Iets Toevoegen aan een Cutscene.
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Een volledig scherm app op het beginscherm inclusief notificaties, badges en meer.
Beste mensen,
Dit keer heb ik geen fout maar heb ik een grote vraag
Ik zou graag willen weten hoe ik aan een cut scene mensen kan toe voegen.
Die over het strand lopen.
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 DEFINE OBJECTS 1 DEFINE OBJECT SANNY BUILDER 3.04 DEFINE MISSIONS 0 DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script DEFINE UNKNOWN_EMPTY_SEGMENT 0 DEFINE UNKNOWN_THREADS_MEMORY 0 {$VERSION 3.1.0027} //-------------MAIN--------------- thread 'MAIN' fade 0 0 042C: set_total_missions_to 0 030D: set_max_progress 0 01F0: set_max_wanted_level_to 0 set_wb_check_to 0 00C0: set_current_time_hours_to 10 minutes_to 0 $7 = 2435.302 $6 = -1671.848 $5 = 12.8007 04E4: unknown_refresh_game_renderer_at $7 $6 Camera.SetAtPos($7, $6, $5) 062A: change_float_stat 165 to 999.0 062A: change_float_stat 23 to 999.0 062A: change_float_stat 21 to 0.0 062A: change_float_stat 163 to 999.0 062A: change_float_stat 160 to 999.0 062A: change_float_stat 229 to 999.0 062A: change_float_stat 223 to 999.0 062A: change_float_stat 230 to 999.0 0629: change_integer_stat 181 to 4 0629: change_integer_stat 68 to 0 $PLAYER_CHAR = Player.Create(#NULL, $7, $6, $5) 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) Camera.SetBehindPlayer Actor.Angle($PLAYER_ACTOR) = 262.0 set_weather 1 Player.SetClothes($PLAYER_CHAR, "BBALLJACKRSTAR", "BBJACK", Torso) Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs) Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes) Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head) Player.Build($PLAYER_CHAR) select_interior 0 Player.CanMove($PLAYER_CHAR) = True 01B7: release_weather 016C: restart_if_wasted_at $7 $6 $5 angle 0.0 town_number 0 fade 1 1000 wait 100 $ICON = Marker.CreateIconWithoutSphere(2, 2458.248, -1659.026, 13.3047) 03BC: $140 = create_sphere_at 2458.248 -1659.026 13.3047 radius 2.0 03E6: remove_text_box create_thread @MAIN_451 wait 2500 :MAIN_451 wait 0 if 00ED: actor $PLAYER_ACTOR 0 near_point 2458.248 -1659.026 radius 13.3047 2.0 on_foot else_jump @MAIN_451 03BD: destroy_sphere $140 fade 0 1000 wait 1000 02A3: enable_widescreen 1 0A48: enable_menu_access_in_widescreen_mode 1 Player.CanMove($PLAYER_CHAR) = False Camera.SetPosition(468.8174, -1848.294, 15.14844, 0.0, 0.0, 0.0) Camera.PointAt($7, $6, $5, 2) fade 1 1000 00BB: show_text_lowpriority GXT 'THEINF' time 5000 flag 1 // Swoke:What the fuck is happening!! Q-X Get them out!!! 0936: set_camera 468.8174 -1848.294 15.14844 position_to 457.8174 -1838.294 15.14844 time 20000 drop_mode 1 wait 10000 02A3: enable_widescreen 0 Camera.Restore Player.CanMove($PLAYER_CHAR) = True end_thread