October 31, 200916 yr Ik ben bezig aan een Team DM GM, als de player zich in de class selection bevind moet er met gametext de team naam verschijnen. En als de player spawnt moet de naam kleur worden aangepast. Dit gebeurt dus ni (Naam weergeve + kleur verandre)... Hier is mn gamemode; #include <a_samp> //////////////////////////////////////////////////////////////////////////////// forward SetupPlayerForClassSelection(playerid); //////////////////////////////////////////////////////////////////////////////// new WarTeam[MAX_PLAYERS]; //////////////////////////////////////////////////////////////////////////////// #define TEAM_ARMY 1 #define TEAM_TERROR 2 #define TEAM_ARMY_COLOR 0x00FF00AA // Bright Green #define TEAM_TERROR_COLOR 0xFF00FFAA // Bright Purple //////////////////////////////////////////////////////////////////////////////// main() { print("\nPrefect Projects - World War GM Loaded"); } //////////////////////////////////////////////////////////////////////////////// public OnGameModeInit() { SetGameModeText("World War"); UsePlayerPedAnims(); AllowInteriorWeapons(1); SetWeather(32); ShowPlayerMarkers(1); ShowNameTags(1); AddPlayerClass(105, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(106, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(107, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(102, 358.380859375, 2703.884765625, 308.44915771484, 5.4547119140625, 46, 0, 0, 0, 0, 0); AddPlayerClass(103, 358.380859375, 2703.884765625, 308.44915771484, 5.4547119140625, 46, 0, 0, 0, 0, 0); AddPlayerClass(104, 358.380859375, 2703.884765625, 308.44915771484, 5.4547119140625, 46, 0, 0, 0, 0, 0); CreateObject(14548, 358.380859375, 2703.884765625, 308.44915771484, 5.4547119140625, 1.9830322265625, 176.66015625); //dive AddStaticPickup(371, 2, 360.1294,2735.2568,311.5732, 0); AddStaticPickup(371, 2, 363.2737,2726.6284,310.5977, 0); AddStaticPickup(371, 2, 362.9451,2721.0293,309.8545, 0); AddStaticPickup(371, 2, 362.6137,2715.5911,309.1321, 0); AddStaticPickup(371, 2, 362.2538,2709.6841,308.3475, 0); AddStaticPickup(371, 2, 362.5035,2704.5737,307.6921, 0); AddStaticPickup(371, 2, 362.0872,2697.7424,306.7847, 0); AddStaticPickup(371, 2, 361.7227,2691.7593,305.9900, 0); AddStaticPickup(371, 2, 353.9789,2692.7996,305.8027, 0); AddStaticPickup(371, 2, 354.3183,2699.4404,306.6821, 0); AddStaticPickup(371, 2, 354.7301,2706.2041,307.5804, 0); AddStaticPickup(371, 2, 355.0328,2712.4839,308.4112, 0); AddStaticPickup(371, 2, 355.3271,2718.6865,309.2316, 0); AddStaticPickup(371, 2, 355.6567,2725.6370,310.1509, 0); AddStaticPickup(371, 2, 355.9393,2731.5935,310.9388, 0); return 1; } //////////////////////////////////////////////////////////////////////////////// public OnGameModeExit() { return 1; } //////////////////////////////////////////////////////////////////////////////// public OnPlayerRequestClass(playerid, classid) { SetupPlayerForClassSelection(playerid); if(classid == 105 || classid == 106 || classid == 107) { GameTextForPlayer(playerid,"~g~Army",1000,1); } else if(classid == 102 || classid == 103 || classid == 104) { GameTextForPlayer(playerid,"~r~Terrorists",1000,1); } SetPlayerTeamFromClass(playerid, classid); return 1; } //////////////////////////////////////////////////////////////////////////////// public SetupPlayerForClassSelection(playerid) { SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 270.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); } //////////////////////////////////////////////////////////////////////////////// public OnPlayerSpawn(playerid) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,0); return 1; } //////////////////////////////////////////////////////////////////////////////// SetPlayerTeamFromClass(playerid, classid) { if (classid == 105 || classid == 106 || classid == 107) { WarTeam[playerid] = TEAM_ARMY; } else { WarTeam[playerid] = TEAM_TERROR; } } //////////////////////////////////////////////////////////////////////////////// SetPlayerToTeamColor(playerid) { if (WarTeam[playerid] == TEAM_ARMY) { SetPlayerColor(playerid, TEAM_ARMY_COLOR); } else if (WarTeam[playerid] == TEAM_TERROR) { SetPlayerColor(playerid, TEAM_TERROR_COLOR); } } Alvast bedankt (;
October 31, 200916 yr De volgende keer zou het handiger zijn als je alleen het stukje van de kleur post Overigens denk ik dat je geen kleur hebt gegeven . Het kan ooka an je hoofdletters liggen ...
October 31, 200916 yr Author De volgende keer zou het handiger zijn als je alleen het stukje van de kleur post Overigens denk ik dat je geen kleur hebt gegeven . Het kan ooka an je hoofdletters liggen ... Het lag aan OnPlayerRequestClass, kheb dat stuk opnieuwe gedaan met cases en alles werkte perfect! Toch bedankt!
October 31, 200916 yr De volgende keer zou het handiger zijn als je alleen het stukje van de kleur post Overigens denk ik dat je geen kleur hebt gegeven . Het kan ooka an je hoofdletters liggen ... Het lag aan OnPlayerRequestClass, kheb dat stuk opnieuwe gedaan met cases en alles werkte perfect! Toch bedankt! Graag gedaan , en mooie nickname !Alleen spijtig van de cijfers
November 2, 200916 yr Jij hebt de skin-id's gebruikt in je code, niet de classid's. De eerste drie skins (eerste team) die je kan kiezen hebben classid's 0, 1 en 2. De volgende 3 skins (tweede team) hebben dan de classid's 3, 4 en 5.
Ik ben bezig aan een Team DM GM, als de player zich in de class selection bevind moet er met gametext de team naam verschijnen.
En als de player spawnt moet de naam kleur worden aangepast.
Dit gebeurt dus ni (Naam weergeve + kleur verandre)...
Hier is mn gamemode;
#include <a_samp> //////////////////////////////////////////////////////////////////////////////// forward SetupPlayerForClassSelection(playerid); //////////////////////////////////////////////////////////////////////////////// new WarTeam[MAX_PLAYERS]; //////////////////////////////////////////////////////////////////////////////// #define TEAM_ARMY 1 #define TEAM_TERROR 2 #define TEAM_ARMY_COLOR 0x00FF00AA // Bright Green #define TEAM_TERROR_COLOR 0xFF00FFAA // Bright Purple //////////////////////////////////////////////////////////////////////////////// main() { print("\nPrefect Projects - World War GM Loaded"); } //////////////////////////////////////////////////////////////////////////////// public OnGameModeInit() { SetGameModeText("World War"); UsePlayerPedAnims(); AllowInteriorWeapons(1); SetWeather(32); ShowPlayerMarkers(1); ShowNameTags(1); AddPlayerClass(105, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(106, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(107, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); AddPlayerClass(102, 358.380859375, 2703.884765625, 308.44915771484, 5.4547119140625, 46, 0, 0, 0, 0, 0); AddPlayerClass(103, 358.380859375, 2703.884765625, 308.44915771484, 5.4547119140625, 46, 0, 0, 0, 0, 0); AddPlayerClass(104, 358.380859375, 2703.884765625, 308.44915771484, 5.4547119140625, 46, 0, 0, 0, 0, 0); CreateObject(14548, 358.380859375, 2703.884765625, 308.44915771484, 5.4547119140625, 1.9830322265625, 176.66015625); //dive AddStaticPickup(371, 2, 360.1294,2735.2568,311.5732, 0); AddStaticPickup(371, 2, 363.2737,2726.6284,310.5977, 0); AddStaticPickup(371, 2, 362.9451,2721.0293,309.8545, 0); AddStaticPickup(371, 2, 362.6137,2715.5911,309.1321, 0); AddStaticPickup(371, 2, 362.2538,2709.6841,308.3475, 0); AddStaticPickup(371, 2, 362.5035,2704.5737,307.6921, 0); AddStaticPickup(371, 2, 362.0872,2697.7424,306.7847, 0); AddStaticPickup(371, 2, 361.7227,2691.7593,305.9900, 0); AddStaticPickup(371, 2, 353.9789,2692.7996,305.8027, 0); AddStaticPickup(371, 2, 354.3183,2699.4404,306.6821, 0); AddStaticPickup(371, 2, 354.7301,2706.2041,307.5804, 0); AddStaticPickup(371, 2, 355.0328,2712.4839,308.4112, 0); AddStaticPickup(371, 2, 355.3271,2718.6865,309.2316, 0); AddStaticPickup(371, 2, 355.6567,2725.6370,310.1509, 0); AddStaticPickup(371, 2, 355.9393,2731.5935,310.9388, 0); return 1; } //////////////////////////////////////////////////////////////////////////////// public OnGameModeExit() { return 1; } //////////////////////////////////////////////////////////////////////////////// public OnPlayerRequestClass(playerid, classid) { SetupPlayerForClassSelection(playerid); if(classid == 105 || classid == 106 || classid == 107) { GameTextForPlayer(playerid,"~g~Army",1000,1); } else if(classid == 102 || classid == 103 || classid == 104) { GameTextForPlayer(playerid,"~r~Terrorists",1000,1); } SetPlayerTeamFromClass(playerid, classid); return 1; } //////////////////////////////////////////////////////////////////////////////// public SetupPlayerForClassSelection(playerid) { SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 270.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); } //////////////////////////////////////////////////////////////////////////////// public OnPlayerSpawn(playerid) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,0); return 1; } //////////////////////////////////////////////////////////////////////////////// SetPlayerTeamFromClass(playerid, classid) { if (classid == 105 || classid == 106 || classid == 107) { WarTeam[playerid] = TEAM_ARMY; } else { WarTeam[playerid] = TEAM_TERROR; } } //////////////////////////////////////////////////////////////////////////////// SetPlayerToTeamColor(playerid) { if (WarTeam[playerid] == TEAM_ARMY) { SetPlayerColor(playerid, TEAM_ARMY_COLOR); } else if (WarTeam[playerid] == TEAM_TERROR) { SetPlayerColor(playerid, TEAM_TERROR_COLOR); } }Alvast bedankt (;