To rotate any object around the Z axis first put cos(X degrees) [where X is an angle] into google and copy the answer into setfloat(095914F0, HERE,...,0) Then put in -sin(X degrees) and copy the result into setfloat(095914F0, 1st result, HERE,0).
Then put in sin(X degrees) and copy the result into setfloat(09591500, HERE,...,0). Finally put in cos(X degrees) into setfloat(09591500, 3rd result, HERE,0). The third line should always be setfloat(09591510, 0,0,1).
Replacing the cos/sin with the results from google like this:
If you want to find more objects then the address o99b75a8 is good for that. becouse then you can edit the model id after it has been spawned with a different model id. making it easier to check several vcalues quicker.
Here is the values you should use for the different objects.
Very many of the possible values have not been found. So if you want to find some then you could just try random values and report what/if anything you get.
Thanks to f00tballplaya for finding some objects here.
Thanks to joek2100 for findng HUNDREDS of these objects
...............0x000................
0000-0007: nothing
0008: (CRASH)
0009-0028: nothing
...............0x100................ all values found
017c-0186 nothing
0187-018a part of railroad track
018b-0198 nothing
0199-019e crash
019f-01a7 nothing
01a8 metal wall
01a9-01b6 nothing
01b7 red metal (? garage door)
01b8-01be nothing
01bf grey wall
01c0 crash
01c1-01c2 nothing
01c3 metal door
01c4 metal door
01c5-01d4 nothing
01d5-01da crash
01db-01dd nothing
01de keep out gate
01df nothing
01e0 taller keep out gate
01e1 nothing
01e2 nothing
01e3 nothing
01e4 tunnel shafting in progress with gate attached
01e5 nothing
01e6 tunnel shafting in progress with wooden thing attached
01e7-01e9 nothing
01ea warning closed to traffic with 5 road blocks (? for bridge)
01eb-01ed nothing
01ee metal railing
01ef metal railing
01f0 smaller metal railing
01f1 long metal railing
01f2 metal fence
01f3 metal fence with barbed wire on top
01f4-01f8 nothing
01f9-01ff nothing
017b road with three yellow sqaures
016c-017a nothing
016B road
0164-016A nothing
0163 (CRASH)
0148-0162 nothing
013A-0147 part of a railroad track
0132-0139 nothing
0131 part of a bridge
0130 nothing
0129 (CRASH)
0128 (CRASH)
0127 (CRASH)
0126 looks like the middle or somthing of a minigun
0125 extremly small object
0124 photo camera
0123 remote detonator
0122 looks like the bottom part of a minigun
0121 looks kinda like a minigun
0120 flame thrower
011f rocket launcher
011e newer looking sniper
011d sniper rifle
011c fourth uzi
011b a third uzi
011a differnt uzi
0119 an uzi
0118 some weapon
0117 shotgun
0116 different shotgun
0115 normal shotgun
0114 AK thinghy I think
0113 colt?
0112 handgun
0111 rocket thinghy
0110 moltov
010F teargas
010E handgrenade
010D chainsaw
010C sword
010B shorter sword
010A axe
0109 diferent axe
0108 basebal bat
0107 knife
0106 police bat
0105 hockey club
0104 knife of somesort
0103 brass cnuckles
0102 somthing
0101 (CRASH)
0100 (CRASH)
...............0x200................all values found
0200: nothing
0201: nothing
0202: red thinghy
0203: nothing
0204: a huge garage door or somthing
0206: briefcase
0207: buoy
0208: not sure what it is...
0209: fire hydrant
020A: money
020B: a bomb with a red light (o somthing like that)
020C: a wooden box
020D: a door (old objects also sticks with it if you change to this one)
020E: nothing
020F: a lamp for outdoors with a powerfull light10: a door
0210: a door
0211: a garage door
0212: a different garage door (old objects also sticks with it if you change to this one)
0213: telephone
0214: rusty fuel can thinghy (old objects also sticks with it if you change to this one)
0215: brown fuel tank thinghy
0216: wood planks thing (old objects also sticks with it if you change to this one)
0217: smaller box
0218: box
0219: red coal can thinghy
021A: lamp post (old objects also sticks with it if you change to this one)
021B: wooden box
021C: red fuel can thing
021D: different lamppost (old objects also sticks with it if you change to this one)
021E: red fuel can thing with a thinghy on top
021F: rusty trashcan
0220: container
0221: small roadblock
0222: bus sign or somthuing (old objects also sticks with it if you change to this one)
0223: half open box (old objects also sticks with it if you change to this one)
0224: lamppost (old objects also sticks with it if you change to this one)
0225: lamppost (old objects also sticks with it if you change to this one)
0226: no parkikng sign
0227: phone sign
0228: trashcan
0229: a invisible object
022A: A fruitbasket full of somtig red
022B: a buoy with a handle
022C: a cone (old objects also sticks with it if you change to this one)
022D: Information pickup (old objects also sticks with it if you change to this one)
022E: health pickup
022F: adrenaline pickup
0230: grey thinghy
0231: a package of somesort
0232: a stack of papers
0233: a broken part of asphalt (maybe)
0234: a smaller broken piece of asphalt
0235: a door or somthing
0236: a door or somthing
0237: a HUGE buoy
0238: a half window screen
0239: a wall with a door hole in iy
023a: a green door
023b: video game?
023c: nothing
023d: nothing
023e: door
023f: police bribe
0240: a black thing
0241: nothing
0242: a dark thingh
0243: nothing
0244: roadblock gate thingh(old objects also sticks with it if you change to this one)
0245: bomb
0246: a large window (old objects also sticks with it if you change to this one)
0247: an unused pickup (of a video camera)
0248: rampage pickup - A rampage pickup can not be moved. You can change it's texture but it willl still play as a rampage.
0249: fish
024A: a traffic light
024B: armor pickup
024C: nothing
024D: metal pole
024E: top of a traffic light
024F: top of a raffic ligh (opposite way)
0250: top of one light traffic light
0251: mummy
0x252: nothing
0x253: nothing
0x254: light post (old)
0x255: blue post office box or garbage can (old)
0x256: news paper dispenser
0x257: park bench (old)
0x258: large rectangular basket with hay in it
0x259: red rectangular thing (?news) (old)
0x25a: fish stand (red)
0x25b: bench with umbrella (old)
0x25c: Expresso 2 go stand
0x25d: light with two stands on it like -> /\
0x25e: punk noodles stand
0x25f: fish stand (red and grey)
0x260: nothing
0261: another streetlight thing
0x262-0x265: nothing
0x266: crash
0x267: crash
0x268: tree
0x269: huge tree
0x26a: large tree
0x26b: large tree
0x26c: thinner small tree
0x26d: thinner small tree
0x26e: thinner small tree with metal fencing around it
0x26f: thinner taller tree with metal fencing around it
0x270: large tree
0x271: medium tree
0x272: medium tree planted in wooden box
0x273: medium tree planted in wooden box
0x274-0x27b: nothing
0x27c: huge tree
0x27d: thinner taller tree with metal fencing around it
0x27e: nothing
0x27f-0x2ff: nothing
...............0x300................all found
0x300-0x368 nothing
0x369 metal wall (?garage door)
0x36a-9a nothing
0x39b door
0x39c-0x39f nothing
0x3a0 regular garage door
0x3a1-e4 nothing
0x3e5 regular garage door
0x3e6-0x3ff nothing
...............0x400................
...............0x500................
...............0x600................
...............0x700................
...............0x800................
0800-082a nothing
082b: red garage door
082c-0841 nothing
0842 garage door with two fat red lines
0843-084a nothing
084b: garage door
084c: container
084d-0865 nothing
...............0x900................
...............0xA00................
...............0xB00................
0B62: Traffic light
...............0xC00................all values found
0xc00-0xc6f nothing
0xc70 red garage door
0xc71-0xc9f nothing
0xca0-0xca9 nothing
0xcaa-0xcb1 (CRASH)
0xcb2 black double door
0xcb3 dark garage door
0xcb4,0xcb5 nothing
0xcb6 garage door
0xcb7-0xcbf nothing
0xcc0-0xcc3 line with lots of chinese symbols on it
0xcc4 wire with round lights on it (from china town, I think)
0xcc5-0xcc8 nothing
0xcc9 a square with garages and alot of stuff. lots of crowns on it. (unsolid) (it's kindof like a buildnig really)
0xcca brickwall (?) shaped as a door
0xccb,0xccc nothing
0xccd door
0xcce-0xcd0 nothing
0xcd1 a watertank(?) with stripes on it
0xcd2-0xcd6 nothing
0xcd7-0xcdb black rectangle breakable glass
0xcdc-0xcef nothing
0xcf0 line with chinese symbols
0xcf1 nothing
0xcf2 line with chinese symbols
0xcf3-0xcf9 nothing
0xcfa-0xcfc clothing lines, with sheets
0xcfd nothing
0xcfe dark garage door
0xcff nothing
...............0xD00................ around 80 values missing
OBJECT CREATION
You can use this cheat to spawn an object outside your stauntin safehouse
For US version of the game
#cheat Engine
setfloat(09591670, 0,-1,0); //rotation values
setfloat(09591680, 1,0,0);//rotation values
setfloat(09591690, 0,0,1);//rotation values
setfloat(095916A0, 295.59,-472.22, 25.17)//xyz location
setshort(095916C8, 0xcd7)//model id
For UK version of the game
#cheat Engine
setfloat(09590350, 0,-1,0); //rotation values
setfloat(09590360, 1,0,0);//rotation values
setfloat(09590370, 0,0,1);//rotation values
setfloat(09590380, 295.59,-472.22, 25.17)//xyz location
setshort(095903a8, 0xcd7)//model id
edit 0cd7 to the value of the object you want.
You can only use one engine for every object. changing tthe values in the engine changes the location you want it to be on
Thanks to Fenn for the idea the word Engine
Thanks to ADePSP for finding the UK version of this
-------------------------------------------------------------------------------------------
How to rotate objects
these cheats shows how to rotate the objects.
#cheat obj infront 90 degree rotation
setfloat(09591670, 0,-1,0); //cos(90 degrees),-sin(90 degrees),0
setfloat(09591680, 1,0,0); //sin(90 degrees),cos(90 degrees),0
setfloat(09591690, 0,0,1);
setfloat(095916A0, 295.59,-472.22, 25.17)
setshort(095916C8, 0xcd7)
//90 degree opposite direction == 270 degrees
#cheat obj infront 270 degree rotation
//for glass there is no difference, but for other objects like
//0x1E0 (keep out gate) this will make it face the opposite direction
setfloat(09591610, 0,1,0); //cos(270 degrees),-sin(270 degrees),0
setfloat(09591620, -1,0,0); //sin(270 degrees),cos(270 degrees),0
setfloat(09591630, 0,0,1);
setfloat(09591640, 292.28,-462.95, 25.47)
setshort(09591668, 0x1E0)
#cheat obj infront 180 degree rotation
//for glass there is no difference, but for other objects like
//0x1E0 (keep out gate) this will make it face the opposite direction
setfloat(095915B0, -1,0,0) //cos(180 degrees),-sin(180 degrees),0
setfloat(095915C0, 0,-1,0) //sin(180 degrees),cos(180 degrees),0
setfloat(095915D0, 0,0,1)
setfloat(095915E0, 298.67,-457.74, 25.48)
setshort(09591608, 0x1E0)
#cheat obj infront 225 degree
setfloat(09591550, -.707107,.707107,0); //cos(225 degrees), -sin(225 degrees),0
setfloat(09591560, -.707107,-.707107,0); //sin(225 degrees), cos(225 degrees),0
setfloat(09591570, 0,0,1);
setfloat(09591580, 299.90,-438.05, 26.02)
setshort(095915A8, 0xcd7)
#cheat obj infront 45 degree
setfloat(095914F0, .707107,-.707107,0); //cos(45 degrees),-sin(45 degrees),0
setfloat(09591500, .707107,.707107,0); //sin(45 degrees),cos(45 degrees),0
setfloat(09591510, 0,0,1);
setfloat(09591520, 290.59,-439.22, 26.02)
setshort(09591548, 0xcd7)
To rotate any object around the Z axis first put cos(X degrees) [where X is an angle] into google and copy the answer into setfloat(095914F0, HERE,...,0) Then put in -sin(X degrees) and copy the result into setfloat(095914F0, 1st result, HERE,0).
Then put in sin(X degrees) and copy the result into setfloat(09591500, HERE,...,0). Finally put in cos(X degrees) into setfloat(09591500, 3rd result, HERE,0). The third line should always be setfloat(09591510, 0,0,1).
Replacing the cos/sin with the results from google like this:
CODE
#cheat obj infront X degree Z axis
setfloat(095914F0, cos(X degrees),-sin(X degrees),0);
setfloat(09591500, sin(X degrees),cos(X degrees),0);
setfloat(09591510, 0,0,1);
setfloat(09591520, 290.59,-439.22, 26.02)
setshort(09591548, 0xcd7)
Rotations around the other X and Y axis are possible, using the same technique for the Z axis:
CODE
#cheat obj infront X degree Y axis
setfloat(09591490, cos(X degrees),0,sin(X degrees));
setfloat(095914A0, 0,1,0);
setfloat(095914B0, -sin(X degrees),0,cos(X degrees));
setfloat(095914C0, 290.59,-439.22, 26.02)
setshort(095914E8, 0xcd7)
#cheat obj infront X degree X axis
setfloat(09591430, 1,0,0);
setfloat(09591440, 0,cos(X degrees),-sin(X degrees));
setfloat(09591450, 0,sin(X degrees),cos(X degrees));
setfloat(09591460, 290.59,-439.22, 26.02)
setshort(09591488, 0xcd7)
Thanks to joek2100 for this
-------------------------------------------------------------------------------------------
Basic structure of the objects
This can be used to edit size and other thinghs about your objects.
If you are using the "standard" object listed above you should pluss the value listed here with 0x099b7550
0x0000 = (float) y right hand vector
0x0004 = (float) x right hand vector
0x0008 = (float) z right hand vector
0x0010 = (float) x forward vector
0x0014 = (float) y forward vector
0x0018 = (float) z forward vector
0x0020 = (float) x rotation around the given axis
0x0024 = (float) y rotation around the given axis
0x0028 = (float) z rotation around the given axis
0x0030 = (float) x coordinate
0x0034 = (float) y coordinate
0x0038 = (float) z coordinate
0x0058 = (short) model id
0x0070 = (float) x velocity
0x0074 = (float) y velocity
0x0078 = (float) z velocity
0x0080 = (float) x rotational momentum
0x0084 = (float) y rotational momentum
0x0088 = (float) flat rotational momentum
Found by edisoncarter and list made by edisoncarter
-------------------------------------------------------------------------------------------
If you want to find more objects then the address o99b75a8 is good for that. becouse then you can edit the model id after it has been spawned with a different model id. making it easier to check several vcalues quicker.
Here is the values you should use for the different objects.
Very many of the possible values have not been found. So if you want to find some then you could just try random values and report what/if anything you get.
Thanks to f00tballplaya for finding some objects here.
Thanks to joek2100 for findng HUNDREDS of these objects
...............0x000................
0000-0007: nothing
0008: (CRASH)
0009-0028: nothing
...............0x100................ all values found
017c-0186 nothing
0187-018a part of railroad track
018b-0198 nothing
0199-019e crash
019f-01a7 nothing
01a8 metal wall
01a9-01b6 nothing
01b7 red metal (? garage door)
01b8-01be nothing
01bf grey wall
01c0 crash
01c1-01c2 nothing
01c3 metal door
01c4 metal door
01c5-01d4 nothing
01d5-01da crash
01db-01dd nothing
01de keep out gate
01df nothing
01e0 taller keep out gate
01e1 nothing
01e2 nothing
01e3 nothing
01e4 tunnel shafting in progress with gate attached
01e5 nothing
01e6 tunnel shafting in progress with wooden thing attached
01e7-01e9 nothing
01ea warning closed to traffic with 5 road blocks (? for bridge)
01eb-01ed nothing
01ee metal railing
01ef metal railing
01f0 smaller metal railing
01f1 long metal railing
01f2 metal fence
01f3 metal fence with barbed wire on top
01f4-01f8 nothing
01f9-01ff nothing
017b road with three yellow sqaures
016c-017a nothing
016B road
0164-016A nothing
0163 (CRASH)
0148-0162 nothing
013A-0147 part of a railroad track
0132-0139 nothing
0131 part of a bridge
0130 nothing
0129 (CRASH)
0128 (CRASH)
0127 (CRASH)
0126 looks like the middle or somthing of a minigun
0125 extremly small object
0124 photo camera
0123 remote detonator
0122 looks like the bottom part of a minigun
0121 looks kinda like a minigun
0120 flame thrower
011f rocket launcher
011e newer looking sniper
011d sniper rifle
011c fourth uzi
011b a third uzi
011a differnt uzi
0119 an uzi
0118 some weapon
0117 shotgun
0116 different shotgun
0115 normal shotgun
0114 AK thinghy I think
0113 colt?
0112 handgun
0111 rocket thinghy
0110 moltov
010F teargas
010E handgrenade
010D chainsaw
010C sword
010B shorter sword
010A axe
0109 diferent axe
0108 basebal bat
0107 knife
0106 police bat
0105 hockey club
0104 knife of somesort
0103 brass cnuckles
0102 somthing
0101 (CRASH)
0100 (CRASH)
...............0x200................all values found
0200: nothing
0201: nothing
0202: red thinghy
0203: nothing
0204: a huge garage door or somthing
0206: briefcase
0207: buoy
0208: not sure what it is...
0209: fire hydrant
020A: money
020B: a bomb with a red light (o somthing like that)
020C: a wooden box
020D: a door (old objects also sticks with it if you change to this one)
020E: nothing
020F: a lamp for outdoors with a powerfull light10: a door
0210: a door
0211: a garage door
0212: a different garage door (old objects also sticks with it if you change to this one)
0213: telephone
0214: rusty fuel can thinghy (old objects also sticks with it if you change to this one)
0215: brown fuel tank thinghy
0216: wood planks thing (old objects also sticks with it if you change to this one)
0217: smaller box
0218: box
0219: red coal can thinghy
021A: lamp post (old objects also sticks with it if you change to this one)
021B: wooden box
021C: red fuel can thing
021D: different lamppost (old objects also sticks with it if you change to this one)
021E: red fuel can thing with a thinghy on top
021F: rusty trashcan
0220: container
0221: small roadblock
0222: bus sign or somthuing (old objects also sticks with it if you change to this one)
0223: half open box (old objects also sticks with it if you change to this one)
0224: lamppost (old objects also sticks with it if you change to this one)
0225: lamppost (old objects also sticks with it if you change to this one)
0226: no parkikng sign
0227: phone sign
0228: trashcan
0229: a invisible object
022A: A fruitbasket full of somtig red
022B: a buoy with a handle
022C: a cone (old objects also sticks with it if you change to this one)
022D: Information pickup (old objects also sticks with it if you change to this one)
022E: health pickup
022F: adrenaline pickup
0230: grey thinghy
0231: a package of somesort
0232: a stack of papers
0233: a broken part of asphalt (maybe)
0234: a smaller broken piece of asphalt
0235: a door or somthing
0236: a door or somthing
0237: a HUGE buoy
0238: a half window screen
0239: a wall with a door hole in iy
023a: a green door
023b: video game?
023c: nothing
023d: nothing
023e: door
023f: police bribe
0240: a black thing
0241: nothing
0242: a dark thingh
0243: nothing
0244: roadblock gate thingh(old objects also sticks with it if you change to this one)
0245: bomb
0246: a large window (old objects also sticks with it if you change to this one)
0247: an unused pickup (of a video camera)
0248: rampage pickup - A rampage pickup can not be moved. You can change it's texture but it willl still play as a rampage.
0249: fish
024A: a traffic light
024B: armor pickup
024C: nothing
024D: metal pole
024E: top of a traffic light
024F: top of a raffic ligh (opposite way)
0250: top of one light traffic light
0251: mummy
0x252: nothing
0x253: nothing
0x254: light post (old)
0x255: blue post office box or garbage can (old)
0x256: news paper dispenser
0x257: park bench (old)
0x258: large rectangular basket with hay in it
0x259: red rectangular thing (?news) (old)
0x25a: fish stand (red)
0x25b: bench with umbrella (old)
0x25c: Expresso 2 go stand
0x25d: light with two stands on it like -> /\
0x25e: punk noodles stand
0x25f: fish stand (red and grey)
0x260: nothing
0261: another streetlight thing
0x262-0x265: nothing
0x266: crash
0x267: crash
0x268: tree
0x269: huge tree
0x26a: large tree
0x26b: large tree
0x26c: thinner small tree
0x26d: thinner small tree
0x26e: thinner small tree with metal fencing around it
0x26f: thinner taller tree with metal fencing around it
0x270: large tree
0x271: medium tree
0x272: medium tree planted in wooden box
0x273: medium tree planted in wooden box
0x274-0x27b: nothing
0x27c: huge tree
0x27d: thinner taller tree with metal fencing around it
0x27e: nothing
0x27f-0x2ff: nothing
...............0x300................all found
0x300-0x368 nothing
0x369 metal wall (?garage door)
0x36a-9a nothing
0x39b door
0x39c-0x39f nothing
0x3a0 regular garage door
0x3a1-e4 nothing
0x3e5 regular garage door
0x3e6-0x3ff nothing
...............0x400................
...............0x500................
...............0x600................
...............0x700................
...............0x800................
0800-082a nothing
082b: red garage door
082c-0841 nothing
0842 garage door with two fat red lines
0843-084a nothing
084b: garage door
084c: container
084d-0865 nothing
...............0x900................
...............0xA00................
...............0xB00................
0B62: Traffic light
...............0xC00................all values found
0xc00-0xc6f nothing
0xc70 red garage door
0xc71-0xc9f nothing
0xca0-0xca9 nothing
0xcaa-0xcb1 (CRASH)
0xcb2 black double door
0xcb3 dark garage door
0xcb4,0xcb5 nothing
0xcb6 garage door
0xcb7-0xcbf nothing
0xcc0-0xcc3 line with lots of chinese symbols on it
0xcc4 wire with round lights on it (from china town, I think)
0xcc5-0xcc8 nothing
0xcc9 a square with garages and alot of stuff. lots of crowns on it. (unsolid) (it's kindof like a buildnig really)
0xcca brickwall (?) shaped as a door
0xccb,0xccc nothing
0xccd door
0xcce-0xcd0 nothing
0xcd1 a watertank(?) with stripes on it
0xcd2-0xcd6 nothing
0xcd7-0xcdb black rectangle breakable glass
0xcdc-0xcef nothing
0xcf0 line with chinese symbols
0xcf1 nothing
0xcf2 line with chinese symbols
0xcf3-0xcf9 nothing
0xcfa-0xcfc clothing lines, with sheets
0xcfd nothing
0xcfe dark garage door
0xcff nothing
...............0xD00................ around 80 values missing
0xd00-0xd09 nothing
0xd0a wooden door
0xd0b-0xd11 nothing
0xd12 Large metal poles formed as a soccer goal
0xd13-0xd19 nothing
0xd1a large regular garage door
0xd1b-0xd1d nothing
0xd1e telephone pole
0xd1f-0xd25 nothing
0xd26-0xd2A (CRASH)
0xd2F, 0xd30 (CRASH)
0xd3e (CRASH)
0xd40 (CRASH)
0xd52 (CRASH)
0xd67 (CRASH)
0xd77 (CRASH)
0xd90 (CRASH)
0xda2 (CRASH)
0xdab (CRASH)
0xdac-0xdb5 nothing
0xdb6 old burnt out car
0xdb7 burnt bus
0xdb8-0xdbf nothing
0xdc0 tall lamppost
0xdc1-0xdd5 nothing
0xdd6 car crusher
0xdd7 nothing
0xdd8,0xdd9 (CRASH)
0xde0 (CRASH)
0xdee (CRASH)
0xdf3 (CRASH)
...............0xE00................12 values missing
0xe00-0xe0f crash
0xe10-0xe4c nothing
0xe4d nothing(?)
0xe4e fence
0xe4f fence
0xe50 nothing
0xe51-0xe56 crash
0xe57-0xe63 not tested (assumed crash) (0xe59 is crash)
0xe64 crash
0xe65-0xe7c nothing
0xe7d crash
0xe7e-0xe92 nothing
0xe93 crash
0xe94-0xe9b nothing
0xe9c crash
0xe9d nothing
0xe9e-0xea5 crash
0xea6-0xea8 nothing
0xea9 dollar sign pickup
0xeaa-0xeaf nothing
0xeb0 spike strip
0xeb1-0xeca nothing
0xecb-0xecf black rectangle (?table top)
0xed0 black sign
0xed1 nothing
0xed2 rusted barrel with wood in it
0xed3 black sign
0xed4 nothing
0xed5 t-shirt pickup
0xed6 black ramp
0xed7 gate
0xed8 window with papers on it
0xed9 nothing
0xeda bomb with keypad
0xedb nothing
0xedc road from the bridge
0xedd-0xede nothing
0xedf road (?part of bridge)
0xee0 nothing
0xee1 bunch of horizontal poles
0xee2 bunch of vertical poles
0xee3 red net (?)
0xee4 bunch of horizontal poles
0xee5-0xef0 nothing
0xef1 red net thingh
0xef2 bunch of horizontal poles
0xef3-0xf6 nothing
oxef7 road from a bridge, with a hole in the middle
0xef8 nothing
0xef9 (CRASH)
0xefa horizontal poles
oxefb blue wires
0xefc-0xefe nothing
0xeff door with a round window
...............0xF00................20 values missing
0xf00 Bridge road block
0xf01 'TUNNEL SHAFTING IN PROGRESS' road blocks
0xf02 nothing
0xf03 a folder(?) with the writing TOP SECRET on it
0xf04 a small paper
0xf05 red house pickup
0xf06 green house pickup
0xf07 explosion pick up (or somthing)
0xf08 nothing
0xf09 blue '+' pickup
0xf0A blue '?' pickup
0xf0b-0xf16 nothing
0xf17 blue door
0xf18,0xf19 nothing
0xf1a wood door
0xf1B-0xf24 nothing
0xf25 ramp
0xf26-0xf2a nothing
0xF2B save CD
0xf2c-0xf33 nothing
0xf34 voting ballots
0xf35 ballot printing machine
0xf36 table
0xf37 2 blue things
0xf38,0xf39 nothing
0xf3a (CRASH)
0xf4c (CRASH)
0xf4F (CRASH)
0xf50-0xf73 nothing
0xf74 radio
0xf75 box of pizza
0xf76 punk noodles
0xf77-0xf8a nothing
0xf8b inside of a building (?cutscene)
0xf8c small red spot (?blood)
0xf90-0xf93 wooden boards
0xf94 nothing
0xf95-0xf9b insides of various buildings (?cutscenes)
0xf9c nothing
0xf9d nothing
0xf9e red car pickup
0xf9f green car pickup
0xfa1 rock star duffel bag
0xfa2 cooking pot
0xfa3 rock star duffel bag
0xfa5 small building
0xfa8 same small building
0xfaa brown/green container
0xfab,0xfac short wooden wall
0xfae open breifcase
0xfaf split fence
0xfb0 fence
0xfb1 fence
0xfb2 keep out fence
0xfb3 blue flag in blue bucket
0xfb4 red flag in red bucket
0xfb5 small white candle
0xfb7 saw blade
0xfb8 meat
0xfbc tnt with timer
0xfbd newspaper
0xfbe airplane
0xfc4 lcpd road block
0xfc5 blue door
0xfd5 wooden door
0xfe9 package
0xfea punk noodle packages
0xff6 inside of salvatore's house (cutscene)
0xff7 bird and window
0xff8-0xfff nothing
...............1x200................
1202: (CRASH)
...............1x300................
1313: (CRASH)
...............2x200................
2218: (CRASH)
...............5x200................
5218: (CRASH)
...............Cx200................
C218: (CRASH)
...............FxF00................
FFFF: (CRASH)
-------------------------------------------------------------------------------------------
Thanks to edisoncarter for the cheatdevice
Everything here that isn't noted otherwise has been found/made by Waterbottle.