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Wat is er mis?

Hoi, ik heb me op het SCM Coding pad begeven en met een beetje hulp van de tutorials hier en .:TOM:. ben ik aan de slag gegaan, maar als ik new game doe en hij is geladen, dan crasht GTA. Wat is er mis met deze code?

DEFINE MISSIONS 1
DEFINE MISSION 0 AT @crap
DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script
//DEFINE SCRIPT {NAME} AT {LABEL} @
DEFINE UNKNOWN_EMPTY_SEGMENT 0
DEFINE UNKNOWN_THREADS_MEMORY 0
{
 use macro (Ctrl+J) "headsa"
 to insert a file header	  
}
{$VERSION 3.0.0000}
var
$PLAYER_CHAR: Player
end // var 
03A4: name_thread 'MAIN' 
01F0: set_max_wanted_level_to 6 
0111: toggle_wasted_busted_check 0 
00C0: set_current_time_hours_to 8 minutes_to 0 
04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 
03CB: set_rendering_origin_at 2488.56 -1666.84 13.38 
0053: $PLAYER_CHAR = create_player #NULL at 2488.56 -1666.84 13.38 
01F5: $PLAYER_ACTOR = create_player_actor $PLAYER_CHAR 
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
0373: set_camera_directly_behind_player 
01B6: set_weather 0 
0001: wait 0 ms 
087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part 1 
087B: set_player $PLAYER_CHAR clothes_texture "JEANSDENIM" model "JEANS" body_part 2 
087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER" body_part 3 
087B: set_player $PLAYER_CHAR clothes_texture "VEST" model "VEST" body_part 0 
070D: rebuild_player $PLAYER_CHAR 
01B4: toggle_player $PLAYER_CHAR can_move 1 
016A: fade 1 time 10000 
04BB: select_interior 0 
0629: change_integer_stat 181 to 4 
016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 
016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 
0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable d here 
0004: $DEFAULT_WAIT_TIME = 250
03E6: remove_text_box 

:Crap

increment_mission_attempts
0247: load_model #EUROS
0247: load_model #BFYST
038B: load_requested_models
:CRAP_LOAD
00D6: if  
8248:   not model #EUROS available
8248:   not model #BFYST available
004D: jump_if_false @CRAP_SPAWN
0001: wait 0 ms
0002: jump @CRAP_LOAD

:CRAP_SPAWN
10@ = Actor.Create(CIVFEMALE, #BFYST, 1900.688000, -1113.605000, 26.666380)
$euros = Car.Create(#EUROS, 1911.38200, -1124.42700, 24.8734)
Car.Angle($greenwood)= 90.0

0249: release_model #BFYST
0249: release_model #EUROS

Greetz :sigaar:

Featured Replies

Volgens mij ben je wat cruciale waits vergeten

Edit:

oja je bent ook nog een End_Thread vergeten.

Edited by tjerk

  • Author

Inmiddels heeft .:TOM:. mijn script verbeterd, maar ik krijg nog altijd rare bugs. Maar ik ga zo even een tutorial van de SCM tutorials volgen en via zo'n tutorial even opnieuw te beginnen. Toch bedankt.

Ooja, dit is de werkende versie van het script:

DEFINE MISSIONS 1
DEFINE MISSION 0 AT @CRAP		  
DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script
//DEFINE SCRIPT {NAME} AT {LABEL} @
DEFINE UNKNOWN_EMPTY_SEGMENT 0
DEFINE UNKNOWN_THREADS_MEMORY 0
{
 use macro (Ctrl+J) "headsa"
 to insert a file header	  
}
{$VERSION 3.0.0000}
var
$PLAYER_CHAR: Player
end // var
03A4: name_thread 'MAIN'
01F0: set_max_wanted_level_to 6
0111: toggle_wasted_busted_check 0
00C0: set_current_time_hours_to 8 minutes_to 0
04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84
03CB: set_rendering_origin_at 2488.56 -1666.84 13.38
0053: $PLAYER_CHAR = create_player #NULL at 2488.56 -1666.84 13.38
01F5: $PLAYER_ACTOR = create_player_actor $PLAYER_CHAR
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
0373: set_camera_directly_behind_player
01B6: set_weather 0
0001: wait 0 ms
087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part 1
087B: set_player $PLAYER_CHAR clothes_texture "JEANSDENIM" model "JEANS" body_part 2
087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER" body_part 3
087B: set_player $PLAYER_CHAR clothes_texture "VEST" model "VEST" body_part 0
070D: rebuild_player $PLAYER_CHAR
01B4: toggle_player $PLAYER_CHAR can_move 1
016A: fade 1 time 10000
04BB: select_interior 0
0629: change_integer_stat 181 to 4
016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0
016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0
0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable d here
0004: $DEFAULT_WAIT_TIME = 250
03E6: remove_text_box 

:CRAP
0247: load_model #BFYST
0247: load_model #EUROS
038B: load_requested_models 

00D6: if or
8248:   not model #BFYST available
8248:   not model #ERUOS available
004D: jump_if_false @CRAP_2
0001: wait 0 ms
0002: jump @CRAP

:CRAP_2
00A5: 1@ = create_car #EUROS at 2488.56 -1668.84 13.38
009A: 1@ = create_actor_pedtype 4 model #BFYST at 2488.56 -1667.84 13.38  

end_thread

Greetz :sigaar:

Inmiddels heeft .:TOM:. mijn script verbeterd, maar ik krijg nog altijd rare bugs. Maar ik ga zo even een tutorial van de SCM tutorials volgen en via zo'n tutorial even opnieuw te beginnen. Toch bedankt.

Dan heeft hij toch een paar fouten erin laten zitten...

8248:   not model #ERUOS available

"ERUOS" is verkeerd, daardoor kán hij crashen.

00A5: 1@ = create_car #EUROS at 2488.56 -1668.84 13.38
009A: 1@ = create_actor_pedtype 4 model #BFYST at 2488.56 -1667.84 13.38

En je hebt twee keer 1@ gebruikt, je kan een variabele natuurlijk maar 1x gebruiken. ;)

:CRAP
0247: load_model #BFYST
0247: load_model #EUROS
038B: load_requested_models

00D6: if or
8248:   not model #BFYST available
8248:   not model #ERUOS available
004D: jump_if_false @CRAP_2
0001: wait 0 ms
0002: jump @CRAP

Je moet maar één keer de models laden. Nu blijf je models laden. Dus dat moet je veranderen in:

0247: load_model #BFYST
0247: load_model #EUROS
038B: load_requested_models

:CRAP
00D6: if or
8248:   not model #BFYST available
8248:   not model #ERUOS available
004D: jump_if_false @CRAP_2
0001: wait 0 ms
0002: jump @CRAP

(ik weet niet zeker of de laatste echt fout is, maar misschien geeft het bugs..)

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