1036 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @WWWZAZ_1483 077E: get_active_interior_to 29@ if 29@ == 0 else_jump @WWWZAZ_1483 if wait 0 if or 20.0 > 28@ 0A0C: player $PLAYER_CHAR on_jetpack else_jump @WWWZAZ_1483 if 002D: 20@ >= 17@ // (int) else_jump @WWWZAZ_1469 if 600000 > 33@ else_jump @WWWZAZ_1483 if not Actor.Dead(1@(17@,16i)) else_jump @WWWZAZ_1243 if 00F2: actor 1@(17@,16i) near_actor $PLAYER_ACTOR radius 80.0 80.0 0 else_jump @WWWZAZ_1243 if or wait 500 05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR 17@ += 1 jump @WWWZAZ_1036 :WWWZAZ_1243 Actor.RemoveReferences(1@(17@,16i)) Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@) jump @WWWZAZ_1287 17@ += 1 jump @WWWZAZ_1036 :WWWZAZ_1287 wait 0 if Player.Defined($PLAYER_CHAR) else_jump @WWWZAZ_1451 Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@) 08E5: get_actor_in_sphere 21@ 22@ 23@ radius 75.0 handle_as 1@(17@,16i) wait 50 if not 1@(17@,16i) == -1 else_jump @WWWZAZ_1287 gosub @WWWZAZ_1757 060B: set_actor 1@(17@,16i) decision_maker_to 32 05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR 17@ += 1 33@ = 0 jump @WWWZAZ_1036 Actor.RemoveReferences(1@(17@,16i)) Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@) jump @WWWZAZ_1287 :WWWZAZ_1451 1@(17@,16i) = -1 jump @WWWZAZ_1483 :WWWZAZ_1469 17@ = 1 jump @WWWZAZ_1036 :WWWZAZ_1483 17@ = 1 :WWWZAZ_1490 wait 0 if 002D: 20@ >= 17@ // (int) else_jump @WWWZAZ_1558 if not 1@(17@,16i) == -1 else_jump @WWWZAZ_1544 Actor.RemoveReferences(1@(17@,16i)) :WWWZAZ_1544 17@ += 1 jump @WWWZAZ_1490 :WWWZAZ_1558 1@ = 0 2@ = 0 3@ = 0 4@ = 0 5@ = 0 6@ = 0 7@ = 0 8@ = 0 9@ = 0 10@ = 0 11@ = 0 12@ = 0 13@ = 0 14@ = 0 15@ = 0 17@ = 1 20@ = 12 24@ = 0 25@ = 45.5 Model.Destroy(#BRASSKNUCKLE) Model.Destroy(#KNIFECUR) Model.Destroy(#BAT) Model.Destroy(#CHNSAW) Model.Destroy(#KATANA) Model.Destroy(#GOLFCLUB) Model.Destroy(#SHOVEL) Model.Destroy(#KATANA) wait 1000 $ONMISSION = 0 01F0: set_max_wanted_level_to 0 jump @WWWZAZ_11 :WWWZAZ_1757 0871: init_jump_table 17@ total_jumps 16 default_jump 0 @WWWZAZ_1885 jumps 0 @WWWZAZ_1905 1 @WWWZAZ_1925 2 @WWWZAZ_1945 3 @WWWZAZ_1965 4 @WWWZAZ_1985 5 @WWWZAZ_2005 6 @WWWZAZ_2025 0872: jump_table_jumps 7 @WWWZAZ_2045 8 @WWWZAZ_2065 9 @WWWZAZ_2086 10 @WWWZAZ_2106 11 @WWWZAZ_2127 12 @WWWZAZ_2147 13 @WWWZAZ_2167 14 @WWWZAZ_2187 15 @WWWZAZ_2207 :WWWZAZ_1885 Actor.GiveWeaponAndAmmo(1@(17@,16i), BrassKnuckles, 1) jump @WWWZAZ_2227 :WWWZAZ_1905 Actor.GiveWeaponAndAmmo(1@(17@,16i), GolfClub, 1) jump @WWWZAZ_2227 :WWWZAZ_1925 Actor.GiveWeaponAndAmmo(1@(17@,16i), Knife, 1) jump @WWWZAZ_2227 :WWWZAZ_1945 Actor.GiveWeaponAndAmmo(1@(17@,16i), Knife, 1) jump @WWWZAZ_2227 :WWWZAZ_1965 Actor.GiveWeaponAndAmmo(1@(17@,16i), BaseballBat, 1) jump @WWWZAZ_2227 :WWWZAZ_1985 Actor.GiveWeaponAndAmmo(1@(17@,16i), Chainsaw, 1) jump @WWWZAZ_2227 :WWWZAZ_2005 Actor.GiveWeaponAndAmmo(1@(17@,16i), BrassKnuckles, 1) jump @WWWZAZ_2227 :WWWZAZ_2025 Actor.GiveWeaponAndAmmo(1@(17@,16i), Knife, 1) jump @WWWZAZ_2227 :WWWZAZ_2045 Actor.GiveWeaponAndAmmo(1@(17@,16i), BaseballBat, 100) jump @WWWZAZ_2227 :WWWZAZ_2065 Actor.GiveWeaponAndAmmo(1@(17@,16i), Katana, 9000) jump @WWWZAZ_2227 :WWWZAZ_2086 Actor.GiveWeaponAndAmmo(1@(17@,16i), BrassKnuckles, 1) jump @WWWZAZ_2227 :WWWZAZ_2106 Actor.GiveWeaponAndAmmo(1@(17@,16i), Katana, 9000) jump @WWWZAZ_2227 :WWWZAZ_2127 Actor.GiveWeaponAndAmmo(1@(17@,16i), Shovel, 3) jump @WWWZAZ_2227 :WWWZAZ_2147 Actor.GiveWeaponAndAmmo(1@(17@,16i), BaseballBat, 1) jump @WWWZAZ_2227 :WWWZAZ_2167 Actor.GiveWeaponAndAmmo(1@(17@,16i), BrassKnuckles, 1) jump @WWWZAZ_2227 :WWWZAZ_2187 Actor.GiveWeaponAndAmmo(1@(17@,16i), Shovel, 100) jump @WWWZAZ_2227 :WWWZAZ_2207 Actor.GiveWeaponAndAmmo(1@(17@,16i), GolfClub, 1) jump @WWWZAZ_2227 :WWWZAZ_2227 0332: set_actor 1@(17@,16i) bleeding 1 return Het probleem is dat de iedereen mij aanvalt, dus ook de "Grove Street Homies", weet iemand misschien hoe je het aanpast, zodar iedereen mij aanvalt behalve de homies? Alvast bedankt /