ahouse system- uit huis stappen
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Een betere weg om onze GTA community te volgen. Leer meer.
Een volledig scherm app op het beginscherm inclusief notificaties, badges en meer.
ik heb het filterscript : a house system.
allemaal goed en wel maar, als ik uit men huis ga dan word ik naar ergens geteleporteerd , soms naar sf soms naar te middle of nowhere waar je alleen deuren ziet
ik heb allemaal verschilende id's voor men huizen en verschillende interiors. Wat doe ik fout ? ik plaats men code hieronder.
#include <a_samp> #include <dudb> #define dcmd(%1,%2,%3) if ((strcmp((%3)[1], #%1, true, (%2)) == 0) && ((((%3)[(%2) + 1] == 0) && (dcmd_%1(playerid, "")))||(((%3)[(%2) + 1] == 32) && (dcmd_%1(playerid, (%3)[(%2) + 2]))))) return 1 //---------------------------- //---------------------------- // Full house script by Antironix! // Just don't remove the credits! //---------------------------- //---------------------------- #define MAX_DISTANCE_TO_PROP 1.5 #define MAX_HOUSES 100 #define MAX_RENTCOST 1000 #define MIN_RENTCOST 500 #define MAX_BUY_CARS 8 #define CAR_DELIVER_TIME 1 //The time that it takes that your car will be delivered. In hours. //buyable cars enum CarInfo {CarModel,CarName[24],CarCost}; new Buyable_Cars[MAX_BUY_CARS][CarInfo] = { //Modelid, Buy Name, Price {411,"Infernus",0}, {522,"NRG-500",50000}, {451,"Turismo",50000}, {541,"Bullet",50000}, {415,"Cheetah",50000}, {429,"Banshee",50000}, {494,"Hotring",50000}, {556,"Monster",50000} }; //---------------------------- //---------------------------- #define c_y 0xFFFF00AA #define c_r 0xAA3333AA new HousePickup[MAX_HOUSES]; new playerinterior[MAX_PLAYERS]=-1; new Float:housex, Float:housey, Float:housez; new housemapicon[MAX_PLAYERS]; new playerworld[MAX_PLAYERS]; new bool:KillVeh[MAX_VEHICLES] = false; forward rentfee(); forward newcar(); forward KillVehicle(carid); enum HouseInfo { Name[24], Renter[24], Rentable, Rentcost, Cost, Sell, Interior, Virtualworld, Locked, Float:InteriorX, Float:InteriorY, Float:InteriorZ, Float:iconx, Float:icony, Float:iconz, Rentfee } new hInfo[MAX_HOUSES][HouseInfo]; enum HouseCarInfo { HouseCar, GotCar, Houseid, CarModel, Float:CarX, Float:CarY, Float:CarZ, CarColor1, CarColor2, Respawn_Delay, NewCar } new cInfo[MAX_HOUSES][HouseCarInfo]; #define FILTERSCRIPT #if defined FILTERSCRIPT public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Simple House System by Antironix"); print("--------------------------------------\n"); AddHouse(0, 1128.3842,-2036.8665,69.5598, 140.4788,1366.9248,1083.8594, 1, 1, 7, 0); AddHouse(1, 2144.4956,-1687.8196,15.0859, -68.8745,1352.0494,1080.2109, 90000, 70000, 6, 1); AddHouse(2, 2144.7524,-1663.7031,15.0859, -42.5548,1406.0601,1084.4297, 90000, 70000, 8, 2); AddHouse(3, 2243.7808,-1639.6422,15.9074, 225.6947,1239.7699,1082.1406, 140000, 110000, 2, 3); AddHouse(4, 2281.9854,-1643.0022,15.2365, 327.9677,1478.1085,1084.4375, 140000, 110000, 15, 4); AddHouse(5, 2413.6765,-1648.4363,13.5469, 260.9930,1285.0742,1080.2578, 100000, 75000, 4, 5); AddHouse(6, 2459.6792,-1690.3212,13.5415, 223.0193,1287.7745,1082.1406, 100000, 75000, 1, 6); SetTimer("rentfee", 1*1*1*1000, 1);//1 hour return 0; } public OnFilterScriptExit() { for(new i=0;i<MAX_HOUSES;i++) { DestroyPickup(HousePickup[i]); DestroyVehicle(cInfo[i][HouseCar]); } return 0; } #else #endif public OnPlayerCommandText(playerid, cmdtext[]) { dcmd(buy,3,cmdtext); dcmd(sell,4,cmdtext); dcmd(enter,5,cmdtext); dcmd(exit,4,cmdtext); dcmd(lock,4,cmdtext); dcmd(unlock,6,cmdtext); dcmd(home,4,cmdtext); dcmd(setrent,7,cmdtext); dcmd(rent,4,cmdtext); dcmd(unrent,6,cmdtext); dcmd(house,5,cmdtext); dcmd(housestats,10,cmdtext); dcmd(getrent,7,cmdtext); dcmd(payrent,7,cmdtext); dcmd(ordercar,8,cmdtext); return 0; } AddHouse(houseid, Float:iconX, Float:iconY, Float:iconZ, Float:interiorX, Float:interiorY, Float:interiorZ, Costa, Sella, Interiora, virtualworld) { new house[256]; format(house, sizeof(house), "Houses/houseid%d",houseid); if(!dini_Exists(house)) { dini_Create(house); format(hInfo[houseid][Name], 24, "ForSale"); dini_Set(house, "Name", "ForSale"); format(hInfo[houseid][Renter], 24, "ForRent"); dini_Set(house, "Renter", "ForRent"); hInfo[houseid][Rentable] = 0; dini_IntSet(house, "Rentable", 0); hInfo[houseid][Rentcost] = 0; dini_IntSet(house, "Rentcost", 0); hInfo[houseid][Cost] = Costa; dini_IntSet(house, "Cost", Costa); hInfo[houseid][sell] = Sella; dini_IntSet(house, "Sell", Sella); hInfo[houseid][interior] = Interiora; dini_IntSet(house, "Interior", Interiora); dini_IntSet(house, "Virtualworld", virtualworld); hInfo[houseid][Virtualworld] = virtualworld; hInfo[houseid][Locked] = 1; dini_IntSet(house, "Locked", 1); hInfo[houseid][interiorX] = interiorX; hInfo[houseid][interiorY] = interiorY; hInfo[houseid][interiorZ] = interiorZ; dini_FloatSet(house, "X", interiorX); dini_FloatSet(house, "Y", interiorY); dini_FloatSet(house, "Z", interiorZ); dini_IntSet(house, "RentPay", 0); dini_IntSet(house, "RentGet", 0); cInfo[houseid][HouseCar] = 429; dini_IntSet(house, "HouseCar", 0); cInfo[houseid][CarModel] = 429; dini_IntSet(house, "CarModel", 0); cInfo[houseid][CarX] = 0; cInfo[houseid][CarY] = 0; cInfo[houseid][CarZ] = 0; dini_FloatSet(house, "CarX", 0); dini_FloatSet(house, "CarY", 0); dini_FloatSet(house, "CarZ", 0); cInfo[houseid][CarColor1] = 0; cInfo[houseid][CarColor2] = 0; dini_IntSet(house, "CarColor1", 0); dini_IntSet(house, "CarColor2", 0); cInfo[houseid][GotCar] = 0; print("-"); print("--------------House Created--------------"); printf("- Houseid: %d", houseid); printf("- Buy Cost: %d", Costa); printf("- Sell Cost: %d", Sella); printf("- Interior: %d", Interiora); printf("- VirtualWorld: %d", virtualworld); print("-----------------------------------------"); print("-"); } else { format(hInfo[houseid][Name], 24, dini_Get(house, "Name")); format(hInfo[houseid][Renter], 24, dini_Get(house, "Renter")); hInfo[houseid][Rentable] = dini_Int(house, "Rentable"); hInfo[houseid][Rentcost] = dini_Int(house, "Rentcost"); hInfo[houseid][Cost] = dini_Int(house, "Cost"); hInfo[houseid][sell] = dini_Int(house, "Sell"); hInfo[houseid][interior] = dini_Int(house, "Interior"); hInfo[houseid][Locked] = dini_Int(house, "Locked"); hInfo[houseid][interiorX] = dini_Float(house, "X"); hInfo[houseid][interiorY] = dini_Float(house, "Y"); hInfo[houseid][interiorZ] = dini_Float(house, "Z"); hInfo[houseid][Virtualworld] = dini_Int(house, "Virtualworld"); } hInfo[houseid][iconx]=iconX; hInfo[houseid][icony]=iconY; hInfo[houseid][iconz]=iconZ; format(house, sizeof(house), "Houses/houseid%d",houseid); if(strcmp(hInfo[houseid][Name],"ForSale",true)==0) { HousePickup[houseid] = CreatePickup(1273, 23, iconX, iconY, iconZ);//not bought } else { HousePickup[houseid] = CreatePickup(1272,23, iconX, iconY, iconZ);//bought } } stock SpawnPlayerAtHouse(playerid) { new str1[256],pname[24],str[256]; GetPlayerName(playerid, pname, sizeof(pname)); format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname)); if (dini_Exists(str1)) { if(dini_Int(str1,"Houseid")!=-255) { new Float:x,Float:y,Float:z; str = dini_Get(str1,"SpawnInt"); SetPlayerInterior(playerid, strval(str)); playerinterior[playerid] = strval(str); x = dini_Float(str1,"SpawnX"); y = dini_Float(str1,"SpawnY"); z = dini_Float(str1,"SpawnZ"); SetPlayerPos(playerid, x, y, z); } } return 1; } public OnPlayerSpawn(playerid) { SpawnPlayerAtHouse(playerid); } stock GetHouseStats(playerid, hid) { new str2[256]; format(str2, sizeof(str2), "Owned by: %s", hInfo[hid][Name]); SendClientMessage(playerid, c_y, str2); if(strcmp(hInfo[hid][Renter],"ForRent",true)) { format(str2, sizeof(str2), "Rented by: %s", hInfo[hid][Renter]); SendClientMessage(playerid, c_y, str2); } format(str2,sizeof(str2),"Cost: %i",hInfo[hid][Cost]); SendClientMessage(playerid, c_y, str2); } dcmd_sell(playerid,params[]) { #pragma unused params new str[255],str1[256],pname[24],housenumber; housenumber = GetHouseID(playerid); GetPlayerName(playerid, pname, 24); format(str1, sizeof(str1), "Houses/houseid%d", housenumber); if (strcmp(hInfo[housenumber][Name],pname,false)) return SendClientMessage(playerid, c_r, "This house isn't yours!"); SendClientMessage(playerid, c_y, "You have sold your house!"); format(str, sizeof(str), "%s has sold houseid 0",pname); print(str); GivePlayerMoney(playerid, hInfo[housenumber][sell]); dini_Set(str1, "Name", "ForSale"); hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",1); format(hInfo[housenumber][Name],255,"ForSale"); format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname)); if (!dini_Exists(str1)) dini_Create(str1); dini_IntSet(str1, "Houseid", -255); DestroyPickup(HousePickup[housenumber]); HousePickup[housenumber] = CreatePickup(1273, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]); RemovePlayerMapIcon(playerid, housemapicon[playerid]); return 1; } dcmd_buy(playerid,params[]) { #pragma unused params new str[255],str1[255],pname[24], housenumber; housenumber = GetHouseID(playerid); if(housenumber == -1) return SendClientMessage(playerid, c_r, "You are not in a house icon!"); GetPlayerName(playerid, pname, 24); format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname)); if(dini_Exists(str1)) { if (dini_Int(str1, "Houseid")!=-255) return SendClientMessage(playerid, c_r, "You can only buy one house!"); } format(str1, sizeof(str1), "Houses/houseid%d", housenumber); if (strcmp(hInfo[housenumber][Name],"ForSale",true)) return SendClientMessage(playerid, c_r, "This house isn't for sale!"); if(GetPlayerMoney(playerid)<hInfo[housenumber][Cost]) return SendClientMessage(playerid, c_r, "Not enough money!"); SendClientMessage(playerid, c_y, "You have bought the house!"); format(str, sizeof(str), "%s has bought houseid 0",pname); print(str); GivePlayerMoney(playerid, -hInfo[housenumber][Cost]); dini_Set(str1, "Name", pname); hInfo[housenumber][Name]=pname; hInfo[housenumber][Locked] = dini_IntSet(str1,"Locked",0); format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname)); if (!dini_Exists(str1)) dini_Create(str1); new Float:sy, Float:sx, Float:sz; dini_IntSet(str1, "Houseid", housenumber); if(!dini_Isset(str1,"Rentid")) { dini_IntSet(str1, "Rentid", -255); } GetPlayerPos(playerid, sx,sy,sz); dini_FloatSet(str1, "SpawnX", sx); dini_FloatSet(str1, "SpawnY", sy); dini_FloatSet(str1, "SpawnZ", sz); dini_IntSet(str1, "SpawnInt", GetPlayerInterior(playerid)); DestroyPickup(HousePickup[housenumber]); HousePickup[housenumber] = CreatePickup(1272, 23, hInfo[housenumber][iconx], hInfo[housenumber][icony], hInfo[housenumber][iconz]); return 1; } dcmd_lock(playerid,params[]) { #pragma unused params new str1[256],pname[24],housenumber; housenumber = GetHouseID(playerid); GetPlayerName(playerid, pname, 24); format(str1, sizeof(str1), "Houses/houseid%d", housenumber); if(strcmp(hInfo[housenumber][Name],pname,true)==0) { SendClientMessage(playerid, c_y, "You have locked your house!"); dini_IntSet(str1,"Locked",1); hInfo[housenumber][Locked] = 1; } else if(strcmp(hInfo[housenumber][Renter],pname,true)==0) { SendClientMessage(playerid, c_y, "You have locked your house!"); dini_IntSet(str1,"Locked",1); hInfo[housenumber][Locked] = 1; } else { SendClientMessage(playerid, c_r, "This house isn't yours!"); } return 1; } dcmd_unlock(playerid,params[]) { #pragma unused params new str1[256],pname[24],housenumber; housenumber = GetHouseID(playerid); GetPlayerName(playerid, pname, 24); format(str1, sizeof(str1), "Houses/houseid%d", housenumber); if(strcmp(hInfo[housenumber][Name],pname,true)==0) { SendClientMessage(playerid, c_y, "You have unlocked your house!"); dini_IntSet(str1,"Locked",0); hInfo[housenumber][Locked] = 0; } else if(strcmp(hInfo[housenumber][Renter],pname,true)==0) { SendClientMessage(playerid, c_y, "You have unlocked your house!"); dini_IntSet(str1,"Locked",0); hInfo[housenumber][Locked] = 0; } else { SendClientMessage(playerid, c_r, "This house isn't yours!"); } return 1; } dcmd_enter(playerid,params[]) { #pragma unused params new str1[255],pname[24],housenumber; housenumber = GetHouseID(playerid); GetPlayerPos(playerid, housex, housey, housez); format(str1, sizeof(str1), "Houses/houseid%d", housenumber); GetPlayerName(playerid, pname, 24); if(hInfo[housenumber][Locked]==1) return SendClientMessage(playerid, c_r, "This house is locked!"); playerworld[playerid] = GetPlayerVirtualWorld(playerid); SendClientMessage(playerid, c_y, "You entered the house!"); SetPlayerVirtualWorld(playerid, hInfo[housenumber][Virtualworld]); SetPlayerInterior(playerid, hInfo[housenumber][interior]); SetPlayerPos(playerid, hInfo[housenumber][interiorX], hInfo[housenumber][interiorY], hInfo[housenumber][interiorZ]); playerinterior[playerid] = hInfo[housenumber][interior]; return 1; } dcmd_exit(playerid,params[]) { #pragma unused params if(GetPlayerInterior(playerid)==playerinterior[playerid]) { SetPlayerPos(playerid, housex, housey, housez); SetPlayerInterior(playerid, playerworld[playerid]); } else { SendClientMessage(playerid, c_r, "You have not entered a house!"); } return 1; } dcmd_home(playerid,params[]) { #pragma unused params new str1[256],pname[24]; GetPlayerName(playerid, pname, 24); format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname)); if(!dini_Exists(str1)) return SendClientMessage(playerid, c_r, "You don't own a house!"); if(dini_Int(str1, "Houseid")!=-255) { housemapicon[playerid] = SetPlayerMapIcon(playerid,31,hInfo[dini_Int(str1, "Houseid")][iconx], hInfo[dini_Int(str1, "Houseid")][icony], hInfo[dini_Int(str1, "Houseid")][iconz],31,c_y); } else if (dini_Int(str1, "Rentid")!=-255) { housemapicon[playerid] = SetPlayerMapIcon(playerid,31,hInfo[dini_Int(str1, "Rentid")][iconx], hInfo[dini_Int(str1, "Rentid")][icony], hInfo[dini_Int(str1, "Rentid")][iconz],31,c_y); } else { SendClientMessage(playerid, c_r, "You don't own a house!"); } return 1; } dcmd_setrent(playerid,params[]) { new str[256],str1[256],pname[24],housenumber; housenumber = GetHouseID(playerid); GetPlayerName(playerid, pname, 24); format(str1, sizeof(str1), "Houses/houseid%d", housenumber); str = dini_Get(str1,"Name"); if (strcmp(str,pname,true)) return SendClientMessage(playerid, c_r, "This house isn't yours!"); new rentcost, rentable; if (sscanf(params, "dd", rentable, rentcost)) return SendClientMessage(playerid, c_r, "USAGE: /setrent [0/1] [Rentcost]"); else if (rentcost<MIN_RENTCOST) { format(str, sizeof(str), "The minimum rentcost is $%i.", MIN_RENTCOST); SendClientMessage(playerid, c_r, str); return 1; } else if (rentcost>MAX_RENTCOST) { format(str, sizeof(str), "The maximum rentcost is $%i.", MAX_RENTCOST); SendClientMessage(playerid, c_r, str); return 1; } else if(rentable==1) { SendClientMessage(playerid, c_y, "Your house is now rentable!"); hInfo[housenumber][Rentable] = 1; dini_IntSet(str1, "Rentable", 1); hInfo[housenumber][Rentcost] = rentcost; dini_IntSet(str1, "Rentcost", rentcost); return 1; } else if(rentable==0) { SendClientMessage(playerid, c_y, "Your house is now not rentable!"); hInfo[housenumber][Rentable] = 0; dini_IntSet(str1, "Rentable", 0); hInfo[housenumber][Rentcost] = rentcost; dini_IntSet(str1, "Rentcost", rentcost); return 1; } return 1; } dcmd_rent(playerid,params[]) { #pragma unused params new str[255],str1[256],str5[255],pname[24],housenumber; housenumber = GetHouseID(playerid); GetPlayerName(playerid, pname, 24); format(str1, sizeof(str1), "Houses/houseid%d", housenumber); format(str5, sizeof(str5), "Houses/Users/%s", udb_encode(pname)); if(dini_Isset(str5, "Rentid")) { if (dini_Int(str5, "Rentid")!=-255) return SendClientMessage(playerid, c_r, "You can only rent one house at a time!"); } format(str, sizeof(str), dini_Get(str1,"Name")); if (strcmp(str,"ForSale",true)==0) return SendClientMessage(playerid, c_r, "This house has no owner!"); if(hInfo[housenumber][Rentable]==0 || strcmp(hInfo[housenumber][Renter], "ForRent", true)) return SendClientMessage(playerid, c_r, "This house is not rentable!"); if(GetPlayerMoney(playerid)<hInfo[housenumber][Rentcost]) return SendClientMessage(playerid, c_r, "Not enough money!"); dini_Set(str1, "Renter", udb_encode(pname)); format(hInfo[housenumber][Renter], 24, udb_encode(pname)); dini_IntSet(str5, "Rentid", housenumber); format(str1, sizeof(str1), "You have rented this house, it will cost you $%i an hour!", hInfo[housenumber][Rentcost]); SendClientMessage(playerid, c_y, str1); return 1; } dcmd_unrent(playerid,params[]) { #pragma unused params new str1[256],pname[24],housenumber; housenumber = GetHouseID(playerid); GetPlayerName(playerid, pname, 24); format(str1, sizeof(str1), "Houses/houseid%d", housenumber); if(strcmp(hInfo[housenumber][Renter], pname, true)) return SendClientMessage(playerid, c_r, "You aren't renting this house!"); dini_Set(str1, "Renter", "ForRent"); format(hInfo[housenumber][Renter], 24, "ForRent"); format(str1, sizeof(str1), "Houses/Users/%s", udb_encode(pname)); dini_IntSet(str1, "Rentid", -255); SendClientMessage(playerid, c_y, "You have unrented this house!"); return 1; } dcmd_house(playerid,params[]) { #pragma unused params SendClientMessage(playerid, c_y, "-------------"); SendClientMessage(playerid, c_y, "House options"); SendClientMessage(playerid, c_y, "-------------"); SendClientMessage(playerid, c_y, "/setrent [0/1] [Cost] - House owner"); SendClientMessage(playerid, c_y, "/ordercar [CarName] - House owner"); SendClientMessage(playerid, c_y, "/getrent - House owner"); SendClientMessage(playerid, c_y, "/lock - Renter/Owner"); SendClientMessage(playerid, c_y, "/unlock - Renter/Owner"); SendClientMessage(playerid, c_y, "/payrent - Renter"); SendClientMessage(playerid, c_y, "/unrent - Renter"); SendClientMessage(playerid, c_y, "/rent - Guest"); SendClientMessage(playerid, c_y, "-------------"); return 1; } dcmd_housestats(playerid,params[]) { #pragma unused params new str[256],housenumber; housenumber = GetHouseID(playerid); format(str, sizeof(str), "Owner: %s", hInfo[housenumber][Name]); SendClientMessage(playerid, c_y, str); format(str, sizeof(str), "Cost: $%d", hInfo[housenumber][Cost]); SendClientMessage(playerid, c_y, str); format(str, sizeof(str), "Renter: %s", hInfo[housenumber][Renter]); SendClientMessage(playerid, c_y, str); format(str, sizeof(str), "Rentcost: $%d / hour", hInfo[housenumber][Rentcost]); SendClientMessage(playerid, c_y, str); return 1; } dcmd_getrent(playerid,params[]) { #pragma unused params new pname[24],housenumber; housenumber = GetHouseID(playerid); GetPlayerName(playerid, pname, 24); if(strcmp(hInfo[housenumber][Name],pname,true)==0) { new str[255]; SendClientMessage(playerid, c_y, "You collected the money of the renter!"); format(str, sizeof(str), "Houses/houseid%d", housenumber); GivePlayerMoney(playerid, dini_Int(str, "RentGet")); dini_IntSet(str, "RentGet", 0); } else { SendClientMessage(playerid, c_r, "This house isn't yours!"); } return 1; } dcmd_payrent(playerid,params[]) { #pragma unused params new pname[24],housenumber; housenumber = GetHouseID(playerid); GetPlayerName(playerid, pname, 24); if(strcmp(hInfo[housenumber][Renter],pname,true)==0) { new str[255]; format(str, sizeof(str), "Houses/houseid%d", housenumber); if(GetPlayerMoney(playerid)<dini_Int(str, "RentPay")) return SendClientMessage(playerid, c_r, "You don't have enough money to pay the house owner!"); SendClientMessage(playerid, c_y, "You have payed the money to the owner!"); GivePlayerMoney(playerid, -dini_Int(str, "RentPay")); dini_IntSet(str, "RentPay", 0); } else { SendClientMessage(playerid, c_r, "You aren't renting this house!"); } return 1; } dcmd_ordercar(playerid,params[]) { #pragma unused params new pname[24],housenumber; housenumber = GetHouseID(playerid); GetPlayerName(playerid, pname, 24); if(cInfo[housenumber][GotCar]==0) return SendClientMessage(playerid, c_r, "This house can't order a car!"); if(strcmp(hInfo[housenumber][Name],pname,true)==0) { new carname[40]; if (sscanf(params, "s", carname)) { SendClientMessage(playerid, c_r, "USAGE: /ordercar [CarName]"); } else { new str[256], abc; for(new i=0;i<MAX_BUY_CARS;i++) { if(strcmp(carname,Buyable_Cars[i][CarName],true)==0) { if(GetPlayerMoney(playerid)<Buyable_Cars[i][CarCost]) return SendClientMessage(playerid, c_r, "Not enough money!"); GivePlayerMoney(playerid, -Buyable_Cars[i][CarCost]); cInfo[housenumber][CarModel] = Buyable_Cars[i][CarModel]; format(str, sizeof(str), "Houses/houseid%d", housenumber); dini_IntSet(str, "CarModel", Buyable_Cars[i][CarModel]); format(str, sizeof(str), "You have ordered the %s for $%d!", carname, Buyable_Cars[i][CarCost]); SendClientMessage(playerid, c_y, str); SendClientMessage(playerid, c_y, "It will take some time when your car will be delivered."); cInfo[housenumber][NewCar] = 1; abc = 1; } } if(abc==0) { SendClientMessage(playerid, c_r, "Wrong vehicle name!"); abc=0; } } } else { SendClientMessage(playerid, c_r, "This house isn't yours!"); } return 1; } public newcar() { for(new carid=0;carid<MAX_HOUSES;carid++) { if(cInfo[carid][NewCar]==1) { cInfo[carid][NewCar]=0; KillVehicle(cInfo[carid][HouseCar]); cInfo[carid][HouseCar] = CreateVehicle(cInfo[carid][CarModel], cInfo[carid][CarX], cInfo[carid][CarY], cInfo[carid][CarZ], 0.0, cInfo[carid][CarColor1], cInfo[carid][CarColor2], cInfo[carid][Respawn_Delay]); } } } public KillVehicle(carid) { for (new i=0;i<MAX_PLAYERS;i++) { if(IsPlayerInVehicle(i, carid)) { RemovePlayerFromVehicle(i); KillVeh[carid] = true; SetVehicleToRespawn(carid); SendClientMessage(i, c_r, "System: Your car has been destroyed."); SendClientMessage(i, c_r, "Reason: House system."); } else { KillVeh[carid] = true; SetVehicleToRespawn(carid); } } } public OnVehicleSpawn(vehicleid) { for(new i=0;i<MAX_HOUSES;i++) { if(KillVeh[cInfo[i][HouseCar]]==true) { KillVeh[cInfo[i][HouseCar]] = false; DestroyVehicle(cInfo[i][HouseCar]); } } } public rentfee() { new str[255],str2[255],pname[24]; for(new houseid=0;houseid<MAX_HOUSES;houseid++) { format(str, sizeof(str), "Houses/houseid%d", houseid); if(strcmp(hInfo[houseid][Renter], "ForRent", true)) { for(new ii=0;ii<MAX_PLAYERS;ii++) { if(IsPlayerConnected(ii)) { GetPlayerName(ii, pname, 24); if(strcmp(hInfo[houseid][Renter], pname, true)==0) { format(str2, sizeof(str2), "You have to pay $%d for the hour you have rented the hous!", hInfo[houseid][Rentcost]); SendClientMessage(ii, c_y, str2); dini_IntSet(str, "RentGet", dini_Int(str, "RentGet")+hInfo[houseid][Rentcost]); dini_IntSet(str, "RentPay", dini_Int(str, "RentPay")+hInfo[houseid][Rentcost]); hInfo[houseid][Rentfee]=1; } } } if(hInfo[houseid][Rentfee]==0) { if(strcmp(hInfo[houseid][Renter],"ForRent")) { dini_IntSet(str, "RentGet", dini_Int(str, "RentGet")+hInfo[houseid][Rentcost]); dini_IntSet(str, "RentPay", dini_Int(str, "RentPay")+hInfo[houseid][Rentcost]); } } hInfo[houseid][Rentfee]=0; } } } public OnPlayerPickUpPickup(playerid, pickupid) { if(GetHouseID(playerid) != -255) GetHouseStats(playerid, GetHouseID(playerid)); return 0; } stock PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z) { if(IsPlayerConnected(playerid)) { new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); tempposx = (oldposx -x); tempposy = (oldposy -y); tempposz = (oldposz -z); if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { return 1; } } return 0; } stock GetHouseID(playerid) { for(new i=0; i<MAX_HOUSES; i++) { if(PlayerToPoint(MAX_DISTANCE_TO_PROP, playerid, hInfo[i][iconx], hInfo[i][icony], hInfo[i][iconz])) { return i; } } return -255; } stock sscanf(string[], format[], {Float,_}:...) { new formatPos = 0, stringPos = 0, paramPos = 2, paramCount = numargs(); while (paramPos < paramCount && string[stringPos]) { switch (format[formatPos++]) { case '\0': { return 0; } case 'i', 'd': { new neg = 1, num = 0, ch = string[stringPos]; if (ch == '-') { neg = -1; ch = string[++stringPos]; } do { stringPos++; if (ch >= '0' && ch <= '9') { num = (num * 10) + (ch - '0'); } else { return 1; } } while ((ch = string[stringPos]) && ch != ' '); setarg(paramPos, 0, num * neg); } case 'h', 'x': { new ch, num = 0; while ((ch = string[stringPos++])) { switch (ch) { case 'x', 'X': { num = 0; continue; } case '0' .. '9': { num = (num << 4) | (ch - '0'); } case 'a' .. 'f': { num = (num << 4) | (ch - ('a' - 10)); } case 'A' .. 'F': { num = (num << 4) | (ch - ('A' - 10)); } case ' ': { break; } default: { return 1; } } } setarg(paramPos, 0, num); } case 'c': { setarg(paramPos, 0, string[stringPos++]); } case 'f': { new tmp[25]; strmid(tmp, string, stringPos, stringPos+sizeof(tmp)-2); setarg(paramPos, 0, _:floatstr(tmp)); } case 's', 'z': { new i = 0, ch; if (format[formatPos]) { while ((ch = string[stringPos++]) && ch != ' ') { setarg(paramPos, i++, ch); } if (!i) return 1; } else { while ((ch = string[stringPos++])) { setarg(paramPos, i++, ch); } } stringPos--; setarg(paramPos, i, '\0'); } default: { continue; } } while (string[stringPos] && string[stringPos] != ' ') { stringPos++; } while (string[stringPos] == ' ') { stringPos++; } paramPos++; } while (format[formatPos] == 'z') formatPos++; return format[formatPos]; } /*public OnVehicleMod(vehicleid, componentid) { new house[256]; for(new i=0; i<MAX_HOUSES; i++) { format(house, sizeof(house), "Houses/houseid%d",i); if(!dini_Isset(house, "CarModel")) continue; if( } return 1; }*/ //}voor alle duidelijkheid deze code is door Antironix gemaakt!
op de huizen in de code na dan.
help me astublieft
mvg,darkdudefly