Onplayerspawn bij PEN script probleem
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Kijk. ik heb een probleem sinds 0.3a er is. ik spawn in de lucht, en ergens in LS. terwijl het een PEN SF script is.
Dit is mijn onplayerspawn. ik denk dat daar het probleem ligt:
public OnPlayerSpawn(playerid) { /* CreateMapIcon( 56, 0, -1520.6923,1452.9288,3.3827); //island2 CreateMapIcon( 56, 0, -2066.6128,1715.5884,5.3586); // island1 CreateMapIcon( 56, 0, -2159.2866,1780.5558,4.6454); // island1 CreateMapIcon( 56, 0, -2080.6829,1850.5492,4.6733); // island1 */ if(jailed2[playerid] == 1) { SetPlayerInterior(playerid,3); SetPlayerPos(playerid,197.72,175.06,1003.02); jailed2[playerid] = 1; return 1; } if (gdebug >=1){printf("OnPlayerSpawn Playerid:%d", playerid);} if (teamcarlock) { TeamLockDoors(playerid); } InitLockDoors(playerid); if(accountplay) { if (gdebug >=1){printf("accountplay");} if (gPlayerAccount[playerid] == 0) { gTeam[playerid] = 0; GameTextForPlayer(playerid, "~w~Welcome.~n~In order to play you need to create an account, type ~n~~r~/register (password)~w~ to register", 20000, 3); //SetPlayerInterior(playerid,0); SetPlayerInterior(playerid,3); PlayerInfo[playerid][pInt] = 3; SetPlayerPos(playerid,198.5,162.5,1003.0); // airport PlayJailSound(1153 , 1154, 2000,264.395200, 77.564040, 1001.039000); gPlayerSpawned[playerid] = 1; return 1; } if (gPlayerLogged[playerid] == 0) { gTeam[playerid] = 0; GameTextForPlayer(playerid, "~w~In order to play you need to log in to your account, type ~n~~g~/login (password)~w~ to log in", 20000, 3); //SetPlayerInterior(playerid,0); SetPlayerInterior(playerid,3); PlayerInfo[playerid][pInt] = 3; SetPlayerPos(playerid,198.5,162.5,1003.0); // airport PlayJailSound(1153 , 1154, 2000,264.395200, 77.564040, 1001.039000); gPlayerSpawned[playerid] = 1; return 1; } } if (gPlayerSpawned[playerid] == 0) { gTeam[playerid] = PlayerInfo[playerid][pTeam]; if (gTeam[playerid] == 2 && forceteam && CopCheck(playerid)) { gTeam[playerid] = 3; PlayerInfo[playerid][pTeam] = 3; SetPlayerRandomSpawn(playerid); SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Your are not allowed to be a cop."); } if(gTeam[playerid] == 2 && PlayerInfo[playerid][pRank] < 1) { gTeam[playerid] = 3; PlayerInfo[playerid][pTeam] = 3; SetPlayerRandomSpawn(playerid); SendClientMessage(playerid, COLOR_BLUE, "You Require a Badge to be on the Force"); SendClientMessage(playerid, COLOR_WHITE, "Visit www.roleplayandstunt.nl"); SendClientMessage(playerid, COLOR_WHITE, "Apply And Join the San Fierro Police Dept!"); } if (gTeam[playerid] == 1 && forceteam && MedCheck(playerid)) { gTeam[playerid] = 3; PlayerInfo[playerid][pTeam] = 3; SetPlayerRandomSpawn(playerid); SendClientMessage(playerid, COLOR_YELLOW, "SERVER: Your are not allowed to be a paramedic."); } if (gTeam[playerid] == 4) //medic / criminal reset team { gTeam[playerid] = PlayerInfo[playerid][pTeam]; } /* if (FirstSpawn[playerid] == 0) { SetPlayerToTeamColor(playerid); SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]); printf("PlayerInfo[playerid][pInt]= %d",PlayerInfo[playerid][pInt]); SetPlayerHealth(playerid, PlayerInfo[playerid][pHealth]); gPlayerSpawned[playerid] = 1; FirstSpawn[playerid] = 1; print("insidespawn or firstsawpn"); return 1; } */ SetPlayerRandomSpawn(playerid); if (gdebug){printf("DEBUG id = %d gTeam = %d",playerid,gTeam[playerid]);} //SetPlayerPos(playerid, 1360.0217,2565.6328,10.8265);///badspawn //SetPlayerWorldBounds(playerid,3500.00,66.67,-653.33,-2806.67); /* switch (MissionActive) { case 1://Cashbox not picked up { if ((gTeam[playerid]) == 1) { SendClientMessage(playerid, COLOR_YELLOW, objstore); gPlayerCheckpointStatus[playerid] = CHECKPOINT_PICKUP; } else if (gTeam[playerid] == 2) { SendClientMessage(playerid, TEAM_COPS_COLOR, cbjstore); } SetPlayerCheckpoint(playerid,cwx, cwy, cwz, 1.0); } case 2://Cashbox picked up firsttime { if ((gTeam[playerid]) == 1) { SendClientMessage(playerid, COLOR_YELLOW, objstore); gPlayerCheckpointStatus[playerid] = CHECKPOINT_NONE; } else if (gTeam[playerid] == 2) { SendClientMessage(playerid, TEAM_COPS_COLOR, cbjstore); } SetPlayerCheckpoint(playerid,cwx, cwy, cwz, 1.0); } case 3://Cashbox was dropped { SetPlayerCheckpoint(playerid,cwx,cwy,cwz, 1.0); gPlayerCheckpointStatus[playerid] = CHECKPOINT_PICKUP; return 1; } case 5://racewait { if (gdebug){print("DEBUG Checkp5");} if ((gTeam[playerid]) == 1) { gPlayerCheckpointStatus[playerid] = CHECKPOINT_SR1START; } SetPlayerCheckpoint(playerid,cwx,cwy,cwz, 8.0); return 1; } case 6://racewait { if (gdebug){print("DEBUG Checkp5");} if ((gTeam[playerid]) == 1 || (gTeam[playerid]) == 3) { gPlayerCheckpointStatus[playerid] = CHECKPOINT_SRA; } SetPlayerCheckpoint(playerid,cwx,cwy,cwz, 8.0); return 1; } case 7://progress { if (gdebug){print("DEBUG Checkp5");} if ((gTeam[playerid]) == 1) { gPlayerCheckpointStatus[playerid] = CHECKPOINT_SRA; SetPlayerCheckpoint(playerid,cwx,cwy,cwz, 8.0); } if ((gTeam[playerid]) == 2 ) { gPlayerCheckpointStatus[playerid] = CHECKPOINT_SR1START; SetPlayerCheckpoint(playerid,scx,scy,scz, 8.0); } return 1; } case 9://Car is waiting first occupent { if (gTeam[playerid] == 1) { SendClientMessage(playerid, COLOR_YELLOW, objstore); SetVehicleParamsForPlayer(stealcar,playerid,1,0); } else if (gTeam[playerid] == 2) { SendClientMessage(playerid, TEAM_COPS_COLOR, cbjstore); SetVehicleParamsForPlayer(stealcar,playerid,1,1); } } case 10://Car has been takin by Criminal { if (gTeam[playerid] == 1) { SendClientMessage(playerid, COLOR_YELLOW, objstore); } else if (gTeam[playerid] == 2) { SendClientMessage(playerid, TEAM_COPS_COLOR, cbjstore); } SetPlayerCheckpoint(playerid, cwx, cwy, cwz, 16.0); SetVehicleParamsForPlayer(stealcar,playerid,1,0); } case 101://Car is empty but was takin { SetVehicleParamsForPlayer(stealcar,playerid,1,0); } default: { } } */ } return 1; }Kan iemand dit fixen?
want dan zijn de huizen ook weer fixd 
Bewerkt: door RRGangstertje