// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007
DEFINE OBJECTS 2
DEFINE OBJECT SANNY BUILDER 3.04
DEFINE OBJECT CEETAH // Object number -1
DEFINE MISSIONS 0
DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script
DEFINE UNKNOWN_EMPTY_SEGMENT 0
DEFINE UNKNOWN_THREADS_MEMORY 0
{$VERSION 3.1.0027}
//-------------MAIN---------------
thread 'MAIN'
01F0: set_max_wanted_level_to 6
set_wb_check_to 0
00C0: set_current_time_hours_to 8 minutes_to 0
04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84
Camera.SetAtPos(2488.56, -1666.84, 13.38)
$PLAYER_CHAR = Player.Create(#NULL, 2488.56, -1666.84, 13.38)
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
Camera.SetBehindPlayer
set_weather 0
wait 0
Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)
Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)
Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso)
Player.Build($PLAYER_CHAR)
Player.CanMove($PLAYER_CHAR) = True
fade 1 0
select_interior 0
0629: change_integer_stat 181 to 4
016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0
016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0
0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here
03E6: remove_text_box
:MODEL
thread 'MODEL'
Model.Load(#GREENWOO)
Model.Load(#BAT)
Model.Load(#BFYST)
038B: load_requested_models
:MODEL_26
if or
not Model.Available(#GREENWOO)
not Model.Available(#BAT)
not Model.Available(#BFYST)
else_jump @MODEL_61
wait 0
jump @MODEL_26
:MODEL_61
0674: set_car_model #GREENWOO numberplate "CHSCM"
$GREENWOO = Car.Create(#GREENWOO, 2458.248, -1659.026, 13.3047)
Car.Angle($GREENWOO) = 270.0
Car.Health($GREENWOO) = 250
$M1 = Marker.CreateAboveCar($GREENWOO)
01B2: give_actor $PLAYER_ACTOR weapon 5 ammo 10 // Load the weapon model before using this
01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5
:MODEL_136
wait 0
Actor.InCar($PLAYER_ACTOR, $GREENWOO)
else_jump @MODEL_136
Marker.Disable($M1)
$COORDINAAT_X = 2100.96
$COORDINAAT_Y = -1366.837
$COORDINAAT_Z = 23.9844
$COORDINAAT = Marker.CreateIconAndSphere(0, $COORDINAAT_X, $COORDINAAT_Y, $COORDINAAT_Z)
:MODEL_206
wait 0
if
Car.Wrecked($GREENWOO)
else_jump @MODEL_237
wait 0
jump @MODEL
:MODEL_237
if
01AE: car $GREENWOO sphere 0 near_point $COORDINAAT_X $COORDINAAT_Y radius 5.0 5.0 stopped
else_jump @MODEL_206
wait 0
10@ = Actor.Create(CivFemale, #BFYST, 2094.35, -1342.952, 23.9844)
Marker.Disable($COORDINAAT)
Actor.Angle(10@) = 88.44
$MARKER = Marker.CreateAboveActor(10@)
Actor.WeaponAccuracy(10@) = 100
Actor.Health(10@) = 250
01B2: give_actor 10@ weapon 5 ammo 1000 // Load the weapon model before using this
01B9: set_actor 10@ armed_weapon_to 5
05E2: AS_actor 10@ kill_actor $PLAYER_ACTOR
:MODEL_362
wait 0
Actor.Dead(10@)
else_jump @MODEL_362
0394: play_music 1
01E3: show_text_1number_styled GXT 'M_PASS' number 10000 time 5000 style 1 // MISSION PASSED!~n~~w~$~1~
Player.Money($PLAYER_CHAR) += 10000
Model.Destroy(#GREENWOO)
Model.Destroy(#BAT)
Model.Destroy(#BFYST)
Marker.Disable($MARKER)
end_thread
Dat is mijn file nu. Maar als ik de Greenwood in Ceetah verander dan gebeurd er iets raars: De marker gaat niet weg maar blifjt de auto volgen. Bij de green wood was dit niet zo?
Wat is er fout! BTW Ik ben net vandaag begonnen dus kan het een erg domme fout zijn!
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 DEFINE OBJECTS 2 DEFINE OBJECT SANNY BUILDER 3.04 DEFINE OBJECT CEETAH // Object number -1 DEFINE MISSIONS 0 DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script DEFINE UNKNOWN_EMPTY_SEGMENT 0 DEFINE UNKNOWN_THREADS_MEMORY 0 {$VERSION 3.1.0027} //-------------MAIN--------------- thread 'MAIN' 01F0: set_max_wanted_level_to 6 set_wb_check_to 0 00C0: set_current_time_hours_to 8 minutes_to 0 04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 Camera.SetAtPos(2488.56, -1666.84, 13.38) $PLAYER_CHAR = Player.Create(#NULL, 2488.56, -1666.84, 13.38) $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group Camera.SetBehindPlayer set_weather 0 wait 0 Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head) Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs) Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes) Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso) Player.Build($PLAYER_CHAR) Player.CanMove($PLAYER_CHAR) = True fade 1 0 select_interior 0 0629: change_integer_stat 181 to 4 016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here 03E6: remove_text_box :MODEL thread 'MODEL' Model.Load(#GREENWOO) Model.Load(#BAT) Model.Load(#BFYST) 038B: load_requested_models :MODEL_26 if or not Model.Available(#GREENWOO) not Model.Available(#BAT) not Model.Available(#BFYST) else_jump @MODEL_61 wait 0 jump @MODEL_26 :MODEL_61 0674: set_car_model #GREENWOO numberplate "CHSCM" $GREENWOO = Car.Create(#GREENWOO, 2458.248, -1659.026, 13.3047) Car.Angle($GREENWOO) = 270.0 Car.Health($GREENWOO) = 250 $M1 = Marker.CreateAboveCar($GREENWOO) 01B2: give_actor $PLAYER_ACTOR weapon 5 ammo 10 // Load the weapon model before using this 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 5 :MODEL_136 wait 0 Actor.InCar($PLAYER_ACTOR, $GREENWOO) else_jump @MODEL_136 Marker.Disable($M1) $COORDINAAT_X = 2100.96 $COORDINAAT_Y = -1366.837 $COORDINAAT_Z = 23.9844 $COORDINAAT = Marker.CreateIconAndSphere(0, $COORDINAAT_X, $COORDINAAT_Y, $COORDINAAT_Z) :MODEL_206 wait 0 if Car.Wrecked($GREENWOO) else_jump @MODEL_237 wait 0 jump @MODEL :MODEL_237 if 01AE: car $GREENWOO sphere 0 near_point $COORDINAAT_X $COORDINAAT_Y radius 5.0 5.0 stopped else_jump @MODEL_206 wait 0 10@ = Actor.Create(CivFemale, #BFYST, 2094.35, -1342.952, 23.9844) Marker.Disable($COORDINAAT) Actor.Angle(10@) = 88.44 $MARKER = Marker.CreateAboveActor(10@) Actor.WeaponAccuracy(10@) = 100 Actor.Health(10@) = 250 01B2: give_actor 10@ weapon 5 ammo 1000 // Load the weapon model before using this 01B9: set_actor 10@ armed_weapon_to 5 05E2: AS_actor 10@ kill_actor $PLAYER_ACTOR :MODEL_362 wait 0 Actor.Dead(10@) else_jump @MODEL_362 0394: play_music 1 01E3: show_text_1number_styled GXT 'M_PASS' number 10000 time 5000 style 1 // MISSION PASSED!~n~~w~$~1~ Player.Money($PLAYER_CHAR) += 10000 Model.Destroy(#GREENWOO) Model.Destroy(#BAT) Model.Destroy(#BFYST) Marker.Disable($MARKER) end_threadDat is mijn file nu. Maar als ik de Greenwood in Ceetah verander dan gebeurd er iets raars: De marker gaat niet weg maar blifjt de auto volgen. Bij de green wood was dit niet zo?
Wat is er fout! BTW Ik ben net vandaag begonnen dus kan het een erg domme fout zijn!