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comment_1437803
Hoi, wat moet ik scripten als ik bv wil, /NL /EN op het begin, zodat alles in NL of EN is, en wat moet ik dan allemaal verandere alvast bedankt!

All je text commando's zouden dan zo moeten

( vb met sandra's account systeem )

als je /NL tikt word taal[playerid] == 0 naar taal[playerid] == 1 gebracht

als je /EN tikt word taal[playerid] == 0 naar taal[playerid] == 2 gebracht

/// je commando bijvoorbeeld /help
{
if( taal[playerid] == 1)// nederlands
{
SendClientmessage(playerid, KLEUR, " typ /help voor meer help over commandos en andere dingen");
return 1;
}
if( taal[playerid] == 2)// engels
{
SendClientmessage(playerid, KLEUR, " Typ /help for more help about commando's and other things");
return 1;
}

comment_1439777

zo heb ik het door me hele GM :D

dus misschien komt mijn menu je ook wel van pas.

new Taal[playerid];
new Menu:Language;
//''''''''''''''''''
language = CreateMenu("_______", 1, 50.0, 180.0, 200.0, 200.0);
SetMenuColumnHeader(language,0,"Change your language to");
AddMenuItem(language, 0, "English");
AddMenuItem(language, 0, "Dutch");
AddMenuItem(language, 0, "Close Menu");
//''''''''''''''''''
if (strcmp("/language", cmdtext, true, 10) == 0)
{
 if (DM[playerid] == 1) return SendDeathmatchMessage(playerid);
 if (DM[playerid] == 0)
 {
	  SendCommandText(playerid, "language");
	  TogglePlayerControllable(playerid,0);
	  ShowMenuForPlayer(language,playerid);
 }
 return 1;
}'
//''''''''''''''''''
new Menu:current;
current = GetPlayerMenu(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
if(current == language)
{
	switch(row)
	{
		case 0:{
			Taal[playerid] = 0;
			SendClientMessage(playerid,COLOR_BASIC,"You Language is changed to: English.");
				dini_IntSet(udb_encode(playername), "Taal", 0);
			TogglePlayerControllable(playerid,1);
		}
		case 1:{
			Taal[playerid] = 1;
			  SendClientMessage(playerid,COLOR_BASIC,"You Language is changed to: Dutch (Nederlands)");
			  dini_IntSet(udb_encode(playername), "Taal", 1);
			TogglePlayerControllable(playerid,1);
		}
		case 2:{
			HideMenuForPlayer(language,playerid);
			TogglePlayerControllable(playerid,1);
		}
	}
}

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