Geplaatst: 11 maart 200916 jaren comment_1296559 Kan iemand me hier mee helpen hoe kan ik dit alleen voor een huis auto laten werken if(strcmp(cmd, "/lock", true) == 0) { if(IsPlayerConnected(playerid)) { new carid; if (gTeam[playerid] == 2 || gTeam[playerid] == 1) { if(gLastCar[playerid] == 0 && PlayerInfo[playerid][pPhousekey] == 255) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle."); return 1; } else if(gLastCar[playerid] != 0 && gLastCar[playerid] != PlayerInfo[playerid][pPhousekey]+1) { if (HireCar[playerid] != gLastCar[playerid] && HireCar[playerid] != 299) { gLastDriver[HireCar[playerid]] = 300; gCarLock[HireCar[playerid]] = 0; UnLockCar(HireCar[playerid]); } HireCar[playerid] = gLastCar[playerid]; } } if (PlayerInfo[playerid][pPhousekey] == 255) { if(HireCar[playerid] == 299) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle."); return 1; } } carid = PlayerInfo[playerid][pPhousekey]+1; if(HireCar[playerid] != 299 && !SwitchKey[playerid]) { carid = HireCar[playerid]; } //new driver = gLastDriver[carid]; new lockstatus = gCarLock[carid]; new Float:cx,Float:cy,Float:cz; GetVehiclePos(carid, cx, cy, cz); switch (lockstatus) { case 0: { if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle"); return 1; } if(HireCar[playerid] == carid && !SwitchKey[playerid]) { GameTextForPlayer(playerid, "~w~Hire Vehicle ~r~Locked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 1; LockCar(carid); } else if (PlayerInfo[playerid][pPhousekey] == carid-1) { GameTextForPlayer(playerid, "~w~House Vehicle ~r~Locked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 1; LockCar(carid); return 1; } } case 1: { if(HireCar[playerid] == 299 && PlayerInfo[playerid][pPhousekey] == 255) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle"); return 1; } if(HireCar[playerid] == carid && !SwitchKey[playerid]) { GameTextForPlayer(playerid, "~w~Hire Vehicle ~g~Unlocked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 0; UnLockCar(carid); } if (PlayerInfo[playerid][pPhousekey] == carid-1) { GameTextForPlayer(playerid, "~w~House Vehicle ~g~Unlocked", 5000, 6); PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0); gCarLock[carid] = 0; UnLockCar(carid); return 1; } } default: { SendClientMessage(playerid, COLOR_GRAD2, " Error"); } } if(carid == 256) { SendClientMessage(playerid, COLOR_GRAD2, " You dont have a Vehicle !"); } } return 1; }
Geplaatst: 21 maart 200916 jaren comment_1304664 ik denk dat je dan je huisauto's een naam moet geven: housecar1 = Createvehicle(en alles hier) en die dan later in je script terug laten komen. isplayerinvehicle(playerid,housecar1) denk ik, maar dan zou ik nog ff naar wiki kijken voor de definities van isplayerinvehicle.
Kan iemand me hier mee helpen hoe kan ik dit alleen voor een huis auto laten werken