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Geplaatst:
comment_1112003

Ik heb dit:

public OnPlayerCommandText(playerid, cmdtext[])

if (strcmp("/drift1", cmdtext, true, 10) == 0)

{

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid, -311.2424,1508.3677,75.5625);

return 1;

}

if (strcmp("/help", cmdtext, true, 10) == 0)

{

SendClientMessage(playerid,0xAA3333AA,"/drift1 = Drifting Area");

SendClientMessage(playerid,0xAA3333AA,"/sa = Stunt Airport");

SendClientMessage(playerid,0xAA3333AA,"/sp = Skate Park");

return 1;

}

if (strcmp("/sp", cmdtext, true, 10) == 0)

{

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,1816.4980,-1372.4573,15.0781);

return 1;

}

if (strcmp("/sa", cmdtext, true, 10) == 0)

{

SetPlayerInterior(playerid,0);

SetPlayerPos(playerid,410.8022,2532.9373,19.1484);

}

if (strcmp("/dm", cmdtext, true, 10) == 0)

SetPlayerPos(playerid,-1433.8652,-1537.9504,101.7578);

SetPlayerPos(playerid,-1444.5955,-1565.6051,101.7578);

SetPlayerPos(playerid,-1457.4449,-1518.0315,107.4412);

SetPlayerPos(playerid,-1441.8456,-1466.6520,106.3920);

SetPlayerPos(playerid,-1426.7606,-1460.2734,101.6701);

SetPlayerPos(playerid,-1423.1427,-1497.8004,111.1589);

SetPlayerPos(playerid,-1430.6045,-1547.7634,110.3372);

SetPlayerInterior(playerid,0);

GivePlayerWeapon(playerid,24,200);

SetPlayerAmmo(playerid,24,200);

SetPlayerAmmo(playerid,24,200);

SetPlayerAmmo(playerid,24,200);

GivePlayerWeapon(playerid,25,200);

SetPlayerAmmo(playerid,25,200);

SetPlayerAmmo(playerid,25,200);

SetPlayerAmmo(playerid,25,200);

SetPlayerAmmo(playerid,25,200);

GivePlayerWeapon(playerid,32,200);

SetPlayerAmmo(playerid,32,200);

SetPlayerAmmo(playerid,32,200);

SetPlayerAmmo(playerid,32,200);

GivePlayerWeapon(playerid,36,10);

SetPlayerAmmo(playerid,36,10);

SetPlayerAmmo(playerid,36,10);

SetPlayerAmmo(playerid,36,10);

GivePlayerWeapon(playerid,34,200);

SetPlayerAmmo(playerid,34,200);

SetPlayerAmmo(playerid,34,200);

SetPlayerAmmo(playerid,34,200);

return 1;

}

compile

en dan krijg ik deze fouten!!:

C:\DOCUME~1\ADMINI~1\MIJNDO~1\GTASER~1\GAMEMO~1\STUNTS~1.PWN(301) : warning 217: loose indentation

C:\DOCUME~1\ADMINI~1\MIJNDO~1\GTASER~1\GAMEMO~1\STUNTS~1.PWN(329) : warning 217: loose indentation

Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase

2 Warnings.

fix plz alvast bedankt

Featured Replies

Geplaatst:
comment_1112100

Ten eerste snap ik je /dm command niet, hij zet je op 15 verschillende plaatsen tegelijk, en jij geeft wapens dubblel wat helemaal niet kan,

vervang

if (strcmp("/dm", cmdtext, true, 10) == 0)

SetPlayerPos(playerid,-1433.8652,-1537.9504,101.7578);

door

if (strcmp("/dm", cmdtext, true, 10) == 0)

{

SetPlayerPos(playerid,-1433.8652,-1537.9504,101.7578);

Geplaatst:
comment_1112107

Wat is dit voor vaag gedoe?

if (strcmp("/dm", cmdtext, true, 10) == 0)
SetPlayerPos(playerid,-1433.8652,-1537.9504,101.7578);
SetPlayerPos(playerid,-1444.5955,-1565.6051,101.7578);
SetPlayerPos(playerid,-1457.4449,-1518.0315,107.4412);
SetPlayerPos(playerid,-1441.8456,-1466.6520,106.3920);
SetPlayerPos(playerid,-1426.7606,-1460.2734,101.6701);
SetPlayerPos(playerid,-1423.1427,-1497.8004,111.1589);
SetPlayerPos(playerid,-1430.6045,-1547.7634,110.3372);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid,24,200);
SetPlayerAmmo(playerid,24,200);
SetPlayerAmmo(playerid,24,200);
SetPlayerAmmo(playerid,24,200);
GivePlayerWeapon(playerid,25,200);
SetPlayerAmmo(playerid,25,200);
SetPlayerAmmo(playerid,25,200);
SetPlayerAmmo(playerid,25,200);
SetPlayerAmmo(playerid,25,200);
GivePlayerWeapon(playerid,32,200);
SetPlayerAmmo(playerid,32,200);
SetPlayerAmmo(playerid,32,200);
SetPlayerAmmo(playerid,32,200);
GivePlayerWeapon(playerid,36,10);
SetPlayerAmmo(playerid,36,10);
SetPlayerAmmo(playerid,36,10);
SetPlayerAmmo(playerid,36,10);
GivePlayerWeapon(playerid,34,200);
SetPlayerAmmo(playerid,34,200);
SetPlayerAmmo(playerid,34,200);
SetPlayerAmmo(playerid,34,200);
return 1;
}

Als je meerdere DM spawns wilt hebben moet je bovenaan je script:

new Float:gRandomDmSpawns[7][3] = { // als je meer wilt toevoegen, verander 7 naar het aantal
{-1433.8652,-1537.9504,101.7578}
{-1444.5955,-1565.6051,101.7578}
{-1457.4449,-1518.0315,107.4412}
{-1441.8456,-1466.6520,106.3920}
{-1426.7606,-1460.2734,101.6701}
{-1423.1427,-1497.8004,111.1589}
{-1430.6045,-1547.7634,110.3372}
};

en vervolgens bij je /dm command:

if(strcmp("/dm", cmdtext, true) == 0)
{
new rand = random(sizeof(gRandomPlayerSpawns));
SetPlayerPos(playerid, gRandomDmSpawns[rand][0], gRandomDmSpawns[rand][1], gRandomDmSpawns[rand][2]); 
return 1;
}

Je geeft de speler ook 3x hetzelfde ammo voor hetzelfde wapen, ik zie niet in waarvoor dat nodig is.

GivePlayerWeapon(playerid, 24, 800);
GivePlayerWeapon(playerid, 25, 800);
GivePlayerWeapon(playerid, 32, 800);
GivePlayerWeapon(playerid, 36, 40);
GivePlayerWeapon(playerid, 34, 800);

Geplaatst:
  • Auteur
comment_1112206
Ten eerste snap ik je /dm command niet, hij zet je op 15 verschillende plaatsen tegelijk, en jij geeft wapens dubblel wat helemaal niet kan,

vervang

if (strcmp("/dm", cmdtext, true, 10) == 0)

SetPlayerPos(playerid,-1433.8652,-1537.9504,101.7578);

door

if (strcmp("/dm", cmdtext, true, 10) == 0)

{

SetPlayerPos(playerid,-1433.8652,-1537.9504,101.7578);

bedankt nu heb ik nog meer fouten -.-

Geplaatst:
  • Auteur
comment_1112213
Wat is dit voor vaag gedoe?

if (strcmp("/dm", cmdtext, true, 10) == 0)
SetPlayerPos(playerid,-1433.8652,-1537.9504,101.7578);
SetPlayerPos(playerid,-1444.5955,-1565.6051,101.7578);
SetPlayerPos(playerid,-1457.4449,-1518.0315,107.4412);
SetPlayerPos(playerid,-1441.8456,-1466.6520,106.3920);
SetPlayerPos(playerid,-1426.7606,-1460.2734,101.6701);
SetPlayerPos(playerid,-1423.1427,-1497.8004,111.1589);
SetPlayerPos(playerid,-1430.6045,-1547.7634,110.3372);
SetPlayerInterior(playerid,0);
GivePlayerWeapon(playerid,24,200);
SetPlayerAmmo(playerid,24,200);
SetPlayerAmmo(playerid,24,200);
SetPlayerAmmo(playerid,24,200);
GivePlayerWeapon(playerid,25,200);
SetPlayerAmmo(playerid,25,200);
SetPlayerAmmo(playerid,25,200);
SetPlayerAmmo(playerid,25,200);
SetPlayerAmmo(playerid,25,200);
GivePlayerWeapon(playerid,32,200);
SetPlayerAmmo(playerid,32,200);
SetPlayerAmmo(playerid,32,200);
SetPlayerAmmo(playerid,32,200);
GivePlayerWeapon(playerid,36,10);
SetPlayerAmmo(playerid,36,10);
SetPlayerAmmo(playerid,36,10);
SetPlayerAmmo(playerid,36,10);
GivePlayerWeapon(playerid,34,200);
SetPlayerAmmo(playerid,34,200);
SetPlayerAmmo(playerid,34,200);
SetPlayerAmmo(playerid,34,200);
return 1;
}

Als je meerdere DM spawns wilt hebben moet je bovenaan je script:

new Float:gRandomDmSpawns[7][3] = { // als je meer wilt toevoegen, verander 7 naar het aantal
{-1433.8652,-1537.9504,101.7578}
{-1444.5955,-1565.6051,101.7578}
{-1457.4449,-1518.0315,107.4412}
{-1441.8456,-1466.6520,106.3920}
{-1426.7606,-1460.2734,101.6701}
{-1423.1427,-1497.8004,111.1589}
{-1430.6045,-1547.7634,110.3372}
};

en vervolgens bij je /dm command:

if(strcmp("/dm", cmdtext, true) == 0)
{
new rand = random(sizeof(gRandomPlayerSpawns));
SetPlayerPos(playerid, gRandomDmSpawns[rand][0], gRandomDmSpawns[rand][1], gRandomDmSpawns[rand][2]); 
return 1;
}

Je geeft de speler ook 3x hetzelfde ammo voor hetzelfde wapen, ik zie niet in waarvoor dat nodig is.

GivePlayerWeapon(playerid, 24, 800);
GivePlayerWeapon(playerid, 25, 800);
GivePlayerWeapon(playerid, 32, 800);
GivePlayerWeapon(playerid, 36, 40);
GivePlayerWeapon(playerid, 34, 800);

werkt niet echt kan je het in 1 command doen bij pastebin

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