na enige tijd een goede werking van m'n menu's, zit er een lijpe fout in.
als ik bij de bank binnenga, krijg ik het worldboundary menu.... en bij /buygun het bankmenu. iets haalt dus die scripts door elkaar. enig idee wat de oorzaak hiervan kan zijn?
Hallo,
na enige tijd een goede werking van m'n menu's, zit er een lijpe fout in.
als ik bij de bank binnenga, krijg ik het worldboundary menu.... en bij /buygun het bankmenu. iets haalt dus die scripts door elkaar. enig idee wat de oorzaak hiervan kan zijn?
het is sinds ik dit script heb toegevoegd:
/*------------------------------------------------------------------------------------/ Simple Gun Menu - by joemomma53. You may use/edit this, but DO NOT steal the script! That includes, but not limited to - Not giving me credits, saying you wrote it, taking all credit to yourself. /-----------------------------------------------------------------------------------*/ #include <a_samp> #define FILTERSCRIPT #define COLOR_RED 0xAA3333AA #if defined FILTERSCRIPT new Menu:guns; public OnFilterScriptInit() { print("\n--------------------------------------"); print(" Gun Menu by joemomma53 "); print("--------------------------------------\n"); guns = CreateMenu("Buy a gun.", 1, 50.0, 180.0, 200.0, 200.0); AddMenuItem(guns, 0, "Deagle"); //$250+2pb AddMenuItem(guns, 0, "Sdpistol"); //$300+2pb AddMenuItem(guns, 0, "Pistol"); //$275+2pb AddMenuItem(guns, 0, "Grenades"); //$80 AddMenuItem(guns, 0, "MP5"); //$375+3pb AddMenuItem(guns, 0, "AK47"); //$400+3pb AddMenuItem(guns, 0, "M4"); //$350+3pb AddMenuItem(guns, 0, "Combat Shotgun"); //$550+7pb AddMenuItem(guns, 0, "Rifle"); //$400+6pb AddMenuItem(guns, 0, "Armor"); //$700 return 1; } public OnFilterScriptExit() { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { new Menu:current; current = GetPlayerMenu(playerid); if(current == guns) { switch(row) { case 0: { //Row 1 code if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFF000055, "Not enough money!"); GivePlayerWeapon(playerid, 24, 50); GivePlayerMoney(playerid,(playerid)-5000); SendClientMessage(playerid, COLOR_RED, "Weapon purchased!"); } case 1: { //Row 2 code if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFF000055, "Not enough money!"); GivePlayerWeapon(playerid, 23, 50); GivePlayerMoney(playerid,(playerid)-5000); SendClientMessage(playerid, COLOR_RED, "Weapon Purchased!"); } case 2: { //Row 3 code if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFF000055, "Not enough money!"); GivePlayerWeapon(playerid, 22, 50); GivePlayerMoney(playerid,(playerid)-5000); SendClientMessage(playerid, COLOR_RED, "Weapon Purchased!"); } case 3: { //Row 4 code if(GetPlayerMoney(playerid) < 2000) return SendClientMessage(playerid, 0xFF000055, "Not enough money!"); GivePlayerWeapon(playerid, 16, 4); GivePlayerMoney(playerid,(playerid)-2000); SendClientMessage(playerid, COLOR_RED, "Weapon Purchased!"); } case 4: { //Row 5 code if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, 0xFF000055, "Not enough money!"); GivePlayerWeapon(playerid, 29, 500); GivePlayerMoney(playerid,(playerid)-10000); SendClientMessage(playerid, COLOR_RED, "Weapon Purchased!"); } case 5: { //Row 6 code if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, 0xFF000055, "Not enough money!"); GivePlayerWeapon(playerid, 30, 500); GivePlayerMoney(playerid,(playerid)-10000); SendClientMessage(playerid, COLOR_RED, "Weapon Purchased!"); } case 6: { //Row 7 code if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, 0xFF000055, "Not enough money!"); GivePlayerWeapon(playerid, 30, 500); GivePlayerMoney(playerid,(playerid)-10000); SendClientMessage(playerid, COLOR_RED, "Weapon Purchased!"); } case 7: { //Row 8 code if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, 0xFF000055, "Not enough money!"); GivePlayerWeapon(playerid, 27, 500); GivePlayerMoney(playerid,(playerid)-10000); SendClientMessage(playerid, COLOR_RED, "Weapon Purchased!"); } case 8: { //Row 9 code if(GetPlayerMoney(playerid) < 10000) return SendClientMessage(playerid, 0xFF000055, "Not enough money!"); GivePlayerWeapon(playerid, 33, 500); GivePlayerMoney(playerid,(playerid)-10000); SendClientMessage(playerid, COLOR_RED, "Weapon Purchased!"); } case 9: { //Row 10 code if(GetPlayerMoney(playerid) < 5000) return SendClientMessage(playerid, 0xFF000055, "Not enough money!"); SetPlayerArmour(playerid, 100); GivePlayerMoney(playerid,(playerid)-5000); SendClientMessage(playerid, COLOR_RED, "Armor Purchased!"); } } } return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if(strcmp(cmdtext, "/buygun", true) == 0) { ShowMenuForPlayer(guns, playerid); return 1; } return 0; } #endifiemand een idee waar de fout zit??
alvast bedankt!
thuron