Cutscene stopt niet :S
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Dit onderwerp is gesloten.
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Een betere weg om onze GTA community te volgen. Leer meer.
Een volledig scherm app op het beginscherm inclusief notificaties, badges en meer.
Ik heb nu dit alleen gaat hij niet meer uit de cutscene XD
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 DEFINE OBJECTS 1 DEFINE OBJECT STEVE-M.COM DEFINE MISSIONS 0 DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script DEFINE UNKNOWN_EMPTY_SEGMENT 0 DEFINE UNKNOWN_THREADS_MEMORY 0 {$VERSION 3.1.0027} //-------------MAIN--------------- thread 'MAIN' fade 0 0 042C: set_total_missions_to 0 030D: set_max_progress 0 01F0: set_max_wanted_level_to 0 set_wb_check_to 0 00C0: set_current_time_hours_to 10 minutes_to 0 $7 = 2435.302 // X $6 = -1671.848 // Y $5 = 12.8007 // Z 04E4: unknown_refresh_game_renderer_at $7 $6 Camera.SetAtPos($7, $6, $5) 062A: change_float_stat 165 to 999.0 062A: change_float_stat 23 to 999.0 062A: change_float_stat 21 to 0.0 062A: change_float_stat 163 to 999.0 062A: change_float_stat 160 to 999.0 062A: change_float_stat 229 to 999.0 062A: change_float_stat 223 to 999.0 062A: change_float_stat 230 to 999.0 0629: change_integer_stat 181 to 4 0629: change_integer_stat 68 to 0 $PLAYER_CHAR = Player.Create(#NULL, $7, $6, $5) 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) Camera.SetBehindPlayer Actor.Angle($PLAYER_ACTOR) = 262.0 set_weather 1 Player.SetClothes($PLAYER_CHAR, "BBALLJACKRSTAR", "BBJACK", Torso) Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs) Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes) Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head) Player.Build($PLAYER_CHAR) select_interior 0 Player.CanMove($PLAYER_CHAR) = True 01B7: release_weather 016C: restart_if_wasted_at $7 $6 $5 angle 0.0 town_number 0 //create-thread @MAIN_420 :MAIN_383 fade 1 1000 wait 100 04CE: $icon = create_icon_marker_without_sphere 2 at 2458.2483 -1659.0264 13.3047 03BC: $140 = create_sphere_at 2458.2483 -1659.0264 13.3047 radius 2.0 03E6: remove_text_box create_thread @MAIN_420 :MAIN_441 wait 2500 //jump @MAIN_441 :MAIN_420 wait 0 if 00ED: actor $PLAYER_ACTOR 0 near_point 2458.2483 -1659.0264 13.3047 radius 2.0 2.0 on_foot jf @MAIN_420 03BD: destroy_sphere $140 fade 0 1000 wait 1000 02A3: enable_widescreen 1 0A48: enable_menu_access_in_widescreen_mode 1 Player.CanMove($PLAYER_CHAR) = False Camera.SetPosition(468.8174 , -1848.294, 15.148442, 0.0, 0.0, 0.0) Camera.PointAt($7, $6, $5, 2) fade 1 1000 00BB: show_text_lowpriority GXT 'THEINF' time 5000 flag 1 0936: set_camera 468.8174 -1848.294 15.148442 position_to 457.8174 -1838.294 15.148442 time 20000 drop_mode 1 wait 2000 Camera.SetPosition(457.8174, -1838.294, 15.148442, 0.0, 0.0, 0.0) wait 10000 end_threadBewerkt: door CorrectHost