Ik was met een soort klein projectje bezig alleen nu heb ik al een probleem: de auto's zijn niet gedraait als ik ze spawn. De code hieronder is gewoon even gekopieerd van een tutorial van Dutchy en Patrick om te kijken of ik niks verkeerd gedaan heb maar ook met deze code weigert de auto in de goede positie te staan.
{
use macro (Ctrl+J) "headsa"
to insert a file header
}
{$VERSION 3.0.0000}
var
$PLAYER_CHAR: Player
end // var
03A4: name_thread 'MAIN'
01F0: set_max_wanted_level_to 6
0111: toggle_wasted_busted_check 0
00C0: set_current_time_hours_to 8 minutes_to 0
04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84
03CB: set_rendering_origin_at 2488.56 -1666.84 13.38
0053: $PLAYER_CHAR = create_player #NULL at 2488.56 -1666.84 13.38
01F5: $PLAYER_ACTOR = create_player_actor $PLAYER_CHAR
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
0373: set_camera_directly_behind_player
01B6: set_weather 0
0001: wait 0 ms
087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part 1
087B: set_player $PLAYER_CHAR clothes_texture "JEANSDENIM" model "JEANS" body_part 2
087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER" body_part 3
087B: set_player $PLAYER_CHAR clothes_texture "VEST" model "VEST" body_part 0
070D: rebuild_player $PLAYER_CHAR
01B4: toggle_player $PLAYER_CHAR can_move 1
016A: fade 1 time 0
04BB: select_interior 0
0629: change_integer_stat 181 to 4
016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0
016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0
0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here
0004: $DEFAULT_WAIT_TIME = 250
03E6: remove_text_box
Create_thread @MODEL
// IDLE LOOP
:leeg
wait 500
jump @leeg
end_thread
:MODEL
thread "MODEL"
0247: load_model #GREENWOO
038B: load_requested_models
:MODEL_LOAD
00D6: if
8248: not model #GREENWOO available
004D: jump_if_false @MODEL_SPAWN
0001: wait 0 ms
0002: jump @MODEL_LOAD
:MODEL_SPAWN
0674: set_car_model #GREENWOO numberplate "ABCDEFG"
00A5: $greenwood = create_car #GREENWOO at 1822.23 830.7128 11.51626
Car.Angle($greenwood)= 270.0
0224: set_car $greenwood health_to 250
0249: release_model #GREENWOO
END_THREAD
Ik was met een soort klein projectje bezig alleen nu heb ik al een probleem: de auto's zijn niet gedraait als ik ze spawn. De code hieronder is gewoon even gekopieerd van een tutorial van Dutchy en Patrick om te kijken of ik niks verkeerd gedaan heb maar ook met deze code weigert de auto in de goede positie te staan.
{ use macro (Ctrl+J) "headsa" to insert a file header } {$VERSION 3.0.0000} var $PLAYER_CHAR: Player end // var 03A4: name_thread 'MAIN' 01F0: set_max_wanted_level_to 6 0111: toggle_wasted_busted_check 0 00C0: set_current_time_hours_to 8 minutes_to 0 04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 03CB: set_rendering_origin_at 2488.56 -1666.84 13.38 0053: $PLAYER_CHAR = create_player #NULL at 2488.56 -1666.84 13.38 01F5: $PLAYER_ACTOR = create_player_actor $PLAYER_CHAR 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 0373: set_camera_directly_behind_player 01B6: set_weather 0 0001: wait 0 ms 087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part 1 087B: set_player $PLAYER_CHAR clothes_texture "JEANSDENIM" model "JEANS" body_part 2 087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER" body_part 3 087B: set_player $PLAYER_CHAR clothes_texture "VEST" model "VEST" body_part 0 070D: rebuild_player $PLAYER_CHAR 01B4: toggle_player $PLAYER_CHAR can_move 1 016A: fade 1 time 0 04BB: select_interior 0 0629: change_integer_stat 181 to 4 016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here 0004: $DEFAULT_WAIT_TIME = 250 03E6: remove_text_box Create_thread @MODEL // IDLE LOOP :leeg wait 500 jump @leeg end_thread :MODEL thread "MODEL" 0247: load_model #GREENWOO 038B: load_requested_models :MODEL_LOAD 00D6: if 8248: not model #GREENWOO available 004D: jump_if_false @MODEL_SPAWN 0001: wait 0 ms 0002: jump @MODEL_LOAD :MODEL_SPAWN 0674: set_car_model #GREENWOO numberplate "ABCDEFG" 00A5: $greenwood = create_car #GREENWOO at 1822.23 830.7128 11.51626 Car.Angle($greenwood)= 270.0 0224: set_car $greenwood health_to 250 0249: release_model #GREENWOO END_THREADWat kan ik hier aan doen?