In verband met nieuwe ideeën begin ik met een nieuw script. Het beginstukje is klaar, alleen crasht hij .
Code:
DEFINE MISSIONS 0
//DEFINE MISSION {ID} 0 AT {LABEL} @
DEFINE EXTERNAL_SCRIPTS 0 // Use -1 in order not to compile AAA script
//DEFINE SCRIPT {NAME} AT {LABEL} @
DEFINE UNKNOWN_EMPTY_SEGMENT 0
DEFINE UNKNOWN_THREADS_MEMORY 0
{$VERSION 3.0.0000}
var
$PLAYER_CHAR: Player
end // var
03A4: name_thread 'MAIN'
01F0: set_max_wanted_level_to 6
0111: toggle_wasted_busted_check 0
00C0: set_current_time_hours_to 8 minutes_to 0
04E4: unknown_refresh_game_renderer_at 1642.32 -2333.009
03CB: set_rendering_origin_at 1642.32 -2333.009 13.54688
0053: $PLAYER_CHAR = create_player #NULL at 1642.32 -2333.009 13.54688
01F5: $PLAYER_ACTOR = create_player_actor $PLAYER_CHAR
07AF: $PLAYER_GROUP = player $PLAYER_CHAR group
0373: set_camera_directly_behind_player
01B6: set_weather 0
0001: wait 0 ms
087B: set_player $PLAYER_CHAR clothes_texture "PLAYER_FACE" model "HEAD" body_part 1
087B: set_player $PLAYER_CHAR clothes_texture "WORKTRCAMOGRN" model "WORKTR" body_part 2
087B: set_player $PLAYER_CHAR clothes_texture "SNEAKERBINCBLK" model "SNEAKER" body_part 3
087B: set_player $PLAYER_CHAR clothes_texture "HOODYAGREEN" model "HOODYA" body_part 0
070D: rebuild_player $PLAYER_CHAR
01B4: toggle_player $PLAYER_CHAR can_move 1
016A: fade 1 time 0
04BB: select_interior 0
0629: change_integer_stat 181 to 4
016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0
016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0
0180: set_on_mission_flag_to $ONMISSION // Note: your missions have to use the variable defined here
0004: $DEFAULT_WAIT_TIME = 250
03E6: remove_text_box
054C: use_GXT_table 'MYOWN'
// put your create_thread commands here
create_thread @START
:MAIN_LOOP
0001: wait $DEFAULT_WAIT_TIME ms
00BF: $TIME_HOURS = current_time_hours, $TIME_MINS = current_time_minutes
0002: jump @MAIN_LOOP
// put your mods (threads) here
:START
thread 'START'
Model.Load(#GREENWOO)
Model.Load(#FAM2)
:START_1
if and
Model.Available(#GREENWOO)
Model.Available(#FAM2)
jf @START_1
wait 0
0674: set_car_model #GREENWOO numberplate "GROVE4L"
1@ = Car.Create(#GREENWOO, 1629.11, -2325.178, 13.43366)
Car.Angle(1@) = 270.0
2@ = Actor.Create(GANG2, #FAM2, 1629.11, -2325.178, 13.9)
036A: put_actor 2@ in_car 1@
3@ = Marker.CreateAboveCar(1@)
0165: set_marker 3@ color_to 1
00BA: show_text_styled GXT 'START0' time 2000 style 2 // A New Start...
wait 2000
00BB: show_text_lowpriority GXT 'START1' time 2500 flag 1 // ~w~Stap in de ~g~Greenwood~w~.
:START_2
if
Actor.InCar($PLAYER_ACTOR, 1@)
jf @START_2
Marker.Disable(3@)
00BB: show_text_lowpriority GXT 'START2' time 2500 flag 1 // ~w~Rij naar je nieuwe ~y~huis~w~.
02A8: $HOUSEMARKER = create_marker 31 at 1497.047 -688.0034 95.06331
03BC: 4@ = create_sphere_at 1514.474 -694.4025 94.25 radius 5.0
:START_3
if
0100: actor $PLAYER_ACTOR in_sphere 1514.474 -694.4025 94.25 radius 5.0 5.0 5.0 sphere 1 in_car
jf @START_3
Marker.Disable(4@)
015F: set_camera_position 1514.474 -696.4025 94.75 rotation 0.0 0.0 0.0
wait 500
00BB: show_text_lowpriority GXT 'START3' time 2500 flag 1 // ~w~In San Andreas heb je voor bijna alles geld nodig. Hier heb je 50 dollar.
wait 500
Player.Money($PLAYER_CHAR) += 50
wait 2500
0373: set_camera_directly_behind_player
0249: release_model #GREENWOO
0249: release_model #FAM2
end_thread
//-------------Mission 0---------------
// put your missions here
//-------------External script 0---------------
// put your external scripts here
Ik denk dat de fout bij de :START1 of in het begin van de :START_2 zit, want SA geeft de 'Reageert niet' melding in Taakbeheer pas na een paar seconden (ca. 5).
In verband met nieuwe ideeën begin ik met een nieuw script. Het beginstukje is klaar, alleen crasht hij
.
Code:
Ik denk dat de fout bij de :START1 of in het begin van de :START_2 zit, want SA geeft de 'Reageert niet' melding in Taakbeheer pas na een paar seconden (ca. 5).
Heeft iemand een oplossing voor deze crash?