Hoi, ik ben nieuw bij dit forum en ik heb eerlijk gezegd een klein beetje hulp nodig. Ik ben bezig met een GTA Zombie mod en gebruik het volgende script wat ik online heb gedownload:
Het probleem is dat de iedereen mij aanvalt, dus ook de "Grove Street Homies", weet iemand misschien hoe je het aanpast, zodar iedereen mij aanvalt behalve de homies?
Hoi, ik ben nieuw bij dit forum en ik heb eerlijk gezegd een klein beetje hulp nodig. Ik ben bezig met een GTA Zombie mod en gebruik het volgende script wat ik online heb gedownload:
{$CLEO .cs}
//-------------MAIN---------------
thread 'WWWZAZ'
:WWWZAZ_11
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @WWWZAZ_11
077E: get_active_interior_to 29@
if and
29@ == 0
$ONMISSION == 0
else_jump @WWWZAZ_11
if and
jump @WWWZAZ_72
:WWWZAZ_72
1@ = 0
2@ = 0
3@ = 0
4@ = 0
5@ = 0
6@ = 0
7@ = 0
8@ = 0
9@ = 0
10@ = 0
11@ = 0
12@ = 0
13@ = 0
14@ = 0
15@ = 0
17@ = 1
20@ = 12
24@ = 0
25@ = 45.5
:WWWZAZ_208
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @WWWZAZ_208
077E: get_active_interior_to 29@
if and
29@ == 0
$ONMISSION == 0
else_jump @WWWZAZ_208
wait 1000
$ONMISSION = 1
:WWWZAZ_270
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @WWWZAZ_270
if
20@ > 0
else_jump @WWWZAZ_270
Model.Load(#BRASSKNUCKLE)
Model.Load(#KNIFECUR)
Model.Load(#BAT)
Model.Load(#CHNSAW)
Model.Load(#KATANA)
Model.Load(#GOLFCLUB)
Model.Load(#SHOVEL)
Model.Load(#KATANA)
:WWWZAZ_348
wait 0
if and
Model.Available(#BRASSKNUCKLE)
Model.Available(#KNIFECUR)
Model.Available(#BAT)
Model.Available(#CHNSAW)
Model.Available(#KATANA)
Model.Available(#GOLFCLUB)
Model.Available(#SHOVEL)
Model.Available(#KATANA)
else_jump @WWWZAZ_348
33@ = 0
01F0: set_max_wanted_level_to 0
:WWWZAZ_414
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @WWWZAZ_1483
077E: get_active_interior_to 29@
if
29@ == 0
else_jump @WWWZAZ_1483
if and
wait 0
if
10.0 > 28@
else_jump @WWWZAZ_1483
if
002D: 20@ >= 17@ // (int)
else_jump @WWWZAZ_1022
if
60000 > 33@
else_jump @WWWZAZ_1483
if
33@ > 5000
else_jump @WWWZAZ_555
25@ = 75.5
:WWWZAZ_555
Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@)
08E5: get_actor_in_sphere 21@ 22@ 23@ radius 25@ handle_as 1@(17@,16i)
wait 50
if
not 1@(17@,16i) == -1
else_jump @WWWZAZ_414
gosub @WWWZAZ_1757
060B: set_actor 1@(17@,16i) decision_maker_to 32
05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR
17@ += 1
jump @WWWZAZ_414
if
17@ > 1
else_jump @WWWZAZ_414
17@ -= 1
0085: 18@ = 17@ // (int)
17@ = 1
:WWWZAZ_700
wait 0
if
002D: 18@ >= 17@ // (int)
else_jump @WWWZAZ_857
if
not Actor.Dead(1@(17@,16i))
else_jump @WWWZAZ_813
if
00F2: actor 1@(17@,16i) near_actor $PLAYER_ACTOR radius 80.0 80.0 0
else_jump @WWWZAZ_813
if or
wait 500
05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR
17@ += 1
jump @WWWZAZ_700
:WWWZAZ_813
Actor.RemoveReferences(1@(17@,16i))
Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@)
jump @WWWZAZ_879
17@ += 1
jump @WWWZAZ_700
:WWWZAZ_857
0085: 17@ = 18@ // (int)
17@ += 1
jump @WWWZAZ_414
:WWWZAZ_879
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @WWWZAZ_1451
Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@)
08E5: get_actor_in_sphere 21@ 22@ 23@ radius 75.0 handle_as 1@(17@,16i)
wait 50
if
not 1@(17@,16i) == -1
else_jump @WWWZAZ_879
gosub @WWWZAZ_1757
060B: set_actor 1@(17@,16i) decision_maker_to 32
05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR
17@ += 1
jump @WWWZAZ_700
Actor.RemoveReferences(1@(17@,16i))
jump @WWWZAZ_414
:WWWZAZ_1022
17@ = 1
33@ = 0
:WWWZAZ_1036
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @WWWZAZ_1483
077E: get_active_interior_to 29@
if
29@ == 0
else_jump @WWWZAZ_1483
if
wait 0
if or
20.0 > 28@
0A0C: player $PLAYER_CHAR on_jetpack
else_jump @WWWZAZ_1483
if
002D: 20@ >= 17@ // (int)
else_jump @WWWZAZ_1469
if
600000 > 33@
else_jump @WWWZAZ_1483
if
not Actor.Dead(1@(17@,16i))
else_jump @WWWZAZ_1243
if
00F2: actor 1@(17@,16i) near_actor $PLAYER_ACTOR radius 80.0 80.0 0
else_jump @WWWZAZ_1243
if or
wait 500
05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR
17@ += 1
jump @WWWZAZ_1036
:WWWZAZ_1243
Actor.RemoveReferences(1@(17@,16i))
Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@)
jump @WWWZAZ_1287
17@ += 1
jump @WWWZAZ_1036
:WWWZAZ_1287
wait 0
if
Player.Defined($PLAYER_CHAR)
else_jump @WWWZAZ_1451
Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@)
08E5: get_actor_in_sphere 21@ 22@ 23@ radius 75.0 handle_as 1@(17@,16i)
wait 50
if
not 1@(17@,16i) == -1
else_jump @WWWZAZ_1287
gosub @WWWZAZ_1757
060B: set_actor 1@(17@,16i) decision_maker_to 32
05E2: AS_actor 1@(17@,16i) kill_actor $PLAYER_ACTOR
17@ += 1
33@ = 0
jump @WWWZAZ_1036
Actor.RemoveReferences(1@(17@,16i))
Actor.StorePos($PLAYER_ACTOR, 21@, 22@, 23@)
jump @WWWZAZ_1287
:WWWZAZ_1451
1@(17@,16i) = -1
jump @WWWZAZ_1483
:WWWZAZ_1469
17@ = 1
jump @WWWZAZ_1036
:WWWZAZ_1483
17@ = 1
:WWWZAZ_1490
wait 0
if
002D: 20@ >= 17@ // (int)
else_jump @WWWZAZ_1558
if
not 1@(17@,16i) == -1
else_jump @WWWZAZ_1544
Actor.RemoveReferences(1@(17@,16i))
:WWWZAZ_1544
17@ += 1
jump @WWWZAZ_1490
:WWWZAZ_1558
1@ = 0
2@ = 0
3@ = 0
4@ = 0
5@ = 0
6@ = 0
7@ = 0
8@ = 0
9@ = 0
10@ = 0
11@ = 0
12@ = 0
13@ = 0
14@ = 0
15@ = 0
17@ = 1
20@ = 12
24@ = 0
25@ = 45.5
Model.Destroy(#BRASSKNUCKLE)
Model.Destroy(#KNIFECUR)
Model.Destroy(#BAT)
Model.Destroy(#CHNSAW)
Model.Destroy(#KATANA)
Model.Destroy(#GOLFCLUB)
Model.Destroy(#SHOVEL)
Model.Destroy(#KATANA)
wait 1000
$ONMISSION = 0
01F0: set_max_wanted_level_to 0
jump @WWWZAZ_11
:WWWZAZ_1757
0871: init_jump_table 17@ total_jumps 16 default_jump 0 @WWWZAZ_1885 jumps 0 @WWWZAZ_1905 1 @WWWZAZ_1925 2 @WWWZAZ_1945 3 @WWWZAZ_1965 4 @WWWZAZ_1985 5 @WWWZAZ_2005 6 @WWWZAZ_2025
0872: jump_table_jumps 7 @WWWZAZ_2045 8 @WWWZAZ_2065 9 @WWWZAZ_2086 10 @WWWZAZ_2106 11 @WWWZAZ_2127 12 @WWWZAZ_2147 13 @WWWZAZ_2167 14 @WWWZAZ_2187 15 @WWWZAZ_2207
:WWWZAZ_1885
Actor.GiveWeaponAndAmmo(1@(17@,16i), BrassKnuckles, 1)
jump @WWWZAZ_2227
:WWWZAZ_1905
Actor.GiveWeaponAndAmmo(1@(17@,16i), GolfClub, 1)
jump @WWWZAZ_2227
:WWWZAZ_1925
Actor.GiveWeaponAndAmmo(1@(17@,16i), Knife, 1)
jump @WWWZAZ_2227
:WWWZAZ_1945
Actor.GiveWeaponAndAmmo(1@(17@,16i), Knife, 1)
jump @WWWZAZ_2227
:WWWZAZ_1965
Actor.GiveWeaponAndAmmo(1@(17@,16i), BaseballBat, 1)
jump @WWWZAZ_2227
:WWWZAZ_1985
Actor.GiveWeaponAndAmmo(1@(17@,16i), Chainsaw, 1)
jump @WWWZAZ_2227
:WWWZAZ_2005
Actor.GiveWeaponAndAmmo(1@(17@,16i), BrassKnuckles, 1)
jump @WWWZAZ_2227
:WWWZAZ_2025
Actor.GiveWeaponAndAmmo(1@(17@,16i), Knife, 1)
jump @WWWZAZ_2227
:WWWZAZ_2045
Actor.GiveWeaponAndAmmo(1@(17@,16i), BaseballBat, 100)
jump @WWWZAZ_2227
:WWWZAZ_2065
Actor.GiveWeaponAndAmmo(1@(17@,16i), Katana, 9000)
jump @WWWZAZ_2227
:WWWZAZ_2086
Actor.GiveWeaponAndAmmo(1@(17@,16i), BrassKnuckles, 1)
jump @WWWZAZ_2227
:WWWZAZ_2106
Actor.GiveWeaponAndAmmo(1@(17@,16i), Katana, 9000)
jump @WWWZAZ_2227
:WWWZAZ_2127
Actor.GiveWeaponAndAmmo(1@(17@,16i), Shovel, 3)
jump @WWWZAZ_2227
:WWWZAZ_2147
Actor.GiveWeaponAndAmmo(1@(17@,16i), BaseballBat, 1)
jump @WWWZAZ_2227
:WWWZAZ_2167
Actor.GiveWeaponAndAmmo(1@(17@,16i), BrassKnuckles, 1)
jump @WWWZAZ_2227
:WWWZAZ_2187
Actor.GiveWeaponAndAmmo(1@(17@,16i), Shovel, 100)
jump @WWWZAZ_2227
:WWWZAZ_2207
Actor.GiveWeaponAndAmmo(1@(17@,16i), GolfClub, 1)
jump @WWWZAZ_2227
:WWWZAZ_2227
0332: set_actor 1@(17@,16i) bleeding 1
return
Het probleem is dat de iedereen mij aanvalt, dus ook de "Grove Street Homies", weet iemand misschien hoe je het aanpast, zodar iedereen mij aanvalt behalve de homies?
Alvast bedankt