Random spawns maar skin onthouden?
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Hey,
Stel: Je hebt gecodeerd dat je random spawnt, en je hebt dat zo gedaan:
enum PlayerSpawnInfo { Float:SpawnX, Float:SpawnY, Float:SpawnZ, Float:SpawnA } new Float:SpawnPlaces[][PlayerSpawnInfo] = { {264.5656,1852.7548,8.7578,316.5617}, {261.4799,1871.8197,8.7578,118.5331}, {244.1538,1876.6932,8.7578,4.3103}, {241.1678,1837.7968,6.3516,210.8481}, {243.0274,1818.3099,4.7109,170.0653}, {254.7784,1807.9067,4.7109,48.2009}, {256.0463,1802.2321,7.5052,89.5612}, {236.5994,1802.1357,7.4141,5.6105}, {212.8423,1822.6396,6.4141,274.1163}, {281.5338,1820.3622,4.7104,127.0167}, {297.5332,1840.4692,7.8281,175.4155}, {312.3418,1855.6171,7.8281,242.7828}, {277.5765,1874.4808,8.7578,175.1021}, {264.5656,1852.7548,8.7578,316.5617}, {274.4120,1878.1577,-1.3047,57.2642}, {275.0735,1889.4170,-15.3828,136.5149}, {268.6907,1883.8322,-30.0938,178.1886}, {277.0945,1885.0894,8.4375,96.4546}, {224.7596,1853.9929,12.8458,19.2290}, {234.3233,1932.3949,33.8984,64.4243}, {192.6553,1939.8356,17.6406,269.0563}, {240.8017,1906.1407,18.5154,134.3216}, {264.5432,1891.7048,20.3672,71.9911}, {279.0709,1829.2845,21.4766,65.7243}, {211.5545,1810.7634,21.8672,77.0044}, {142.9904,1831.4360,17.6481,158.9301}, {113.5674,1814.7203,25.4985,95.7812}, {192.4950,1931.1235,17.6406,79.8711}, {190.7490,1940.5381,17.6406,82.3778}, {158.2891,1930.8091,20.4859,52.9241}, {122.9227,1933.0598,22.7578,76.2314} };En dit erbij:
public OnPlayerRequestSpawn(playerid) { ResetSpawnInfo(playerid); return 1; } ResetSpawnInfo(playerid) { new RandPlace = random(sizeof(SpawnPlaces)); new RandWeapon = random(sizeof(SpawnWeapons)); SetSpawnInfo(playerid, 255, 0, SpawnPlaces[RandPlace][SpawnX], SpawnPlaces[RandPlace][SpawnY], SpawnPlaces[RandPlace][SpawnZ], SpawnPlaces[RandPlace][SpawnA], SpawnWeapons[RandWeapon][WeaponID], SpawnWeapons[RandWeapon][WeaponAmmo], 0, 0, 0, 0); return 1; }En iemand kan vantevoren een skin kiezen, hoe zorg ik dan dat: iemand random spawt en evengoed zijn/haar gekozen skin houdt?
PS: ik heb in mijn script een heleboel warnings(50) maar ik snap niet watvoor warnings het zijn, dit is er eentje:
code erbij:
new Float:SpawnWeapons[][PlayerSpawnWeapons] = { {1,0}, // line 95 {3,0}, {4,0}, {5,0}, {8,0}, {9,0}, {16,20}, {18,20}, {22,35}, {24,35}, {26,50}, {27,50}, {29,50}, {30,50}, {34,25}, {42,100}, {37, 50}, {38, 100}, {33, 25} };en de warning:
Whats the problem here?