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Probleem met zelf gemaakte callback

public IsVehicleInRadius(Float:radi, playerid, Float:x, Float:y, Float:z)
{
   if(IsPlayerConnected(playerid))
{
   	for(new c=0;c<MAX_VEHICLES;c++)
   	{
		new Float:oldposx, Float:oldposy, Float:oldposz;
		new Float:tempposx, Float:tempposy, Float:tempposz;
		GetVehiclePos(c,oldposx, oldposy, oldposz);
		tempposx = (oldposx -x);
		tempposy = (oldposy -y);
		tempposz = (oldposz -z);
		if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
		{
			return 1;
		}
   	}
}
   return 0;
}

Hoord te werken bij de volgene stuk van een command:

		else if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
	{
     		GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective);
		if(doors == 0)
		{
		    new Float:x,Float:y,Float:z;
		    GetPlayerPos(playerid, x,y,z);
  				if(IsVehicleInRadius(5.0, playerid,x,y,z))
		    {
  		    		if(PlayerInfo[playerid][pCar] == DynamicCars[VehicleLockedPlayer[playerid]][CarID])
  		    		{
					if(PlayerInfo[playerid][pSex] == 1)
					{
						PlayerActionMessage(playerid,15.0,"has just unlocked his vehicle.");
					}
					else
					{
						PlayerActionMessage(playerid,15.0,"has just unlocked her vehicle.");
					}
					SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[iNFO:] Vehicle Unlocked.");
					SetVehicleParamsEx(carid,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF);
				}
				else
				{
				    SendClientMessage(playerid, COLOR_RED, "You do not have the keys for this vehicle!");
				}
		    }
		}

Wat is hier mis?

Het is technisch gezien hetzelfde als de PlayerToPoint functie.. Toch?

Featured Replies

Je kan beter je functie hernoemen en herstructureren naar IsPlayerInRangeOfVehicle.

stock IsPlayerInRangeOfVehicle(playerid, vehicleid, Float:radius)
{
   new
       Float:x, Float:y, Float:z;

   GetVehiclePos(vehicleid, x, y, z);
   return IsPlayerInRangeOfPoint(playerid, radius, x, y, z);
}

if(IsPlayerInRangeOfVehicle(playerid, PlayerInfo[playerid][pCar], 5.0) // Kijkt of de player binnen 5 meter van zijn auto is
{
   if(PlayerInfo[playerid][pCar] == DynamicCars[VehicleLockedPlayer[playerid]][CarID])
   {
       // Doe je ding
   }
}

  • Author

Mhm nog steeds Unknown command.

Denk dat er dus eerder wat mis is met het commandje;

	if(strcmp(cmd, "/lock", true) == 0)
{
	new carid=GetPlayerVehicleID(playerid);
	if(GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
	{
	    if(PlayerInfo[playerid][pCar] == DynamicCars[carid][CarID])
	    {
	        GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective);
        	if(doors == 0)
  			{
  					if(PlayerInfo[playerid][pSex] == 1)
				{
					PlayerActionMessage(playerid,15.0,"has just locked his vehicle.");
				}
				else
				{
					PlayerActionMessage(playerid,15.0,"has just locked her vehicle.");
				}

				SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[iNFO:] Vehicle Locked.");
				SetVehicleParamsEx(carid,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_ON,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF);
			}
			else
			{
  					if(PlayerInfo[playerid][pSex] == 1)
				{
					PlayerActionMessage(playerid,15.0,"has just unlocked his vehicle.");
				}
				else
				{
					PlayerActionMessage(playerid,15.0,"has just unlocked her vehicle.");
				}
				SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[iNFO:] Vehicle unlocked.");
				SetVehicleParamsEx(carid,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF);
			}
		}
		else
		{
		    SendClientMessage(playerid, COLOR_RED, "You do not have the keys for this vehicle!");
		}
	}
	else if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
	{
     		GetVehicleParamsEx(carid,engine,lights,alarm,doors,bonnet,boot,objective);
		if(doors == 0)
		{
		    new Float:x,Float:y,Float:z;
		    GetPlayerPos(playerid, x,y,z);
  				if(IsPlayerInRangeOfVehicle(playerid, PlayerInfo[playerid][pCar], 5.0))
		    {
  		    		if(PlayerInfo[playerid][pCar] == DynamicCars[VehicleLockedPlayer[playerid]][CarID])
  		    		{
					if(PlayerInfo[playerid][pSex] == 1)
					{
						PlayerActionMessage(playerid,15.0,"has just unlocked his vehicle.");
					}
					else
					{
						PlayerActionMessage(playerid,15.0,"has just unlocked her vehicle.");
					}
					SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[iNFO:] Vehicle Unlocked.");
					SetVehicleParamsEx(carid,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF);
				}
				else
				{
				    SendClientMessage(playerid, COLOR_RED, "You do not have the keys for this vehicle!");
				}
		    }
		}
		else
		{
		    new Float:x,Float:y,Float:z;
		    GetPlayerPos(playerid, x,y,z);
  				if(IsPlayerInRangeOfVehicle(playerid, PlayerInfo[playerid][pCar], 5.0))
		    {
  		    		if(PlayerInfo[playerid][pCar] == DynamicCars[VehicleLockedPlayer[playerid]][CarID])
  		    		{
					if(PlayerInfo[playerid][pSex] == 1)
					{
						PlayerActionMessage(playerid,15.0,"has just locked his vehicle.");
					}
					else
					{
						PlayerActionMessage(playerid,15.0,"has just locked her vehicle.");
					}
					SendClientMessage(playerid,COLOR_LIGHTYELLOW2,"[iNFO:] Vehicle locked.");
					SetVehicleParamsEx(carid,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_ON,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF,VEHICLE_PARAMS_OFF);
				}
				else
				{
				    SendClientMessage(playerid, COLOR_RED, "You do not have the keys for this vehicle!");
				}
			}
		}
 		}
	return 1;
}

  • Author

Aantal dagen zijn verstreken en zit nog steeds met hetzelfde probleem :(.

Als ik dit soort callbacks wil begrijpen, en waarom ze fout zijn wil ik deze oplossen.

Kan iemand hier aub nog eventjes naar kijken? :D.

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