Geplaatst: 19 februari 200916 jaren comment_1277228 Ik heb ENBSeries voor GTA SA maar als ik de graphics activeer zien de auto's er heel raar uit (zie screen). Mijn videokaart: RADEON X300 SE 128MB HyperMemory (RADEON X300 SE (0x5B60)) Video RAM: 128 MB Video Card 3D Acceleration: Yes Video HW Rasterization: Yes Video HW Transform & Lighting: Yes Vertex Shader Ver.: 2.0 Pixel Shader Ver.: 2.0 Bewerkt: 19 februari 200916 jaren door rdewit
Geplaatst: 19 februari 200916 jaren comment_1277474 Wat is de config? Ik fix hem wel, shader 3 staat aan. Bewerkt: 19 februari 200916 jaren door ikt
Geplaatst: 20 februari 200916 jaren Auteur comment_1278017 Hier is mijn config. [PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=0 AlternativeDepth=1 AllowAntialias=1 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=0 EnableShaders_3_0=1 AdditionalConfigFile=enbseries2.ini UseMRTRendering=0 [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=1 EnableMotionBlur=1 EnableWater=1 EnableShadow=1 DepthBias=0 EnableDepthOfField=1 [iNPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=44 KeyShadow=119 KeyWater=118 KeyShowFPS=106 [REFLECTION] ReflectionPower=10 ChromePower=0 UseCurrentFrameReflection=1 ReflectionQuality=0 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=0 ReflectionDepthBias=0 UseLowResReflection=0 ReflectionSinglePass=1 UseEnvBump=0 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=1 [bLOOM] BloomPowerDay=20 BloomFadeTime=2000 BloomConstantDay=5 BloomQuality=0 BloomScreenLevelDay=60 BloomCurveDay=3 BloomPowerNight=20 BloomConstantNight=5 BloomCurveNight=3 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=20 BloomAllowOversaturation=1 BloomMaxLimit=100 [sSAO] UseFilter=1 OcclusionQuality=0 FilterQuality=1 DarkeningLevel=30 BrighteningLevel=30 IlluminationLevel=30 AdditiveIlluminationLevel=30 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=50 UseForAlphaTest=1 UseForAlphaBlend=1 [colorCORRECTION] DarkeningAmountDay=10 ScreenLevelDay=60 ScreenLevelNight=20 DarkeningAmountNight=-20 GammaCurveDay=0 GammaCurveNight=3 ColorSaturationDay=0 ColorSaturationNight=0 UsePaletteTexture=0 [WATER] UseWaterDeep=1 WaterDeepness=20 WaterQuality=0 [sHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=0 UseShadowFilter=1 FilterQuality=2 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=1 MotionBlurVelocity=40 MotionBlurRotation=40 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=2 DOFNumberOfPasses=2 DOFFocusRange=80 DOFBlurinessRange=2
Geplaatst: 25 februari 200916 jaren comment_1283023 Ik zag bij een filmpje op youtube dat er bij effects een paar op 0 moeten staan maar dat is dan denk ik niet jou probleem Maar je moet wel in game je graphix op very high zetten. Bewerkt: 26 februari 200916 jaren door hommelkip
Geplaatst: 25 februari 200916 jaren comment_1283076 Let niet op de bovenstaande post van de onweter boven mij. [PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=0 AlternativeDepth=1 AllowAntialias=1 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=0 EnableShaders_3_0=0 AdditionalConfigFile=enbseries2.ini UseMRTRendering=0 [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=1 EnableMotionBlur=1 EnableWater=1 EnableShadow=1 DepthBias=0 EnableDepthOfField=1 [iNPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=44 KeyShadow=119 KeyWater=118 KeyShowFPS=106 [REFLECTION] ReflectionPower=10 ChromePower=0 UseCurrentFrameReflection=1 ReflectionQuality=0 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=0 ReflectionDepthBias=0 UseLowResReflection=0 ReflectionSinglePass=0 UseEnvBump=0 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=1 [bLOOM] BloomPowerDay=20 BloomFadeTime=2000 BloomConstantDay=5 BloomQuality=0 BloomScreenLevelDay=60 BloomCurveDay=3 BloomPowerNight=20 BloomConstantNight=5 BloomCurveNight=3 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=20 BloomAllowOversaturation=1 BloomMaxLimit=100 [sSAO] UseFilter=1 OcclusionQuality=0 FilterQuality=1 DarkeningLevel=30 BrighteningLevel=30 IlluminationLevel=30 AdditiveIlluminationLevel=30 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=50 UseForAlphaTest=1 UseForAlphaBlend=1 [colorCORRECTION] DarkeningAmountDay=10 ScreenLevelDay=60 ScreenLevelNight=20 DarkeningAmountNight=-20 GammaCurveDay=0 GammaCurveNight=3 ColorSaturationDay=0 ColorSaturationNight=0 UsePaletteTexture=0 [WATER] UseWaterDeep=1 WaterDeepness=20 WaterQuality=0 [sHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=0 UseShadowFilter=1 FilterQuality=2 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=1 MotionBlurVelocity=40 MotionBlurRotation=40 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=2 DOFNumberOfPasses=2 DOFFocusRange=80 DOFBlurinessRange=2 Bewerkt: 25 februari 200916 jaren door ikt
Geplaatst: 26 februari 200916 jaren comment_1283908 Let niet op de bovenstaande post van de onweter boven mij. [PROXY] EnableProxyLibrary=0 InitProxyFunctions=1 ProxyLibrary= [GLOBAL] UseEffect=0 AlternativeDepth=1 AllowAntialias=1 BugFixMode=0 SkipShaderOptimization=0 QuadVertexBuffer=0 EnableShaders_3_0=0 AdditionalConfigFile=enbseries2.ini UseMRTRendering=0 [EFFECT] EnableBloom=1 EnableOcclusion=0 EnableReflection=1 EnableMotionBlur=1 EnableWater=1 EnableShadow=1 DepthBias=0 EnableDepthOfField=1 [iNPUT] KeyUseEffect=123 KeyBloom=120 KeyOcclusion=121 KeyReflection=122 KeyCombination=16 KeyScreenshot=44 KeyShadow=119 KeyWater=118 KeyShowFPS=106 [REFLECTION] ReflectionPower=10 ChromePower=0 UseCurrentFrameReflection=1 ReflectionQuality=0 ReflectionSourceSpecular=50 ReflectionSourceTFactor=50 UseAdditiveReflection=0 ReflectionDepthBias=0 UseLowResReflection=0 ReflectionSinglePass=0 UseEnvBump=0 EnvBumpAmount=100 EnvBumpOffset=100 ReflectionFlip=1 [bLOOM] BloomPowerDay=20 BloomFadeTime=2000 BloomConstantDay=5 BloomQuality=0 BloomScreenLevelDay=60 BloomCurveDay=3 BloomPowerNight=20 BloomConstantNight=5 BloomCurveNight=3 BloomScreenLevelNight=20 BloomAdaptationScreenLevel=80 BloomAdaptationMultiplier=20 BloomAllowOversaturation=1 BloomMaxLimit=100 [sSAO] UseFilter=1 OcclusionQuality=0 FilterQuality=1 DarkeningLevel=30 BrighteningLevel=30 IlluminationLevel=30 AdditiveIlluminationLevel=30 UseAmbientOcclusion=1 UseIndirectLighting=1 FadeDistance=50 UseForAlphaTest=1 UseForAlphaBlend=1 [colorCORRECTION] DarkeningAmountDay=10 ScreenLevelDay=60 ScreenLevelNight=20 DarkeningAmountNight=-20 GammaCurveDay=0 GammaCurveNight=3 ColorSaturationDay=0 ColorSaturationNight=0 UsePaletteTexture=0 [WATER] UseWaterDeep=1 WaterDeepness=20 WaterQuality=0 [sHADOW] ShadowFadeStart=40 ShadowFadeEnd=80 ShadowAmountDay=60 ShadowAmountNight=30 ShadowScreenLevelDay=60 ShadowScreenLevelNight=20 ShadowQuality=0 UseShadowFilter=1 FilterQuality=2 ShadowBlurRange=30 [ENGINE] ForceAnisotropicFiltering=0 MaxAnisotropy=8 ForceDisplayRefreshRate=0 DisplayRefreshRateHz=60 [MOTIONBLUR] MotionBlurQuality=1 MotionBlurVelocity=40 MotionBlurRotation=40 [PERPIXELLIGHTING] SpecularColorMin=0 SpecularColorMax=100 SpecularColorMultiplier=100 SpecularGlossinessMin=0 SpecularGlossinessMax=100 SpecularGlossinessMultiplier=100 [DEPTHOFFIELD] DOFQuality=2 DOFNumberOfPasses=2 DOFFocusRange=80 DOFBlurinessRange=2 Lol, wil jij me op me andere topic helpen dan xD ENBseries probleem
Geplaatst: 9 maart 200916 jaren comment_1294977 Video RAM: 128 MB Volgensmij is jouw videokaart niet (volledig) geschikt voor ENB Series. 128 MB Ram is namelijk érg weinig voor een videokaart. Ik neem daarom ook aan dat dit een verouderd model is. Apple-Mac
Ik heb ENBSeries voor GTA SA maar als ik de graphics activeer zien de auto's er heel raar uit (zie screen).
Mijn videokaart:
RADEON X300 SE 128MB HyperMemory (RADEON X300 SE (0x5B60))
Video RAM: 128 MB
Video Card 3D Acceleration: Yes
Video HW Rasterization: Yes
Video HW Transform & Lighting: Yes
Vertex Shader Ver.: 2.0
Pixel Shader Ver.: 2.0
Bewerkt: door rdewit