Geplaatst: 17 juli 200915 jaren comment_1415995 Beste mensen. Ik wil in mijn cutscene een auto ergens heen laten rijden alleen ik kan mijn script nu niet compilen omdat hij zegt niet genoeg verwachte parameters // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 DEFINE OBJECTS 1 DEFINE OBJECT SANNY BUILDER 3.04 DEFINE MISSIONS 0 DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script DEFINE UNKNOWN_EMPTY_SEGMENT 0 DEFINE UNKNOWN_THREADS_MEMORY 0 {$VERSION 3.1.0027} //-------------MAIN--------------- thread 'MAIN' fade 0 0 042C: set_total_missions_to 0 030D: set_max_progress 0 01F0: set_max_wanted_level_to 0 set_wb_check_to 0 00C0: set_current_time_hours_to 10 minutes_to 0 $7 = 2435.302 $6 = -1671.848 $5 = 12.8007 04E4: unknown_refresh_game_renderer_at $7 $6 Camera.SetAtPos($7, $6, $5) 062A: change_float_stat 165 to 999.0 062A: change_float_stat 23 to 999.0 062A: change_float_stat 21 to 0.0 062A: change_float_stat 163 to 999.0 062A: change_float_stat 160 to 999.0 062A: change_float_stat 229 to 999.0 062A: change_float_stat 223 to 999.0 062A: change_float_stat 230 to 999.0 0629: change_integer_stat 181 to 4 0629: change_integer_stat 68 to 0 $PLAYER_CHAR = Player.Create(#NULL, $7, $6, $5) 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) Camera.SetBehindPlayer Actor.Angle($PLAYER_ACTOR) = 262.0 set_weather 1 Player.SetClothes($PLAYER_CHAR, "HOODJACKBEIGE", "HOODJACK", Torso) Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs) Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes) Player.SetClothes($PLAYER_CHAR, "MOHAWK", "MOHAWK", Head) Player.Build($PLAYER_CHAR) select_interior 0 Player.CanMove($PLAYER_CHAR) = True 01B7: release_weather 016C: restart_if_wasted_at $7 $6 $5 angle 0.0 town_number 0 fade 1 1000 wait 100 $ICOON = Marker.CreateIconWithoutSphere(0, 2458.248, -1659.026, 13.3047) Marker.SetColor($ICOON, 0) 03BC: $140 = create_sphere_at 2458.248 -1659.026 13.3047 radius 2.0 03E6: remove_text_box create_thread @MODEL :MAIN_451 wait 2500 jump @MAIN_451 :MODEL wait 0 if 00ED: actor $PLAYER_ACTOR 0 near_point 2458.248 -1659.026 radius 13.3047 2.0 on_foot else_jump @MODEL 03BD: destroy_sphere $140 fade 0 1000 wait 1000 02A3: enable_widescreen 1 0A48: enable_menu_access_in_widescreen_mode 1 Player.CanMove($PLAYER_CHAR) = False Camera.SetPosition(2322.19, -1659.426, 13.8387, 0.0, 0.0, 0.0) Camera.PointAt($7, $6, $5, 2) fade 1 1000 020C: create_explosion_with_radius 10 at 2490.36 -1664.757 13.3437 wait 700 020C: create_explosion_with_radius 10 at 2413.986 -1643.494 18.4562 wait 700 020C: create_explosion_with_radius 10 at 2437.52 -1671.929 13.5927 wait 700 020C: create_explosion_with_radius 10 at 2532.836 -1658.684 19.654 wait 700 020C: create_explosion_with_radius 10 at 2437.52 -1671.929 13.5927 wait 700 020C: create_explosion_with_radius 10 at 2420.667 -1656.951 26.4148 wait 700 020C: create_explosion_with_radius 10 at 2363.794 -1670.986 13.5469 wait 700 020C: create_explosion_with_radius 10 at 2490.36 -1664.757 13.3437 wait 700 020C: create_explosion_with_radius 10 at 2413.986 -1643.494 18.4562 wait 700 020C: create_explosion_with_radius 10 at 2365.813 -1658.88 13.3828 wait 700 020C: create_explosion_with_radius 10 at 2367.865 -1649.396 13.5469 wait 700 020C: create_explosion_with_radius 10 at 2357.738 -1644.264 13.52 wait 700 020C: create_explosion_with_radius 10 at 2343.611 -1659.13 13.3853 wait 700 020C: create_explosion_with_radius 10 at 2335.618 -1658.697 13.379 wait 700 020C: create_explosion_with_radius 10 at 2331.01 -1659.267 13.4573 wait 700 020C: create_explosion_with_radius 10 at 2325.072 -1658.935 13.7141 33@ = Car.Create(#PONY, 2473.1768 -1659.105 13.3437) Car.Angle(33@) = 89.3751 Car.Health(33@) = 5000 00A7: car 33@ drive_to 2297.8562 -1659.0084 14.6508 00AD: set_car 33@ max_speed_to 90.0 00BB: show_text_lowpriority GXT 'THEINF' time 3000 flag 1 wait 6000 Camera.Restore 02A3: enable_widescreen 0 Player.CanMove($PLAYER_CHAR) = True Marker.Disable($ICOON) 00BB: show_text_lowpriority GXT 'OK' time 1000 flag 1 wait 3000 :MODEL_565 thread 'MODEL' Model.Load(#BLOODRA) Model.Load(#PONY) Model.Load(#M4) Model.Load(#BFYST) :MODEL_590 if or not Model.Available(#BLOODRA) not Model.Available(#PONY) not Model.Available(#M4) not Model.Available(#BFYST) else_jump @MODEL_626 wait 0 jump @MODEL_590 :MODEL_626 0674: set_car_model #BLOODRA numberplate "RUBENMOD" $BLOODRA = Car.Create(#BLOODRA, 2320.115, -1653.321, 14.1276) Car.Angle($BLOODRA) = 90.0746 Car.Health($BLOODRA) = 10500 $M1 = Marker.CreateAboveCar($BLOODRA) 01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 1000 // Load the weapon model before using this 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 31 :MODEL_707 wait 0 Actor.InCar($PLAYER_ACTOR, $BLOODRA) else_jump @MODEL_707 Marker.Disable($M1) $COORDINAAT_X = 2320.115 $COORDINAAT_Y = -1653.321 $COORDINAAT_Z = 14.1276 :MODEL_761 wait 0 if Car.Wrecked($BLOODRA) else_jump @MODEL_792 wait 0 jump @MODEL_565 :MODEL_792 if 01AE: car $BLOODRA sphere 0 near_point $COORDINAAT_X $COORDINAAT_Y radius 5.0 5.0 stopped else_jump @MODEL_761 wait 0 10@ = Actor.Create(CivFemale, #BFYST, 2094.35, -1342.952, 23.9844) Marker.Disable($COORDINAAT) Actor.Angle(10@) = 88.44 $MARKER = Marker.CreateAboveActor(10@) Actor.WeaponAccuracy(10@) = 80 Actor.Health(10@) = 300 01B2: give_actor 10@ weapon 30 ammo 1000 // Load the weapon model before using this 01B9: set_actor 10@ armed_weapon_to 30 05E2: AS_actor 10@ kill_actor $PLAYER_ACTOR :MODEL_917 wait 0 Actor.Dead(10@) else_jump @MODEL_917 Model.Destroy(#BLOODRA) Model.Destroy(#M4) Model.Destroy(#BFYST) Model.Destroy(#PONY) Marker.Disable($MARKER) wait 2000 0394: play_music 2 01E3: show_text_1number_styled GXT 'M_PASS' number 10000 time 5000 style 4 // MISSION PASSED!~n~~w~$~1~ Player.Money($PLAYER_CHAR) += 10000 end_thread
Geplaatst: 17 juli 200915 jaren comment_1416000 33@ = Car.Create(#PONY, 2473.1768 -1659.105 13.3437) Je moet kommas na de coordinaten zetten, zoals dit. 33@ = Car.Create(#PONY, 2473.1768, -1659.105, 13.3437)
Geplaatst: 17 juli 200915 jaren Auteur comment_1416004 Ik zou het eventjes proberen! Hij crasht nu :S // This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 DEFINE OBJECTS 1 DEFINE OBJECT SANNY BUILDER 3.04 DEFINE MISSIONS 0 DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script DEFINE UNKNOWN_EMPTY_SEGMENT 0 DEFINE UNKNOWN_THREADS_MEMORY 0 {$VERSION 3.1.0027} //-------------MAIN--------------- thread 'MAIN' fade 0 0 042C: set_total_missions_to 0 030D: set_max_progress 0 01F0: set_max_wanted_level_to 0 set_wb_check_to 0 00C0: set_current_time_hours_to 10 minutes_to 0 $7 = 2435.302 $6 = -1671.848 $5 = 12.8007 04E4: unknown_refresh_game_renderer_at $7 $6 Camera.SetAtPos($7, $6, $5) 062A: change_float_stat 165 to 999.0 062A: change_float_stat 23 to 999.0 062A: change_float_stat 21 to 0.0 062A: change_float_stat 163 to 999.0 062A: change_float_stat 160 to 999.0 062A: change_float_stat 229 to 999.0 062A: change_float_stat 223 to 999.0 062A: change_float_stat 230 to 999.0 0629: change_integer_stat 181 to 4 0629: change_integer_stat 68 to 0 $PLAYER_CHAR = Player.Create(#NULL, $7, $6, $5) 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) Camera.SetBehindPlayer Actor.Angle($PLAYER_ACTOR) = 262.0 set_weather 1 Player.SetClothes($PLAYER_CHAR, "HOODJACKBEIGE", "HOODJACK", Torso) Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs) Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes) Player.SetClothes($PLAYER_CHAR, "MOHAWK", "MOHAWK", Head) Player.Build($PLAYER_CHAR) select_interior 0 Player.CanMove($PLAYER_CHAR) = True 01B7: release_weather 016C: restart_if_wasted_at $7 $6 $5 angle 0.0 town_number 0 fade 1 1000 wait 100 $ICOON = Marker.CreateIconWithoutSphere(0, 2458.248, -1659.026, 13.3047) Marker.SetColor($ICOON, 0) 03BC: $140 = create_sphere_at 2458.248 -1659.026 13.3047 radius 2.0 03E6: remove_text_box create_thread @MODEL :MAIN_451 wait 2500 jump @MAIN_451 :MODEL wait 0 if 00ED: actor $PLAYER_ACTOR 0 near_point 2458.248 -1659.026 radius 13.3047 2.0 on_foot else_jump @MODEL 03BD: destroy_sphere $140 fade 0 1000 wait 1000 02A3: enable_widescreen 1 0A48: enable_menu_access_in_widescreen_mode 1 Player.CanMove($PLAYER_CHAR) = False Camera.SetPosition(2322.19, -1659.426, 13.8387, 0.0, 0.0, 0.0) Camera.PointAt($7, $6, $5, 2) fade 1 1000 020C: create_explosion_with_radius 10 at 2490.36 -1664.757 13.3437 wait 700 020C: create_explosion_with_radius 10 at 2413.986 -1643.494 18.4562 wait 700 020C: create_explosion_with_radius 10 at 2437.52 -1671.929 13.5927 wait 700 020C: create_explosion_with_radius 10 at 2532.836 -1658.684 19.654 wait 700 020C: create_explosion_with_radius 10 at 2437.52 -1671.929 13.5927 wait 700 020C: create_explosion_with_radius 10 at 2420.667 -1656.951 26.4148 wait 700 020C: create_explosion_with_radius 10 at 2363.794 -1670.986 13.5469 wait 700 020C: create_explosion_with_radius 10 at 2490.36 -1664.757 13.3437 wait 700 020C: create_explosion_with_radius 10 at 2413.986 -1643.494 18.4562 wait 700 020C: create_explosion_with_radius 10 at 2365.813 -1658.88 13.3828 wait 700 020C: create_explosion_with_radius 10 at 2367.865 -1649.396 13.5469 wait 700 020C: create_explosion_with_radius 10 at 2357.738 -1644.264 13.52 wait 700 020C: create_explosion_with_radius 10 at 2343.611 -1659.13 13.3853 wait 700 020C: create_explosion_with_radius 10 at 2335.618 -1658.697 13.379 wait 700 020C: create_explosion_with_radius 10 at 2331.01 -1659.267 13.4573 wait 700 020C: create_explosion_with_radius 10 at 2325.072 -1658.935 13.7141 33@ = Car.Create(#PONY, 2473.1768, -1659.105, 13.3437) Car.Angle(33@) = 89.3751 Car.Health(33@) = 5000 00A7: car 33@ drive_to 2297.8562 -1659.0084 14.6508 00AD: set_car 33@ max_speed_to 90.0 00BB: show_text_lowpriority GXT 'THEINF' time 3000 flag 1 wait 6000 Camera.Restore 02A3: enable_widescreen 0 Player.CanMove($PLAYER_CHAR) = True Marker.Disable($ICOON) 00BB: show_text_lowpriority GXT 'OK' time 1000 flag 1 wait 3000 :MODEL_565 thread 'MODEL' Model.Load(#BLOODRA) Model.Load(#PONY) Model.Load(#M4) Model.Load(#BFYST) :MODEL_590 if or not Model.Available(#BLOODRA) not Model.Available(#PONY) not Model.Available(#M4) not Model.Available(#BFYST) else_jump @MODEL_626 wait 0 jump @MODEL_590 :MODEL_626 0674: set_car_model #BLOODRA numberplate "RUBENMOD" $BLOODRA = Car.Create(#BLOODRA, 2320.115, -1653.321, 14.1276) Car.Angle($BLOODRA) = 90.0746 Car.Health($BLOODRA) = 10500 $M1 = Marker.CreateAboveCar($BLOODRA) 01B2: give_actor $PLAYER_ACTOR weapon 31 ammo 1000 // Load the weapon model before using this 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 31 :MODEL_707 wait 0 Actor.InCar($PLAYER_ACTOR, $BLOODRA) else_jump @MODEL_707 Marker.Disable($M1) $COORDINAAT_X = 2320.115 $COORDINAAT_Y = -1653.321 $COORDINAAT_Z = 14.1276 :MODEL_761 wait 0 if Car.Wrecked($BLOODRA) else_jump @MODEL_792 wait 0 jump @MODEL_565 :MODEL_792 if 01AE: car $BLOODRA sphere 0 near_point $COORDINAAT_X $COORDINAAT_Y radius 5.0 5.0 stopped else_jump @MODEL_761 wait 0 10@ = Actor.Create(CivFemale, #BFYST, 2094.35, -1342.952, 23.9844) Marker.Disable($COORDINAAT) Actor.Angle(10@) = 88.44 $MARKER = Marker.CreateAboveActor(10@) Actor.WeaponAccuracy(10@) = 80 Actor.Health(10@) = 300 01B2: give_actor 10@ weapon 30 ammo 1000 // Load the weapon model before using this 01B9: set_actor 10@ armed_weapon_to 30 05E2: AS_actor 10@ kill_actor $PLAYER_ACTOR :MODEL_917 wait 0 Actor.Dead(10@) else_jump @MODEL_917 Model.Destroy(#BLOODRA) Model.Destroy(#M4) Model.Destroy(#BFYST) Model.Destroy(#PONY) Marker.Disable($MARKER) wait 2000 0394: play_music 2 01E3: show_text_1number_styled GXT 'M_PASS' number 10000 time 5000 style 4 // MISSION PASSED!~n~~w~$~1~ Player.Money($PLAYER_CHAR) += 10000 end_thread Bewerkt: 17 juli 200915 jaren door CorrectHost
Geplaatst: 17 juli 200915 jaren comment_1416020 Je spawnt een auto genaamd '#PONY', maar die heb je nog niet geladen. Dat moet je eerst doen.
Geplaatst: 17 juli 200915 jaren Auteur comment_1416023 En waar kan ik die dan het beste plaatsen? Ik had het zelf al aangepast! En het werkt nu ! THX BB! Bewerkt: 17 juli 200915 jaren door CorrectHost
Geplaatst: 17 juli 200915 jaren comment_1416025 Onder al die explosies en boven de car.create kun je hem het beste laden. repeat wait 0 Model.Load(#PONY) until Model.Available(#PONY)
Beste mensen.
Ik wil in mijn cutscene een auto ergens heen laten rijden alleen ik kan mijn script nu niet compilen omdat hij zegt niet genoeg verwachte parameters