-Added menus for setting most of race specific settings: /buildmenu & /raceadmin. /loadrace [race] also pops open a menu.
-Complete overhaul on the prizes system
-Winner gets 3/6ths of the pot, second 2/6ths and the 3rd 1/6th.
-Different prize systems:
- Fixed: Prize money is a set sum
- Dynamic: Prize money is 1$ per 1m of whole race's lenght (ie. drive 20km, prize will be 20,000$)
- Entry fee: All racers have to pay a set sum of money, the entry fees are shared among the top 3.
- Entry fee + Fixed: All racers pay to join the race, prize: the fees + fixed sum of money
- Entry fee + Dynamic: All racers pay to join the race, prize: the fees + dynamic sum (1$ for 1m)
-Added a race rotation system that switches between races automatically
-Fixed a minor bug with setting /racemode 2 in race builder, thanks to Rush_iam for the report.
-Prevented giving negative values to various commands, and added few missing feedbacks
v0.3
-You don't have to be in the starting checkpoint to /ready anymore, should allow more racers now, as well as larger vehicles.
-Once half of the /joined players are /ready, the race will start after 2 minutes (time adjustable, can also be turned off).
-/ready players won't be locked until countdown starts
-Added /deleterace for deleting races (if either RACEADMIN or BUILDADMIN are defined, this command requires admin access)
-Added racemode 3 "Mirror Mode". The races start from the last CP, and work their way to the first.
-Added /airrace, which changes the checkpoints to air CP rings and back.
-Added /cpsize for setting the checkpoint size for the race (default: 8.0)
-Added #define MAX_BUILDERS, which determines how many players can build a race at once (default: 4, ~3 times smaller compile size than before)
-Readded /racestart. You can change cpsize, mode and laps between loadrace and racestart (or via using editrace)
-/racemode now accepts [default/ring/yoyo/mirror] as parameters, in addition to numbers
-/bestlap doesn't show best laps, nor are the laptimes are saved for racemode 0 races (since they don't have laps anyways)
-/bestlap [race] and /bestrace [race] now display the topscores for the specific race
-/bestlap and /bestrace will display the scores for the previous race until new one is loaded.
-Improved the readability of time
-Multiple small bug fixes
v0.2d [d for dcmd]
-Code cleaning. All commands now use dcmd instead, new function for setting checkpoints during race
-Fixed a bug that caused the automatic endrace to stop functioning in certain situations.
-Added /racemode and /setlaps to /buildhelp
-Fixed a bug with /racemode and /setlaps in building mode, now they should be saved properly for all builders.
v0.2
-Removed /startrace, doing /loadrace now loads the race, and starts it.
-Added /setlaps for setting how many laps are to be driven. Doing this in buildrace mode saves the amount of laps, doing this while a race is active overrides the race's laps setting.
-Added /racemode for setting the racemode. See OP for details
-Added /bestlap and /bestrace for viewing the top-5 lap times and track times.
-Modified the racefile format slightly, it now stores the top-5 times, along with racemode/laps information and race creator's name, as well as version number for future compatibility.
v0.1a
-Prevented passengers from getting /ready
-Prevented using /ready to unready once countdown has started
-Prevented /buildrace when the wannabe builder is participating in a race
-Trying to /ready outside the starting checkpoint now returns the correct error message
-Fixed few situations where race wouldn't start even if everyone was /ready
-Added #defines RACEADMIN and BUILDADMIN which disables some commands from non-admins, uncomment from source to enable
-Players have their builder/racer status removed on disconnect
-Some code cleaning, new functions and such
v0.1
-Prevented /joining races that have already started (ie. countdown had started)
-Added/rcp for replacing current checkpoint with a new one
-Added /editrace for editing previously created tracks.
-Using OnPlayerEnterRaceCheckpoint() instead of timer, should work even better than before (thanks to switch for letting me know about the option! )
-Added sounds to countdown and checkpoints.
v0.01
-Fixed a bug with /scp when selecting CP 0 when no CPs have been created yet.
-Prevented players from /joining the race multiple times (thanks to switch for noticing this)
-Now multiple people can be building races at the same time
-Cleaned up the code a bit, using multidimensional arrays now.
-Added /mcp for moving checkpoints. Usage: /mcp [x/y/z] [amount]
Hoe zet je maps in je server?
ik heb de code:
v0.4
-Added menus for setting most of race specific settings: /buildmenu & /raceadmin. /loadrace [race] also pops open a menu.
-Complete overhaul on the prizes system
-Winner gets 3/6ths of the pot, second 2/6ths and the 3rd 1/6th.
-Different prize systems:
- Fixed: Prize money is a set sum
- Dynamic: Prize money is 1$ per 1m of whole race's lenght (ie. drive 20km, prize will be 20,000$)
- Entry fee: All racers have to pay a set sum of money, the entry fees are shared among the top 3.
- Entry fee + Fixed: All racers pay to join the race, prize: the fees + fixed sum of money
- Entry fee + Dynamic: All racers pay to join the race, prize: the fees + dynamic sum (1$ for 1m)
-Added a race rotation system that switches between races automatically
-Fixed a minor bug with setting /racemode 2 in race builder, thanks to Rush_iam for the report.
-Prevented giving negative values to various commands, and added few missing feedbacks
v0.3
-You don't have to be in the starting checkpoint to /ready anymore, should allow more racers now, as well as larger vehicles.
-Once half of the /joined players are /ready, the race will start after 2 minutes (time adjustable, can also be turned off).
-/ready players won't be locked until countdown starts
-Added /deleterace for deleting races (if either RACEADMIN or BUILDADMIN are defined, this command requires admin access)
-Added racemode 3 "Mirror Mode". The races start from the last CP, and work their way to the first.
-Added /airrace, which changes the checkpoints to air CP rings and back.
-Added /cpsize for setting the checkpoint size for the race (default: 8.0)
-Added #define MAX_BUILDERS, which determines how many players can build a race at once (default: 4, ~3 times smaller compile size than before)
-Readded /racestart. You can change cpsize, mode and laps between loadrace and racestart (or via using editrace)
-/racemode now accepts [default/ring/yoyo/mirror] as parameters, in addition to numbers
-/bestlap doesn't show best laps, nor are the laptimes are saved for racemode 0 races (since they don't have laps anyways)
-/bestlap [race] and /bestrace [race] now display the topscores for the specific race
-/bestlap and /bestrace will display the scores for the previous race until new one is loaded.
-Improved the readability of time
-Multiple small bug fixes
v0.2d [d for dcmd]
-Code cleaning. All commands now use dcmd instead, new function for setting checkpoints during race
-Fixed a bug that caused the automatic endrace to stop functioning in certain situations.
-Added /racemode and /setlaps to /buildhelp
-Fixed a bug with /racemode and /setlaps in building mode, now they should be saved properly for all builders.
v0.2
-Removed /startrace, doing /loadrace now loads the race, and starts it.
-Added /setlaps for setting how many laps are to be driven. Doing this in buildrace mode saves the amount of laps, doing this while a race is active overrides the race's laps setting.
-Added /racemode for setting the racemode. See OP for details
-Added /bestlap and /bestrace for viewing the top-5 lap times and track times.
-Modified the racefile format slightly, it now stores the top-5 times, along with racemode/laps information and race creator's name, as well as version number for future compatibility.
v0.1a
-Prevented passengers from getting /ready
-Prevented using /ready to unready once countdown has started
-Prevented /buildrace when the wannabe builder is participating in a race
-Trying to /ready outside the starting checkpoint now returns the correct error message
-Fixed few situations where race wouldn't start even if everyone was /ready
-Added #defines RACEADMIN and BUILDADMIN which disables some commands from non-admins, uncomment from source to enable
-Players have their builder/racer status removed on disconnect
-Some code cleaning, new functions and such
v0.1
-Prevented /joining races that have already started (ie. countdown had started)
-Added/rcp for replacing current checkpoint with a new one
-Added /editrace for editing previously created tracks.
-Using OnPlayerEnterRaceCheckpoint() instead of timer, should work even better than before (thanks to switch for letting me know about the option!
)
-Added sounds to countdown and checkpoints.
v0.01
-Fixed a bug with /scp when selecting CP 0 when no CPs have been created yet.
-Prevented players from /joining the race multiple times (thanks to switch for noticing this)
-Now multiple people can be building races at the same time
-Cleaned up the code a bit, using multidimensional arrays now.
-Added /mcp for moving checkpoints. Usage: /mcp [x/y/z] [amount]
-Added /dcp for deleting checkpoints. Usage: /dcp
v0.001
Of is dit geen code daar voor
ik wil het forumle 1 ciriquite hebben