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Ferrari scuderia modden met IMG Tool 2.0

Hoi hoi modders,

Ik ben juist aan het modden maar zie nu juist dat de ferrari scuderia veel bestanden heeft zoals banshee.txd banshee.dff banshee1.txd banshee1.dff enzovoort tot 4 denk ik.

Jah nou, wat moet ik nu doen met dit?

Mvg,Yoenes

dit heb ik erbij gevonden maar ik versta er geen **** van.

:::2009 Ferrari Scuderia 16M:::

-Original model from Ferrari Virtual Racer

-Convertion, edition, wheels and some other small details by KamikaZ

-Kotton for 3DS Max support

-Free 3D engine model

-TDU parts

-All the guys at Kottons Chop Shop, Carbongear and GTA-Worldmods for all the support on this project

::::::::::-::::::::::

After installing both .TXD and .DFF files into gta3.img replace the following lines on DATA folder.

vehicles.ide

429, banshee, banshee, car, BANSHEE, BANSHEE, null, executive, 5, 0, 0, -1, 0.73, 0.76, 0

handling.cfg

BANSHEE 1200.0 2500.0 1.8 0.0 -0.15 -0.2 70 0.75 0.90 0.48 5 230.0 30.0 10.0 R P 8.0 0.58 0 30.0 1.0 0.13 5.0 0.25 -0.10 0.45 0.3 0.15 0.54 105000 c0002004 204000 1 1 1

carmods.dat

banshee, nto_b_l, nto_b_s, nto_b_tw

carcols.dat

{If you want the realistic colors (taken from the original Ferrari catalog) replace the following lines:

-"76,117,183" with "132,174,197"

-"45,58,53" with" "96,105,92"

-"118,123,124" with "85,84,84"

-"30,46,50" with "13,13,13"

-"70,89,122" with "129,163,186"

-"132,4,16" with "185,30,26"

-"214,218,214" with "209,209,209"

-"215,142,16" with "214,162,0"

{And add this one at the bottom of the colors list (after pink):

240,225,166 # 127 avorio light

banshee, 7,0, 37,0, 33,0, 83,0, 10,0, 3,0, 14,0, 6,0, 127,0

Edited by ragedyoenes03

Featured Replies

Hoi hoi modders,

Ik ben juist aan het modden maar zie nu juist dat de ferrari scuderia veel bestanden heeft zoals banshee.txd banshee.dff banshee1.txd banshee1.dff enzovoort tot 4 denk ik.

Jah nou, wat moet ik nu doen met dit?

Mvg,Yoenes

dit heb ik erbij gevonden maar ik versta er geen **** van.

:::2009 Ferrari Scuderia 16M:::

-Original model from Ferrari Virtual Racer

-Convertion, edition, wheels and some other small details by KamikaZ

-Kotton for 3DS Max support

-Free 3D engine model

-TDU parts

-All the guys at Kottons Chop Shop, Carbongear and GTA-Worldmods for all the support on this project

::::::::::-::::::::::

After installing both .TXD and .DFF files into gta3.img replace the following lines on DATA folder.

vehicles.ide

429, banshee, banshee, car, BANSHEE, BANSHEE, null, executive, 5, 0, 0, -1, 0.73, 0.76, 0

handling.cfg

BANSHEE 1200.0 2500.0 1.8 0.0 -0.15 -0.2 70 0.75 0.90 0.48 5 230.0 30.0 10.0 R P 8.0 0.58 0 30.0 1.0 0.13 5.0 0.25 -0.10 0.45 0.3 0.15 0.54 105000 c0002004 204000 1 1 1

carmods.dat

banshee, nto_b_l, nto_b_s, nto_b_tw

carcols.dat

{If you want the realistic colors (taken from the original Ferrari catalog) replace the following lines:

-"76,117,183" with "132,174,197"

-"45,58,53" with" "96,105,92"

-"118,123,124" with "85,84,84"

-"30,46,50" with "13,13,13"

-"70,89,122" with "129,163,186"

-"132,4,16" with "185,30,26"

-"214,218,214" with "209,209,209"

-"215,142,16" with "214,162,0"

{And add this one at the bottom of the colors list (after pink):

240,225,166 # 127 avorio light

banshee, 7,0, 37,0, 33,0, 83,0, 10,0, 3,0, 14,0, 6,0, 127,0

Je moet gewoon de 'banshee.txd' en 'banchee.dff' vervangen met IMG Tool, ik denk wel dat je weet hoe dat moet. En de 'banshee1.dff', 'banshee2.dff', enzoverder moet je toevoegen met IMG Tool. Dit zijn de paintjobs die je kan doen wanneer je naar 'Loco Low Co' gaat.

Hoe je die Handling enzo aanpast, vind je terug in deze tutorial: klik

Ik hoop je hiermee geholpen te hebben.

  • Author

Hoi hoi modders,

Ik ben juist aan het modden maar zie nu juist dat de ferrari scuderia veel bestanden heeft zoals banshee.txd banshee.dff banshee1.txd banshee1.dff enzovoort tot 4 denk ik.

Jah nou, wat moet ik nu doen met dit?

Mvg,Yoenes

dit heb ik erbij gevonden maar ik versta er geen **** van.

:::2009 Ferrari Scuderia 16M:::

-Original model from Ferrari Virtual Racer

-Convertion, edition, wheels and some other small details by KamikaZ

-Kotton for 3DS Max support

-Free 3D engine model

-TDU parts

-All the guys at Kottons Chop Shop, Carbongear and GTA-Worldmods for all the support on this project

::::::::::-::::::::::

After installing both .TXD and .DFF files into gta3.img replace the following lines on DATA folder.

vehicles.ide

429, banshee, banshee, car, BANSHEE, BANSHEE, null, executive, 5, 0, 0, -1, 0.73, 0.76, 0

handling.cfg

BANSHEE 1200.0 2500.0 1.8 0.0 -0.15 -0.2 70 0.75 0.90 0.48 5 230.0 30.0 10.0 R P 8.0 0.58 0 30.0 1.0 0.13 5.0 0.25 -0.10 0.45 0.3 0.15 0.54 105000 c0002004 204000 1 1 1

carmods.dat

banshee, nto_b_l, nto_b_s, nto_b_tw

carcols.dat

{If you want the realistic colors (taken from the original Ferrari catalog) replace the following lines:

-"76,117,183" with "132,174,197"

-"45,58,53" with" "96,105,92"

-"118,123,124" with "85,84,84"

-"30,46,50" with "13,13,13"

-"70,89,122" with "129,163,186"

-"132,4,16" with "185,30,26"

-"214,218,214" with "209,209,209"

-"215,142,16" with "214,162,0"

{And add this one at the bottom of the colors list (after pink):

240,225,166 # 127 avorio light

banshee, 7,0, 37,0, 33,0, 83,0, 10,0, 3,0, 14,0, 6,0, 127,0

Je moet gewoon de 'banshee.txd' en 'banchee.dff' vervangen met IMG Tool, ik denk wel dat je weet hoe dat moet. En de 'banshee1.dff', 'banshee2.dff', enzoverder moet je toevoegen met IMG Tool. Dit zijn de paintjobs die je kan doen wanneer je naar 'Loco Low Co' gaat.

Hoe je die Handling enzo aanpast, vind je terug in deze tutorial: klik

Ik hoop je hiermee geholpen te hebben.

Heel erg bedankt ik ben hier goed mee geholpen

Hoi hoi modders,

Ik ben juist aan het modden maar zie nu juist dat de ferrari scuderia veel bestanden heeft zoals banshee.txd banshee.dff banshee1.txd banshee1.dff enzovoort tot 4 denk ik.

Jah nou, wat moet ik nu doen met dit?

Mvg,Yoenes

dit heb ik erbij gevonden maar ik versta er geen **** van.

:::2009 Ferrari Scuderia 16M:::

-Original model from Ferrari Virtual Racer

-Convertion, edition, wheels and some other small details by KamikaZ

-Kotton for 3DS Max support

-Free 3D engine model

-TDU parts

-All the guys at Kottons Chop Shop, Carbongear and GTA-Worldmods for all the support on this project

::::::::::-::::::::::

After installing both .TXD and .DFF files into gta3.img replace the following lines on DATA folder.

vehicles.ide

429, banshee, banshee, car, BANSHEE, BANSHEE, null, executive, 5, 0, 0, -1, 0.73, 0.76, 0

handling.cfg

BANSHEE 1200.0 2500.0 1.8 0.0 -0.15 -0.2 70 0.75 0.90 0.48 5 230.0 30.0 10.0 R P 8.0 0.58 0 30.0 1.0 0.13 5.0 0.25 -0.10 0.45 0.3 0.15 0.54 105000 c0002004 204000 1 1 1

carmods.dat

banshee, nto_b_l, nto_b_s, nto_b_tw

carcols.dat

{If you want the realistic colors (taken from the original Ferrari catalog) replace the following lines:

-"76,117,183" with "132,174,197"

-"45,58,53" with" "96,105,92"

-"118,123,124" with "85,84,84"

-"30,46,50" with "13,13,13"

-"70,89,122" with "129,163,186"

-"132,4,16" with "185,30,26"

-"214,218,214" with "209,209,209"

-"215,142,16" with "214,162,0"

{And add this one at the bottom of the colors list (after pink):

240,225,166 # 127 avorio light

banshee, 7,0, 37,0, 33,0, 83,0, 10,0, 3,0, 14,0, 6,0, 127,0

Je moet gewoon de 'banshee.txd' en 'banchee.dff' vervangen met IMG Tool, ik denk wel dat je weet hoe dat moet. En de 'banshee1.dff', 'banshee2.dff', enzoverder moet je toevoegen met IMG Tool. Dit zijn de paintjobs die je kan doen wanneer je naar 'Loco Low Co' gaat.

Hoe je die Handling enzo aanpast, vind je terug in deze tutorial: klik

Ik hoop je hiermee geholpen te hebben.

Heel erg bedankt ik ben hier goed mee geholpen

Graag gedaan!

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