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login system werkt niet

Geplaatst:

ik heb een admin system gemaakt , als ik inlog werkt het goed maar als er daarna nog iemand in de server komt ben ik ineens uitgelogd en moet ik opnieuw inloggen.

weet iemand waardoor dit komt

//========================================================
public OnPlayerConnect(playerid)
{
   for (new i = 0; i < MAX_PLAYERS; i++)
{
   	logged[i] = 0;
   	if(logged[i] == 1)
   	{
		TextDrawShowForPlayer(i, PlayerStats[i]);
   	}
	par12[i] = true;
	par22[i] = true;
	par32[i] = true;
	if(logged[i] == 0)
   	{
  	    	SendClientMessage(i, COLOR_RED, "Typ /login [password] to login");
       	SendClientMessage(i, COLOR_RED, "Typ /register [password] to make an Account");
		GetPlayerName(i, playername, sizeof(playername));
   	}
   }
   return 1;
}
//========================================================
public OnPlayerSpawn(playerid)
{
if(logged[playerid] == 0)
   {
	for(new i=0;i<MAX_PLAYERS;i++)
	{
       	SendClientMessage(i, COLOR_RED, "Typ /login [password] to login");
       	SendClientMessage(i, COLOR_RED, "Typ /register [password] to make an Account");
       }
   }
   return 1;
}
//========================================================
public OnPlayerDeath(playerid,killerid,reason)
{
if(logged[playerid] == 1)
{
	kills[killerid]++;
	deaths[playerid]++;

	SetPlayerScore(killerid, GetPlayerScore(killerid) + 10);
	SetPlayerScore(playerid, GetPlayerScore(playerid) - 10);

	GivePlayerMoney(killerid, 500);

	TextDrawShowForPlayer(killerid, Text:KILLP);
	PlayerPlaySound(killerid, 1057, 0.0, 0.0, 10.0);
	SetTimerEx("stuntoff", 3000, false, "i", killerid);

	TextDrawShowForPlayer(playerid, Text:DEATHP);
	PlayerPlaySound(playerid, 1057, 0.0, 0.0, 10.0);
	SetTimerEx("stuntoff", 3000, false, "i", playerid);
   }
return 1;
}
//========================================================
public OnPlayerCommandText(playerid, cmdtext[])
{
   for (new i = 0; i < MAX_PLAYERS; i++)
{
   	new cmd[256],tmp[256], tmp2[256];
   	new idx;
   	new string[256];
   	cmd = strtok(cmdtext, idx);
   	GetPlayerName(i, playername, sizeof(playername));
   	if(strcmp(cmd, "/register", true) == 0)
   	{
       	tmp = strtok(cmdtext, idx);
       	if(!strlen(tmp))
       	{
       	    SendClientMessage(i, COLOR_YELLOW, "USAGE: /register (password)");
       	}
       	else
       	{
           	if (!dini_Exists(udb_encode(playername)))
           	{
               	dini_Create(udb_encode(playername));
               	dini_IntSet(udb_encode(playername), "password", udb_hash(tmp));
               	dini_IntSet(udb_encode(playername), "money", 1000);
               	dini_IntSet(udb_encode(playername), "score", 0);
               	dini_IntSet(udb_encode(playername), "kills", 0);
               	dini_IntSet(udb_encode(playername), "deaths", 0);
               	dini_IntSet(udb_encode(playername), "stunts", 0);
               	format(string, sizeof(string), "Account %s has been created! password : %s.", playername, tmp);
               	SendClientMessage(i, COLOR_YELLOW, string);
           	}
           	else
           	{
               	format(string, sizeof(string), "%s already registered!", playername,tmp);
               	SendClientMessage(i, COLOR_RED, string);
           	}
       	}
       	return 1;
   	}


   	if(strcmp(cmd, "/login", true) == 0)
   	{
       	if(logged[i] == 1)
       	{
       	    SendClientMessage(i, COLOR_RED, "already logged in!");
           	return 1;
       	}
       	if(logged[i] == 0)
       	{
       		tmp = strtok(cmdtext, idx);
       		if(!strlen(tmp))
       		{
       		    SendClientMessage(i, COLOR_YELLOW, "USAGE: /login (password)");
      			}
       		else
       		{
           		if (dini_Exists(udb_encode(playername)))
           		{
               		tmp2 = dini_Get(udb_encode(playername), "password");
               		if (udb_hash(tmp) != strval(tmp2))
               		{
                   		SendClientMessage(i, COLOR_RED, "Wrong password!.");
               		}
               		else
               		{
                   		logged[i] = 1;
                   		money[i] = dini_Int(udb_encode(playername), "money");
                   		score[i] = dini_Int(udb_encode(playername), "score");
                   		kills[i] = dini_Int(udb_encode(playername), "kills");
						deaths[i] = dini_Int(udb_encode(playername), "deaths");
						stunts[i] = dini_Int(udb_encode(playername), "stunts");
                   		format(string, sizeof(string), "%s, you are now logged in. stuntpoints: %d money: %d", playername, stunts[i], money[i]);
                   		SendClientMessage(i, COLOR_GREEN, string);
                   		format(string, sizeof(string), "Kills: %d | Deaths: %d", kills[i], deaths[i]);
                   		SendClientMessage(i, COLOR_GREEN, string);
                   		GivePlayerMoney(i, money[i]);
                   		SetPlayerScore(i, score[i]);
               		}
           		}
           		else
           		{
               		format(string, sizeof(string), "Account %s, does not exist! Typ /register [password] to create an Account.", playername);
               		SendClientMessage(i, COLOR_RED, string);
           		}
       		}
       		return 1;
       	}
	}
	return 0;
}
   return 0;
}
//========================================================
public OnPlayerDisconnect(playerid, reason)
{
   for (new i = 0; i < MAX_PLAYERS; i++)
{
	if(logged[playerid] == 1)
   	{
   		money[playerid] = GetPlayerMoney(i);
   		score[playerid] = GetPlayerScore(i);
   		dini_IntSet(udb_encode(playername), "money", money[i]);
   		dini_IntSet(udb_encode(playername), "score", score[i]);
   		dini_IntSet(udb_encode(playername), "kills", kills[i]);
		dini_IntSet(udb_encode(playername), "deaths", deaths[i]);
		dini_IntSet(udb_encode(playername), "stunts", stunts[i]);
	}
   	logged[i] = 0;
   }
   return 1;
}
//========================================================
stock GetKills(playerid)
{
return kills[playerid];
}
stock GetDeaths(playerid)
{
return deaths[playerid];
}
stock Getstunts(playerid)
{
return stunts[playerid];
}
//========================================================
public StatsInfromation()
{
   new str[128];
for(new i=0;i<MAX_PLAYERS;i++)
{
	if (IsPlayerConnected(i))
    {
		if(logged[i] == 0)
   		{
        TextDrawShowForPlayer(i, PlayerStatsNot[i]);
        TextDrawHideForPlayer(i, PlayerStats[i]);
		}
		if(logged[i] == 1)
   		{
        format(str, sizeof(str), "Kills: %d Deaths: %d stuntpoints: %d money: %d score: %d" , GetKills(i), GetDeaths(i), Getstunts(i), GetPlayerMoney(i), GetPlayerScore(i));
        TextDrawSetString(PlayerStats[i],str);
        TextDrawShowForPlayer(i, PlayerStats[i]);
        TextDrawHideForPlayer(i, PlayerStatsNot[i]);
		}
   	}
}
return 1;
}

Featured Replies

Geplaatst:

Waarom heb je overal een loop? Dat is toch helemaal nergens voor nodig?

Geplaatst:
  • Auteur

wat is een loop?

Geplaatst:
  • Auteur

o je bedoelt : for(new i=0;i<MAX_PLAYERS;i++)

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