Sanny builder missie probleem
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Een betere weg om onze GTA community te volgen. Leer meer.
Een volledig scherm app op het beginscherm inclusief notificaties, badges en meer.
Weet iemand wat er fout is in deze code:
// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007 DEFINE OBJECTS 1 DEFINE OBJECT SANNY BUILDER 3.03 DEFINE MISSIONS 0 DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script DEFINE UNKNOWN_EMPTY_SEGMENT 0 DEFINE UNKNOWN_THREADS_MEMORY 0 {$VERSION 3.1.0027} //-------------MAIN--------------- thread 'MAIN' 01F0: set_max_wanted_level_to 0 set_wb_check_to 0 00C0: set_current_time_hours_to 8 minutes_to 0 04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 Camera.SetAtPos(2488.56, -1666.84, 13.38) $PLAYER_CHAR = Player.Create(#NULL, 2488.56, -1666.84, 13.38) $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group Camera.SetBehindPlayer set_weather 0 wait 0 Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head) Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs) Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes) Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso) Player.Build($PLAYER_CHAR) Player.CanMove($PLAYER_CHAR) = True fade 1 0 select_interior 0 0629: change_integer_stat 181 to 4 016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here 03E6: remove_text_box jump @MODEL end_thread // zet missie hier :MODEL thread 'MODEL' Model.Load(#CHEETAH) Model.Load(#SILENCED) Model.Load(#BFYST) 038B: load_requested_models :MODEL_27 if or not Model.Available(#CHEETAH) not Model.Available(#SILENCED) not Model.Available(#BFYST) else_jump @MODEL_63 wait 0 jump @MODEL_27 :MODEL_63 0674: set_car_model (#CHEETAH) numberplate "PTCOWNT" $CHEETAH = Car.Create(#CHEETAH, 2458.248, -1659.026, 13.3047) Car.Angle($CHEETAH) = 270.0 Car.Health($CHEETAH) = 1000 $M1 = Marker.CreateAboveCar($CHEETAH) 01B2: give_actor $PLAYER_ACTOR weapon 3 ammo 100 // Load the weapon model before using this 01B9: set_actor $PLAYER_ACTOR armed_weapon_to 3 :MODEL_140 wait 0 Actor.InCar($PLAYER_ACTOR, $CHEETAH) else_jump @MODEL_140 Marker.Disable($M1) $COORDINAAT_X = 2100.96 $COORDINAAT_Y = -1366.837 $COORDINAAT_Z = 23.9844 $COORDINAAT = Marker.CreateIconAndSphere(0, $COORDINAAT_X, $COORDINAAT_Y, $COORDINAAT_Z) :MODEL_210 wait 0 if Car.Wrecked($CHEETAH) else_jump @MODEL_241 wait 0 jump @MODEL :MODEL_241 if 01AE: car $CHEETAH sphere 0 near_point $COORDINAAT_X $COORDINAAT_Y radius 5.0 5.0 stopped else_jump @MODEL_210 wait 0 10@ = Actor.Create(CivFemale, #BFYST, 2094.35, -1342.952, 23.9844) Marker.Disable($COORDINAAT) Actor.Angle(10@) = 88.44 $MARKER = Marker.CreateAboveActor(10@) Actor.WeaponAccuracy(10@) = 100 Actor.Health(10@) = 250 01B2: give_actor 10@ weapon 3 ammo 1000 // Load the weapon model before using this 01B9: set_actor 10@ armed_weapon_to 3 05E2: AS_actor 10@ kill_actor $PLAYER_ACTOR :MODEL_366 wait 0 Actor.Dead(10@) else_jump @MODEL_366 0394: play_music 1 01E3: show_text_1number_styled GXT 'M_PASS' number 10000 time 5000 style 1 // MISSION PASSED!~n~~w~$~1~ Player.Money($PLAYER_CHAR) += 10000 Model.Destroy(#CHEETAH) Model.Destroy(#SILENCED) Model.Destroy(#BFYST) Marker.Disable($MARKER) end_threadWant als ik op Compile druk geeft ie de foutmelding "Niet genoeg paramters gezet. verwachte 2 params"
Weet iemand wat ik moet doen of kan iemand de code verbeteren?
Alvast bedankt!