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Radar icons

Ok, ik ben terug bij modding en ik had deze code gemaakt. Maar de iconen verschijnen niet op de map.

Code:

$ICON1_1 = Marker.CreateIconWithoutSphere(22, 1185.683, -1327.622, 13.56001)
$ICON2_1 = Marker.CreateIconWithoutSphere(22, 2035.368, -1413.713, 16.99219)
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
$ICON1_1 = Marker.CreateIconWithoutSphere(22, 1185.683, -1327.622, 13.56001)
$ICON2_1 = Marker.CreateIconWithoutSphere(22, 2035.368, -1413.713, 16.99219)
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
$ICON1_1 = Marker.CreateIconWithoutSphere(22, 1185.683, -1327.622, 13.56001)
$ICON2_1 = Marker.CreateIconWithoutSphere(22, 2035.368, -1413.713, 16.99219)
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa

Code in Striped SCM:

DEFINE OBJECTS 1
DEFINE OBJECT SANNY BUILDER 3.03	  

DEFINE MISSIONS 0

DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script

DEFINE UNKNOWN_EMPTY_SEGMENT 0

DEFINE UNKNOWN_THREADS_MEMORY 0

{$VERSION 3.1.0027}

//-------------MAIN---------------
thread 'MAIN' 
01F0: set_max_wanted_level_to 6 
set_wb_check_to 0 
00C0: set_current_time_hours_to 8 minutes_to 0 
04E4: unknown_refresh_game_renderer_at 2488.56 -1666.84 
Camera.SetAtPos(2488.56, -1666.84, 13.38)
$PLAYER_CHAR = Player.Create(#NULL, 2488.56, -1666.84, 13.38)
$PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR)
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group 
Camera.SetBehindPlayer
set_weather 0 
wait 0 
Player.SetClothes($PLAYER_CHAR, "PLAYER_FACE", "HEAD", Head)
Player.SetClothes($PLAYER_CHAR, "JEANSDENIM", "JEANS", Legs)
Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCBLK", "SNEAKER", Shoes)
Player.SetClothes($PLAYER_CHAR, "VEST", "VEST", Torso)
Player.Build($PLAYER_CHAR)
Player.CanMove($PLAYER_CHAR) = True
fade 1 0 
select_interior 0 
0629: change_integer_stat 181 to 4 
016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 
016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 
0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here 
$DEFAULT_WAIT_TIME = 250 
03E6: remove_text_box 

:MAIN_297
wait $DEFAULT_WAIT_TIME 
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes 
jump @MAIN_297 
$ICON1_1 = Marker.CreateIconWithoutSphere(22, 1185.683, -1327.622, 13.56001)
$ICON2_1 = Marker.CreateIconWithoutSphere(22, 2035.368, -1413.713, 16.99219)
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
$ICON1_1 = Marker.CreateIconWithoutSphere(22, 1185.683, -1327.622, 13.56001)
$ICON2_1 = Marker.CreateIconWithoutSphere(22, 2035.368, -1413.713, 16.99219)
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
$ICON1_1 = Marker.CreateIconWithoutSphere(22, 1185.683, -1327.622, 13.56001)
$ICON2_1 = Marker.CreateIconWithoutSphere(22, 2035.368, -1413.713, 16.99219)
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa 
04EC: unsupported_in_sa

Edited by GTA Monster

Featured Replies

  • Author

Ik heb het al. Ze staan niet in de create_thread ruimte :puh:

  • 1 month later...

Waar dienen de opcodes van "Unsupported in SA" voor? Daar ben ik wel benieuwd naar :Y

Grz, Beagle :clown:

  • Author
Waar dienen de opcodes van "Unsupported in SA" voor? Daar ben ik wel benieuwd naar :Y

Grz, Beagle :clown:

En ik ben wel benieuwd waarom je nou zo'n domme vraag stelt. Tevens kan het me niks meer schelen, want ik doe niks meer met SCM. Ik heb desondanks andere dingen aan mijn hoofd dan GTAForum en GTA.

Hoezo is het nou weer een domme vraag, ik ben gewoon benieuwd wat voor functie die opcode heeft. Zoveel weet ik namelijk niet van SCM modding af. Blijkbaar is vriendelijkheid te veel gevraagd bij jou :cya:

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