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Actieve topic posters & Actieve TDU2'ers:

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[table=header]GTAF naam|Communicatie|PSN Naam

GekkieJ01|Headset|GekkieJ01

Redfire|Headset|denviper

moechy|Toetsenbord|emotijger

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rienie|rienie[/table]

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Tweakers.net schrijft het volgende:

Atari kondigt Test Drive Unlimited 2 aan



Door Jurian Ubachs, woensdag 3 maart 2010 09:02

Uitgever Atari heeft Test Drive Unlimited 2 aangekondigd. De racegame biedt de speler, net het origineel, race-actie met dure bolides in exotische omgevingen, waarbij offline en online gecombineerd worden.

Test Drive Unlimited 2 schotelt spelers een game voor die veel lijkt op de originele Test Drive Unlimited, maar met de nodige extra features. Zo zullen spelers een geheel nieuw eiland kunnen verkennen in hun racemonsters.

Ook zal TDU2 een verhaal bevatten dat spelers zowel offline als in multiplayer-verband kunnen doorspelen. Bovendien bevat het spel een schademodel voor de auto's en zullen er gedurende een dag- en nachtcyclus ook veranderende weersomstandigeden optreden, zo maakten Atari en Namco Bandai Partners woensdagochtend bekend.

Het racespel, dat in Europa op de markt gebracht zal worden door het netwerk van Namco Bandai Partners, voegt offline en online gameplay samen, net zoals het eerste deel dat deed. Spelers kunnen op eigen houtje de wereld verkennen en het on the fly opnemen tegen andere aanwezige spelers. Het spel is feitelijk altijd online, al worden spelers niet verplicht ook direct tegen andere gamers te spelen.

Test Drive Unlimited 2 verschijnt voor de Xbox 360, PlayStation 3 en voor de pc. Atari en Namco Bandai Partners hebben nog geen releasedatum bekendgemaakt.

Bron: Autoweek.nl en Tweakers.nl


Mijn mening: Ik vind het super dat ze nog een 2e TDU maken, Test Drive Unlimited was/is voor mij al een succes geweest dus ik ben zeker van plan om TDU2 te gaan kopen. De verschillende auto's, het realisme van het spel dat nu nog groter wordt dan Test Drive Unlimited doordat je richtingaanwijzers, ruitenwissers enzovoort aan kan doen en de weerseffecten maakt het hopelijk weer een super spel

Bewerkt: door Visser23

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comment_1616273

Meer, meer en nog meer:

Bron: testdrivenunlimited.fr/forum

- Day/Night cycle Confirmed: 1 day lasts 2 hours 30 minutes, when online all players have the same cycle.
- Dynamic Weather Confirmed: Sunny days, Storms etc
- The game takes place on Ibiza, and has been remodelled by Eden, like Oahu was for TDU1.
- There will be 4 ways to earn experience points: competition, social (number of friends, races between players, ...), discovery (discover the secret roads of the island ...) collection (buy more cars, houses ...)
- Damage Confirmed
- Turn Signals (indicators) confirmed
- The island will take 20-30 minutes to go from side to side, and around 40 minutes to go around
- They have said the customization of the cars is very similar to Forza 3, and that you can sell customized cars.
- You can jump around the map to previous saved bookmarks, like in TDU1- DLC's are planned. 

Multiplayer:- A single server for all players<BR>- You can create your own servers, and stay in that server with your friends while you go into shops etc
-You can shop online, with your friends
- Servers of 8 players- In and out of club races (like TDU1)
- There are exclusive vehicles for some clubs, and there will be one exclusive car per club

Vehicles: ( Met dank aan Dj-GTA )

Audi

- TTRS Roadster (pic)

- TTS (pic)

- Q7 V12 TDI (pic)

- R8 V8 (pic)

Aston Martin

- DBS (pic)

Dodge

- Charger SRT8 (pic)

- Viper SRT10 (pic)

Ford

- GT (pic)

- Mustang (pic, not in-game)

Gumpert

-Apollo Sport (pic)

Koenigsegg

- CCXR (pic)

Lancia

- Delta Integrale (pic)

McLaren

- MP4-12C (pic, club-exclusive)

Mercedes

- 300SL (pic)

- SLR 722 S McLaren Roadster (pic)

- Unconfirmed, SLR Z199 (Stirling Moss?) (pic)

Pagani

- Zonda F (pic)

- Zonda Cinque (pic)

- Unconfirmed, Zonda C12S (pic)

- Unconfirmed, Zonda C12S Roadster (pic)

Saleen

- Unconfirmed, S5S Raptor (pic)

- Unconfirmed, S7 Twin Turbo (pic)

Spyker

- C8 (pic)

- Unconfirmed, C12 Zagato (pic)

- Unconfirmed, Peking to Paris SSUV (pic)


Screens:

aktmw6.jpg

eum0if.jpg

9jqhs8.jpg


Bewerkt: door GekkieJ01

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comment_1617049

Gelukkig komt deeltje 2 wel op de PlayStation 3. :) Ik heb deel 1 wel op de PSP en PC gespeeld maar was het toch net niet vanwege de graphics of de besturing, dus deel 2 moet het gewoon worden. :D

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comment_1617063

Mijn probleem met race games op de computer is vooral de besturing met het toetsenbord, een druk op de pijltjes en je schiet gewoon gelijk die kant op. En om nou gelijk een stuurtje te kopen voor de ene race game lijkt mij vrij overbodig.

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comment_1617926

Mijn probleem met race games op de computer is vooral de besturing met het toetsenbord, een druk op de pijltjes en je schiet gewoon gelijk die kant op. En om nou gelijk een stuurtje te kopen voor de ene race game lijkt mij vrij overbodig.

Daar heb ik ook last van, ook vind ik het steeds kutter worden dat het verkeer zo fucking raar rijdt, express door rijden door rood enzo... op 2 baans weg opeens naar rechts komen zonder richtingaanwijzers enzo en dan toeteren... enzovoort. En ik vind dat je helemaal gelijk hebt over die pijltjestoetsen, totdat ik een G25 gekocht heb, dan is het opeens een stuk realistischer... :D

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comment_1618634

Geweldig! :klap:

Ik weet nog dat ik met Rullez online ging met dit spel op de PSP, was wel lache.. Als ik me verveel, en heb ik ff geen zin in PS3 dan doe ik dit spel op de PSP, anders op de PC.

Idd, die besturing is erg kut met pijltjestoetsen, maar met een stuurtje is het wel te doen.

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comment_1620053

En weer een aantal nieuwe updates over TDU2, en om eerlijk te zijn, de nieuwtjes worden steeds leuker... Hopelijk kan m'n PC het aan, en anders koop ik het gewoon op de PS3 icon_mrgreen.gif


v6i06e.jpg

There will definitely be a story, however, there are no details known yet.

The length of the roads will be 930 km and the offroad tracks will be 310 km. The island's size will be 381 km².

There is a picture of the island map on which you can spot some of the roads, as well as towns and villages. (He's refering to the map picture in the magazine)

You can earn points in free ride mode by performing difficult manoeuvres (e.g. drifting) or by driving at high speed. The earned points are displayed in a progress bar. When you crash, the points are lost.

You can race versus friends from the enhanced friend list, for which you will gain points as well.

Offroad, it will be possible to discover car wrecks. Discovering car wrecks will unlock exclusive vehicles at the car dealers.

There will be optical damage only. The damage will have no affect on the vehicle's performance or handling. On the other hand the damage does not cost anything, because there will be no car repairs.

The cars will be more detailed, but the environment probably not.

Release is planned for the third quarter of 2010.


Bronnen: Autoweek.nl/forum, tdu-central.com, PCGames.de

Bewerkt: door GekkieJ01

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comment_1620067

En het 2e nieuwsbericht van TDU is een verhaal van Pelejaa Magazine uit Finland, lees snel het verhaal! smile3.gif


From hawai'i to ibiza

TDU2 offers even more free driving.

test drive -series keeps going this year when test drive unlimited

(2006) gets a sequel. The first game got a good reception from both

media and players. The first game which combined mmo- and sandbox

game elements and took place at oahu, hawai'i, still has a few

thousand active players.

TDU2 aims to make everything even bigger and better. It has over twice

as much content as the first game and the development of the game has

taken years. The driving model has been completely renewed and it

looks like the cars have big differences compared to each other. We

didn't get our hands on the game yet so it's hard to tell anything about

the driving model yet.

The early version showed to media took place at the island of ibiza,

which has lots of size and variation between coast roads, villages and

mountain roads.the huge island is modeled with satellite pictures like

the first game and in addition to the cities and villages the island also

offers almost 1000 kilometers of road. In addition to the offical roads

there are lots of hidden off-road routes where you get to find treasures

which means hidden cars and earning experience points.

The big thing of test drive - the feeling of driving seemed to be in the

game perfectly when the producer who introduced the game to us, nour

polloni, cruised on ibiza roads in a convertible during sunset. This time

you get to cruise with your pal too, he/she can be the co-driver giving

you instructions. Also included are the dynamically changing time and

weather. The daytime is server-based and one day takes around two

and a half hours and the game's lighting gets its rights during sunset.

Rain also affects car handling.

The first TDU kinda froze towards the ending because the main target

was to collect only more money and new cars. This time included is a

big experience- and level system which is used to unlock new content.

You can collect exp. In 4 different categories: Racing, collecting,

searching and socializing with other players. You can also chain the

points to huge combos by for example driving like a madman and

drifting the streets avoiding the oncoming traffic. Ofcourse money is

also in a important role but the players are encouraged to do more than

just races.

rid of the menus:

the community has also got a bigger role in the sequel. This time the

players have their own characters which you can use to walk around the

virtual ibiza and the shops in it like playstation home. They have tried to

get rid of the menus and for that reason for example the boring menu of

multiplayer lobby is replaced with a environment at the race start where

you can walk around, talk and watch other peoples' cars before the race

starts. At the car shop you can watch your coming ride from the inside

as well. The interiors have great detail in them and also the features of

the cars work like opening windows and convertible roofs. You can also

meet other players at the shop and you can communicate with them with

either speech or by using different gestures.

The car customization has been improved and the sequel also has a

sticker editor, which looked like it worked just like the one in forza

motorsport. You can even customize the coloring of the interiors, which

brings more personality to the cars. The cars also get dents and

scratches but how the damage affects car handling was still a question. Waarschijnlijk niet

Technically the game was running smoothly even though the release

date is months away. The brilliant ideas from the first game such as

starting a race anytime, anywhere with someone or teleporting to any

road you have unlocked are still included and they work even faster.

Graphically the game seemed a bit unfinished, excluding the amazing

interiors and the huge drawing distance, but the new camera system

and better engine sounds convinced with their qualities.

Actual new gamemodes weren't wanted to be shown at this point, but

the makers wanted to convince that they haven't forgotten offline players.

There will be lots of new content and some kind of a storyline. More info

will be given during the coming months.

reputation and honour:

clubs are test drive versions of clans and guilds of mmo-games. Every

club has its own club room where you can hang around freely, play

minigames and of course admire cars. You can gift money to the clubs

shared cash pot and then use use the cash to update the club room and

buy rare cars that you can't access any other way. For example the

super-fast racecar gumpert apollo is included in these clubcars, which

only 1 member can use at a time. When other players see you in a rare

car, they know right away that you are part of the elite.

The clubs can also challenge other clubs to races and earn more

money. Also inner-club racing can be done and the game keeps

leaderboards of many things. In addition to the club room the player also

has his own home where you can invite your friends. By updating your

house you get access to new little features and finally you can even have

your own yatch which has everything from sunbeds to jacuzzis.

Friends of racing games should keep an eye on tdu2 because there is

certainly going to be something that cannot be found on other racing

games, but the actual driving feeling remains still in the dark. Eden

studios' last game, alone in the dark, was a huge disappointment so i'm

a bit cauctious about tdu2, but again the first game was so good so i

don't think the studio will screw up the sequel.

Tdu2 is released in fall for the playstation 3, xbox 360 and pc.

Interviewing the director of the game, alain jarniou

why ibiza?

-we wanted to change the environment and we were thinking what

place would be the best for the game series and its jetset-lifestyle. Ibiza

was a natural choice because of its reputation and its terrain.

How would you describe the driving model of the game? Is it more

simulation like forza or gran turismo or is it more arcade?

-comparing it to the other games is difficult because they focus on track

driving. We have to think about many other things also. We got lots of

criticism of the first game's driving model so we built a brand new one

for the second game. Work has taken years but is now making results.

We also wanted that the differences between cars would be notable and

in the new engine all the different features of the cars affect handling.

Also important is that the cars would be fun to drive even for hours

straight.

have you increased the amount of players at one time? In the first game

there could only be 8 guys at a time?

-during free-roaming there are still max. 8 cars but we have improved

our algorithms so that there won't be situations like in the first game

where other cars show up for just a moment and then disappear right

away. But in walking mode at the shops and clubs there are max. 32

players at the same time.


Foto's uit het magazine:

Untitled-1-15.jpgImage2.jpg


Mijn mening: Ik vind het echt supergaaf dat je uit kan stappen uit je auto's, de schade aan de auto's natuurlijk en het meerijden met een vriend/vriendin van je, hopelijk laten ze het spel niet teveel op GTA lijken, alhoewel ik dat natuurlijk niet denk aangezien dit een racegame is met een pluspuntje voor realisme.

Bewerkt: door GekkieJ01

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comment_1621176

Kolere! :*D

Ziet er echt zooo gaaf uit man, maar ik weet nu al dat ik hem niet aankan aangezien ik TDU zelf nog maar net aankan op mijn laptopje. Maar ik koop hem wss op de PS3.

Als we hem allemaal hebben, moeten we wel ff online gaan he.. :bier:

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comment_1621554

Kolere! shiny.gif

Ziet er echt zooo gaaf uit man, maar ik weet nu al dat ik hem niet aankan aangezien ik TDU zelf nog maar net aankan op mijn laptopje. Maar ik koop hem wss op de PS3.

Als we hem allemaal hebben, moeten we wel ff online gaan he.. biertje.gif

Natuurlijk :puh: Gaan we effe meeten @ een kroeg :puh:

Geplaatst:
comment_1621608

Kolere! shiny.gif

Ziet er echt zooo gaaf uit man, maar ik weet nu al dat ik hem niet aankan aangezien ik TDU zelf nog maar net aankan op mijn laptopje. Maar ik koop hem wss op de PS3.

Als we hem allemaal hebben, moeten we wel ff online gaan he.. biertje.gif

Natuurlijk :puh: Gaan we effe meeten @ een kroeg :puh:

ja en dan zeker er dronken eruit komen als in IV :puh:

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comment_1624138
Xbox Magazine - Duncan Harris

Test Drive Unlimited 2

It's back to the beach and tops are optional!

1987 was a long time ago. But since then the Test Drive series has doggedly followed the sound of its own exhaust note. Adventure and discovery are its highway codes, not science and perfectionism. And even in its early breakdancing '80s days, when it was just a linear affair with an iconic in-car view, it was a franchise that gave you the world.

"I remember the mountains, the cliffs, and the roads." smiles David Nadal, head of current Test Drive developer Eden Studios. "It's why we chose islands. It's what drives our creativity."

One of the islands he's referring to is Oahu, Hawaii, home to 2006's Test Drive Unlimited. More than just a sequel or reboot, it was one of the first genuine MMORs (Massively Multiplayer Online Racers), giving you a diverse, naturally elclosed driving universe to play in. You step off the plane, buy your first car and house, flick on the stereo, and put your foot down - and that's where the tutorial ends. Coast to coast, city to city: where you race is your own business.

So where to for TDU2? It's Ibiza, a beautiful and suprising Spanish paradise. "We chose it because it's a perfect fit for meeting and inviting friends," adds Nadal. "Having up to 32 avatars running around changes the entire thing."

That social aspect is the whole point of TDU, including the pride of ownership. Pimp a car and it looks identical online and off, so whatever you've added can be seen by passing players. The game's avatar, garage, and lobby systems have been drastically expanded - the options for racers are now much closer to those of an MMORPG. You can walk freely around your cars - even when they're sitting on the starting line waiting for a race - and better yet, around your frinends' rides, too. You can sit in each other's cars, meet up in showrooms, and then throw down the gauntlet and bet on the result.

Eden's lips are sealed regarding Twitter and facebook support (a la the upcoming Blur), but the most exciting aspect of its new social scene is co-op. That's right: you don't have to leave your buddy's car when they decide to crank the ignition. Should you choose to be their wingman for a race of casual drive, you can use voice chat or instructional icons to make yourself useful, checking the map for routes and shortcuts. Those can now be anywhere in TDU2 thanks to some other new arrivals: off-road 4x4s.

Just like Oahu, Ibiza has more than its share of ups and downs. But unlike TDU, the sequel makes them as attractive a destination as any on level ground. Take the road less traveled and you'll come across wrecks that award you exclusive cars. You'll also rack persistent stats: Competition, Discovery, Social, Collection, and Global. Taking a cue from fellow open-world racer Burnout Paradise, TDU2 offers constant rewards for simply playing it as intended. That could mean visiting your friend's new yacht (the most prestigious in-game purchase), powering into oncoming traffic without trading paint, or just charting some of the game's 577 miles of roads.

Bringing to mind the corporate economics of PC MMO Eve Online, each car club (i.e., clan) has its own bank account used to rinance expansino, accessories, and, or course, cars. Purchase options in the demo include Small, Dabbler, and Devotee houses, the more prestigious adding their own garages and, to sweeten the deal, exclusives like the Gumpert Apollo supercar. Only one club member can take these cars fr a spin, cementing their role as online status symbols. There's passing mention of "stealing" money from rival clans, implying a genuine and persistent sense of risk and reward in the game's interclub challenges.

If TDU is an acquired taste, it's not just because of where it chooses to drive. Nadal is the first to admit that last tame's handling and physics wavered throughout development like an F1 car on a skid pan, wildly veering between degrees of simulation. "It's the center of everything we're doing," he explains. "We're proposing a line-up of luxurious cars for car lovers, so we have to provide the sensation of actually driving them. We changed the physics from the first game because they were too demanding: there was no feedback to say you were really moving with the cars."

There will be this time, he continues, with much of Eden's effort going into things like front-wheel drive versus rear-wheel drive, or modern versus classic cars. For now we'll have to take his word on that: there's no hands-on time for this demo, unfortunately - probably because Atari doesn't want cowboy journalists slamming a system that's far from finished. It's a testament to the sequel's dynamic camera that we still get a sense of momentum, the view pulling back as you pick up speed and floating to the side as you skid, suggesting deviation. But you have to wonder if this is tuning we're witnessing of something more, and whether Test Drive Unlimited's identity as a racing game is still lagging behind that of a social driving experiment.

Physics aren't really up for discussion, either, although senior producer Nour Polloni agrees that thdy "need to make sure you can feel it. We don't want to pentalize players because they love to mess around, but it has to be a credible reaction if you crash." A rather ill-advised part of the demo sees our driver crash full throttle into a lamppost, leaving some basic deformation and all kinds of cosmetic damage, the car bounding back like a toy. It's a personality trait as much as anything, this being a series obsessed with outward appearances and the horror of scratches on expensive carbon fiber. Actually totaling a car Dirt-style, splaying it across the roadside like a murder victim, is simply beyond TDU's remit, and possibly even its technology.

Barring some unlikely catastrophe, it's safe to assume that TDU2 will be a world apart from, and above, its predecessor. That doesn't automatically mean more fans for this iconoclastic racer, but it's hard to imagine anyone complaining: more than 1.2 million unique players enjoyed TDU online - a collosal number for a non-FPS. And they have every reason to return, with Eden a vast, dedicated, community-driven DLC program lasting "as long as the fans demand it."

Bron: Xbox Magazine

De nieuwtjes worden echt leuker :D Nu ik lees dat als je een getunede bumper toevoegt en MP gaat spelen dat de rest dat ook ziet is toch wel het leukste, wel jammer van het nieuws over het vrij rond lopen want ik lees hierin dat je alleen kan uitstappen bij: Clubs, Garage's, Kledingwinkels enzovoort.

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