Het gaat dan misschien vooral over Max Payne 3, maar er wordt ook duidelijk vermeld dat dit in GTA V ook gebruikt gaat worden, dus het lijkt me wel het lezen waard voor de diehard GTA fans.
Leest hier
One of the goals of Max Payne 3 Multiplayer was to not only live up to Max's roots as a precise and cinematic shooter with a competitive multiplayer experience that's fun for both newcomers and hardcore players, but to make it easy for new players to jump into matches and create alliances, or start grudges, with other players.
A feature debuting in Max Payne 3 and carrying over to Grand Theft Auto V and future appropriate titles, Crews go beyond traditional online clans by allowing players to join large public Crews or simply create a private Crew that members can customize. In this way, Crews help players keep the fight alive from match to match - and even across titles - through the Rockstar Games Social Club, which will keep track of Crew stats, including Feuds (more info on that below).
We recently sat down with IGN to reveal some of the unique features of Crews in Max Payne 3 and how they serve to change the way competitive multiplayer forges connections between players. Here's a brief snippet of the interview that talks a bit more about Crews in Max Payne 3 and carrying them over to future titles:
How will Crews be able to interact?
One major way will be with Feuds. In multiplayer games we have a feature called Vendettas – if someone kills you twice, you can initiate a vendetta against them, which lets everyone know that you’re out to get that person. For you, a special X marks their blip when they’re visible to you on the map. If you take that person down, you get extra XP. If they survive your vendetta though, they get that XP.
Crew Feuds are essentially Crew Vendettas: impromptu skirmishes between crews that can spring up in multiplayer matches that quickly spawn a first-to-10-kills battle. You can be playing any team-based game with a completely new set of players, but if you spot two or more members of a crew you’re feuding with on the opposite team, any kills you get against them will count to the overall feud so rivalries will spring up automatically - and when they do, you’ll be notified and the grudge will come to the forefront of the game.
We’ll track who you’re feuding with, how long you’ve been feuding, and who’s winning. You’ll get extra XP for taking down members of crews you’re feuding with, so you’ll be able to remember those grudges for future matches. Again, we want to create more drama out of the interactions that go down in typical multiplayer matches.
And the beauty of this system is that crews persist over time and across future games. Multiplayer is an ever-more important part of all our games moving forward, and by creating crews through Social Club the crews that you create in Max Payne 3 will be ready and available for you to play in Grand Theft Auto V from day one. It’s all part of our larger approach to make multiplayer deeper and richer than what’s currently available, much more easily accessible to the newcomer and rewarding for the hardcore.
Will the spirit behind Crews and Gang Wars – multiplayer with a user-generated narrative – appear in other Rockstar’s forthcoming games?
We made a promise not to talk too much about forthcoming games until a little further down the track but, yes, crews will feature in Grand Theft Auto V multiplayer. We are firm believers in the potential of third-person multiplayer and the attachment it can create to character, stories and worlds. This is at the heart of what we’re doing with Crews, and we think it opens up limitless new possibilities for the future. It’s right at the heart of our goal to bring greater weight and context to multiplayer games while still staying true to what competitive multiplayer does so well.
Het volledige interview op IGN is een beetje te lang om te kopiëren denk ik, dus hier een link naar de IGN pagina.
Dit nieuws klinkt mij in ieder geval als muziek in de oren, lekker uitgebreide online functies , alleen Rockstar kennende zal dit vast weer problemen geven als je gewoon online even snel een potje wil spelen... Ik zie bijvoorbeeld nu het scherm al voor me dat een hele lobby beëindigd wordt omdat de clan leader het spel verlaat of iets dergelijks...
Het gaat dan misschien vooral over Max Payne 3, maar er wordt ook duidelijk vermeld dat dit in GTA V ook gebruikt gaat worden, dus het lijkt me wel het lezen waard voor de diehard GTA fans.
Leest hier
One of the goals of Max Payne 3 Multiplayer was to not only live up to Max's roots as a precise and cinematic shooter with a competitive multiplayer experience that's fun for both newcomers and hardcore players, but to make it easy for new players to jump into matches and create alliances, or start grudges, with other players.
A feature debuting in Max Payne 3 and carrying over to Grand Theft Auto V and future appropriate titles, Crews go beyond traditional online clans by allowing players to join large public Crews or simply create a private Crew that members can customize. In this way, Crews help players keep the fight alive from match to match - and even across titles - through the Rockstar Games Social Club, which will keep track of Crew stats, including Feuds (more info on that below).
We recently sat down with IGN to reveal some of the unique features of Crews in Max Payne 3 and how they serve to change the way competitive multiplayer forges connections between players. Here's a brief snippet of the interview that talks a bit more about Crews in Max Payne 3 and carrying them over to future titles:
How will Crews be able to interact?
One major way will be with Feuds. In multiplayer games we have a feature called Vendettas – if someone kills you twice, you can initiate a vendetta against them, which lets everyone know that you’re out to get that person. For you, a special X marks their blip when they’re visible to you on the map. If you take that person down, you get extra XP. If they survive your vendetta though, they get that XP.
Crew Feuds are essentially Crew Vendettas: impromptu skirmishes between crews that can spring up in multiplayer matches that quickly spawn a first-to-10-kills battle. You can be playing any team-based game with a completely new set of players, but if you spot two or more members of a crew you’re feuding with on the opposite team, any kills you get against them will count to the overall feud so rivalries will spring up automatically - and when they do, you’ll be notified and the grudge will come to the forefront of the game.
We’ll track who you’re feuding with, how long you’ve been feuding, and who’s winning. You’ll get extra XP for taking down members of crews you’re feuding with, so you’ll be able to remember those grudges for future matches. Again, we want to create more drama out of the interactions that go down in typical multiplayer matches.
And the beauty of this system is that crews persist over time and across future games. Multiplayer is an ever-more important part of all our games moving forward, and by creating crews through Social Club the crews that you create in Max Payne 3 will be ready and available for you to play in Grand Theft Auto V from day one. It’s all part of our larger approach to make multiplayer deeper and richer than what’s currently available, much more easily accessible to the newcomer and rewarding for the hardcore.
Will the spirit behind Crews and Gang Wars – multiplayer with a user-generated narrative – appear in other Rockstar’s forthcoming games?
We made a promise not to talk too much about forthcoming games until a little further down the track but, yes, crews will feature in Grand Theft Auto V multiplayer. We are firm believers in the potential of third-person multiplayer and the attachment it can create to character, stories and worlds. This is at the heart of what we’re doing with Crews, and we think it opens up limitless new possibilities for the future. It’s right at the heart of our goal to bring greater weight and context to multiplayer games while still staying true to what competitive multiplayer does so well.
Bron:
Bericht op de Rockstar Newswire
Het volledige interview op IGN is een beetje te lang om te kopiëren denk ik, dus hier een link naar de IGN pagina.
Dit nieuws klinkt mij in ieder geval als muziek in de oren, lekker uitgebreide online functies
, alleen Rockstar kennende zal dit vast weer problemen geven als je gewoon online even snel een potje wil spelen... Ik zie bijvoorbeeld nu het scherm al voor me dat een hele lobby beëindigd wordt omdat de clan leader het spel verlaat of iets dergelijks...
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