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comment_1121516

Dit stukje tekst zag ik zojuist op gtainside staan:

True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.

- M-rating

- Isometric camera angle

- Cel-shaded polygons w/ black borders

- good touch-screen implementation - 'tasteful' minigames, streamlining interface

- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking

- stats uploaded to Rockstar Social Club website via Wi-Fi

- finger-sized icons

- missions designed for shorter periods of play, arcade quality

- aiming with control pad, auto targeting with R button

- subtle autosteer

- if you fail a mission, you can jump back to the action sequence

- chain gun, flamethrower

- good portion of Liberty City is modeled in the game (different routes than console games)

- no probems with load times, draw-in or frame rate

- lots of pedestrians, cars, etc on screen

- Wanted system - objective is to disable police cars any way possible

- real-time weather effects, 24-hour day/night cycle

- lots of radio stations to listen to (more instrumentals than vocals)

- 800,000 lines of hand-optimized source code (hey, the people like the info, right?)

- no details yet on multiplayer/Wi-Fi features

>Hier< vind je de screenshots. :)

Nu zijn er dus weer een aantal dingen duidelijk

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Geplaatst:
comment_1121524

Het grootste gedeelte was al bekend hoor...:puh:

Zoals Chell-Shading, dat zag je op de screens.

Van Isometrisch zicht, ook bekend.

if you fail a mission, you can jump back to the action sequence => Ook bekend...:7

Mvg;

MegaPilot.

Bewerkt: door MegaPilot

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