eey ken iemand ff mijn script fixen, ik weet niet wat er fout is. owjha. ik wil er ook nog bij dat er dan groot in beeld komt dat als je bij army komt : bestrijd de holbewoners op het eiland, volg met je boot de boeien.
en bij de holbewoners : verdedig je tegen de aanval van Army.
eey ken iemand ff mijn script fixen, ik weet niet wat er fout is. owjha. ik wil er ook nog bij dat er dan groot in beeld komt dat als je bij army komt : bestrijd de holbewoners op het eiland, volg met je boot de boeien.
en bij de holbewoners : verdedig je tegen de aanval van Army.
dit is me script
#include <a_samp> #define TEAM_ARMY #define TEAM_HOLBEWONERS #define TEAM_ARMY_COLOR 0x0000FFAA #define TEAM_HOLBEWONERS_COLOR 0x228B22AA #define SetPlayerCollor new gTeam[MAX_PLAYERS]; main() { print("\n----------------------------------"); print(" Eiland DM by Morph"); print("----------------------------------\n"); } forward SetPlayerTeamFromClass(playerid, classid); forward SetPlayerToTeamCollor(playerid); public OnGameModeInit() { // Don't use these lines if it's a filterscript SetGameModeText("Eiland DM"); //OBJECTEN //------------------------------------------------------------------------------ CreateObject(10166, 2720.812256, -4527.056152, 4.692905, -362.68176907, 0, -44.9999906894); // object CreateObject(18228, 2716.850098, -4504.871094, 2.373139, 0, 0, 146.249998389); // object (4) CreateObject(18227, 2753.549561, -4513.597168, -10.805813, 0, 0, 0); // object (5) CreateObject(17299, 2725.408691, -4541.300293, -0.805550, 0, -27.5019741977, -20.6264806483); // object (6) CreateObject(620, 2741.032471, -4517.572754, 12.521744, 0, 0, 0); // object (7) CreateObject(18228, 2685.424561, -4524.225098, 7.589257, 0, 0, -123.749945748); // object (8) CreateObject(17030, 2793.596924, -4535.766113, -3.832699, 0, 0, 33.750021665); // object (10) CreateObject(17030, 2798.518799, -4569.424316, -2.979739, 0, 0, 213.749927127); // object (11) CreateObject(17958, 2731.364258, -4529.476563, 14.010436, 0, 0, 0); // object (12) CreateObject(14468, 2747.665283, -4563.926758, 7.911938, 0, 0, 0); // object (13) CreateObject(14468, 2742.876953, -4549.204590, 14.379506, 0, 0, 0); // object (14) CreateObject(623, 2740.516602, -4554.916992, 10.221861, 0, 0, 0); // object (15) CreateObject(621, 2722.015137, -4548.965820, 17.348785, 0, 0, 0); // object (16) CreateObject(618, 2736.150146, -4535.208984, 14.936138, 0, 0, 0); // object (17) CreateObject(3461, 2763.333740, -4554.149902, 15.220681, 0, 0, 0); // object (18) CreateObject(3461, 2758.026367, -4561.387207, 10.723750, 0, 0, 56.2500170097); // object (19) CreateObject(3461, 2755.661377, -4566.041016, 5.859005, 0, 0, 0); // object (20) CreateObject(3461, 2750.446289, -4570.535645, 5.390420, 0, 0, 0); // object (21) CreateObject(3461, 2748.308594, -4572.668457, 5.475895, 0, 0, 0); // object (22) CreateObject(3461, 2746.821777, -4555.622559, 15.541526, 0, 0, 0); // object (23) CreateObject(3461, 2753.634521, -4536.640137, 17.104599, 0, 0, 0); // object (24) CreateObject(3461, 2742.254883, -4537.371094, 17.593290, 0, 0, 0); // object (25) CreateObject(3524, 2743.006836, -4541.384766, 17.548664, 0, 0, -22.4999953447); // object (26) CreateObject(3528, 2692.991211, -4523.263672, 25.098658, 0, 0, 0); // object (27) CreateObject(3528, 2729.438232, -4548.856934, 14.855814, 0, 0, 0); // object (28) CreateObject(6865, 2721.044678, -4511.467773, 19.979141, 0, 0, 33.750021665); // object (29) CreateObject(7392, 2688.215820, -4506.966797, 34.233673, 0, 0, 0); // object (31) CreateObject(1243, 2789.866211, -2618.902344, -2.655633, 0, 0, -89.9999813789); // object (27) CreateObject(1243, 2702.666016, -2618.827637, -2.655633, 0, 0, -89.9999813789); // object (28) CreateObject(1243, 2701.965820, -2694.327637, -2.655633, 0, 0, -89.9999813789); // object (29) CreateObject(1243, 2787.215820, -2694.327637, -2.655633, 0, 0, -89.9999813789); // object (30) CreateObject(1243, 2786.990723, -2787.409912, -2.579090, 0, 0, -89.9999813789); // object (31) CreateObject(1243, 2701.693848, -2791.659424, -2.236416, 0, 0, -89.9999813789); // object (32) CreateObject(1243, 2701.593262, -2885.038574, -2.583282, 0, 0, -89.9999813789); // object (33) CreateObject(1243, 2785.452393, -2884.496338, -2.374589, 0, 0, -89.9999813789); // object (34) CreateObject(1243, 2785.452393, -2988.996338, -2.374589, 0, 0, -89.9999813789); // object (35) CreateObject(1243, 2701.481201, -2988.996338, -2.374589, 0, 0, -89.9999813789); // object (36) CreateObject(1243, 2701.481201, -3102.518311, -2.374589, 0, 0, -89.9999813789); // object (37) CreateObject(1243, 2701.481201, -3102.518311, -2.374589, 0, 0, -89.9999813789); // object (38) CreateObject(1243, 2786.481201, -3102.518311, -2.374589, 0, 0, -89.9999813789); // object (39) CreateObject(1243, 2786.331299, -3209.427002, -2.384950, 0, 0.859436693678, -753.7498154); // object (40) CreateObject(1243, 2701.583252, -3209.427002, -2.384950, 0, 0.859436693678, -753.7498154); // object (41) CreateObject(1243, 2701.583252, -3294.451904, -2.384950, 0, 0.859436693678, -753.7498154); // object (42) CreateObject(1243, 2787.133057, -3294.451904, -2.384950, 0, 0.859436693678, -753.7498154); // object (43) CreateObject(1243, 2787.133057, -3389.701904, -2.384950, 0, 0.859436693678, -753.7498154); // object (44) CreateObject(1243, 2700.798584, -3387.270020, -2.534190, 0, 0.859436693678, -753.7498154); // object (45) CreateObject(1243, 2700.798584, -3495.044922, -2.534190, 0, 0.859436693678, -753.7498154); // object (46) CreateObject(1243, 2791.315674, -3495.044922, -2.534190, 0, 0.859436693678, -753.7498154); // object (47) CreateObject(1243, 2791.315674, -3597.544922, -2.534190, 0, 0.859436693678, -753.7498154); // object (48) CreateObject(1243, 2702.515869, -3597.544922, -2.534190, 0, 0.859436693678, -753.7498154); // object (49) CreateObject(1243, 2702.515869, -3683.294922, -2.534190, 0, 0.859436693678, -753.7498154); // object (50) CreateObject(1243, 2788.115479, -3683.294922, -2.534190, 0, 0.859436693678, -753.7498154); // object (51) CreateObject(1243, 2788.115479, -3767.344727, -2.534190, 0, 0.859436693678, -753.7498154); // object (52) CreateObject(1243, 2703.439209, -3767.344727, -2.534190, 0, 0.859436693678, -753.7498154); // object (53) CreateObject(1243, 2703.439209, -3842.594727, -2.534190, 0, 0.859436693678, -753.7498154); // object (54) CreateObject(1243, 2788.489014, -3842.594727, -2.534190, 0, 0.859436693678, -753.7498154); // object (55) CreateObject(1243, 2788.489014, -3921.344727, -2.534190, 0, 0.859436693678, -753.7498154); // object (56) CreateObject(1243, 2703.214111, -3921.344727, -2.534190, 0, 0.859436693678, -753.7498154); // object (57) CreateObject(1243, 2703.214111, -4017.344727, -2.534190, 0, 0.859436693678, -753.7498154); // object (58) CreateObject(1243, 2787.538818, -4017.344727, -2.534190, 0, 0.859436693678, -753.7498154); // object (59) CreateObject(1243, 2787.538818, -4139.344727, -2.534190, 0, 0.859436693678, -753.7498154); // object (60) CreateObject(1243, 2701.117432, -4139.546875, -2.534190, 0, 0.859436693678, -753.7498154); // object (61) CreateObject(1243, 2701.117432, -4250.296875, -2.534190, 0, 0.859436693678, -753.7498154); // object (62) CreateObject(1243, 2788.966064, -4250.296875, -2.534190, 0, 0.859436693678, -753.7498154); // object (63) CreateObject(1243, 2700.104004, -4352.047363, -2.951749, 0, 0.859436693678, -753.7498154); // object (64) CreateObject(1243, 2786.128906, -4352.047363, -2.951749, 0, 0.859436693678, -753.7498154); // object (65) CreateObject(18227, 2723.396973, -4565.955566, -1.114225, 0, 0, 0); // object (66) CreateObject(17026, 2680.039307, -4490.896484, -7.357904, 0, 0, -258.749975112); // object (67) //--------------------------------------------------------------------------------------------------------- //PLAYERCLASSES //--------------------------------------------------------------------------------------------------------- AddPlayerClass(78,2691.6938,-4523.1011,28.4478,268.4969,30,500,26,500,22,500); // holbewoners AddPlayerClass(79,2691.6938,-4523.1011,28.4478,268.4969,30,500,26,500,22,500); // holbewoners AddPlayerClass(137,2691.6938,-4523.1011,28.4478,268.4969,30,500,26,500,22,500); // holbewoners AddPlayerClass(135,2691.6938,-4523.1011,28.4478,268.4969,30,500,26,500,22,500); // holbewoners AddPlayerClass(159,2691.6938,-4523.1011,28.4478,268.4969,30,500,26,500,22,500); // holbewoners AddPlayerClass(200,2691.6938,-4523.1011,28.4478,268.4969,30,500,26,500,22,500); // holbewoners AddPlayerClass(285,2757.6040,-2572.4778,14.1749,183.6658,28,500,31,500,24,500); // army AddPlayerClass(288,2757.6040,-2572.4778,14.1749,183.6658,28,500,31,500,24,500); // army AddPlayerClass(287,2757.6040,-2572.4778,14.1749,183.6658,28,500,31,500,24,500); // army AddPlayerClass(166,2757.6040,-2572.4778,14.1749,183.6658,28,500,31,500,24,500); // army AddPlayerClass(164,2757.6040,-2572.4778,14.1749,183.6658,28,500,31,500,24,500); // army AddPlayerClass(163,2757.6040,-2572.4778,14.1749,183.6658,28,500,31,500,24,500); // army //--------------------------------------------------------------------------------------------------------- //VEHICELS //--------------------------------------------------------------------------------------------------------- AddStaticVehicle(446,2727.5525,-2588.3516,-0.6156,180.1885,1,22); // bootje AddStaticVehicle(446,2737.6416,-2588.2053,-0.7661,181.8979,1,22); // bootje AddStaticVehicle(446,2746.8940,-2587.7378,-0.6050,179.8629,1,22); // bootje AddStaticVehicle(446,2757.1245,-2587.1433,-0.4234,186.8466,1,22); // bootje AddStaticVehicle(446,2767.9026,-2590.5010,-0.7870,179.4697,1,22); // bootje AddStaticVehicle(446,2766.8911,-2616.9907,-0.2037,175.7180,1,22); // bootje AddStaticVehicle(446,2757.4458,-2617.6643,-0.4969,184.1089,1,22); // bootje AddStaticVehicle(446,2745.1360,-2625.0483,-0.9397,175.5119,1,22); // bootje AddStaticVehicle(446,2734.5823,-2622.5352,-0.7169,175.9411,1,22); // boojte AddStaticVehicle(446,2731.2312,-2618.0891,-0.2232,186.2745,1,22); // bootje AddStaticVehicle(446,2744.7031,-2588.0762,-0.4996,180.4015,1,53); // bootje AddStaticVehicle(446,2780.0847,-4550.0840,-0.1941,253.9787,1,53); // bootje AddStaticVehicle(446,2782.6172,-4542.4810,-0.4740,235.7620,1,53); // bootje AddStaticVehicle(446,2801.0315,-4551.1675,-0.2514,247.8834,1,53); // bootje AddStaticVehicle(446,2803.6230,-4559.8159,-1.1149,240.9670,1,53); // bootje AddStaticVehicle(446,2823.5955,-4569.5239,-0.2894,246.8362,1,53); // bootje return 1; } public OnGameModeExit() { return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerInterior(playerid,280); SetPlayerPos(playerid,1660.312,-2402.307,13.55469); SetPlayerCameraPos(playerid,1660.312,-2402.307,13.55469); SetPlayerCameraLookAt(playerid,1660.312,-2406.307,13.55469); SetPlayerFacingAngle(playerid,548.8462); SetPlayerTeamFromClass(playerid, classid); return 1; } public OnPlayerRequestSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { return 1; } public OnPlayerDisconnect(playerid, reason) { return 1; } public OnPlayerSpawn(playerid) { SetPlayerToTeamCollor(playerid); return 1; } public SetPlayerTeamFromClass(playerid, classid) { if (classid == 0) { (gTeam[playerid] == TEAM_ARMY); } else { (gTeam[playerid] == TEAM_HOLBEWONERS); } } public SetPlayerToTeamCollor(playerid) { if (gTeam[playerid] == TEAM_ARMY) { SetPlayerCollor(playerid, TEAM_ARMY_COLOR); } else if (gTeam[playerid] == TEAM_HOLBEWONERS) { SetPlayerCollor(playerid, TEAM_HOLBEWONERS_COLOR); } } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnVehicleSpawn(vehicleid) { return 1; } public OnVehicleDeath(vehicleid, killerid) { return 1; } public OnPlayerText(playerid, text[]) { return 1; } public OnPlayerPrivmsg(playerid, recieverid, text[]) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/mycommand", cmdtext, true, 10) == 0) { // Do something here return 1; } return 0; } public OnPlayerInfoChange(playerid) { return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { return 1; } public OnPlayerEnterCheckpoint(playerid) { return 1; } public OnPlayerLeaveCheckpoint(playerid) { return 1; } public OnPlayerEnterRaceCheckpoint(playerid) { return 1; } public OnPlayerLeaveRaceCheckpoint(playerid) { return 1; } public OnRconCommand(cmd[]) { return 1; } public OnObjectMoved(objectid) { return 1; } public OnPlayerObjectMoved(playerid, objectid) { return 1; } public OnPlayerPickUpPickup(playerid, pickupid) { return 1; } public OnPlayerSelectedMenuRow(playerid, row) { return 1; } public OnPlayerExitedMenu(playerid) { return 1; }en hier me errors
alvast bedankt
Bewerkt: door Morph1